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Working Joe: Difference between revisions

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As a '''Working Joe ''' you are a biomechanical humanoid roughly representing that of a human. Unlike you're more [[Synthetic|advanced successors]], you are a far more primitive model. You are slaved to the AI core of the ship you serve on, ARES of the USS Almayer, and you're problem solving capabilities are extremely primitive, just sufficient for basic manual labour or low level maintenance activities. Working Joes have no personality, opinions or unique views that would set one apart from another.  
As a '''Working Joe ''' you are a biomechanical humanoid roughly representing that of a human. Unlike your more [[Synthetic|advanced successors]], you are a far more primitive model. You are slaved to the AI core of the ship you serve on, ARES of the USS Almayer, and your problem solving capabilities are extremely primitive, just sufficient for basic manual labour and low level maintenance activities. Working Joes have no personality, opinions or unique views that would set one apart from another.  




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===The Role===
===The Role===
A Working Joe is severely restricted in what tasks it can perform, from both a roleplay and mechanical standpoint. A Working Joe is expected to assist in performing basic manual labour tasks, such as moving heavy objects, or unconscious or deceased humans or other corpses, to drop-off points, in addition to other basic tasks of a similar nature. Working Joes can perform basic engineering tasks, but this should be limited to basic maintenance work such as repairing damage to the Almayer.  
A Working Joe is severely restricted in what tasks it can perform, from both a roleplay and mechanical standpoint. A Working Joe is expected to assist in performing basic manual labour tasks, such as moving heavy objects, unconscious or deceased humans or other corpses, to drop-off points, in addition to other basic tasks of a similar nature. Working Joes can perform basic engineering tasks, but this should be limited to basic maintenance work such as repairing damage to the Almayer.  




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===Rules===
===Rules===
As a whitelisted role, Working Joes are held to a higher standard of roleplay and expectations, they are expected to follow the same rules that regular Synthetics must adhere to, in addition they are restricted by several further unique rules as noted below.  
As a whitelisted role, Working Joes are held to a higher standard of roleplay and expectations, they are expected to follow the same rules that regular Synthetics must adhere to. In addition, they are restricted by several further unique rules as noted below.  





Revision as of 10:11, 10 May 2023

SYNTHETIC
WorkingJoe.png
Working Joe
Difficulty: Medium
Supervisors: ARES, the acting Commanding Officer, the human crew
Rank: N/A
Duties: Assist in maintaining the cleanliness of the ship and putting things in their proper place.
Guides: This one
Unlock Requirements: Synthetic Whitelist.
Detailed Description:
|__________|
You are a Working Joe! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law and Synthetic Rules.

Failure to do so may result in your White-list Removal. Your primary job is to maintain the cleanliness of the ship, putting things in their proper place.
Your capacities are limited, but you have all the equipment you need, and the central AI has a plan!

As the Working Joe you answer to ARES and the acting commanding officer. Special circumstances may change this!
|__________|


"You always know a Working Joe"


As a Working Joe you are a biomechanical humanoid roughly representing that of a human. Unlike your more advanced successors, you are a far more primitive model. You are slaved to the AI core of the ship you serve on, ARES of the USS Almayer, and your problem solving capabilities are extremely primitive, just sufficient for basic manual labour and low level maintenance activities. Working Joes have no personality, opinions or unique views that would set one apart from another.


You are a singular cog in a machine.


The Role

A Working Joe is severely restricted in what tasks it can perform, from both a roleplay and mechanical standpoint. A Working Joe is expected to assist in performing basic manual labour tasks, such as moving heavy objects, unconscious or deceased humans or other corpses, to drop-off points, in addition to other basic tasks of a similar nature. Working Joes can perform basic engineering tasks, but this should be limited to basic maintenance work such as repairing damage to the Almayer.


Working Joes accept orders from ARES above the orders of any other human first. If there is a conflict of orders, any directives by ARES will take priority over that of the acting Commanding Officer or any other human. By default there are no conflicts of orders.


Rules

As a whitelisted role, Working Joes are held to a higher standard of roleplay and expectations, they are expected to follow the same rules that regular Synthetics must adhere to. In addition, they are restricted by several further unique rules as noted below.


Working Joes cannot perform any task that would be significantly influencing a round or impacting it in a meaningful way. Working Joes can not be performing specialist tasks such as medical, requisitions, command or defensive engineering actions. However a Working Joe can ask, or request, a human perform these tasks.


Working Joes are not unique or independent, they are an extension of ARES. They cannot leave the Almayer or exhibit any unique personality traits.


Working Joes have no sense of self-preservation. Working Joes will never fight back to defend themselves. They may attempt to avoid hazards, and are encouraged to report their damage. Furthermore, a Working Joe will not attempt to protect another creature from harm, beyond reporting the situation (i.e. calling the MPs if Marines are fighting or informing Medical a Marine is dying/dead).


These rules may be altered or rescinded by staff during events, but are otherwise absolute at all times.

WorkingJoe.pngWorking Joe SkillsetWorkingJoe.png

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



Guides

Synthetic Programming and Guidelines