Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Freelancer Mercenaries: Difference between revisions

From CM-SS13 - Wiki
 
(36 intermediate revisions by 9 users not shown)
Line 1: Line 1:
{{JobPageHeader
{{JobPageHeader
|headerbgcolor = grey
|headerbgcolor = #5E6B82
|headerfontcolor = white
|headerfontcolor = white
|stafftype = EMERGENCY RESPONSE TEAM
|stafftype = EMERGENCY RESPONSE TEAM
Line 7: Line 7:
|jobtitle = Freelance Mercenaries
|jobtitle = Freelance Mercenaries
|difficulty = Very Hard
|difficulty = Very Hard
|superior = Mercenary Captain
|superior = Mercenary Leader
|duties = Protecting the Almayer
|rank = N/A
|guides = This one
|guides = This page.
|duties = Make sure to fulfill your mission and get paid.
|description = To this end, you have been contacted by the Company of the USCSS Royce to assist the USS Almayer...<br>Ensure they are not destroyed.<br>'''[-- OR --]'''<br>Despite this, you have been tasked to ransack the USS Almayer and kill anyone who gets in your way.<br>Any UPP, CLF or corporate forces also responding are to be considered neutral parties unless proven hostile.
}} {{Tocright}}
}} {{Tocright}}
'''Freelancer Mercenaries''' are a rag-tag team of guns for hire, roaming the cosmos '''for any kind of work that will get them paid'''. They are usually armed with less expensive less reliable equipment that still can usually get the job done making a living off of the weapons they use.


''"I can do that. For money."''
- Unknown
The '''Freelancer Mercenaries''' are either your best friend, or your worst enemy, depending on who is paying them.


=Overview=
=Overview=
Freelancer Mercenaries are the less liked mercenary groups then the rest, however fortunate you may be in receiving these mercenaries know that they are equipped less then optimal equipment. They still are better then nothing, usually putting up a good fight before perishing, if at all.  
As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are [[Marine_Equipment#Freelancer_Mercenary_.2F_Colonial_Liberation_Front_Equipment|somewhat well equipped]] and have access to overall good equipment and items, thanks to the abandoned USCM weapon stockpiles from half a decade ago. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison.
 


Freelancer Mercenaries are infact guns for hire, which in turn means they aren't exactly willing to give their lives for the [[Marines|USCM]] unless they get paid. If things aren't already going down the crapper and there aren't [[Aliens|xenomorphs]] trying to rip you to shreds make your way to the Combat Information Center and get paid. If they keep you in the dark with little to know about the threat ask for around 100k, the Merc's Captain decides how the profits are split.
= Backstory =
With the loss of the UA/USCM support in the Neroid Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it as that would have been seen as an invasion. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Neroid sector, which acts as their main trading hub. To this day, many colonists see as Freelancers as the main fighting force of order throughout the Neroid Sector.


<small>(Recommended to Ahelp if you plan to be hostile)</small> In some cases, you aren't guns for hire. You're drifters wandering the cosmos for any ship that seems easily raided, some would even call you '''space pirates'''. While very unlikely you can be hostile in most cases there won't be any backup, you are on your own. While you should listen to your captain you don't technically have to. It's recommended to listen to them unless you have a genuine reason to not, recommended to Ahelp if you aren't going to listen to your captain.
----


Years later, when the USCM Company from the 'Falling Falcons Battalion' as well as the response ship, the USS Almayer, arrived to the sector and in dire need of help, the Freelancers, sees this as either an opportunity to assist the Marines or on some views, an opportunity of raiding the Almayer for loot.


=Standing Orders=
=Standing Orders=
Placeholder - Needs to be redone.
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been paid to fight, but no sense in not squeezing out some extra cash.
The CL is always looking for a chance to escape, perhaps you can fulfill his wishes for a price, or maybe get the CO of the Almayer to pay you extra.
 
 
'''DO NOTE:''' While some Freelancer Mercenaries help the ones who have cash and are in need, some are willing to go against them and take their cash instead. Chances are, they might be hostile to the Marines, and their objective is to ransack the Almayer and steal anything that can be valuable to your team. Any other faction besides the Marines are neutral unless otherwise. The details are located in your backstory when you spawn (seen above at the "Detailed Description").


=Mercenary Roles=
=Mercenary Roles=
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%";" class="wikitable sortable"
! scope="col" style="background-color:gray;" width=200|Role
! scope="col" style="background-color:#5E6B82;" width=200|Role
! scope="col" class="unsortable" style="background-color:grey;" |Description
! scope="col" class="unsortable" style="background-color:#5E6B82;" |Description
|-.  
|-.  
![[File:Merc_Standard.png]]<br>Mercenary Standard
![[File:Merc_Standard.png]]<br>Mercenary Standard
|Placeholder Description - Kills the enemy.
|Bog standard mercenary. Decently equipped and willing to fight for the right price.  
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|endurance=2
|firearms=1
}}
|}
|-
|-
![[File:Merc_Medic.png]]<br>Merecenary Medic
![[File:Merc_Medic.png]]<br>Mercenary Medic
|Placeholder description - Heals Mercs
|Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries as well are fit to fight. So long as they're paid with medical care, but that's taken care of.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|endurance=2
|firearms=1
|medical=2
|surgery=2
}}
|}
|-
|-
![[File:Merc_Leader.png]]<br>Mercenary Leader
![[File:Merc_Leader.png]]<br>Mercenary Leader
|Placeholder Description - Leads the Merc Team.
|The leader's job is to command the squad, lead them to victory (or defeat), and negotiate payment.  
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|endurance=2
|firearms=1
|cqc=1
|medical=2
|jtac=3
}}
|}
|}
|-

Latest revision as of 14:46, 8 September 2023

EMERGENCY RESPONSE TEAM
Merc Leader.png
Freelance Mercenaries
Difficulty: Very Hard
Supervisors: Mercenary Leader
Rank: N/A
Duties: Make sure to fulfill your mission and get paid.
Guides: This page.
Unlock Requirements: Not available.
Detailed Description:
|__________|
To this end, you have been contacted by the Company of the USCSS Royce to assist the USS Almayer...
Ensure they are not destroyed.
[-- OR --]
Despite this, you have been tasked to ransack the USS Almayer and kill anyone who gets in your way.
Any UPP, CLF or corporate forces also responding are to be considered neutral parties unless proven hostile.
|__________|

"I can do that. For money."

- Unknown

The Freelancer Mercenaries are either your best friend, or your worst enemy, depending on who is paying them.

Overview

As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are somewhat well equipped and have access to overall good equipment and items, thanks to the abandoned USCM weapon stockpiles from half a decade ago. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison.


Backstory

With the loss of the UA/USCM support in the Neroid Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it as that would have been seen as an invasion. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Neroid sector, which acts as their main trading hub. To this day, many colonists see as Freelancers as the main fighting force of order throughout the Neroid Sector.


Years later, when the USCM Company from the 'Falling Falcons Battalion' as well as the response ship, the USS Almayer, arrived to the sector and in dire need of help, the Freelancers, sees this as either an opportunity to assist the Marines or on some views, an opportunity of raiding the Almayer for loot.

Standing Orders

They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been paid to fight, but no sense in not squeezing out some extra cash. The CL is always looking for a chance to escape, perhaps you can fulfill his wishes for a price, or maybe get the CO of the Almayer to pay you extra.


DO NOTE: While some Freelancer Mercenaries help the ones who have cash and are in need, some are willing to go against them and take their cash instead. Chances are, they might be hostile to the Marines, and their objective is to ransack the Almayer and steal anything that can be valuable to your team. Any other faction besides the Marines are neutral unless otherwise. The details are located in your backstory when you spawn (seen above at the "Detailed Description").

Mercenary Roles

Role Description
Merc Standard.png
Mercenary Standard
Bog standard mercenary. Decently equipped and willing to fight for the right price.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


Merc Medic.png
Mercenary Medic
Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries as well are fit to fight. So long as they're paid with medical care, but that's taken care of.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


Merc Leader.png
Mercenary Leader
The leader's job is to command the squad, lead them to victory (or defeat), and negotiate payment.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator