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User:Harryob: Difference between revisions

1,185 editsJoined 13 May 2022
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= Getting started with the code =


== Setting up your Coding Environment ==
----


Though you can use DreamMaker, and external Git software, for modifying your code and maps, all modern SS13 tooling is set up for Visual Studio Code, so it is highly recommended. You can jump to variable definitions, procs and atoms with ease.
{{Header
|PrimaryColor = #C90000
|SecondaryColor = #ffffff
|HeaderContent = OOC Note
|SubContent = Only [[Doctor|Doctors]], [[Researcher|Researchers]], [[Nurse|Nurses]] and the [[Chief Medical Officer|CMO]] should be messing with chemical substances. [[Squad Medic|Squad Medics]] should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
}}


=== Step 1: Downloading Visual Studio Code ===
=Tools of the Trade=
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''ChemMaster''': This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
# '''Chemical Storage''': Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
# '''Vendor''': Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
# '''Beakers''': Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
# '''Boxes of pill bottles''': Empty pill bottles to hold up to 16 pills per bottle.
# '''Dropper and 2 beakers of Cryoxadone'''


Visual Studio Code is a free code editor (from Microsoft) that you can use to edit, test and publish your code to GitHub.
----


You can download it from https://code.visualstudio.com/ and run the installer.
==Equipment==
*'''Beakers and Bottles:'''
**Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
*'''Dropper:'''
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
*'''Syringe:'''
**Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
*'''Injector:'''
**Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
*'''Pill:'''
**60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
*'''Pill Bottle:'''
**Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
*'''Syringe Case:'''
**Holds three syringes/bottles/injectors.
*'''Hypospray:'''
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
*'''Labellers and Pens:'''
**Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
**Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
----


=== Step 2: Forking the Repository ===
=Chemicals=
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
Chems marked with '''(CATALYST)''' are not expended during the reaction.
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.


Go to https://github.com/cmss13-devs/cmss13, and at the top right, hit “Fork” - you’ll need a GitHub account for this.
Cocktails and drinks can be found [[Drinks|here]].  


[[File:fork.png|400px]]
==Basic==
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|water}}[[#water|Water]]
|
* Gets things wet.
* Extinguishes fires.
* Explodes when mixed with [[#potassium|potassium]].
|N/A
|
{{:Chemical/Water}}
|3:1
|0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
* As above.
|
|
|
|0,01
|
|-->
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
|
* Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
* Gets you drunk.
* Can be used to remove ink from paper.
|
* [[Researcher#ALH|ALH]] 4
* [[Researcher#FUL|FUL]] 3
* [[Researcher#OXI|OXI]] 3
* [[Researcher#FLW|FLW]] 2
|
{{:Chemical/Ethanol}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
* Fire.
|N/A
|
{{:Chemical/Oxygen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|copper}}[[#copper|Copper]]
|
* Green fire colouring
|N/A
|
{{:Chemical/Copper}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|N/A
|N/A
|
{{:Chemical/Nitrogen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
|
* Explosives
|N/A
|
{{:Chemical/Hydrogen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|potassium}}[[#potassium|Potassium]]
|
* Explodes when mixed with water.
|N/A
|
{{:Chemical/Potassium}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|
* Deals 7 brain damage per tick
|
* [[Researcher#NRT|NRT]] 4
|
{{:Chemical/Mercury}}
|N/A
|0,2
|30
|
* Deals 12 brain damage per tick
* Makes you jittery
* Makes you drowsy
|-
|{{anchor|sulphur}}[[#sulphur|Sulphur]]
|N/A
|N/A
|
{{:Chemical/Sulphur}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|carbon}}[[#carbon|Carbon]]
|
* Chemfire modifier
|N/A
|
{{:Chemical/Carbon}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|
* Deals 1 brute and burn damage per tick
|
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Chlorine}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 brute and burn damage
* '''(C)''' Deals 4 brute and burn damage
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|
* Deals 1 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Flourine}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|N/A
|N/A
|
{{:Chemical/Sodium}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|
* Fire modifier
|N/A
|
{{:Chemical/Phosphorus}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
|
* Fire modifier
* Makes you less confused and sends messages in chat.
|
* [[Researcher#OXI|OXI]] 1
|
{{:Chemical/Lithium}}
|N/A
|0,01
|
* 30
* 50
|
* Deals 1 brain damage per tick
* '''(C)''' Deals 4 brain damage per tick
* '''(C)''' Makes you hallucinate
|-
|{{anchor|Nutriment}}[[#nutriment|Nutriment]]
|
* Nutritious. Helps restore lost blood.
|
* [[#NTR|NTR]] 1
|
{{:Chemical/Nutriment}}
|N/A
|0,2
|N/A
|N/A
|-
|-
|{{anchor|sugar}}[[#sugar|Sugar]]
|
* Nutritious. Helps restore lost blood.
|
* [[#NTR|NTR]] 1
|
{{:Chemical/Sugar}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|iron}}[[#iron|Iron]]
|
* Restores lost blood
|
* [[Researcher#HMG|HMG]] 3
|
{{:Chemical/Iron}}
|N/A
|0,2
|
* 30
* 50
|
* Applies 6 toxin damage per tick
* '''(C)''' Makes you really hungry
|-
|{{anchor|gold}}[[#gold|Gold]]
|N/A
|N/A
|
{{:Chemical/Gold}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silver}}[[#silver|Silver]]
|N/A
|N/A
|
{{:Chemical/Silver}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
{{:Chemical/Uranium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|N/A
|N/A
|
{{:Chemical/Aluminium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|N/A
|N/A
|
{{:Chemical/Silicon}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
* [[Researcher#FUL|FUL]] 5
* [[Researcher#OXI|OXI]] 3
* [[Researcher#VIS|VIS]] 4
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Welding Fuel}}
|N/A
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick
* '''(C)''' Deals 4 toxin damage per tick
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
|
* Fire modifier
* Deals 1 toxin damage per tick
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Phoron}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
* Deals 1 radiation damage per tick
|
* [[Researcher#CRG|CRG]] 2
|
{{:Chemical/Radium}}
|N/A
|0,2
|N/A
|N/A
|}


Follow the prompts that come up, and you’ll have your own copy of the code on GitHub.
==Medical==
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 1%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 1%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 1%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
|
* Prevents gaining further oxygen damage from being in crit.
* Stops ALL reactions from taking place in the body.
|
* [[Researcher#CSL|CSL]] 3
|
* Weylandmeds.
{{:Chemical/Inaprovaline}}
|3:3
|0,1
|
* 60
* 100
|
* Knocks you out.
* Causes Jitter
* '''(C)''' Deals 0,5 heart damage per tick.
* '''(C)''' Sleeps you.
|-
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 2
|
{{:Chemical/Paracetamol}}
|3:3
|0,05
|
* 60
* 100
|
* Makes you hallucinate.
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 3 liver damage per tick.
* '''(C)''' Deals 1 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|
* Fixes disabilities and disfigurements.
|
* [[Researcher#AID|AID]] 2
|
{{:Chemical/Ryetalyn}}
|2:2
|0,2
|
* 30
* 50
|
* Makes you confused.
* Deals 1 toxin damage per tick.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 2 toxin damage per tick.
* '''(C)''' Deals 6 radiation damage per tick.
|-
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 5
|
* Weylandmeds.
{{:Chemical/Tramadol}}
|3:3
|0,05
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 2.5 toxin damage per tick.
* '''(C)''' Deals 7.5 liver damage per tick.
* '''(C)''' Deals 2.5 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 8
|
* Weylandmeds.
{{:Chemical/Oxycodone}}
|2:1
|0,1
|
* 20
* 30
|
* Makes you hallucinate.
* Deals 4 toxin damage per tick.
* '''(C)''' Deals 12 liver damage per tick.
* '''(C)''' Deals 4 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|
* Attempts to stabilise your temperature.
|
* [[Researcher#TSL|TSL]] 2
|
{{:Chemical/Leporazine}}
|2:2
|0,2
|
* 30
* 50
|
* Knocks you out.
* '''(C)''' Sleeps you.
|-
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|
* Repairs 2 burn damage per tick.
|
* [[Researcher#ACR|ACR]] 2
|
* Weylandmeds.
{{:Chemical/Kelotane}}
|2:2
|0,2
|
* 30
* 50
|
* Deals 2 brute and toxin damage per tick.
* '''(C)''' Deals 8 brute and toxin damage per tick.
|-
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|
* Repairs 3 burn damage per tick.
|
* [[Researcher#ACR|ACR]] 3
|
{{:Chemical/Dermaline}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 3 brute and toxin damage per tick.
* '''(C)''' Deals 12 brute and toxin damage per tick.
|-
|{{anchor|Meralyne}}[[#dermaline|Meralyne]]
|
* Repairs 3 brute damage per tick.
|
* [[Researcher#NGN|NGN]] 3
|
{{:Chemical/Meralyne}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 3 burn damage per tick.
* '''(C)''' Deals 12 burn and 6 toxin damage per tick.
|-
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|
* Repairs 4 oxygen damage. <!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 4
|
* Weylandmeds.
* Recipe:
{{:Chemical/Dexalin}}
|2,1:1
|0,2
|
* 30
* 50
|
* Deals 2 toxin damage per tick.
* '''(C)''' Deals 4 brute damage per tick.
* '''(C)''' Deals 8 toxin damage per tick.
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|
* Repairs all oxygen damage instantly.
* Removes 6u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 6
|
{{:Chemical/Dexalin Plus}}
|3:3
|0,2
|
* 15
* 25
|
* Deals 3 toxin damage per tick.
* '''(C)''' Deals 6 brute damage per tick.
* '''(C)''' Deals 12 toxin damage per tick.
|-
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|
* Heals 0.5 brute damage.
* Heals 0.5 burn damage.
* Heals 0.5 toxin damage.
* Heals 0.5 oxygen damage.
* Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]].
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#OXG|OXG]] 1
|
{{:Chemical/Tricordrazine}}
|2:2
|0,1
|
* 30
* 50
|
* Deals 0.5 burn damage
* Deals 0.5 brute damage.
* Deals 0.25 toxin damage.
* Deals 0.5 Eye damage.
* '''(C)''' Deals 2.5 burn damage.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 2.5 brute damage.
* "(C)" Sleeps you
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|
* Heals 2 toxin damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]].
* Removes 5u of [[#spacedrugs|space drugs]]
* Reduces the potency of hallucinations and other drug related effects.
|
* [[Researcher#ATX|ATX]] 2
* [[Researcher#AHL|AHL]] 2
|
* Weylandmeds.
{{:Chemical/Dylovene}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 2 eye damage.
* Deals 2 toxin damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 6 toxin damage.
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|
* Omnipotent
|
* Omnipotent 2
|
|
|0,2
|
|-->
|-
|{{anchor|thwei}}[[#thwei|Thwei]]
|
* Heals 1,2 brute damage.
* Heals 2,2 burn damage.
* Heals 1 toxin damage.
* Heals 1 organ damage.
* Removes 1u of [[#toxin|toxin]] of any type.
* Heals all oxygen damage.
* Removes 6u of [[#lexorin|lexorin]].
* Heals 6 radiation damage per tick.
* Repairs bones (splinted/unsplinted in minutes)
** Chest and groin:  3 / 7
** Head: 1 / 5
** Hands and feet: 0,5 / 0,5
** Arms and legs: 0,5 / 1
* Rapidly restores lost blood.
** '''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
* Fixes disabilities and disfigurements.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Weakens drug related effects.
* Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]].
* Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
* Fixes eye damage.
* Cures the zombie virus (black goo).
* Cures a certain other rare disease. <!--As with anti-zed. Not giving a precise explanation-->
|
* [[Researcher#XMB|XMB]] 1
* [[Researcher#HGN|HGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#HMG|HMG]] 9
* [[Researcher#OXG|OXG]] 6
* [[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
* [[Researcher#AID|AID]] 1
* [[Researcher#AHL|AHL]] 2
* [[Researcher#FCS|FCS]] 6
* [[Researcher#CUR|CUR]] 4
|
{{:Chemical/Thwei}}
|N/A
|0,2
|N/A
|N/A
|-
<!--
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
* Reduces pain.
* Weakens stuns and knockdowns.
* Reduces drug related effects.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Deals 1 toxin damage.
|
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Synaptizine}}
|3:3
|0,1
|
* 6
* 10
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
-->
|-
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|
* Weakens stuns and knockdowns.
* Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.
|
* [[Researcher#NST|NST]] 5
|
{{:Chemical/Neuraline}}
|N/A
|0,4
|
* 2
* 3
|
* Deals 10 toxin damage.
* '''(C)''' Deals 5 brute damage.
* '''(C)''' Deals 5 burn damage.
* '''(C)''' Deals 15 toxin damage.
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 1 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Arithrazine}}
|2:2
|0,05
|
* 15
* 25
|
* Deals 1 eye damage.
* Deals 2 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|russianred}}[[#russianred|Russian Red]]
|
* Heals 1 toxin damage.
* Removes 1u of any type of [[#toxin|toxin]].
* Deals 2 brute damage.
|
* [[Researcher#ATX|ATX]] 1
* [[Researcher#BCD|BCD]] 2
|
{{:Chemical/Russian Red}}
|N/A
|1
|
* 20
* 30
|
* Deals 1 eye damage.
* Deals 4 brute damage.
* '''(C)''' Sleeps you.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|
* Heals 6 brain damage.
|
* [[Researcher#NRP|NRP]] 2
|
{{:Chemical/Alkysine}}
|3:2
|0,05
|
* 30
* 50
|
* Deals 2 toxin damage.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Stuns you.
|-
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|
* Heals 2 eye damage.
* Fixes blurry vision and blindness.
|
* [[Researcher#OCP|OCP]] 2
|
{{:Chemical/Imidazoline}}
|3:2
|0,2
|
* 30
* 50
|
* Deals 4 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 6 toxin damage.
* Deals 2 brain damage.
|-
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|
* Prevents you from suffering consequences of organ damage.
* Does '''NOT''' fix organs.
|
* [[Researcher#OGS|OGS]] 4
|
* Weylandmeds.
* Recipe:
{{:Chemical/Peridaxon}}
|4:2
|0,05
|
* 15
* 25
|
* Deals 2 brute damage.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 6 toxin damage.
|-
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|
* Heals 2 brute damage.
|
* [[Researcher#NGN|NGN]] 2
|
* Weylandmeds.
* Recipe:
{{:Chemical/Bicaridine}}
|2:2
|0,1
|
* 30
* 50
|
* Deals 1 burn damage.
* If there is '''NO''' brute damage present in the patient instantly fixes internal bleeding.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 2 toxin damage.
|-
|{{anchor|quickclot}}[[#quickclot|Quickclot]]
|
* '''Temporarily''' stops all bleeding.
|
* [[Researcher#UNK|UNK]] 6 <!--Actual effect handled by blood code-->
|
{{:Chemical/Quickclot}}
|4:1
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 9 brute damage.
* '''(C)''' Deals 9 burn damage.
* '''(C)''' Deals 9 toxin damage.
|-
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
* Increases defibrillator healing by 16 per damage type.
* Reduces pain.
* Makes you move faster.
* A small amount is consumed on each defib attempt.
|
* [[Researcher#PNK|PNK]] 1,5 <!--WHY/ Still asking that to this day-  Niv-->
* [[Researcher#EGN|EGN]] 4
* [[Researcher#INV|INV]] 1
|
{{:Chemical/Epinephrine}}
|3:2
|0,4
|
* 10,5
* 20
|
* '''(C)''' Deals 1 brute damage.
|-
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|
* Makes you much faster.
* Makes you addicted to it.
|
* [[Researcher#MST|MST]] 40
* [[Researcher#ADT|ADT]] 8
|
* Mutated plants.
|N/A
|0,0167 <!--bruh, Indeed-->
|
* 10,5
* 20
|
* Deals 40 heart damage.
* Deals 8 brain damage.
* '''(C)''' Deals 40 brute damage.
* '''(C)''' Makes you nervous. <!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Stimulant}}
|N/A
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.-->
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|
* '''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.''' <!--Fun fact: for some reason it has BOTH the cryometabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
* Heals 3 radiation damage.
* Heals 3 brute damage.
* Heals 3 burn damage.
* Heals 3 toxin damage.
* Heals 1 oxygen damage.
|
* [[Researcher#CMB|CMB]] 2
* [[Researcher#NGN|NGN]] 1
* [[Researcher#ACR|ACR]] 1
* [[Researcher#ATX|ATX]] 1
* [[Researcher#ACG|ACG]] 1
|
{{:Chemical/Cryoxadone}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|
* '''AS ABOVE''' <!--Not as above part: no snowflake code here.-->
* Heals 6 radiation damage.
* Heals 6 brute damage.
* Heals 6 burn damage.
* Heals 6 toxin damage.
|
* [[Researcher#CMB|CMB]] 6
* [[Researcher#NGN|NGN]] 3
* [[Researcher#ACR|ACR]] 3
* [[Researcher#ATX|ATX]] 3
* [[Researcher#ACG|ACG]] 3
|
{{:Chemical/Clonexadone}}
|2,1:2
|0,2
|N/A
|N/A
|-
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
* Heals 1 brute damage.
* Removes disabilities and disfigurements.
* Heals 2 radiation damage.
* Deals 2 toxin damage.
|
* [[Researcher#NGN|NGN]] 1
* [[Researcher#AID|AID]] 3
* [[Researcher#TOX|TOX]] 2
* [[Researcher#ACG|ACG]] 2
|
{{:Chemical/Rezadone}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 burn damage.
* Makes you confused.
* Deals 11 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage.
* '''(C)''' Deals 9 radiation damage.
* '''(C)''' Deals 4 burn damage.
* '''(C)''' Deals 4 brute damage.
|-
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|
* Cures mundane infections like the flu.
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Spaceacillin}}
|2:2
|0,01
|
* 30
* 50
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.
|-
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|
* Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
* Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body.
* Reacts with [[#ethanol|ethanol]] to turn into water.
|
* [[Researcher#FCS|FCS]] 3
|
{{:Chemical/Ethylredoxrazine}}
|3:3
|0,2
|
* 30
* 50
|
* Deals 1 toxin damage.
* Deals 4 toxin damage.
|-
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|
* Gives you messages about your mind becoming clearer.
* Removes confusion.
|
* [[Researcher#PST|PST]] 4
|
{{:Chemical/Methylphenidate}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
* As above.
|
* [[Researcher#PST|PST]] 2
|
{{:Chemical/Citalopram}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
* As above.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#PST|PST]] 6
* [[Researcher#HLG|HLG]] 6
|
{{:Chemical/Paroxetine}}
|3:3
|0,01
|N/A
|N/A
|-
|{{anchor|antized}}[[#antized|Anti-Zed]]
|
* Prevents zombies from reviving.
* Cures the zombie virus.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 2
|
{{:Chemical/Anti-Zed}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|
* Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
|N/A
|
{{:Chemical/Sterilizine}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|soporific}}[[#soporific|Soporific]]
|
* Puts you to sleep.
* Reduces pain.
|
* [[Researcher#PNK|PNK]] 10
* [[Researcher#SDT|SDT]] 2
|
{{:Chemical/Soporific}}
|5:5
|0,1
|
* 30
* 50
|
* Makes you hallucinate.
* Deals 10 toxin damage.
* '''(C)''' Deals 30 liver damage.
* '''(C)''' Deals 10 brain damage.
* '''(C)''' Deals 3 oxygen damage.
|-
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|
* Prevents you from catching the virus this is a vaccine against.
* Cures the zombie virus.
* Prevents dead zombies from reviving.
* Cures all other diseases as well.
|
* [[Researcher#CUR|CUR]] 4
|
{{:Chemical/Vaccine}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|
* Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
* Protects you from [[Sentinel|getting shot with any kind of neuro]].
|
* [[Researcher#NRS|NRS]] 1
|
{{:Chemical/Anti-Neurotoxin}}
|2:1
|0,4
|
* 30
* 50
|
* Deals 1 liver damage.
* '''(C)''' Deals 2 brain damage.
|-
|{{anchor|lipozine}}[[#lipozine|Lipozine]]
|
* Causes you to lose fat and makes you hungry
|
* [[Researcher#KTG|KTG]] 4
|
{{:Chemical/Lipozine}}
|3:3
|0.05
|
* 30
* 50
|
* Makes you even more hungry
* '''(C)''' Deals 4 toxin Damage
|}


=== Step 3: Download Git ===  
==Toxins and acids==
Most of these chemicals generally don't have much use outside of murder.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
* Most other chemicals in this table are a subtype of this one.
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Generic Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|
* Deals 1 toxin damage every tick.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Toxin}}
|2:2
|1
|N/A
|N/A
|-
<!--
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
* Deals 4 oxygen damage.
|
* [[Researcher#HPX|HPX]] 2
|
{{:Chemical/SDToxin}}
|2:2
|0,1
|N/A
|N/A
|-
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Amatoxin}}
|N/A
|0,1
|N/A
|N/A
-->
|-
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
* Deals 0,5 radiation damage per tick.
|
* [[Researcher#CRG|CRG]] 1
|
{{:Chemical/Unstable Mutagen}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
* Deals 16 oxygen damage.
* Deals 1 brute damage.
|
* [[Researcher#HPX|HPX]] 8
* [[Researcher#BCD|BCD]] 1
|
{{:Chemical/Lexorin}}
|3:3
|0,1
|
* 30
* 50
|
* Deals 10 brute damage.
* Deals 8 toxin damage.
* Deals 40 oxygen damage.
* '''(C)''' Deals 44 brute damage.
* '''(C)''' Deals 16 toxin damage.
|-
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
* Deals 8 oxygen damage.
* Puts you to sleep after a while.
|
* [[Researcher#HPX|HPX]] 4
* [[Researcher#SDT|SDT]] 1
|
{{:Chemical/Cyanide}}
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Mint Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
* Deals 2 toxin damage.
|
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Carpotoxin}}
|N/A
|0,1
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Zombie Powder}}
|15:2
|0,1
|
|-->
|-
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
* Deals 1 toxin damage.
* Puts you to sleep.
|
* [[Researcher#SDT|SDT]] 6
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Chloral Hydrate}}
|
|0,1
|
* 15
* 25
|
* Deals 2 toxin damage.
* Knocks you out.
* '''(C)''' Deals 4 toxin damage.
* '''(C)''' Deals 30 oxygen damage.
|-
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|
* Fire modifier.
* Deals 4 oxygen damage.
* Slows you.
|
* [[Researcher#HPX|HPX]] 2
* [[Researcher#RLX|RLX]] 4
|
{{:Chemical/Potassium Chloride}}
|2:2
|0,2
|30
|
* Deals 2 brute damage.
* Deals 2 toxin damage.
* Deals 10 oxygen damage.
* Slows you down by a lot.
|-
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|
* Slows you down.
* Deals 8 oxygen damage.
* Deals 2 toxin damage.
|
* [[Researcher#RLX|RLX]] 8
* [[Researcher#HPX|HPX]] 4
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Potassium Chlorophoride}}
|3:4
|0,2
|20
|
* Deals 4 brute damage.
* Deals 4 toxin damage.
* Deals 20 oxygen damage.
* Deals 4 toxin damage.
* Slows you down by a lot.
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
* [[Researcher#AOL|AOL]] 2
* [[Researcher#TOX|TOX]] 6
|
|
|0,15
|
* 15
* 25
|
* Deals 13 toxin damage.
* Makes you extremely drunk.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Deals 1 liver damage.-->
|-
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
* Deals 1 toxin damage.
* Deals 1 burn damage.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRS|CRS]] 3
|
{{:Chemical/Sulphuric Acid}}
|7:1
|0,1
|N/A
|N/A
|-
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|
* As above, but a higher chance to melt.
* Deals 2 toxin damage.
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Polytrinic Acid}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
* Deals 1 toxin damage.
* Deals 0,5 radiation damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
* [[Researcher#CRG|CRG]] 1
|
{{:Chemical/Formaldehyde}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|
* Deals 1 toxin damage.
* Ingredient for explosives.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Paraformaldehyde}}
|2:1
|0,1
|N/A
|N/A
|-
|{{anchor|impedrezene}}[[#Impedrezene|Impedrezene]]
|
* Deals 3,5 brain damage.
* Slows you down.
|
* [[Researcher#NRT|NRT]] 2
* [[Researcher#RLX|RLX]] 1
|
{{:Chemical/Impedrezene}}
|3:2
|0,2
|
* 30
* 50
|
* Deals 6 brain damage.
* Makes you sleepier.
* Slows you down by a lot.
* '''(C)''' Has a chance to knock you out.
* '''(C)''' Deals 1 oxygen damage.
* '''(C)''' Deals 0,75 heart damage.
* '''(C)''' Has a chance to knock you down.
|}


You’ll need Git installed to make any changes to the repository. Download it from https://git-scm.com/downloads.  
==Drugs==
Reagents that get marines high.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
|
* Literally LSD.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 8
|
{{:Chemical/Mindbreaker Toxin}}
|3:3
|0,1
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|
* Baby's first drug.
* Makes you high.
|
* [[Researcher#HLG|HLG]] 2
|
{{:Chemical/Space Drugs}}
|3:3
|0,2
|
* 30
* 50
|
* Makes you hallucinate.
* Makes you jittery.
* '''(C)''' Deals 2 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#HLG|HLG]] 3
|
{{:Chemical/Psilocybin}}
|N/A
|0,2
|
* 30
* 50
|
* Makes you hallucinate more.
* Makes you stumble around.
* '''(C)''' Deals 3 brain damage.
* '''(C)''' Knocks you out.
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A <!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
{{:Chemical/Nicotine}}
|N/A
|0,2
|N/A
|N/A
|}


Then, on Visual Studio Code, under the Source Control tab on the left bar - the third option down, you should be presented with the option to “Clone Repository”.  
==Xeno blood and plasma==
Chemicals acquired from xenos.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|
* Deals 3 burn damage.
|
* [[Researcher#CRS|CRS]] 3
|
{{:Chemical/Acidic Blood}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|
* Deals 6 burn damage.
|
* [[Researcher#CRS|CRS]] 6
|
{{:Chemical/Dark Acidic Blood}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|
* Base type for all of the following.
|N/A
|{{:Chemical/Plasma}}
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|
* Makes you high.
* Makes you hallucinate.
* Helps you with knockdowns, knockouts and stuns.
* Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.
|
* [[Researcher#HLG|HLG]] 8
* [[Researcher#NST|NST]] 6
|
{{:Chemical/Pheromone Plasma}}
|N/A
|0,4
|30
|
* Makes you stumble around.
* Makes you hallucinate more.
* Deals 12 toxin damage.
* '''(C)''' Deals 8 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brute damage.
* '''(C)''' Deals 6 burn damage.
* '''(C)''' Deals 18 toxin damage.
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|
* Prevents fractures.
|
* [[Researcher#HDN|HDN]] 1
|
{{:Chemical/Chitin Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Slows you down.
* '''(C)''' Deals 3 brute damage.
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|
* Applies pain.
* Makes you faster.
|
* [[Researcher#PNG|PNG]] 2
* [[Researcher#MST|MST]] 6
|
{{:Chemical/Catecholamine Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Increased pain.
* Deals 2 brute damage.
* Deals 6 heart damage.
* '''(C)''' Deals 10 brute damage.
|-
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|
* Infects with a xeno larva.
* Makes more of itself by draining blood.
|
* [[Researcher#HST|HST]] 4
|
{{:Chemical/Egg Plasma}}
|
|0,4
|
* 80
* 100
|
* Drains blood and replicates itself faster.
* '''(C)''' Makes you nervous.
|-
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|
* Not to be confused with the [[Drinks#neurotoxin|drink]].
* Deals 7 brain damage.
* Deals 1 toxin damage.
* Makes you high.
* Makes you hallucinate.
* Makes you jittery.
|
* [[Researcher#NRT|NRT]] 4
* [[Researcher#TOX|TOX]] 1
* [[Researcher#HLG|HLG]] 6
|
{{:Chemical/Neurotoxin Plasma}}
|
|0,4
|
* 30
* 50
|
* Deals 12 brain damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery.
* Makes you drowsy.
* Deals 2 toxin damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 6 brain damage.
* '''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
* '''(C)''' Deals 4 toxin damage.
|-
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|
* Deals 2 brute damage.
|
* [[#BCD|BCD]] 2
|
{{:Chemical/Purple Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Deals 4 brute damage.
* '''(C)''' Deals 8 brute damage.
|-
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|
* Makes you addicted to itself.
* Deals 4 brute damage.
* Makes you hallucinate.
* Makes you high.
* Makes you jittery.
|
* [[Researcher#BCD|BCD]] 4
* [[Researcher#ADT|ADT]] 1
* [[Researcher#HLG|HLG]] 4
* [[Researcher#CIP|CIP]] 1
|
{{:Chemical/Royal Plasma}}
|N/A
|0,4
|
* 30
* 50
|
* Deals 1 brain damage.
* Deals 8 brute damage.
* Makes you stumble around.
* Makes you hallucinate more.
* Makes you more jittery
* '''(C)''' Deals 4 brain damage.
* '''(C)''' Knocks you out.
* '''(C)''' Deals 16 brute damage.
* '''(C)''' Makes you nervous.
|}


[[File:clone_repo.png|400px]]
==Other==
This contains reagents that don't neatly fit into other categories.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|
* Usable as fertilizer for plants.
* Deals 0,5 toxin damage.
|
* [[Researcher#TOX|TOX]] 0,5
|
{{:Chemical/Fertilizer}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
|
* Kills xeno weeds.
* Kills normal weeds.
* Harms helpful plants in hydro trays too.
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 2
|
{{:Chemical/Plant-B-Gone}}
|5:5
|0,1
|N/A
|N/A
|-
|{{anchor|smoke}}[[#smoke|Smoke]]
|
* Creates smoke
|N/A
|
{{:Chemical/Smoke}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
|
* Creates a bright light that lasts for a while.
|N/A
|
{{:Chemical/Flash Powder}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|blood}}[[#blood|Blood]]
|
* Spreads diseases if injected.
* Restores blood volume when injected into a human.
** Deals toxin damage if blood type is incorrect. (Just use O-)
|N/A
|
{{:Chemical/Blood}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
|
* Deals 1 toxin damage.
* Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
|
* [[Researcher#TOX|TOX]] 1
|{{:Chemical/Plasticide}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
|
* Makes you sneeze, blink and cough.
|
* [[Researcher#ALG|ALG]] 2
|{{:Chemical/Serotrotium}}
|N/A
|0,2
|
* 30
* 50
|N/A
|-
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|
* Used for making nitroglycerin.
|N/A
|
{{:Chemical/Gylcerol}}
|4:1
|0,01
|N/A
|N/A
|-
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|
* No pathology on CM. So this is entirely useless.
* Satiates you.
|
* [[Researcher#NTR|NTR]] 2
|
{{:Chemical/Virus Food}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|thermite}}[[#thermite|Thermite]]
|
* Fire modifier.
* Deals 2 burn damage.
* Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
|
* [[Researcher#FUL|FUL]] 7
* [[Researcher#OXI|OXI]] 5
* [[Researcher#VIS|VIS]] 4
* [[Researcher#CRS|CRS]] 2
|
{{:Chemical/Thermite}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|
* Cleans objects when splashed/sprayed on them.
* Use a spray bottle filled with it to clean a dirty microwave.
|N/A
|
{{:Chemical/Space Cleaner}}
|3:2
|0,2
|
* 30
* 50
|
* Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|-
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|
* Used for making spaceacillin.
|N/A
|
{{:Chemical/Cryptobiolin}}
|3:3
|0,2
|N/A
|N/A
<!--|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->
|-
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|
* Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
* Applies all other chems present in the container to mobs through the foam.
|N/A
|
{{:Chemical/Fluorosurfactant}}
|5:5
|0,2
|N/A
|N/A
|-
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
|
* Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]] or 3u [[#iron|iron]].
|N/A
|
{{:Chemical/Foaming Agent}}
|2:1
|0,2
|N/A
|N/A
|-
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|
* Used for explosives.
|N/A
|
{{:Chemical/Ammonia}}
|4:3
|0,2
|N/A
|N/A
|-
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|
* As above.
|N/A
|
{{:Chemical/Hexamine}}
|5:3
|0,2
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|{{:Chemical/Ultraglue}}
|N/A
|0,2
|N/A
|N/A-->
|-
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|
* Fertilizer.
|N/A
|
{{:Chemical/Diethylamine}}
|2:2
|0,2
|N/A
|N/A
|-
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|
* Gives you the zombie virus.
|
* [[Researcher#RAV|RAV]] 1
|{{:Chemical/Black Goo}}
|N/A
|100
|N/A
|N/A
|-
|{{anchor|dinitronaline}}[[#dinitronaline|Dinitronaline]]
|
* A herbicide and pesticide mixture used in hydroponics
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TOX]] 1
|
{{:Chemical/Dinitronaline}}
|3:3
|0.2
|N/A
|N/A
|}


Paste the URL of your fork into the box that pops up - this should be in the format of https://github.com/[YOURUSERNAME]/cmss13. Select a folder to download the repo into, and let it run. It may take awhile.
==Explosives and flammable chems==
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Recipe
! style="width: 10%; margin: auto;" |Ratio
! style="width: 10%; margin: auto;" |Power
! style="width: 10%; margin: auto;" |Falloff
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
| [[#water|Water]]
|
{{:Chemical/Water}}
| 3:1
| 0
| 0
| -3
| 0
| 0
| N/A
|-
| [[#oxygen|Oxygen]]
| {{:Chemical/Oxygen}}
| N/A
| 0
| 0
| 0,75
| -0,08
| 0
| #58daff (light blue)
|-
| [[#copper|copper]]
| {{:Chemical/Copper}}
| N/A
| 0
| 0
| 0
| 0
| 0
| #78be5a (green)
|-
| [[#hydrogen|hydrogen]]
| {{:Chemical/Hydrogen}}
| N/A
| 0,15
| 0
| -0,5
| 0,2
| -0,5
| #b6f8ff (super light blue)
|-
| [[#carbon|Carbon]]
| {{:Chemical/Carbon}}
| N/A
| 0
| 0
| 0
| 0
| 1
| #ffd700 (gold)
|-
| [[#phosphorus|Phosphorus]]
| {{:Chemical/Phosphorus}}
| N/A
| 0
| 0
| 1
| -0,12
| 0,1
| #ffdba4
|-
| [[#lithium|Lithium]]
| {{:Chemical/Lithium}}
| N/A
| 0
| 0
| 0,35
| -0,01
| -0,1
| #ff356f (dark pink)
|-
| [[#thermite|Thermite]]
|
{{:Chemical/Thermite}}
| 3:3
| 0,5
| 1
| 0,3
| -0,08
| 0,9
| #ffb300 (orange)
|-
| [[#fuel|Welding Fuel]]
| {{:Chemical/Welding Fuel}}
| N/A
| 0,12
| -0,1
| 0,1
| -0,08
| 0,7
| #ff9900 (orange)
|-
| [[#hexamine|Hexamine]]
|
{{:Chemical/Hexamine}}
| 5:2
| 0
| 0
| 0
| 0
| 0,5
| #ff9900 (as above)
|-
| [[#napalm|Napalm]]
|
{{:Chemical/Napalm}}
| 3:1
| 0
| 0
| 0,45
| 0,06
| 0,75
| #D05006 (dark orange)
|-
| {{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]
|
{{:Chemical/Chlorine Triflouride}}
| 4:1
| 0
| 0
| 1,6
| -0,08
| -0,8
| #ff9300 (orange)
|-
| [[#methane|Methane]]
|
{{:Chemical/Methane}}
| 5:1
| 0,15
| 0
| -0,35
| 0,095
| 0,25
| #00a5ff (blue)
|-
| {{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
|
{{:Chemical/Ammonium Nitrate}}
| 2:2
| 0,4
| 1,5
| 0,5
| 0
| -0,2
| #ff9900 (orange)
|-
| {{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
|
{{:Chemical/Ammonium Nitrate Fuel Oil}}
| 3:2
| 1
| -0,6
| 0
| 0
| 0
| N/A
|-
| {{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|
{{:Chemical/Nitroglycerin}}
| 3:2
| 1
| -0,5
| 0
| 0
| 0
| N/A
|-
| {{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
|
{{:Chemical/Cyclonite}}
| 2:2
| 1,5
| -0,4
| 0
| 0
| 0
| N/A
|-
| {{anchor|octogen}}[[#octogen|Octogen]]
|
{{:Chemical/Octogen}}
| 4:2
| 2
| -0,2
| 0,4
| -0,02
| -0,2
| Orange <!--I have no clue what the exact hex code is. But it looks orange.-->
|-
| {{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|
* Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
{{:Chemical/Potassium Hydroxide}}
| 2:1
| 0,5
| 0
| 0
| 0
| 0
| N/A
|-
| [[#phoron|Phoron]]
| {{:Chemical/Phoron}}
| N/A
| 0
| 0
| 0,4
| 0,05
| -0,8
| #e01e1e (red)
|-
| [[#potassiumchloride|Potassium Chloride]]
|
{{:Chemical/Potassium Chloride}}
| 2:2
| 0
| 0
| 0,1
| 0
| 0
| #800080 (purple)
|-
| {{anchor|salt}}[[#salt|Table Salt]]
|
{{:Chemical/Table Salt}}
| 1:1
| 0
| 0
| 0,1
| 0
| 0
| #ffff00 (yellow)
|-
| [[#ethanol|Ethanol]] and [[Drinks#Alcoholic|subtypes]].
|
{{:Chemical/Ethanol}}
| 9:1
| 0
| 0
| 0,2
| 0,1
| 0,2
| #6897f7 (blue)
|}
<br>


=== Step 4: Download Extensions ===
=Chemical mixes=
Various common mixes of medical reagents ordered by squad medics. '''All of these recipes assume that you are using a bluespace beaker.'''


These extensions to Visual Studio Code will allow the program to read DreamMaker code intelligently and allow you to navigate through the code faster.
==ImiAlky (10u, 5u)==


You can get them by clicking on the extensions tab - probably the fourth or fifth option, it looks like three boxes with a fourth being added - and downloading all the “Recommended” extensions.
Also known as '''IA'''. Results in 160u of [[#Imidazoline|Imidazoline]] and 80u of [[#Alkysine|Alkysine]].<br>


[[:File:recommended_extensions.png]]
Overdoses 30u for both reagents (3 pills).


=== Step 5: Finishing Up ===
Used for healing brain damage and eye damage.


You’ve now got a complete clone of the CM-SS13 codebase on your local computer - excluding the xenomorph sprites you would see on the main server. Don’t be alarmed if you can’t see them.
=== Using both the Vendor and Chem Dispenser (recommended) ===
*Add '''120u''' of [[Chemistry#Dylovene|Dylovene]] from the Chem Dispenser.
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen


== Making a Change ==
Split into 16 pills.<br>


All changes you make to the code must be done on a new branch.  
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.


A branch is another version of your codebase - made from your “master” branch - which should be identical to the “master” branch present on the main repo - which changes can be made to without affecting your “master” branch.
=== Using only the Chem Dispenser ===
*Add '''40u''' Silicon, '''40u''' Nitrogen, '''40u''' Potassium to make '''120u''' of [[Chemistry#Dylovene|Dylovene]],
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen


A “commit” is a save of your changes to the code you’ve made. Every time you “commit” your changes to the branch, you are saving all your changes made so far. All code must be “committed” before it can be sent to the main repository.
Split into 16 pills.<br>


To start with making changes, you must make a new branch on your forked repository, from your master branch. Your master branch should never be committed to, and should be a clean state.
==MeraBica (7.5u, 7.5u)==
Also known as '''MB'''. Results in 120u of [[#Meralyne|Meralyne]] and 120u of [[#Bicaridine|Bicaridine]].<br>


Every PR you make should have a new branch. This allows for commits you make on different branches to not affect your other branches, letting you work on multiple projects at once.
Overdoses on 15u of [[#Meralyne|Meralyne]] and 30u of [[#Bicaridine|Bicaridine]] (2 and 3 pills respectively).


=== Step 1: Making a New Branch ===
Rapidly heals Brute damage.


Press Control + Shift + P to bring up the Command Pallet. This allows you to control Visual Studio Control easily, but we want the command “Create branch from...”. Type that in and press enter to run it. Give your branch a name - like new-helmet. Select which branch to make it from - that will be your master branch.
===Using both the Vendor and Chem Dispenser (recommended)===
*Add '''160u''' Bicaridine,
*Add '''40u''' Water,
*Add '''40u''' Carbon


[[File:create_branch_from.png|400px]]
Split into 16 pills.<br><br>


Then, switch to this branch. You can do this at the bottom of the Source Control tab, under the Branches title - you might have to click on it to show all your branches. Right click on your new branch, and select the option to switch to it.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.  


[[File:switch_branch.png|400px]]
===Using only the Chem Dispenser(not recommended)===
*Add '''160u''' Carbon,
*Add '''40u''' Water,
*Add '''30u''' Oxygen,
*Add '''30u''' Sugar


Now, you can make whatever changes you like, and you can commit them to this branch without altering your master branch.
Remove  '''20u''' Bicaridine using the ChemMaster to have '''120u''' of Bicaridine and '''120u''' Meralyne.


=== Step 2: Modifying the Code ===
Split into 16 pills <br>


Now, if you make any change to any file within the repo, Git will notice and add it to the modified files in the Source Control tab.
==KeloDerm (7.5u, 7.5u)==
Also known as '''KD'''. Results in 120u of [[#Kelotane|Kelotane]] and 120u of [[#Dermaline|Dermaline]].<br>


You can make a simple change - such as altering an item description - just to see your code changes reflected in game. To find an item, use the Search tab on the left - the magnifying glass - and type in the name or description if the item as it is in game.
Overdoses on 30u of [[#Kelotane|Kelotane]] and 15u of [[#Dermaline|Dermaline]] (2 pills).


[[File:searching.png|400px]]
Rapidly heals burn damage.


Once you’ve made this change, it’ll be noticed at the top of the Source Control tab.
===Using both the Vendor and Chem Dispenser (recommended)===
*Add '''160u''' Kelotane,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus


[[File:changes.png|400px]]
Split into 16 pills.<br><br>


=== Step 3: Testing your Code ===
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.


Press F5 - this will start your code with the debugger attached. This will automatically pause the server and tell you when an error - usually known as a runtime - occurs.
===Using only the Chem Dispenser===
*Add '''40u''' Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.


You can press Control-F5 to start without the debugger.
Split into 16 pills.<br>


Then, at the bottom right of your Windows interface, click the chevron to view your hidden processes. Click on the green DreamDaemon circle, and you can see the server process that has booted up. Then, on the World tab at the top, press Join. This will log you in to the server, where you will automatically have full Admin permissions.
==TriBica (15u, 15u)==
Also known as '''TB'''. Results in 240u of [[#Bicaridine|Bicaridine]] and 240u of [[#Tricordrazine|Tricordrazine]]. <br>


Find your item in game - or spawn it in with the admin game-panel - and it should have the changes you’ve made in the code. If it doesn’t- you probably didn’t save the file. Terminate the server using the stop button on Visual Studio Code or by right clicking on the DreamDaemon process and pressing Stop.
Overdoses at 30u for both reagents (2 pills).


=== Step 4: Committing your Changes ===
Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.


At the top of the Source Control tab, your modified file should be under “Changes”. Hover over the file name you have modified, and press the Plus symbol - or do the same over the Changes button to “stage” your changes.
There are 3 ways of formulating:


[[File:example_commit.png|400px]]
===Entirely using the Vendor (recommended)===


Once your changes have been “staged”, they have been selected to be committed. You can give it a commit message on the box with “Message”, and press the tick at the top to commit those changes.
* Add '''60u''' of Inaprovaline,
* Add '''120u''' Bicaridine,
* Add '''60u''' of Dylovene


[[File:example_stage.png|400px]]
Split into 8 pills.<br>


Once this has been completed, you’ve committed your changes locally - but they have not been published to your GitHub fork.
* Add '''60u''' of Inaprovaline,
* Add '''120u''' Bicaridine,
* Add '''60u''' of Dylovene


=== Step 5: Publishing to GitHub ===
Split into 8 pills.<br>


This is quite simple. On the Source Control tab, you should now see the “Publish Branch”. This will publish your branch, along with your changes, to your fork on GitHub. You can navigate to it on the web to see these changes.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.


[[File:CleanShot 2022-10-01 at [email protected]|400px]]
===Using both the Vendor and Chem Dispenser===
*Add '''120u''' of Inaprovaline,
*Add '''30u''' Carbon, Carbon,
*Add '''60u''' of Dylovene


If you make any further changes to this branch and commit them, you will see the “Sync Changes” option instead. This does the same thing - “pushing” all your changes to your fork on GitHub.
Split into 8 pills.<br>


[[File:example_sync.png|400px]]
*Add '''120u''' of Inaprovaline,
*Add '''30u''' Carbon, Carbon,
*Add '''60u''' of Dylovene


== Making a Pull Request ==
Split into 8 pills.<br><br>


A “pull request” is a *request* for the main repository to *pull* - or more accurately, merge - the contents of your branch into the master branch. This process allows for code to be tested and reviewed by maintainers/developers, before being merged into the master branch.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.


=== Step 1: Navigating the Web Interface ===
===Using only the Chem Dispenser (not recommended)===


Head to your repository on GitHub - not the main CM-SS13 repo. Then, click on “master” and type in the name of your branch.
*Add '''40u''' Carbon, Sugar, Oxygen,
*Add '''30u''' Carbon, Carbon,
*Add '''20u''' Nitrogen, Potassium, Silicon


[[File:navigating_github_create_pr.png|400px]]
Split into 8 pills.<br>


Hit “Contribute” on the right, and it’ll bring up the option to Create Pull Request. Clicking on this automatically sets the merge as being from your branch to the master branch at the main CM-SS13 repository.
*Add '''40u''' Carbon, Sugar, Oxygen,
*Add '''30u''' Carbon, Carbon,
*Add '''20u''' Nitrogen, Potassium, Silicon


[[File:auto_merge.png|400px]]
Split into 8 pills.<br>


Hopefully, there's no merge conflicts, and it gives the happy green "Able to automatically merge" - however, if someone else has changed code you're changing in your PR after you made the branch for this feature, you'll need to manually deconflict the files. Read on for more about merge conflicts.
==NitrogenWater (7.5u, 7.5u)==
More commonly referred to as '''NW'''. Helps deal with [[#Tramadol|Tramadol]] overdoses by reacting with in the body to create [[#Paracetamol|Paracetamol]], which has a higher overdose threshold of '''60u''' compared to [[#Tramadol|Tramadol's]] '''30u'''.
<br>
Tramadol overdose '''neutralizer'''. Does '''not''' fix toxin damage caused by the overdose.
<br>
This medical reagent has '''no overdose threshold'''. It should however be noted that [[#Tramadol|Tramadol]] and [[#Paracetamol|Paracetamol]] are toxic when mixed together. It is advised to double check the patient for high levels of tramadol before using '''NW'''.
<br>
The effects of NW do not work if there is [[#Inaprovaline|Inaprovaline]] present in the recipient. As [[#Inaprovaline|Inaprovaline]] stops '''all''' reactions taking place inside the body.
<br>


=== Step 2: Creating the Pull Request ===
===Using the Chem Dispenser ===
*Add '''120u''' of Nitrogen,
*Add '''120u''' of Water


Give your PR a good title - this will be the message of the commit to the main branch containing all your code.
Split into 16. <br>


[[File:title.png|400px]]
==Iron (15u)==
Also known as it's chemical name of '''Fe'''. Adding [[#Sugar|Sugar]] to the mixture does not help restore more blood. [[#Sugar|Sugar]] is nutritious to an extent (NTR 1) but not Hemogenic. Results in 240u of [[#Iron|Iron]]. <br>


Then, fill in the PR description, including a descriptive changelog. Put your BYOND username next to the first :cl: to ensure you are accurately credited.
Overdoses at '''30u'''. <br>


[[File:changelog.png|400px]]
Hemogenic level 3 (HMG 3). Restores lost blood faster.


Then, hit Create Pull Request (or don’t, if you’re uselessly changing one description as a test).
===Using the Chem Dispenser===
*Add '''240u''' of [[#Iron|Iron]]


[[File:create_pull_request.png|400px]]
Split into 16 pills. <br>


=== Step 3: Code Review ===
==IronSugar (7.5u, 7.5u)==
Also known as '''IS'''. An objectively less effective version of just Iron. Results in '''120u''' of Sugar and '''120u''' of Iron.


GitHub will automatically run some tests on your code, which may fail, resulting in you having to change your code. The developers will review your code, and may also request changes. That'll look like this.
Overdoses at '''30u''' due to the Iron being present in the reagent. <br>


[[File:github_checks.png|400px]]
'''"Why would I make this for the Marines? For emergency food, of course!"'''
''-An anonymous Doctor'' <br>


In order to carry out the changes, simply make the changes on your branch on your local repository, and press “Sync Changes”, this will automatically update the PR.
===Using the Chem Dispenser===
*Add '''120u''' of Iron,
*Add '''120u''' of Sugar


If a developer has marked your PR as a draft, you will have to mark it as being ready for review. You can do this at the bottom of the web interface on your PR.
Split to 16. <br>


== Staying in Sync ==
==AriTricaDylo (5u, 5u, 5u)==
Also known as '''ATD'''. Results in '''80u''' of [[#Arithrazine|Arithrazine]], '''80u''' of [[#Dylovene|Dylovene]], and '''80u''' of [[#Tricordrazine|Tricordrazine]]. <br>


As other PRs are merged into the repository, your branch will slowly become out of date. This will become an issue over time, as you modify code that has been changed by another recent PR, and you find conflicts that didn’t need to happen.
Overdoses at '''15u''' of [[#Arithrazine|Arithrazine]], '''30u''' of both [[#Dylovene|Dylovene]] and [[#Tricordrazine|Tricordrazine]]. (3 and 4 pills respectively).


To avoid this, regularly go to your master branch of your fork on the web interface, and press “Sync fork” and "Update branch", to add all the commits recently merged to your fork.
Potent Toxin damage healer.


[[File:update_branch.png|400px]]
===Using the Vendor and Chem Dispenser (recommended)===
*Add '''180u''' Dylovene,
*Add '''40u''' Phosperous,
*Add '''40u''' Inaprovaline


Then, on Visual Studio Code, you can “Sync Changes” to update your local copy of the master branch.
Remove '''40u''' of [[#Tricordrazine|Tricordrazine]] to make '''80u''' of [[#Arithrazine|Arithrazine]], '''80u''' of [[#Dylovene|Dylovene]], and '''80u''' of [[#Tricordrazine|Tricordrazine]]
Split into 16 pills. <br>


Do this regularly to ensure you don’t fall out of date with any changes.
===Using the Chem Dispenser only (not recommended)===
*Add '''55u''' Silicon, '''55u''' Carbon, '''55u''' Potasssium to make '''165u''' of Dylovene,
*Add '''40u''' Phosperous,
*Add '''15u''' Oxygen, '''15u''' Sugar, '''15u''' Carbon to make '''45u''' of Inaprovaline
Remove '''5u''' Dylovene and '''5u''' Inaprovaline using the Chemaster to have 80u of [[#Arithrazine|Arithrazine]], 80u of [[#Dylovene|Dylovene]], and 80u of [[#Tricordrazine|Tricordrazine]].


= Appendix =
Split into 16 pills.<br>


== Merge Conflicts ==
==Dexalin Plus (With Dexalin) (7.5u, 7.5u)==
Also known as '''Dex+'''. Results in '''120u''' of [[#Dexalin Plus|Dexalin Plus]] and '''120u''' [[#Dexalin|Dexalin]].
<br>
Overdoses on 15u of [[#Dexalin Plus|Dexalin Plus]] and 30u [[#Dexalin|Dexalin]]. (2 and 3 pills respectively).
<br>
Dexalin Plus instantly removes any initial oxygen damage, while the Dexalin removes oxygen damage as it accumulates. These reagents also remove '''10u''' of [[#lexorin|Lexorin]]  per tick together.
<br>
===Using both the Vendor and Chem Dispenser===
*Add '''180u''' Dexalin,
*Add '''40u''' Carbon,
*Add '''40u''' Iron


=== Mapping Conflicts ===
Remove '''20u''' of Dexalin Plus to have '''120u''' of Dexalin Plus and '''120u''' of Dexalin.
Split into 16 pills.


Install the git hooks in tools/hooks by hitting “Install.bat”. This will help during mapping conflicts by marking areas that are conflicting, allowing you to open an editor (such as StrongDMM), look for the conflict markers and resolve the issue.
===Entirely using the Chem Dispenser (not recommended)===


It will look like the conflict has entirely disappeared - but it *hasn’t* - the MapMerger has just automatically dumped everything from the conflicting branches together in a mess that *you* have to fix.
*Add '''23u''' of Phoron (grind a bar up and use a dropper)
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron


=== Code Conflicts ===
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.<br>
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron


Find the conflict markers, indicated with a bunch of >>>>>>>>> and <<<<<<<<<. VSC should make this obvious, and in some cases, deconflict the files itself. Where it fails to do so, you will need to remove the conflict markers and add the code together from both branches, and test it so it works, and merge the changes together.
Repeat the above step for 3 more times.


== Glossary ==
==UNGA==
UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". The final product should be pink once everything is mixed in. '''UNGA should only be bottled (60u), do not make UNGA pills.'''


=== Branch ===
OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be '''15u''' due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.


A version of your fork that you can freely commit changes to without affecting other branches.
*Add '''12u''' Tricordrazine,
*Add '''12u''' Bicaridine,
*Add '''12u''' Kelotane,
*Add '''12u''' Dermaline,
*Add '''12u''' Oxycodone,
*Add '''12u''' Meralyne


=== Commit ===
===Making UNGA in the reagent tank===


A change to a branch, can be of any size from a single space added to one file to completely rewriting the entire repository.
*Add '''160u''' Bicaridine,
*Add '''40u''' Carbon,
*Add '''40u''' Water,
*Add '''60u''' Inaprovaline,
*Add '''60u''' Dylovene,
*Add '''160u''' Kelotane,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus,
*Add '''120u''' Oxycodone


=== Fork ===
= Additional User made information=
 
* [https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson
A copy of the CM-SS13 repository that you own, and can make whatever changes to that you like without impacting the main repo.
 
=== Repository ===
 
Often known as a repo. Ours contains all of the code, maps and assets for CM-SS13 - excluding the xenomorph sprites.
 
=== PR ===
 
Pull Request - a request for the main repository to merge the changes present in one of the branches of your fork into the master branch of the main, upstream repository.
 
=== Merge ===
 
Where all the commits from a branch are applied to another branch. For example, merging your origin branch containing a new feature to an upstream master branch.
 
=== Merge Conflicts ===
 
Where two branches from separate contributors have touched the same code, when one of them is merged, you will have a conflict preventing automatic merging. This involves manually fitting the code together, allowing both changes to exist without overwriting either.
 
=== Remote ===
 
A remote is a version of your repository that is not stored on your computer - such as on GitHub. This includes both your fork and the upstream, main CM-SS13 repo.
 
=== Origin ===
 
This will be your fork of the CM-SS13 repository.
 
=== Upstream ===
 
The upstream of your fork will be the main CM-SS13 repo. Think of changes flowing down a stream from the main repo to your fork when you “Fetch Upstream”.
 
=== Git ===
 
The version control system used by CM-SS13, allowing us to synchronise changes being made by many different contributor - and easily go back if something goes wrong.
 
=== Diff ===
 
Shows the changes between the current copy of the code and the new code that you have committed.
 
=== VSC / VS Code ===
 
Visual Studio Code, the text editor we use for DM development.

Revision as of 09:58, 5 October 2022


OOC Note
Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Squad Medics should be aware of overdose thresholds and medications that cause harm when mixed in a patient.

Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
  3. Chemical Storage: Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable vials of key reagents, syringes for faster chemical synthesizing.
  5. Beakers: Several empty beakers that can be used for various purposes, such as storing mixes for the cryo-cells.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Boxes of pill bottles: Empty pill bottles to hold up to 16 pills per bottle.
  8. Dropper and 2 beakers of Cryoxadone

Equipment

  • Beakers and Bottles:
    • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u.
  • Dropper:
    • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
  • Syringe:
    • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
  • Injector:
    • Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
  • Pill:
    • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
  • Pill Bottle:
    • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
  • Syringe Case:
    • Holds three syringes/bottles/injectors.
  • Hypospray:
    • Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
  • Labellers and Pens:
    • Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
    • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example: a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Water
  • Gets things wet.
  • Extinguishes fires.
  • Explodes when mixed with potassium.
N/A Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.

Chem dispenser.

N/A 0,2 N/A N/A
Oxygen
  • Fire.
N/A

Chem dispenser.
Tank in OT workshop.

N/A 0,01 N/A N/A
Copper
  • Green fire colouring
N/A

Chem dispenser.
OT workshop has sheets.

N/A 0,01 N/A N/A
Nitrogen N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Hydrogen
  • Explosives
N/A

Chem dispenser.
OT workshop has a tank.

N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Mercury
  • Deals 7 brain damage per tick

Chem dispenser.

N/A 0,2 30
  • Deals 12 brain damage per tick
  • Makes you jittery
  • Makes you drowsy
Sulphur N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Carbon
  • Chemfire modifier
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Chlorine
  • Deals 1 brute and burn damage per tick

Chem dispenser.

N/A 0,2
  • 30
  • 50
  • Deals 2 brute and burn damage
  • (C) Deals 4 brute and burn damage
Fluorine
  • Deals 1 toxin damage per tick

Chem dispenser.

N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Sodium N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Phosphorus
  • Fire modifier
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.

Chem dispenser.
OT workshop has a beaker.

N/A 0,01
  • 30
  • 50
  • Deals 1 brain damage per tick
  • (C) Deals 4 brain damage per tick
  • (C) Makes you hallucinate
Nutriment
  • Nutritious. Helps restore lost blood.

Extracted from food.
Kitchen.

N/A 0,2 N/A N/A
Sugar
  • Nutritious. Helps restore lost blood.

Chem dispenser.
Kitchen.

N/A 0,2 N/A N/A
Iron
  • Restores lost blood

Chem dispenser.
Grind metal sheets.

N/A 0,2
  • 30
  • 50
  • Applies 6 toxin damage per tick
  • (C) Makes you really hungry
Gold N/A N/A

OT workshop has bars.

N/A 0,2 N/A N/A
Silver N/A N/A

OT workshop has bars.

N/A 0,2 N/A N/A
Uranium
  • Deals 1 radiation damage per tick

Grind sheets.

N/A 0,2 N/A N/A
Aluminium N/A N/A

Chem dispenser.
OT workshop has sheets.

N/A 0,2 N/A N/A
Silicon N/A N/A

Chem dispenser.

N/A 0,2 N/A N/A
Welding Fuel
  • Fire modifier
  • Deals 1 toxin damage per tick

Tanks all over the place.

N/A 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick
  • (C) Deals 4 toxin damage per tick
Phoron
  • Fire modifier
  • Deals 1 toxin damage per tick

Grind bars from:
OT workshop
Medical
Research
Req can order more.

N/A 0,1 N/A N/A
Radium
  • Deals 1 radiation damage per tick

Chem dispenser.

N/A 0,2 N/A N/A

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Stops ALL reactions from taking place in the body.
  • Weylandmeds.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,1
  • 60
  • 100
  • Knocks you out.
  • Causes Jitter
  • (C) Deals 0,5 heart damage per tick.
  • (C) Sleeps you.
Paracetamol
  • Reduces pain.
1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 3 liver damage per tick.
  • (C) Deals 1 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
1u Arithrazine
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 1 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 6 radiation damage per tick.
Tramadol
  • Reduces pain.
  • Weylandmeds.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 2.5 toxin damage per tick.
  • (C) Deals 7.5 liver damage per tick.
  • (C) Deals 2.5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Oxycodone
  • Reduces pain.
  • Weylandmeds.
1u Ethanol
Chem dispenser.

1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:1 0,1
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 4 toxin damage per tick.
  • (C) Deals 12 liver damage per tick.
  • (C) Deals 4 brain damage per tick.
  • (C) Deals 3 oxygen damage.
Leporazine
  • Attempts to stabilise your temperature.
1u Silicon
Chem dispenser.

1u Copper
Chem dispenser.
OT workshop has sheets.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Sleeps you.
Kelotane
  • Repairs 2 burn damage per tick.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 2 brute and toxin damage per tick.
  • (C) Deals 8 brute and toxin damage per tick.
Dermaline
  • Repairs 3 burn damage per tick.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phosphorus
Chem dispenser.

1u Kelotane
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 3 brute and toxin damage per tick.
  • (C) Deals 12 brute and toxin damage per tick.
Meralyne
  • Repairs 3 brute damage per tick.
1u Carbon
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 3 burn damage per tick.
  • (C) Deals 12 burn and 6 toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage.
  • Removes 4u of lexorin per tick.
  • Weylandmeds.
  • Recipe:
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2,1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Carbon
Chem dispenser.

1u Iron
Chem dispenser.
Grind metal sheets.
3:3 0,2
  • 15
  • 25
  • Deals 3 toxin damage per tick.
  • (C) Deals 6 brute damage per tick.
  • (C) Deals 12 toxin damage per tick.
Tricordrazine
  • Heals 0.5 brute damage.
  • Heals 0.5 burn damage.
  • Heals 0.5 toxin damage.
  • Heals 0.5 oxygen damage.
  • Removes 1u of all types of toxin.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:2 0,1
  • 30
  • 50
  • Deals 0.5 burn damage
  • Deals 0.5 brute damage.
  • Deals 0.25 toxin damage.
  • Deals 0.5 Eye damage.
  • (C) Deals 2.5 burn damage.
  • (C) Deals 4 toxin damage.
  • (C) Deals 2.5 brute damage.
  • "(C)" Sleeps you
Dylovene
  • Heals 2 toxin damage.
  • Removes 1u of toxin of any type.
  • Removes 5u of mindbreaker toxin.
  • Removes 5u of space drugs
  • Reduces the potency of hallucinations and other drug related effects.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 2 eye damage.
  • Deals 2 toxin damage.
  • (C) Sleeps you.
  • (C) Deals 2 burn damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 6 toxin damage.
Thwei
  • Heals 1,2 brute damage.
  • Heals 2,2 burn damage.
  • Heals 1 toxin damage.
  • Heals 1 organ damage.
  • Removes 1u of toxin of any type.
  • Heals all oxygen damage.
  • Removes 6u of lexorin.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0,5 / 0,5
    • Arms and legs: 0,5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker.
  • Removes 5u of space drugs.
  • Weakens drug related effects.
  • Removes 6u of ethanol and other alcohol.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.

Preds have this.
Pred crystals can be used on the industrial grinder to obtain this.

N/A 0,2 N/A N/A
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jittiriness and drowsyness.

The CL can give out implants that inject this.

N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage.
  • (C) Deals 5 brute damage.
  • (C) Deals 5 burn damage.
  • (C) Deals 15 toxin damage.
Arithrazine
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 1 brute damage.
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage.
  • Deals 2 brute damage.
  • (C) Sleeps you.
  • (C) Deals 4 brute damage.
Russian Red
  • Heals 1 toxin damage.
  • Removes 1u of any type of toxin.
  • Deals 2 brute damage.

Used to be found in radiation first aid kits. Can be found on Sorokyne Strata in a pill bottle.

N/A 1
  • 20
  • 30
  • Deals 1 eye damage.
  • Deals 4 brute damage.
  • (C) Sleeps you.
  • (C) Deals 8 brute damage.
Alkysine
  • Heals 6 brain damage.
1u Chlorine
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,05
  • 30
  • 50
  • Deals 2 toxin damage.
  • (C) Deals 6 brain damage.
  • (C) Stuns you.
Imidazoline
  • Heals 2 eye damage.
  • Fixes blurry vision and blindness.
1u Carbon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Deals 4 toxin damage.
  • (C) Deals 2 brute damage.
  • (C) Deals 2 burn damage.
  • (C) Deals 6 toxin damage.
  • Deals 2 brain damage.
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
2u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.

2u Clonexadone
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
4:2 0,05
  • 15
  • 25
  • Deals 2 brute damage.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 6 toxin damage.
Bicaridine
  • Heals 2 brute damage.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
2:2 0,1
  • 30
  • 50
  • Deals 1 burn damage.
  • If there is NO brute damage present in the patient instantly fixes internal bleeding.
  • (C) Deals 4 burn damage.
  • (C) Deals 2 toxin damage.
Quickclot
  • Temporarily stops all bleeding.
2u Kelotane
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.

2u Clonexadone
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
4:1 0,05
  • 15
  • 25
  • Deals 1 brute damage.
  • (C) Deals 9 brute damage.
  • (C) Deals 9 burn damage.
  • (C) Deals 9 toxin damage.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing by 16 per damage type.
  • Reduces pain.
  • Makes you move faster.
  • A small amount is consumed on each defib attempt.
1u Carbon
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 0,4
  • 10,5
  • 20
  • (C) Deals 1 brute damage.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.
  • Mutated plants.
N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage.
  • Deals 8 brain damage.
  • (C) Deals 40 brute damage.
  • (C) Makes you nervous.
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage.
  • Heals 3 brute damage.
  • Heals 3 burn damage.
  • Heals 3 toxin damage.
  • Heals 1 oxygen damage.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Clonexadone
  • AS ABOVE
  • Heals 6 radiation damage.
  • Heals 6 brute damage.
  • Heals 6 burn damage.
  • Heals 6 toxin damage.
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2,1:2 0,2 N/A N/A
Rezadone
  • Heals 1 brute damage.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage.
  • Deals 2 toxin damage.
1u Carpotoxin
Contained in carp meat.

1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Copper
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage.
  • Makes you confused.
  • Deals 11 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage.
  • (C) Deals 9 radiation damage.
  • (C) Deals 4 burn damage.
  • (C) Deals 4 brute damage.
Spaceacillin
  • Cures mundane infections like the flu.
1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage.
  • (C) Deals 3 brute damage.
  • (C) Deals 3 burn damage.
  • (C) Deals 3 toxin damage.
Ethylredoxrazine
  • Removes confusion, drowsyness, stuttering, blurry vision, blindness, dizziness and jitteriness.
  • Removes 3u ethanol and other alcohols from the body.
  • Reacts with ethanol to turn into water.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1 toxin damage.
  • Deals 4 toxin damage.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:3 0,01 N/A N/A
Citalopram
  • As above.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
2:3 0,01 N/A N/A
Paroxetine
  • As above.
  • Makes you hallucinate.
  • Makes you jittery.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,01 N/A N/A
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.

Admin spawns during zombie events.

N/A 0,01 N/A N/A
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 1u Ethanol
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,2 N/A N/A
Soporific
  • Puts you to sleep.
  • Reduces pain.
4u Sugar
Chem dispenser.
Kitchen.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 10 toxin damage.
  • (C) Deals 30 liver damage.
  • (C) Deals 10 brain damage.
  • (C) Deals 3 oxygen damage.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.

Admin spawns.

N/A 0,2 N/A N/A
Anti-Neurotoxin 1u Neurotoxin Plasma
Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage.
  • (C) Deals 2 brain damage.
Lipozine
  • Causes you to lose fat and makes you hungry
1u Table Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Radium
Chem dispenser.
3:3 0.05
  • 30
  • 50
  • Makes you even more hungry
  • (C) Deals 4 toxin Damage

Toxins and acids

Most of these chemicals generally don't have much use outside of murder.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.

Found in poison berries.

N/A 0,1 N/A N/A
Toxin
  • Deals 1 toxin damage every tick.

1u Paracetamol
1u Tramadol

2:2 1 N/A N/A
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
1u Radium
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,1 N/A N/A
Lexorin
  • Deals 16 oxygen damage.
  • Deals 1 brute damage.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Deals 10 brute damage.
  • Deals 8 toxin damage.
  • Deals 40 oxygen damage.
  • (C) Deals 44 brute damage.
  • (C) Deals 16 toxin damage.
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.

Contained in poison apples.

N/A 0,4 N/A N/A
Mint Toxin
  • Deals 1 toxin damage.

Contained in mints.

N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.

Contained in carp meat.

N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 1 toxin damage.
  • Puts you to sleep.
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
0,1
  • 15
  • 25
  • Deals 2 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 30 oxygen damage.
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0,2 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
1u Potassium Chloride
1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:4 0,2 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage.
  • Deals 1 burn damage.
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
7:1 0,1 N/A N/A
Polytrinic Acid
  • As above, but a higher chance to melt.
  • Deals 2 toxin damage.
  • Deals 3 burn damage.
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:3 0,1 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)
3:3 0,1 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.
2:1 0,1 N/A N/A
Impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
1u Mercury
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
1u Mercury
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Lithium
Chem dispenser.
OT workshop has a beaker.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Certain mushrooms contain this.

N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A

Contained in cigarettes.

N/A 0,2 N/A N/A

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.

All xenos except queen have this inside them.

N/A N/A N/A N/A
Dark Acidic Blood
  • Deals 6 burn damage.

Queen.

N/A N/A N/A N/A
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsyness, dizziness and jitteriness.

Hivelord.
Praetorian.
Queen.

N/A 0,4 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Chitin Plasma
  • Prevents fractures.

Defender.
Queen.
Crusher

N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.

Warrior.
Runner.
Lurker.
Ravager.
Predalien.

N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.

Eggs.
Eggsac carrier.
1u Egg Plasma
10u Blood
makes 2u Egg Plasma

0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Purple Plasma
  • Deals 2 brute damage.

Drone.
Hivelord.
Burrower.
Carrier.

N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.

Queen.
1u Egg Plasma
1u Royal Blood

N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0,5 toxin damage.

N/A

N/A 0,1 N/A N/A
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage.
1u Generic Toxin
Found in poison berries.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1 N/A N/A
Smoke
  • Creates smoke
N/A 1u Phosphorus
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Flash Powder
  • Creates a bright light that lasts for a while.
N/A 1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphur
Chem dispenser.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect. (Just use O-)
N/A

Blood bags in medbay.
Humans and monkeys.

N/A N/A N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Glycerol
  • Used for making nitroglycerin.
N/A 3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
4:1 0,01 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Milk
Kitchen fridges.
Apply reagent container to live cow.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 2 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Cryptobiolin
  • Used for making spaceacillin.
N/A 1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
  • Applies all other chems present in the container to mobs through the foam.
N/A 2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,2 N/A N/A
Foaming Agent N/A 1u Lithium
Chem dispenser.
OT workshop has a beaker.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:1 0,2 N/A N/A
Ammonia
  • Used for explosives.
N/A 3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
4:3 0,2 N/A N/A
Hexamine
  • As above.
N/A 3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ethanol
Chem dispenser.
2:2 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A
Dinitronaline
  • A herbicide and pesticide mixture used in hydroponics
  • Deals 1 toxin damage.
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0.2 N/A N/A

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Water Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 -3 0 0 N/A
Oxygen Chem dispenser.
Tank in OT workshop.
N/A 0 0 0,75 -0,08 0 #58daff (light blue)
copper Chem dispenser.
OT workshop has sheets.
N/A 0 0 0 0 0 #78be5a (green)
hydrogen Chem dispenser.
OT workshop has a tank.
N/A 0,15 0 -0,5 0,2 -0,5 #b6f8ff (super light blue)
Carbon Chem dispenser. N/A 0 0 0 0 1 #ffd700 (gold)
Phosphorus Chem dispenser. N/A 0 0 1 -0,12 0,1 #ffdba4
Lithium Chem dispenser.
OT workshop has a beaker.
N/A 0 0 0,35 -0,01 -0,1 #ff356f (dark pink)
Thermite 1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,5 1 0,3 -0,08 0,9 #ffb300 (orange)
Welding Fuel Tanks all over the place. N/A 0,12 -0,1 0,1 -0,08 0,7 #ff9900 (orange)
Hexamine 3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:2 0 0 0 0 0,5 #ff9900 (as above)
Napalm Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 0,45 0,06 0,75 #D05006 (dark orange)
CLF3 (Chlorine Trifluoride ) Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of chlorine trifluoride that will be in the container after mixing.
After mixing the water may be safely removed.
1u Chlorine
Chem dispenser.

3u Fluorine
Chem dispenser.
4:1 0 0 1,6 -0,08 -0,8 #ff9300 (orange)
Methane 4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.
5:1 0,15 0 -0,35 0,095 0,25 #00a5ff (blue)
Ammonium Nitrate 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0,4 1,5 0,5 0 -0,2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil Mix this in batches of 60 at most. So add 30 welding fuel
Tanks all over the place.
per pour. NOT MORE.

1u welding fuel
Tanks all over the place.

2u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:2 1 -0,6 0 0 0 N/A
Nitroglycerin Mix this in batches of 5u at most.
1u Glycerol
3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 1 -0,5 0 0 0 N/A
Cyclonite 1u Hexamine
3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 1,5 -0,4 0 0 0 N/A
Octogen 1u Paraformaldehyde
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.

1u Hexamine
3u Formaldehyde
1u Methane
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
4:2 2 -0,2 0,4 -0,02 -0,2 Orange
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Potassium
Chem dispenser.
2:1 0,5 0 0 0 0 N/A
Phoron Grind bars from:
OT workshop
Medical
Research
Req can order more.
N/A 0 0 0,4 0,05 -0,8 #e01e1e (red)
Potassium Chloride 1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0 0 0,1 0 0 #800080 (purple)
Table Salt 1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
1:1 0 0 0,1 0 0 #ffff00 (yellow)
Ethanol and subtypes.

Chem dispenser.

9:1 0 0 0,2 0,1 0,2 #6897f7 (blue)


Chemical mixes

Various common mixes of medical reagents ordered by squad medics. All of these recipes assume that you are using a bluespace beaker.

ImiAlky (10u, 5u)

Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine.

Overdoses 30u for both reagents (3 pills).

Used for healing brain damage and eye damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 120u of Dylovene from the Chem Dispenser.
  • Add 40u Chlorine,
  • Add 40u Nitrogen,
  • Add 80u Carbon,
  • Add 80u Hydrogen

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Silicon, 40u Nitrogen, 40u Potassium to make 120u of Dylovene,
  • Add 40u Chlorine,
  • Add 40u Nitrogen,
  • Add 80u Carbon,
  • Add 80u Hydrogen

Split into 16 pills.

MeraBica (7.5u, 7.5u)

Also known as MB. Results in 120u of Meralyne and 120u of Bicaridine.

Overdoses on 15u of Meralyne and 30u of Bicaridine (2 and 3 pills respectively).

Rapidly heals Brute damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 160u Bicaridine,
  • Add 40u Water,
  • Add 40u Carbon

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser(not recommended)

  • Add 160u Carbon,
  • Add 40u Water,
  • Add 30u Oxygen,
  • Add 30u Sugar

Remove 20u Bicaridine using the ChemMaster to have 120u of Bicaridine and 120u Meralyne.

Split into 16 pills

KeloDerm (7.5u, 7.5u)

Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.

Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).

Rapidly heals burn damage.

Using both the Vendor and Chem Dispenser (recommended)

  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser

  • Add 40u Carbon, Carbon, Silicon, Silicon, Oxygen, Phosphorus.

Split into 16 pills.

TriBica (15u, 15u)

Also known as TB. Results in 240u of Bicaridine and 240u of Tricordrazine.

Overdoses at 30u for both reagents (2 pills).

Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.

There are 3 ways of formulating:

Entirely using the Vendor (recommended)

  • Add 60u of Inaprovaline,
  • Add 120u Bicaridine,
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 60u of Inaprovaline,
  • Add 120u Bicaridine,
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using both the Vendor and Chem Dispenser

  • Add 120u of Inaprovaline,
  • Add 30u Carbon, Carbon,
  • Add 60u of Dylovene

Split into 8 pills.

  • Add 120u of Inaprovaline,
  • Add 30u Carbon, Carbon,
  • Add 60u of Dylovene

Split into 8 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

Using only the Chem Dispenser (not recommended)

  • Add 40u Carbon, Sugar, Oxygen,
  • Add 30u Carbon, Carbon,
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

  • Add 40u Carbon, Sugar, Oxygen,
  • Add 30u Carbon, Carbon,
  • Add 20u Nitrogen, Potassium, Silicon

Split into 8 pills.

NitrogenWater (7.5u, 7.5u)

More commonly referred to as NW. Helps deal with Tramadol overdoses by reacting with in the body to create Paracetamol, which has a higher overdose threshold of 60u compared to Tramadol's 30u.
Tramadol overdose neutralizer. Does not fix toxin damage caused by the overdose.
This medical reagent has no overdose threshold. It should however be noted that Tramadol and Paracetamol are toxic when mixed together. It is advised to double check the patient for high levels of tramadol before using NW.
The effects of NW do not work if there is Inaprovaline present in the recipient. As Inaprovaline stops all reactions taking place inside the body.

Using the Chem Dispenser

  • Add 120u of Nitrogen,
  • Add 120u of Water

Split into 16.

Iron (15u)

Also known as it's chemical name of Fe. Adding Sugar to the mixture does not help restore more blood. Sugar is nutritious to an extent (NTR 1) but not Hemogenic. Results in 240u of Iron.

Overdoses at 30u.

Hemogenic level 3 (HMG 3). Restores lost blood faster.

Using the Chem Dispenser

Split into 16 pills.

IronSugar (7.5u, 7.5u)

Also known as IS. An objectively less effective version of just Iron. Results in 120u of Sugar and 120u of Iron.

Overdoses at 30u due to the Iron being present in the reagent.

"Why would I make this for the Marines? For emergency food, of course!" -An anonymous Doctor

Using the Chem Dispenser

  • Add 120u of Iron,
  • Add 120u of Sugar

Split to 16.

AriTricaDylo (5u, 5u, 5u)

Also known as ATD. Results in 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine.

Overdoses at 15u of Arithrazine, 30u of both Dylovene and Tricordrazine. (3 and 4 pills respectively).

Potent Toxin damage healer.

Using the Vendor and Chem Dispenser (recommended)

  • Add 180u Dylovene,
  • Add 40u Phosperous,
  • Add 40u Inaprovaline

Remove 40u of Tricordrazine to make 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine Split into 16 pills.

Using the Chem Dispenser only (not recommended)

  • Add 55u Silicon, 55u Carbon, 55u Potasssium to make 165u of Dylovene,
  • Add 40u Phosperous,
  • Add 15u Oxygen, 15u Sugar, 15u Carbon to make 45u of Inaprovaline

Remove 5u Dylovene and 5u Inaprovaline using the Chemaster to have 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine.

Split into 16 pills.

Dexalin Plus (With Dexalin) (7.5u, 7.5u)

Also known as Dex+. Results in 120u of Dexalin Plus and 120u Dexalin.
Overdoses on 15u of Dexalin Plus and 30u Dexalin. (2 and 3 pills respectively).
Dexalin Plus instantly removes any initial oxygen damage, while the Dexalin removes oxygen damage as it accumulates. These reagents also remove 10u of Lexorin per tick together.

Using both the Vendor and Chem Dispenser

  • Add 180u Dexalin,
  • Add 40u Carbon,
  • Add 40u Iron

Remove 20u of Dexalin Plus to have 120u of Dexalin Plus and 120u of Dexalin. Split into 16 pills.

Entirely using the Chem Dispenser (not recommended)

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen,
  • Add 40u Carbon, Iron

To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.

  • Add 40u Oxygen, Oxygen,
  • Add 40u Carbon, Iron

Repeat the above step for 3 more times.

UNGA

UNGA is a mix of commonly used medicines combined into one substance: "UNGA juice". The final product should be pink once everything is mixed in. UNGA should only be bottled (60u), do not make UNGA pills.

OD limits depend on the chemicals in contained in the UNGA juice. The OD limit for this version of UNGA will be 15u due to containing Dermaline. It is recommended to add all the medicines in the Bluespace beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This used to make a full bottle (60u) containing equal proportions.

  • Add 12u Tricordrazine,
  • Add 12u Bicaridine,
  • Add 12u Kelotane,
  • Add 12u Dermaline,
  • Add 12u Oxycodone,
  • Add 12u Meralyne

Making UNGA in the reagent tank

  • Add 160u Bicaridine,
  • Add 40u Carbon,
  • Add 40u Water,
  • Add 60u Inaprovaline,
  • Add 60u Dylovene,
  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus,
  • Add 120u Oxycodone

Additional User made information