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Difficulty: Medium Supervisors: ARES, the acting Commanding Officer, the human crew Rank: N/A Duties: Assist in maintaining the cleanliness of the ship and putting things in their proper place. Guides: Seegson Working Joe Manual Unlock Requirements: [1]. Detailed Description: You are a Working Joe! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law and Synthetic Rules. Failure to do so may result in your White-list Removal. Your primary job is to maintain the cleanliness of the ship, putting things in their proper place. |__________| |
"You always know a Working Joe"
As a Working Joe you are a biomechanical humanoid roughly representing that of a human. Unlike your more advanced successors, you are a far more primitive model. You are slaved to the AI core of the ship you serve on, ARES of the USS Almayer, and your problem-solving capabilities are extremely primitive, just sufficient for basic manual labour and low-level maintenance activities. Working Joes have no personality, opinions or unique views that would set one apart from another.
You are a singular cog in a machine.
For additional roleplay guidelines and rules please visit the Seegson Working Joe Manual.
The Role
A Working Joe is severely restricted in what tasks it can perform, from both a roleplay and mechanical standpoint. A Working Joe is expected to assist in performing basic manual labour tasks, such as moving heavy objects, unconscious or deceased humans or other corpses, to drop-off points, in addition to other basic tasks of a similar nature. Working Joes can perform basic engineering tasks, but this should be limited to basic maintenance work such as repairing damage to the Almayer.
Working Joes accept orders from ARES above the orders of any other human first. If there is a conflict of orders, any directives by ARES will take priority over that of the acting Commanding Officer or any other human. By default there are no conflicts of orders.
Rules
As a whitelisted role, Working Joes are held to a higher standard of roleplay and expectations, they are expected to follow the same rules that regular Synthetics must adhere to. In addition, they are restricted by several further unique rules as noted below.
Working Joes cannot perform any task that would be significantly influencing a round or impacting it in a meaningful way. Working Joes cannot be performing specialist tasks such as medical, requisitions, command or defensive engineering actions. However a Working Joe can request a human perform these tasks.
Working Joes are not unique or independent, they are an extension of ARES. They cannot leave the Almayer or exhibit any unique personality traits.
Working Joes have no sense of self-preservation. Working Joes will almost never fight back to defend themselves; they will only attack another entity in hyper specific scenarios. They may attempt to avoid hazards and are encouraged to report their damage. Furthermore, a Working Joe will not attempt to protect another creature from harm, beyond reporting the situation (i.e. calling the MPs if Marines are fighting or informing Medical a Marine is dying/dead).
The Seegson Working Joe Manual provides further specific information for Working Joes regarding additional roleplay requirements and escalation policy.
These rules may be altered or rescinded by staff during events but are otherwise absolute at all times.
Working Joe Skillset
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