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== Law Enforcement & Investigations == | == Law Enforcement & Investigations == | ||
Colonial Marshals are Colonial and UA Law Enforcement Agents / Investigative Functionaries. They shouldn't be enforcing Marine Law unless the following criteria is met: 1. The CMP/aCO has requested it, 2. The Colonial Marshal believes its in the best interest of the CMB and 3. The CMB Office at Anchorpoint Station(admins) does not intervene to change this decision. Knowing your jurisdiction and reach is an important part of this team. Non-USCM suspects should be transferred to the CMB, and vice versa. The CMB should also be handling crimes, especially with the ICC, involving smuggling, black market activities, and corporate corruption/cover-ups. | Colonial Marshals are Colonial and UA Law Enforcement Agents / Investigative Functionaries. They shouldn't be enforcing Marine Law unless the following criteria is met: 1. The CMP/aCO has requested it, 2. The Colonial Marshal believes its in the best interest of the CMB and 3. The CMB Office at Anchorpoint Station(admins) does not intervene to change this decision. Knowing your jurisdiction and reach is an important part of this team. Non-USCM suspects should be transferred to the CMB, and vice versa. The CMB should also be handling crimes, especially with the ICC, involving smuggling, black market activities, and corporate corruption/cover-ups. | ||
=== Colonial Marshal Bureau Roles === | === Colonial Marshal Bureau Roles === | ||
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|Through a lot of hard work, the Observer has managed to make his way onto the frontier to document and record any kind of atrocities that may be occurring in this dark sector of space. It's a bit of a PR stunt, but the Observer might surprise you. Also, in an emergency, the Observer may be able to provide medical aid for the team - they are the most capable of it. | |Through a lot of hard work, the Observer has managed to make his way onto the frontier to document and record any kind of atrocities that may be occurring in this dark sector of space. It's a bit of a PR stunt, but the Observer might surprise you. Also, in an emergency, the Observer may be able to provide medical aid for the team - they are the most capable of it. | ||
|} | |} | ||
==The Cavalry Arrives== | |||
As mentioned earlier, Colonial Marshals are not particularly equipped to take on military-level conflicts nor are they supposed to. Inevitably, sometimes the Colonial Marshals run into organized crime backed by larger factions such as the Colonial Liberation Front, during circumstances like these it's key that they call in the Colonial Marines to bring some firepower to the battle. | |||
At Anchorpoint Station, our contingent of Colonial Marines stand ready to assist the Colonial Marshals should they come under distress. Although few in number, they are well equipped unlike the depleted stocks of the USS Almayer. Should they be requested, a QRF Team of Anchorpoint Marines will gladly go into combat to save their fellow Marshals. | |||
=== Anchorpoint Station QRF Team Roles === | === Anchorpoint Station QRF Team Roles === | ||
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! scope="col" class="unsortable" style="background-color:blue;" |Description | ! scope="col" class="unsortable" style="background-color:blue;" |Description | ||
|- | |- | ||
![[File:CMB_SL.png|64px]]<br>Anchorpoint Station | ![[File:CMB_SL.png|64px]]<br>Anchorpoint Station Marine Team Leader (SSgt) | ||
|Equipped with a special issue [[Marine_Equipment#M37-17_Pump_Shotgun|HG M37-17 CMB Shotgun]], and a golden badge, The Colonial Marshal stands at the forefront of the team. Leading his loyal deputies, he is a highly experienced CMB veteran who has taken part in hundreds of investigations and has seen almost all there is to see in the Outer Veil. The team and their objectives is his responsibility to uphold, and the Marshal should be an experienced player well versed in Colonial Law, Marine Law and the know-how of anything that may be expected of the team. Including but not limited to: Investigations, Arrests, Faxing, and Combat. | |Equipped with a special issue [[Marine_Equipment#M37-17_Pump_Shotgun|HG M37-17 CMB Shotgun]], and a golden badge, The Colonial Marshal stands at the forefront of the team. Leading his loyal deputies, he is a highly experienced CMB veteran who has taken part in hundreds of investigations and has seen almost all there is to see in the Outer Veil. The team and their objectives is his responsibility to uphold, and the Marshal should be an experienced player well versed in Colonial Law, Marine Law and the know-how of anything that may be expected of the team. Including but not limited to: Investigations, Arrests, Faxing, and Combat. | ||
'''NOTE:''' This role is locked to those with experience as a Squad Leader, but should in addition be expected to know the basics of lore including Marine Law and Colonial Law. | '''NOTE:''' This role is locked to those with experience as a Squad Leader, but should in addition be expected to know the basics of lore including Marine Law and Colonial Law. | ||
|- | |- | ||
![[File: | ![[File:CMB_RTO.png|64px]]<br>Anchorpoint Station Marine Technical Specialist (Cpl) | ||
|Equipped with a standard issue [[Marine_Equipment#HG_37-12_Pump_Shotgun|HG 37-12 CMB Shotgun]] or an [Marine_Equipment#MP5_SMG|MP5 Submachine Gun]] The CMB Deputy follows the lead of the Marshal, assisting him in upholding Colonial Law and Earth Law where relevant. In addition, the Deputy is prepared to assist in any investigation or law enforcement action should it be needed. | |Equipped with a standard issue [[Marine_Equipment#HG_37-12_Pump_Shotgun|HG 37-12 CMB Shotgun]] or an [Marine_Equipment#MP5_SMG|MP5 Submachine Gun]] The CMB Deputy follows the lead of the Marshal, assisting him in upholding Colonial Law and Earth Law where relevant. In addition, the Deputy is prepared to assist in any investigation or law enforcement action should it be needed. | ||
|- | |- | ||
![[File: | ![[File:CMB_SG.png|64px]]<br>Anchorpoint Station Marine Smartgunner (LCpl) | ||
|Unlike her more modern counterparts, the Investigative Synthetic is somewhat of an older generation. They are slower and cannot do the olympic feats that many of the newer Generation Three Synthetics are capable of, nor are they prepared to. With that being said, the Investigative Synthetic has many perks up her sleeve. She's capable of seeing in the dark, and has reinforced plating to assist with high-risk scenarios in her line of work where she might be expected to protect her fellow deputies. She is also the most prepared of the team to conduct advanced investigation techniques or autopsies. Her backpack contains light munitions to resupply the team, on top of the heavy investigative equipment. While not equipped to perform extensive medical support like your average Medical Synthetic might be, she still is capable of saving the lives of her team if it's required. | |Unlike her more modern counterparts, the Investigative Synthetic is somewhat of an older generation. They are slower and cannot do the olympic feats that many of the newer Generation Three Synthetics are capable of, nor are they prepared to. With that being said, the Investigative Synthetic has many perks up her sleeve. She's capable of seeing in the dark, and has reinforced plating to assist with high-risk scenarios in her line of work where she might be expected to protect her fellow deputies. She is also the most prepared of the team to conduct advanced investigation techniques or autopsies. Her backpack contains light munitions to resupply the team, on top of the heavy investigative equipment. While not equipped to perform extensive medical support like your average Medical Synthetic might be, she still is capable of saving the lives of her team if it's required. | ||
'''NOTE:''' This role is locked to the Synthetic Whitelist. | '''NOTE:''' This role is locked to the Synthetic Whitelist. | ||
|- | |- | ||
![[File: | ![[File:CMB_HM.png|64px]]<br>Anchorpoint Station Hospital Corpsman (LCpl) | ||
|The Interstellar Commerce Commission Corporate Liaison or ICC CL is a well experienced ICC Agent that has been attached to the CMB team. This Executive works with the Colonial Marshals specifically to observe proper trade practices and investigate any possibilities of smuggling or black market activity. They are also an advisory agent to the Marshals by giving them an eye on the corporate side of things. | |The Interstellar Commerce Commission Corporate Liaison or ICC CL is a well experienced ICC Agent that has been attached to the CMB team. This Executive works with the Colonial Marshals specifically to observe proper trade practices and investigate any possibilities of smuggling or black market activity. They are also an advisory agent to the Marshals by giving them an eye on the corporate side of things. | ||
'''NOTE:''' This role is locked to those with experience as a Corporate Liaison. | '''NOTE:''' This role is locked to those with experience as a Corporate Liaison. | ||
|- | |- | ||
![[File: | ![[File:CMB_Marine.png|64px]]<br>Anchorpoint Station Marine Rifleman (Pfc-Pvt) | ||
|Through a lot of hard work, the Observer has managed to make his way onto the frontier to document and record any kind of atrocities that may be occurring in this dark sector of space. It's a bit of a PR stunt, but the Observer might surprise you. Also, in an emergency, the Observer may be able to provide medical aid for the team - they are the most capable of it. | |Through a lot of hard work, the Observer has managed to make his way onto the frontier to document and record any kind of atrocities that may be occurring in this dark sector of space. It's a bit of a PR stunt, but the Observer might surprise you. Also, in an emergency, the Observer may be able to provide medical aid for the team - they are the most capable of it. | ||
|} | |} |
Revision as of 22:07, 21 March 2023
Difficulty: Very Hard Supervisors: The Colonial Marshal, Anchorpoint Station Colonial Marshal Bureau Incident Command Center Rank: Colonial Marshal (Leader) / CMB Deputy (Deputies and Investigative Synthetic) / Executive (ICC Liaison) / None (Interstellar Human Rights Observer) Duties: Get your instructions from the CMB Office at Anchorpoint Station, and carry out your orders. Ensure that Colonial assets are safe and in your custody. Do not enforce or override Marine Law on a Marine Ship unless requested, as it's outside of your jurisdiction." Guides: This one Unlock Requirements: Not available. Detailed Description: The laws of Earth stretch beyond the Sol. Where others are tempted and fall to corruption, you stay steadfast in your morals. Corporate Officers chase after paychecks and promotions, but you are motivated to do your sworn duty and care for the population, no matter how far or isolated a colony may be. You've seen a lot during your time in the Neroid Sector, but you're here because you're the best, doing the right thing to make the frontier a better place. Despite being stretched thin, the stalwart oath of the Marshals has continued to keep communities safe, with the CMB well respected by many. You are the representation of that oath, serve with distinction.|__________| |
The Colonial Marshals are a UA Federal investigative/law enforcement functionary from Sol which oversees many colonies among the frontier. They are friendly to USCM.
Overview
The Colonial Marshals are both investigators and law enforcement when it comes to colonies and space stations across the outer rim. They are few and far between, but do their absolute best to uphold the communities that they are assigned to protect. The vast majority of police and military in these colonies are usually in the pockets of one company or the other, but not the Colonial Marshals. These proud men and women have abided by their stalwart oath since graduating from the academy, and will not look the other way when it comes to an injustice. They place their communities at the forefront and ensure that no corporate malpractice, corruption, or death will take place so long as they breathe.
The Colonial Marshal leads his loyal deputies, and can receive his orders directly from supervisory agents back at the command center at Anchorpoint Station. Should he be incapacitated, there is no direct replacement to the Marshal, and so the leadership would transfer based on seniority within the team assuming all attempts to revive the Marshal have failed.
Unlike many other Emergency Response Teams, The Colonial Marshals are NOT prepared for combat. They are a patrol team enroute to an investigation when they're re-routed due to the distress signal onboard the main ship. They are packing light and will not fare well in extensive combat, but if reinforcements are required, they may be able to call for a QRF team of Anchorpoint Colonial Marines. These Marines are well armed unlike those of the Falling Falcons, and they are prepared to use any means necessary in order to protect and rescue the Colonial Marshals should they come in distress.
Backstory
Anchorpoint Station was founded by the Colonial Administration and the Interstellar Commerce Commission (ICC) at the corner of 2178, it is a newly minted Space Station mainly used as a transit and refuelling hub. It is composed of four towers, and is governed by the Independent Core Systems Colonies(ICSC). Within Tower Four, there is a strong United Americas (UA) presence including a Colonial Marshal Bureau alongside a Colonial Marines barracks. The station's neutral disposition coupled with its fantastic location makes it a popular spot for staging expeditions or, in the case of the Marshals, investigations as a central hub. The Interstellar Commerce Commission (ICC) also conducts routine trade inspection to ensure that no malpractice occurs in the nearby sectors of space, and they are commonly seen attached to Colonial Marshal teams.
Standing Orders
The CMB Team is allied with the USCM from the get-go. They are both from the United Americas and their organizations have worked hand in hand many times. Should they be responding to a distress signal, their priority is to assist in facilitating the rescue of any personnel onboard.
Law Enforcement & Investigations
Colonial Marshals are Colonial and UA Law Enforcement Agents / Investigative Functionaries. They shouldn't be enforcing Marine Law unless the following criteria is met: 1. The CMP/aCO has requested it, 2. The Colonial Marshal believes its in the best interest of the CMB and 3. The CMB Office at Anchorpoint Station(admins) does not intervene to change this decision. Knowing your jurisdiction and reach is an important part of this team. Non-USCM suspects should be transferred to the CMB, and vice versa. The CMB should also be handling crimes, especially with the ICC, involving smuggling, black market activities, and corporate corruption/cover-ups.
Colonial Marshal Bureau Roles
CMB Role | Description |
---|---|
The Colonial Marshal (Marshal) |
Equipped with a special issue HG M37-17 CMB Shotgun, and a golden badge, The Colonial Marshal stands at the forefront of the team. Leading his loyal deputies, he is a highly experienced CMB veteran who has taken part in hundreds of investigations and has seen almost all there is to see in the Outer Veil. The team and their objectives is his responsibility to uphold, and the Marshal should be an experienced player well versed in Colonial Law, Marine Law and the know-how of anything that may be expected of the team. Including but not limited to: Investigations, Arrests, Faxing, and Combat.
NOTE: This role is locked to those with experience as a Squad Leader, but should in addition be expected to know the basics of lore including Marine Law and Colonial Law. |
CMB Deputy (Deputy) |
Equipped with a standard issue HG 37-12 CMB Shotgun or an [Marine_Equipment#MP5_SMG|MP5 Submachine Gun]] The CMB Deputy follows the lead of the Marshal, assisting him in upholding Colonial Law and Earth Law where relevant. In addition, the Deputy is prepared to assist in any investigation or law enforcement action should it be needed. |
CMB Investigative Synthetic (Deputy) |
Unlike her more modern counterparts, the Investigative Synthetic is somewhat of an older generation. They are slower and cannot do the olympic feats that many of the newer Generation Three Synthetics are capable of, nor are they prepared to. With that being said, the Investigative Synthetic has many perks up her sleeve. She's capable of seeing in the dark, and has reinforced plating to assist with high-risk scenarios in her line of work where she might be expected to protect her fellow deputies. She is also the most prepared of the team to conduct advanced investigation techniques or autopsies. Her backpack contains light munitions to resupply the team, on top of the heavy investigative equipment. While not equipped to perform extensive medical support like your average Medical Synthetic might be, she still is capable of saving the lives of her team if it's required.
NOTE: This role is locked to the Synthetic Whitelist. |
Interstellar Commerce Commission Corporate Liaison (Executive) |
The Interstellar Commerce Commission Corporate Liaison or ICC CL is a well experienced ICC Agent that has been attached to the CMB team. This Executive works with the Colonial Marshals specifically to observe proper trade practices and investigate any possibilities of smuggling or black market activity. They are also an advisory agent to the Marshals by giving them an eye on the corporate side of things.
NOTE: This role is locked to those with experience as a Corporate Liaison. |
Interstellar Human Rights Observer |
Through a lot of hard work, the Observer has managed to make his way onto the frontier to document and record any kind of atrocities that may be occurring in this dark sector of space. It's a bit of a PR stunt, but the Observer might surprise you. Also, in an emergency, the Observer may be able to provide medical aid for the team - they are the most capable of it. |
The Cavalry Arrives
As mentioned earlier, Colonial Marshals are not particularly equipped to take on military-level conflicts nor are they supposed to. Inevitably, sometimes the Colonial Marshals run into organized crime backed by larger factions such as the Colonial Liberation Front, during circumstances like these it's key that they call in the Colonial Marines to bring some firepower to the battle.
At Anchorpoint Station, our contingent of Colonial Marines stand ready to assist the Colonial Marshals should they come under distress. Although few in number, they are well equipped unlike the depleted stocks of the USS Almayer. Should they be requested, a QRF Team of Anchorpoint Marines will gladly go into combat to save their fellow Marshals.
Anchorpoint Station QRF Team Roles
Anchorpoint Role | Description |
---|---|
Anchorpoint Station Marine Team Leader (SSgt) |
Equipped with a special issue HG M37-17 CMB Shotgun, and a golden badge, The Colonial Marshal stands at the forefront of the team. Leading his loyal deputies, he is a highly experienced CMB veteran who has taken part in hundreds of investigations and has seen almost all there is to see in the Outer Veil. The team and their objectives is his responsibility to uphold, and the Marshal should be an experienced player well versed in Colonial Law, Marine Law and the know-how of anything that may be expected of the team. Including but not limited to: Investigations, Arrests, Faxing, and Combat.
NOTE: This role is locked to those with experience as a Squad Leader, but should in addition be expected to know the basics of lore including Marine Law and Colonial Law. |
Anchorpoint Station Marine Technical Specialist (Cpl) |
Equipped with a standard issue HG 37-12 CMB Shotgun or an [Marine_Equipment#MP5_SMG|MP5 Submachine Gun]] The CMB Deputy follows the lead of the Marshal, assisting him in upholding Colonial Law and Earth Law where relevant. In addition, the Deputy is prepared to assist in any investigation or law enforcement action should it be needed. |
Anchorpoint Station Marine Smartgunner (LCpl) |
Unlike her more modern counterparts, the Investigative Synthetic is somewhat of an older generation. They are slower and cannot do the olympic feats that many of the newer Generation Three Synthetics are capable of, nor are they prepared to. With that being said, the Investigative Synthetic has many perks up her sleeve. She's capable of seeing in the dark, and has reinforced plating to assist with high-risk scenarios in her line of work where she might be expected to protect her fellow deputies. She is also the most prepared of the team to conduct advanced investigation techniques or autopsies. Her backpack contains light munitions to resupply the team, on top of the heavy investigative equipment. While not equipped to perform extensive medical support like your average Medical Synthetic might be, she still is capable of saving the lives of her team if it's required.
NOTE: This role is locked to the Synthetic Whitelist. |
Anchorpoint Station Hospital Corpsman (LCpl) |
The Interstellar Commerce Commission Corporate Liaison or ICC CL is a well experienced ICC Agent that has been attached to the CMB team. This Executive works with the Colonial Marshals specifically to observe proper trade practices and investigate any possibilities of smuggling or black market activity. They are also an advisory agent to the Marshals by giving them an eye on the corporate side of things.
NOTE: This role is locked to those with experience as a Corporate Liaison. |
Anchorpoint Station Marine Rifleman (Pfc-Pvt) |
Through a lot of hard work, the Observer has managed to make his way onto the frontier to document and record any kind of atrocities that may be occurring in this dark sector of space. It's a bit of a PR stunt, but the Observer might surprise you. Also, in an emergency, the Observer may be able to provide medical aid for the team - they are the most capable of it. |