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= Hives = | = Hives = | ||
The Xenomorphs found on | The Xenomorphs found on Solaris Ridge have the incredible ability to excrete Resin to form various structures. Only select castes of Xenomorphs have this ability; it is restricted to the [[Drone|Drones]], [[Hivelord|Hivelords]] and the [[Queen]]. The Xenomorphs use this ability to construct elaborate 'Hives', where they store their hosts and larva, and retreat for defense if necessary. Check [http://www.colonial-marines.com/viewtopic.php?f=94&t=7675 My Badass Hive Guide] for information on building good Hives and a visual example. | ||
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Revision as of 06:59, 19 May 2017
Hives
The Xenomorphs found on Solaris Ridge have the incredible ability to excrete Resin to form various structures. Only select castes of Xenomorphs have this ability; it is restricted to the Drones, Hivelords and the Queen. The Xenomorphs use this ability to construct elaborate 'Hives', where they store their hosts and larva, and retreat for defense if necessary. Check My Badass Hive Guide for information on building good Hives and a visual example.
Hive Structures
- Each of these constructs will cost 75 plasma to make.
Resin Wall | Benefits | Image |
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Useful for cover and barricades, these walls can be placed just about anywhere. Good for keeping threats out and hosts in. |
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General Tips
- You'll want to be placing down a lot of sticky resin to help keep the hive safe from pesky humans by slowing them down to a crawl which might end up saving one of your sisters lives.
- Place down weeds constantly in areas which aren't weeded, a good hive will have weeds practically everywhere. If the marines decide to start burning your weeds or start cutting through it then just keep placing weeds at that location if possible, if not see if you can get behind them and place weeds on their flanks.
- Membranes aren't overall to useful and is a lot weaker then a resin wall, so you'll generally only want to put these down if you've built a labyrinth and your sisters are getting lost inside it.