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===Making UNGA in the reagent tank=== | ===Making UNGA in the reagent tank=== | ||
*Add ''' | *Add '''160u''' Bicaridine | ||
*Add '''40u''' Carbon | *Add '''40u''' Carbon | ||
*Add '''40u''' Water | *Add '''40u''' Water | ||
*Add '''60u''' Inaprovaline | *Add '''60u''' Inaprovaline | ||
*Add '''60u''' Dylovene | *Add '''60u''' Dylovene | ||
*Add ''' | *Add '''160u''' Kelotane | ||
*Add '''40u''' Oxygen | *Add '''40u''' Oxygen | ||
*Add '''40u''' Phosphorus | *Add '''40u''' Phosphorus |
Revision as of 08:29, 16 May 2022
Brief notice: Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
Tools of the Trade
- Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
- ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
- Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
- Vendor: Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
- Beakers: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
- Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
- Boxes of pill bottles: Empty pill bottles to hold up to 16 pills per bottle.
- Dropper and 2 beakers of Cryoxadone
Equipment
- Beakers and Bottles:
- Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
- Dropper:
- Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
- Syringe:
- Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
- Injector:
- Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
- Pill:
- 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
- Pill Bottle:
- Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
- Syringe Case:
- Holds three syringes/bottles/injectors.
- Hypospray:
- Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
- Labellers and Pens:
- Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
- Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
Chemicals
The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.
Cocktails and drinks can be found here.
Basic
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
Name | Effect | Properties | Acquiring | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Water |
|
N/A | 3:1 | 0,01 | N/A | N/A | |
Ethanol |
|
|
N/A | 0,2 | N/A | N/A | |
Oxygen |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Copper |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Nitrogen | N/A | N/A |
|
N/A | 0,01 | N/A | N/A |
Hydrogen |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Potassium |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Mercury |
|
|
|
N/A | 0,2 | 30 |
|
Sulphur | N/A | N/A |
|
N/A | 0,01 | N/A | N/A |
Carbon |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Chlorine |
|
|
|
N/A | 0,2 |
|
|
Fluorine |
|
|
|
N/A | 0,2 |
|
|
Sodium | N/A | N/A |
|
N/A | 0,01 | N/A | N/A |
Phosphorus |
|
N/A |
|
N/A | 0,01 | N/A | N/A |
Lithium |
|
|
|
N/A | 0,01 |
|
|
Nutriment |
|
|
|
N/A | 0,2 | N/A | N/A |
Sugar |
|
|
|
N/A | 0,2 | N/A | N/A |
Iron |
|
|
|
N/A | 0,2 |
|
|
Gold | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Silver | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Uranium |
|
|
|
N/A | 0,2 | N/A | N/A |
Aluminium | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Silicon | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Welding Fuel |
|
|
N/A | 0,2 |
|
| |
Phoron |
|
|
|
N/A | 0,1 | N/A | N/A |
Radium |
|
|
|
N/A | 0,2 | N/A | N/A |
Medical
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Inaprovaline |
|
|
3:3 | 0,1 |
|
| |
Paracetamol |
|
|
3:3 | 0,05 |
|
| |
Ryetalyn |
|
|
|
2:2 | 0,2 |
|
|
Tramadol |
|
|
|
3:3 | 0,05 |
|
|
Oxycodone |
|
|
2:1 | 0,1 |
|
| |
Leporazine |
|
|
2:2 | 0,2 |
|
| |
Kelotane |
|
|
2:2 | 0,2 |
|
| |
Dermaline |
|
|
|
3:3 | 0,2 |
|
|
Meralyne |
|
|
|
3:3 | 0,2 |
|
|
Dexalin |
|
|
2,1:1 | 0,2 |
|
| |
Dexalin Plus |
|
|
3:3 | 0,2 |
|
| |
Tricordrazine |
|
|
2:2 | 0,1 |
|
| |
Dylovene |
|
3:3 | 0,2 |
|
| ||
Thwei |
|
|
N/A | 0,2 | N/A | N/A | |
Neuraline |
|
|
|
N/A | 0,4 |
|
|
Arithrazine |
|
|
2:2 | 0,05 |
|
| |
Russian Red |
|
|
N/A | 1 |
|
| |
Alkysine |
|
|
3:2 | 0,05 |
|
| |
Imidazoline |
|
|
3:2 | 0,2 |
|
| |
Peridaxon |
|
|
|
4:2 | 0,05 |
|
|
Bicaridine |
|
|
|
2:2 | 0,1 |
|
|
Quickclot |
|
|
|
4:1 | 0,05 |
|
|
Epinephrine |
|
3:2 | 0,4 |
|
| ||
Ultrazine |
|
|
N/A | 0,0167 |
|
| |
Cryoxadone |
|
3:3 | 0,2 | N/A | N/A | ||
Clonexadone |
|
|
2,1:2 | 0,2 | N/A | N/A | |
Rezadone |
|
|
3:3 | 0,2 |
|
| |
Spaceacillin |
|
|
|
2:2 | 0,01 |
|
|
Ethylredoxrazine |
|
|
3:3 | 0,2 |
|
| |
Methylphenidate |
|
|
|
2:3 | 0,01 | N/A | N/A |
Citalopram |
|
|
|
2:3 | 0,01 | N/A | N/A |
Paroxetine |
|
|
3:3 | 0,01 | N/A | N/A | |
Anti-Zed |
|
|
|
N/A | 0,01 | N/A | N/A |
Sterilizine |
|
N/A | 3:3 | 0,2 | N/A | N/A | |
Soporific |
|
|
5:5 | 0,1 |
|
| |
Vaccine |
|
|
|
N/A | 0,2 | N/A | N/A |
Anti-Neurotoxin |
|
|
|
2:1 | 0,4 |
|
|
Lipozine |
|
|
|
3:3 | 0.05 |
|
|
Toxins and acids
Most of these chemicals generally don't have much use outside of murder.
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Generic Toxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Toxin |
|
|
OR
|
2:2 | 1 | N/A | N/A |
Unstable Mutagen |
|
|
|
3:3 | 0,1 | N/A | N/A |
Lexorin |
|
3:3 | 0,1 |
|
| ||
Cyanide |
|
|
N/A | 0,4 | N/A | N/A | |
Mint Toxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Carpotoxin |
|
|
|
N/A | 0,1 | N/A | N/A |
Chloral Hydrate |
|
0,1 |
|
| |||
Potassium Chloride |
|
2:2 | 0,2 | 30 |
| ||
Potassium Chlorophoride |
|
|
3:4 | 0,2 | 20 |
| |
Sulphuric Acid |
|
7:1 | 0,1 | N/A | N/A | ||
Polytrinic Acid |
|
|
3:3 | 0,1 | N/A | N/A | |
Formaldehyde |
|
3:3 | 0,1 | N/A | N/A | ||
Paraformaldehyde |
|
|
OR
|
2:1 | 0,1 | N/A | N/A |
Impedrezene |
|
3:2 | 0,2 |
|
|
Drugs
Reagents that get marines high.
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Mindbreaker Toxin |
|
|
3:3 | 0,1 |
|
| |
Space Drugs |
|
|
3:3 | 0,2 |
|
| |
Psilocybin |
|
|
|
N/A | 0,2 |
|
|
Nicotine | N/A | N/A |
|
N/A | 0,2 | N/A | N/A |
Xeno blood and plasma
Chemicals acquired from xenos.
Name | Effect | Properties | Recipe | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Acidic Blood |
|
|
|
N/A | N/A | N/A | N/A |
Dark Acidic Blood |
|
|
|
N/A | N/A | N/A | N/A |
Plasma |
|
N/A | N/A | N/A | 0,4 | N/A | N/A |
Pheromone Plasma |
|
|
N/A | 0,4 | 30 |
| |
Chitin Plasma |
|
|
|
N/A | 0,4 |
|
|
Catecholamine Plasma |
|
|
N/A | 0,4 |
|
| |
Egg Plasma |
|
|
|
0,4 |
|
| |
Neurotoxin Plasma |
|
|
0,4 |
|
| ||
Purple Plasma |
|
|
|
N/A | 0,4 |
|
|
Royal Plasma |
|
|
N/A | 0,4 |
|
|
Other
This contains reagents that don't neatly fit into other categories.
Name | Effect | Properties | Acquiring | Ratio | Meta- bolism | OD | OD effects |
---|---|---|---|---|---|---|---|
Fertilizer |
|
|
N/A | N/A | 0,1 | N/A | N/A |
Plant-B-Gone |
|
|
|
5:5 | 0,1 | N/A | N/A |
Smoke |
|
N/A |
|
N/A | N/A | N/A | N/A |
Flash Powder |
|
N/A | N/A | N/A | N/A | N/A | |
Blood |
|
N/A |
|
N/A | N/A | N/A | N/A |
Plasticide |
|
|
N/A | N/A | 0,01 | N/A | N/A |
Serotrotium |
|
|
N/A | N/A | 0,2 |
|
N/A |
Glycerol |
|
N/A |
|
4:1 | 0,01 | N/A | N/A |
Virus Food |
|
|
3:3 | 0,2 | N/A | N/A | |
Thermite |
|
3:3 | 0,2 | N/A | N/A | ||
Space Cleaner |
|
N/A | 3:2 | 0,2 |
|
| |
Cryptobiolin |
|
N/A | 3:3 | 0,2 | N/A | N/A | |
Fluorosurfactant |
|
N/A |
|
5:5 | 0,2 | N/A | N/A |
Foaming Agent |
|
N/A | 2:1 | 0,2 | N/A | N/A | |
Ammonia |
|
N/A | 4:3 | 0,2 | N/A | N/A | |
Hexamine |
|
N/A |
|
5:3 | 0,2 | N/A | N/A |
Diethylamine |
|
N/A | 2:2 | 0,2 | N/A | N/A | |
Black Goo |
|
|
N/A | N/A | 100 | N/A | N/A |
Dinitronaline |
|
|
|
3:3 | 0.2 | N/A | N/A |
Explosives and flammable chems
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
Name | Recipe | Ratio | Power | Falloff | Intensity | Radius | Duration | Fire colour |
---|---|---|---|---|---|---|---|---|
Water | 3:1 | 0 | 0 | -3 | 0 | 0 | N/A | |
Oxygen | N/A | N/A | 0 | 0 | 0,75 | -0,08 | 0 | #58daff (light blue) |
copper | N/A | N/A | 0 | 0 | 0 | 0 | 0 | #78be5a (green) |
hydrogen | N/A | N/A | 0,15 | 0 | -0,5 | 0,2 | -0,5 | #b6f8ff (super light blue) |
Carbon | N/A | N/A | 0 | 0 | 0 | 0 | 1 | #ffd700 (gold) |
Phosphorus | N/A | N/A | 0 | 0 | 1 | -0,12 | 0,1 | #ffdba4 (skin tone) |
Lithium | N/A | N/A | 0 | 0 | 0,35 | -0,01 | -0,1 | #ff356f (dark pink) |
Thermite | 3:3 | 0,5 | 1 | 0,3 | -0,08 | 0,9 | #ffb300 (orange) | |
Welding Fuel | N/A | N/A | 0,12 | -0,1 | 0,1 | -0,08 | 0,7 | #ff9900 (orange) |
Hexamine |
|
5:2 | 0 | 0 | 0 | 0 | 0,5 | #ff9900 (as above) |
Napalm |
|
3:1 | 0 | 0 | 0,45 | 0,06 | 0,75 | #D05006 (dark orange) |
CLF3 (Chlorine Trifluoride ) | 4:1 | 0 | 0 | 1,6 | -0,08 | -0,8 | #ff9300 (orange) | |
Methane | 5:1 | 0,15 | 0 | -0,35 | 0,095 | 0,25 | #00a5ff (blue) | |
Ammonium Nitrate |
|
2:2 | 0,4 | 1,5 | 0,5 | 0 | -0,2 | #ff9900 (orange) |
Ammonium Nitrate Fuel Oil |
|
3:2 | 1 | -0,6 | 0 | 0 | 0 | N/A |
Nitroglycerin |
|
3:2 | 1 | -0,5 | 0 | 0 | 0 | N/A |
Cyclonite |
|
2:2 | 1,5 | -0,4 | 0 | 0 | 0 | N/A |
Octogen |
|
4:2 | 2 | -0,2 | 0,4 | -0,02 | -0,2 | Orange |
Potassium Hydroxide | 2:1 | 0,5 | 0 | 0 | 0 | 0 | N/A | |
Phoron | N/A | N/A | 0 | 0 | 0,4 | 0,05 | -0,8 | #e01e1e (red) |
Potassium Chloride | 2:2 | 0 | 0 | 0,1 | 0 | 0 | #800080 (purple) | |
Table Salt | 1:1 | 0 | 0 | 0,1 | 0 | 0 | #ffff00 (yellow) | |
Ethanol and subtypes. | 9:1 | 0 | 0 | 0,2 | 0,1 | 0,2 | #6897f7 (blue) |
Chemical mixes
Various common mixes of medical reagents ordered by squad medics. All of these recipes assume that you are using a bluespace beaker.
ImiAlky (10u, 5u)
Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine.
Overdoses 30u for both reagents (3 pills).
Used for healing brain damage and eye damage.
Using both the Vendor and Chem Dispenser (recommended)
- Add 120u of Dylovene from the Chem Dispenser.
- Add 40u Chlorine
- Add 40u Nitrogen
- Add 80u Carbon
- Add 80u Hydrogen
Split into 16 pills.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
Using only the Chem Dispenser
- Add 40u Silicon, 40u Nitrogen, 40u Potassium to make 120u of Dylovene,
- Add 40u Chlorine
- Add 40u Nitrogen
- Add 80u Carbon
- Add 80u Hydrogen
Split into 16 pills.
KeloDerm (7.5u, 7.5u)
Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.
Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).
Rapidly heals burn damage.
Using both the Vendor and Chem Dispenser (recommended)
- Add 160u Kelotane,
- Add 40u Oxygen,
- Add 40u Phosphorus
Split into 16 pills.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
Using only the Chem Dispenser
- Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.
Split into 16 pills.
TriBica (15u, 15u)
Also known as TB. Results in 240u of Bicaridine and 240u of Tricordrazine.
Overdoses at 30u for both reagents (2 pills).
Rapidly heals brute damage and also burns and toxin damage.
There are 3 ways of formulating:
Entirely using the Vendor (recommended)
- Add 60u of Inapravoline
- Add 120u Bicaridine
- Add 60u of Dylovene
Split into 8 pills.
- Add 60u of Inapravoline
- Add 120u Bicaridine
- Add 60u of Dylovene
Split into 8 pills.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
Using both the Vendor and Chem Dispenser
- Add 120u of Inapravoline
- Add 30u Carbon, Carbon
- Add 60u of Dylovene
Split into 8 pills.
- Add 120u of Inapravoline
- Add 30u Carbon, Carbon
- Add 60u of Dylovene
Split into 8 pills.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
Using only the Chem Dispenser (not recommended)
- Add 40u Carbon, Sugar, Oxygen
- Add 30u Carbon, Carbon
- Add 20u Nitrogen, Potassium, Silicon
Split into 8 pills.
- Add 40u Carbon, Sugar, Oxygen
- Add 30u Carbon, Carbon
- Add 20u Nitrogen, Potassium, Silicon
Split into 8 pills.
Dexalin Plus (7.5u)
Also known as Dex+. Results in 480u of Dexalin Plus.
Using both the Vendor and Chem Dispenser
- Add 40u Dexalin
- Add 40u Carbon
- Add 40u Iron
Entirely using the Chem Dispenser (not recommended)
- Add 23u of Phoron (grind a bar up and use a dropper)
- Add 40u Oxygen, Oxygen
- Add 40u Carbon, Iron
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.
- Add 40u Oxygen, Oxygen
- Add 40u Carbon, Iron
Repeat the above step for 3 more times.
MeraBica (7.5u, 7.5u)
Also known as MB. Results in 120u of Meralyne and 120u of Bicaridine.
Overdoses on 15u of Meralyne and 30u of Bicaridine (2 and 3 pills respectively).
Rapidly heals Brute damage.
Using both the Vendor and Chem Dispenser (recommended)
- Add 160u Bicaridine,
- Add 40u Water,
- Add 40u Carbon
Split into 16 pills.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
Using only the Chem Dispenser(not recommended)
- Add 160u Carbon,
- Add 40u Water
- Add 30u Oxygen
- Add 30u Sugar
Remove 20u Bicaridine using the ChemMaster to have 120u of Bicaridine and 120u Meralyne.
Split into 16 pills
UNGA
UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". UNGA should only be bottled (60u), do not make UNGA pills.
OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be 15u due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.
- Add 12u Tricordrazine
- Add 12u Bicaridine
- Add 12u Kelotane
- Add 12u Dermaline
- Add 12u Oxycodone
- Add 12u Meralyne
Making UNGA in the reagent tank
- Add 160u Bicaridine
- Add 40u Carbon
- Add 40u Water
- Add 60u Inaprovaline
- Add 60u Dylovene
- Add 160u Kelotane
- Add 40u Oxygen
- Add 40u Phosphorus
- Add 120u Oxycodone
Additional User made information
- Magnum Opus on Research by Cory Paulson