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| I FUCKED IT, AND I FORGOT MY PASSWORD FOR MY FIRST ACCOUNT. RIP ME. Continuing to use this second account until I can figure out the password to the original one. | | I FUCKED IT, AND I FORGOT MY PASSWORD FOR MY FIRST ACCOUNT. RIP ME. Continuing to use this second account until I can figure out the password to the original one. |
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| | | This is an talk page And not the mais page. Shouldn't you post your work there. Even if it'a a WIP, it'a better than the current--[[User:LordLoko|LordLoko]] ([[User talk:LordLoko|talk]]) 15:12, 31 January 2016 (PST) |
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| {{JobPageHeader
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| |headerbgcolor = grey
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| |headerfontcolor = white
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| |stafftype = MARINE
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| |imagebgcolor = lightgrey
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| |img = Spec.png
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| |jobtitle = Specialist
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| |difficulty = Hard
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| |superior = Squad Leader
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| |duties = Employ special weapons, explosives and equipment.
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| |guides = N/A
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| }}
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| The specialist is a squad's assigned support role. They have access to a variety of heavier weapons than your squadmates, and they are expected to understand when -and when not to- deploy them. Specialists are also expected not to rely on their special gear - a squad's Specialist should have a greater understanding of tactics and should be able to act somewhat autonomously without command or a Squad Leader. Specialists also undergo special training, and are generally promoted from marines who show exemplary leadership and tactical skills, as well as at some aptitude for mechanics: each specialist is expected to maintain their chosen firearm, inside and out.
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| The Specialist has their own ready-room within their squad's larger bay. It contains a single locker and vendor. The locker contains the same gear as any other marine's, however the Weapons Vendor is specific to the Specialist. it will not work without your ID in its slot. Among the other supplies it vends, it has a specific coin: This is how you dispense the weapon of your choice -and you may only take one. The vendor contains the following:
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| * 1 Specialist Token
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| * 1 Webbing
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| * 2 Plastic Explosives
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| * 2 Frag Grenades
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| * 2 Incendiary Grenades
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| * 1 M240 Incinerator Unit
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| * 3 M240 Fuel Tanks
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| * 1 M56 Power Pack
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| * 1 Riot Shield
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| Available only with the coin:
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| * M42C Scout Rifle
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| The M42C is a high-power, precision, scoped rifle, generally employed in both scouting and sniping use. The box contains firearm itself, a set of scout-sights, and three seven-round magazines, in addition to one in the rifle. The firearm can only take muzzle and underbarrel attachments, The rounds are traditional rifle rounds -they do not avoid marines like the Smartgun's- so clearly-defined lanes of fire are necessary with this weapon.
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| * M92 Grenade Launcher
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| A midpoint between a shotgun and the rocket launcher, the grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. This weapon also has a inbuilt auto-lock system preventing the fired grenades from detonating if they hit a target that is too close to the weapon handler.
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| * M83 SADAR
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| A reloadable, single shot, rocket launcher. This weapon carries the most powerful and deadliest ordnance available to marine infantry in the form of either high explosive or armor piercing rockets. Where HE rockets are effective against tight groups of hostile targets, the AP rockets deal little actual splash damage but they deal immense damage to a single target. Unlike the grenade launcher, SADAR ammo is more scarce, as well as the SADAR being more unwieldy to employ.
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| * M56 Smart Gun
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| The model of 'Smartgun' issued to the Sulaco is different from the more popular auto-targeting model. The M56 'Smartgun' is actually a four-part system, consisting of a combat harness, ammunition and power pack, Heads-Up Display, and the Smartgun itself. The backpack contains five belts of fifty rounds each, in addition to their power supply. The HUD has built-in meson and thermal scanners, allowing target acquisition in complete darkness, and easy Identification- Friend or Foe in combat situations. Unlike the more traditional Smartgun, this one fires high-caliber, self-guiding rounds that will never hit another marine, making it an ideal support weapon.
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| * B18 Experimental Armor
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| One of the equipment options available to specialists. This armor has the best personal protection of any armor the Marines can get as it has a very high armor soak value and three tricordrazine auto injectors. In addition the helmet can block three facehuggers before breaking.
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RadarStatic - 1/27/2016
The wording on this page is AWFUL. I'll be using this space to edit it until I'm satisfied.
RadarStatic2 - 1/28/16
I FUCKED IT, AND I FORGOT MY PASSWORD FOR MY FIRST ACCOUNT. RIP ME. Continuing to use this second account until I can figure out the password to the original one.
This is an talk page And not the mais page. Shouldn't you post your work there. Even if it'a a WIP, it'a better than the current--LordLoko (talk) 15:12, 31 January 2016 (PST)