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Freelancer Mercenaries: Difference between revisions

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|difficulty = Very Hard
|difficulty = Very Hard
|superior = Mercenary Leader
|superior = Mercenary Leader
|rank = N/A
|guides = This page.
|guides = This page.
|duties = Make sure to fulfil your mission and get paid.
|duties = Make sure to fulfill your mission and get paid.
|description = To this end, you have been contacted by the Company of the USCSS Royce to assist the USS Almayer...<br>Ensure they are not destroyed.<br>'''[-- OR --]'''<br>Despite this, you have been tasked to ransack the USS Almayer and kill anyone who gets in your way.<br>Any UPP, CLF or corporate forces also responding are to be considered neutral parties unless proven hostile.
}} {{Tocright}}
}} {{Tocright}}
''"I can do that. For money."''
- Unknown
The '''Freelancer Mercenaries''' are either your best friend, or your worst enemy, depending on who is paying them.
The '''Freelancer Mercenaries''' are either your best friend, or your worst enemy, depending on who is paying them.


Line 17: Line 24:




=Backstory=
= Backstory =
With the loss of the UA/USCM support in the Tychon's Rift Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it, as that would have been seen as an invasion, and WY and CLF didn't care to fill it. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Tychon's Rift sector, which acts as their main trading hub.
With the loss of the UA/USCM support in the Neroid Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it as that would have been seen as an invasion. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Neroid sector, which acts as their main trading hub. To this day, many colonists see as Freelancers as the main fighting force of order throughout the Neroid Sector.


----
Years later, when the USCM Company from the 'Falling Falcons Battalion' as well as the response ship, the USS Almayer, arrived to the sector and in dire need of help, the Freelancers, sees this as either an opportunity to assist the Marines or on some views, an opportunity of raiding the Almayer for loot.


=Standing Orders=
=Standing Orders=
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been payed to fight, but no sense in not squeezing out some extra cash.
They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been paid to fight, but no sense in not squeezing out some extra cash.
The CL is always looking for a chance to escape, perhaps you can fulfill his wishes for a price, or maybe get the CO of the Almayer to pay you extra.
 
 
'''DO NOTE:''' While some Freelancer Mercenaries help the ones who have cash and are in need, some are willing to go against them and take their cash instead. Chances are, they might be hostile to the Marines, and their objective is to ransack the Almayer and steal anything that can be valuable to your team. Any other faction besides the Marines are neutral unless otherwise. The details are located in your backstory when you spawn (seen above at the "Detailed Description").


=Mercenary Roles=
=Mercenary Roles=
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#EEEEFF;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%";" class="wikitable sortable"
! scope="col" style="background-color:#5E6B82;" width=200|Role
! scope="col" style="background-color:#5E6B82;" width=200|Role
! scope="col" class="unsortable" style="background-color:#5E6B82;" |Description
! scope="col" class="unsortable" style="background-color:#5E6B82;" |Description
Line 31: Line 45:
![[File:Merc_Standard.png]]<br>Mercenary Standard
![[File:Merc_Standard.png]]<br>Mercenary Standard
|Bog standard mercenary. Decently equipped and willing to fight for the right price.  
|Bog standard mercenary. Decently equipped and willing to fight for the right price.  
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|endurance=2
|firearms=1
}}
|}
|-
|-
![[File:Merc_Medic.png]]<br>Mercenary Medic
![[File:Merc_Medic.png]]<br>Mercenary Medic
|Equipped with standard issue medical supplies, the job of mercenary medics is to ensure that the other mercenaries are fit to fight.  
|Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries as well are fit to fight. So long as they're paid with medical care, but that's taken care of.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|endurance=2
|firearms=1
|medical=2
|surgery=2
}}
|}
|-
|-
![[File:Merc_Leader.png]]<br>Mercenary Leader
![[File:Merc_Leader.png]]<br>Mercenary Leader
|The leader's job is to command the squad, lead them to victory (or defeat), and negotiate payment.  
|The leader's job is to command the squad, lead them to victory (or defeat), and negotiate payment.  
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''Skills:'''
|
{{MarineSkills
|construction=2
|engineering=2
|endurance=2
|firearms=1
|cqc=1
|medical=2
|jtac=3
}}
|}
|}
|-

Latest revision as of 14:46, 8 September 2023

EMERGENCY RESPONSE TEAM
Merc Leader.png
Freelance Mercenaries
Difficulty: Very Hard
Supervisors: Mercenary Leader
Rank: N/A
Duties: Make sure to fulfill your mission and get paid.
Guides: This page.
Unlock Requirements: Not available.
Detailed Description:
|__________|
To this end, you have been contacted by the Company of the USCSS Royce to assist the USS Almayer...
Ensure they are not destroyed.
[-- OR --]
Despite this, you have been tasked to ransack the USS Almayer and kill anyone who gets in your way.
Any UPP, CLF or corporate forces also responding are to be considered neutral parties unless proven hostile.
|__________|

"I can do that. For money."

- Unknown

The Freelancer Mercenaries are either your best friend, or your worst enemy, depending on who is paying them.

Overview

As a Freelance Mercenary you have been contracted to defend the USS Almayer from whatever threat they are dealing with. As a Mercenary you are somewhat well equipped and have access to overall good equipment and items, thanks to the abandoned USCM weapon stockpiles from half a decade ago. Mercenaries function somewhat akin to the USCM, however they are somewhat less powerful in direction comparison.


Backstory

With the loss of the UA/USCM support in the Neroid Sector, due to the defeat of the Dust Raiders on Whiskey Outpost in 2181, the Freelancers stepped in to fill the power vacuum that was left behind. The UPP couldn't fill it as that would have been seen as an invasion. The freelancers use a mix of both legally and illegally obtained weapons and munitions, mainly acquired from the Dust Raider's abandoned bases and equipment stockpiles. They run Irkala Station, which is a space station in the centre of the Neroid sector, which acts as their main trading hub. To this day, many colonists see as Freelancers as the main fighting force of order throughout the Neroid Sector.


Years later, when the USCM Company from the 'Falling Falcons Battalion' as well as the response ship, the USS Almayer, arrived to the sector and in dire need of help, the Freelancers, sees this as either an opportunity to assist the Marines or on some views, an opportunity of raiding the Almayer for loot.

Standing Orders

They'll fight whoever they were paid to fight as long as their conditions are met upon taking up the contract. The main condition being salvage rights to the ships/settlements/facilities destroyed whilst fulfilling the contract. You've already been paid to fight, but no sense in not squeezing out some extra cash. The CL is always looking for a chance to escape, perhaps you can fulfill his wishes for a price, or maybe get the CO of the Almayer to pay you extra.


DO NOTE: While some Freelancer Mercenaries help the ones who have cash and are in need, some are willing to go against them and take their cash instead. Chances are, they might be hostile to the Marines, and their objective is to ransack the Almayer and steal anything that can be valuable to your team. Any other faction besides the Marines are neutral unless otherwise. The details are located in your backstory when you spawn (seen above at the "Detailed Description").

Mercenary Roles

Role Description
Merc Standard.png
Mercenary Standard
Bog standard mercenary. Decently equipped and willing to fight for the right price.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


Merc Medic.png
Mercenary Medic
Equipped with standard issue medical supplies, the job of mercenary medics is to ensure the other mercenaries as well are fit to fight. So long as they're paid with medical care, but that's taken care of.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator


Merc Leader.png
Mercenary Leader
The leader's job is to command the squad, lead them to victory (or defeat), and negotiate payment.
Skills:
Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator