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Staff Officer: Difference between revisions

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|imagebgcolor = lightblue
|imagebgcolor = lightblue
|img = BridgeOfficer.png
|img = BridgeOfficer.png
|jobtitle = Bridge Officer
|jobtitle = Staff Officer
|difficulty = Medium
|difficulty = Medium
|superior = Executive Officer
|rank = Second Lieutenant
|duties = Provide overwatch, assist the commander.
|superior = [[Executive Officer]], [[Commanding Officer]]
|guides = [[Leadership]] ; [[Marine Law]]
|unlock = One hour as a [[Squad Leader]]. Fifteen hours as any human role.
|duties = Provide overwatch, assist the Commanding Officer.
|guides = [[Marine Law]]
|description = Your job is to monitor the marines, man the CIC, and listen to your superior officers.
You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances.
}}
}}
= Overview =
'''Staff Officers (SO)''' are sixth in command after the '''[[Auxiliary Support Officer]]''' '''(ASO)''', '''[[Chief MP]]''' '''(CMP)''' and '''[[Chief Medical Officer]]''' '''(CMO)'''. Despite being the 6th in line for Command, generally when there is no '''[[Commanding Officer|CO]]''', '''[[Executive Officer|XO]]''' or '''[[Auxiliary_Support_Officer|ASO]]''', the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the '''Overwatch Consoles''' and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the '''Combat Information Centre (CIC)'''. Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you.  Make sure you know the maps well before taking on the SO role - or learn on the job.


====Overview====
 
'''A good SO will:'''
* Know the map.
* Talk to their squad(s).
* Communicate and coordinate with other CIC staff as well as the ship's crew.
* Build a good rapport with their (Acting) [[Squad Leader|Squa]][[Squad Leader|d Leader]].
*Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...
 
'''Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.'''
 
== Staff Officer Area ==
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.
* If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.
 
[[File:Staff_Officer_Area.png]]
 
{| class="wikitable"
! width=120|Object:
! width=100 |Highlighted Colour:
! Description:
|-
|[[File:Security_Camera_Console.png|64px]]<br>'''Security Camera Console'''
| Orange
| The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
|-
| [[File:Overwatch_Console.png|64px]]<br>'''Overwatch <br> Console'''
|  White
|  '''The overwatch console allows the user to:'''
* Choose which squad to overwatch for.
* Send messages to your designated squad.
* Set up and alter the primary and secondary objectives.
* Fire and adjust an orbital strike.
* Fire supply crates to their designated position.
* Monitor the lifesigns of all squad members.
* Promote a squad member in the field to squad leader.
|-
| [[File:Wall_Intercomms.png]]<br>'''Wall Intercomms'''
|  Red
|  The wall intercomms unit allows the user to send out messages over the general radio.
|-
| [[File:CMP_II.png]]<br>'''Tech Control Console'''
| Blue
| The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
|-
| [[File:MedicHud.png]]<br>'''MedHud'''
|Green
|A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
|-
| [[File:Telephone.png]]<br>'''OW Telephone'''
|Yellow
|Allows you to call and take calls from members of the crew across the ship and planetside.
|}
 
= The Overwatch Console =
 
{| class="wikitable"
! Overwatch Console Menu:
! How to Use it:
|-
|[[File:OW_Selecting_your_squad.png|left|400px]]
|Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
|-
|[[File:OW_Console_Window.png|400px]]
|
<small>
{| class="wikitable"
|+ style="text-align:center;"|'''The Main Interface:'''
|
===== Main Dashboard =====
'''Operator:'''
* '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
* '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console.
 
'''Objectives:'''
* '''Remind''' - Allows you to flash the current primary/secondary orders to the squad.
* '''Set''' - Allows you to set a primary/secondary orders for the squad.
 
'''Message:'''
* '''Message Squad''' - Sends out a squad wide message.
* '''Message Squad Leader''' - Directly messages the squad leader.
 
===== Squad Roles =====
* '''Information Panel''' - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.
 
===== Squad Monitor =====
'''Information:'''
* '''Marine's Name''' - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet.
* '''Marine's Role''' - Specifies their Role.
* '''Marine's Status''' - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.
* '''Area Location''' - Where the marine currently is whether that is on the ground or aboard the ship.
* '''Distance''' - Their Distance from the currently assigned SL.
 
'''Actions:'''
* '''Red Minus''' - Hides this marine in the hidden filter.
* '''Green Arrow''' - Assigns this marine Acting Squad Leader.
 
'''Filters:'''
* '''Show:All/Show:Shipside/Show:Groundside''' - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.
* '''Show Dead/Hide Dead''' - Filters based off being alive.
* '''Show Hidden/Hide Hidden''' - Filters based off of Operators selection of marines to hide.
* '''Search bar''' Filters based of of name or partial names being typed. Hit the x to reset.
 
 
'''Other Actions:'''
* '''Insubordination''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
 
* '''Transfer''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.
 
===== Orbital Control =====
*'''Supply Drop Control''' - Allows you to fire any supply crates that have been loaded by the requisitions staff.
 
*'''Orbital Bombardment Control''' - Allows you to fire USS Almayer's Orbital Cannons.
 
===== Tactical Map =====
* '''Tactical Map''' - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.
</small>
|}
|}
 
= Communication =
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO.  It's important that squads coordinate with one another.  If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).
 
 
=Tactical Map=
{| class="wikitable"
! Object:
! Description:
|-
| [[File:Map_table.png]]
 
'''Map Table'''
| By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads,  and other USCM personnel.
 
 
'''Note''': The tactical map can also be accessed from the [[File:Communications_console.png]] '''Communications Console''' and the [[File:Overwatch_Console.png|50px]] '''Overwatch Consoles'''.
 
|}
 
= Quickstart Guide =
== Change Your Headset! ==
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. To do so, hold the headset in one of your hands and under '''Object > Activate Held Object''', you will open the frequency tuner for your headset. Your command headset can listen to any squad <span style="color:red">'''Alpha (:a) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or {{Key press|Z}}) to engage/disengage the channels you want to hear and how much information you can handle.
 
== Messaging the Squad ==
You can send a '''direct message''' to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
 
This method is specially useful when comms are not up and you need to relay orders to your squad.
 
== Objectives ==
[[File:Objective.png|thumb]]'''Objectives''' are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."
 
== Supply Drop and Orbital Bombardment ==
Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.
 
===Supply Drop===
[[File:Supply_Drop_Ready.png|thumb]]
# .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
# Input the coordinates.
# Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update to Crate Ready.
# Launch the crate.
# The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
* Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
* 5-minute cooldown between launches.
 
===Orbital Bombardment===
[[File:Orbital_Bombardment_ready.png|thumb]]
[[File:Ob_blast.png|thumb]]
# Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC
# Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.
# Input the coordinates
# Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)
# Announce the OB has been fired and where it's intended to hit.
* Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).
 
{| class="wikitable"
|+ style="text-align:left;"|'''Orbital Warheads:'''
!Orbital Warhead:
!Description:
!Radius:
|-
|[[File:HE_Orbital_Warhead.png]]
'''High Explosive'''
| Causes a devastating explosion in a large radius upon impact with it's designated target.
|18 tiles
|-
|[[File:Incendiary_Orbital_Warhead.png]]
'''Incendiary'''
| Releases a fiery payload over the targeted area.
| 18 tiles
|-
|[[File:Cluster_Orbital_Warhead.png]]
'''Cluster'''
| Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range .
| 12 tiles
|}
 
When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.
----
----
Bridge Officers (BO) are third in command after the Commander (CO) and Executive Officer (XO). A BOs primary job is to support marine squads using Overwatch consoles. Overwatch is the ability for Bridge Officers (including CO and XO) to oversee squad operations from the safety of the bridge. Overwatch is an extremely powerful tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the BO role is for you.  Make sure you know the maps well before taking on the BO role - or learn on the job.


== Deploying to the Area of Operations ==
In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command  regarding appropriate courses of action since you have direct eyes on the AO.
Remember the importance of your role so leave the killing part for other marines while you lead them.


A good BO will: (a) know the map, (b) talk to his or her squad, (c) communicate and coordinate with bridge staff, and (d) build a good rapport with their Squad Leader.
Staff Officers require permission from the Commander to leave the ship.
<br><br>
 
====Communication====
= List of Combat Information Center Electronics =
----
== Commanding Officer's/XO's Area ==
The most important job for a BO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the BOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the BOs, who then relay this information to the CO.  It's important that squads coordinate with one another.  If the CO isn't forming an overall plan, try to talk to your other officers to get something working. BOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful BO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).
<gallery widths="500px" heights="500px" perrow="0">
<br><br>
File:CIC_consoles.png
====Quickstart Guide====
</gallery>
----
{| class="wikitable"
=====The Overwatch Console=====
! width=120|Object:
----
! width=100 |Highlighted Color And Number:
When you arrive at the bridge, log into an Overwatch console (by clicking it) and choose a squad. If a squad is already taken, it won't show up on the list. To stop watching a squad, use the [Stop Overwatch] command. See how the name itself is also a link? If you click that (and the console isn't locked), it will let you replace whoever is currently there. For example, if a BO leaves or dies. A console lock lets you ensure nobody will come along and change it, though make sure it's not locked if you're going to leave. (If the bridge is under-staffed, it may be useful to Overwatch more than one squad. A squad with partial leadership is better than a squad with none.)
! Description:
|-
| [[File:Dropship_console.png]]
'''Dropship Console'''
| White - 1
| Allows remote launching of either of the two Dropships.  
|-
|-
| [[File:Communications_console.png]]
'''Groundside Operations Console'''
| Yellow - 2
| Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.


The [Squad Monitor] button gives you a table showing every current squad member, as well as their general status (Conscious, Unconscious, Dead), and their current distance from the Squad Leader. You can count how many combat ready marines are in your squad. (This is good information to relay to your CO and SL, along with any information about marines that show up for duty.) If you see ???, it means they aren't on the same Z-level as the SL. It also gives the name of the area they're currently in, giving you a good approximation of their location. If your team is going for a search & rescue on a downed marine, you can triangulate their exact position by checking their distance from SL as the SL moves around. This number will get smaller as the SL gets closer to them.
<center>[[File:Groundside_operation_console_ui.png]]</center>
<br><br>
|-
=====Change Your Headset!=====
| [[File:Communications_console.png]]
----
'''Almayer Control Console'''
Once you've picked a squad to Overwatch, it's '''VERY''' important to make sure your command headset is turned on to your squad's channel! Your command headset can listen to any squad (Alpha (:q), Bravo (:b), Charlie (:c), or Delta (:d)) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it to adjust which channels you want to hear and how much information you can handle. Memorize the squad colors: Alpha is RED, Bravo is YELLOW, Charlie is PURPLE, and Delta is BLUE.
| Pink - 3
<br><br>
| '''As a Staff Officer you have limited access to this console''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.  


=====Messaging the Squad=====
<center>[[File:Almayer_control_console_ui.png]]</center>
----
|-
You can send a direct message to all squad members via the [MESSAGE] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get a point across. You can also send a SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
| [[File:Security_Cameras.png]]
<br><br>
'''Security Cameras Console'''
=====Your Squad Leader=====
| Cyan - 4
----
| Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
There's a built-in helmet camera installed in every Squad Leader helmet --- but only the ones from the SL vendor, not any standard issue helmet. The Camera is the BO's eyes on the ground. Use the [CAM] button to activate it. If your SL dies and the SL helmet is unretrievable, you'll have to do without. A big squad priority should be retrieving any gear from a fallen SL. The BO chairs are also located next to a console allowing access to any installed security cameras. This system is helpful for keeping tabs on other marines, especially if they're slow, wayward, or straying from your orders.
|-
| [[File:CIC_lockdowns.png]]
'''CIC Lockdown Buttons'''
| Red - 5
|


'''From Top To Bottom the buttons are:
*CIC Lockdown
*Hangar Lockdown
*Armory Lockdown
'''As a Staff Officer you don't have access to use these buttons.'''
|-
| [[File:Telephone.png]]<br>'''CIC Telephone'''
| Orange - 6
| Allows you to call and take calls from members of the crew across the ship and planetside.
|-
| [[File:Crew Monitoring Console.png]]
''' Crew Monitoring Console'''
| Green - 7
| Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.
|}


If a SL bites it, ask a commanding officer to promote a new one if there's not another. Then use the [SCAN] button to find the active SL.
== Other consoles ==
<br><br>
[[File:CIC_medical_consoles.png|300px]]
=====Objectives=====
* Crew Monitoring Console. Checks the status of any member of the crew.
----
* Medical Records. Access marines' medical records, little actual use.
Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex".
* Supply Ordering Console. Access and order supplies to be sent up from ARSR.
<br><br>
=====Supply Beacons and Orbital Strike Beacons=====
----
Your next two important buttons are the Supply and Orbital Strike menus. The SLs begin the game with 3 supply and 1 strike beacon in their vendors and should always be carrying all 4 of them when they first hit the ground. The beacons are one-time-use, but more can be ordered from Requisitions.  


== Security Level Alerts ==
* [[File:Keycard_Authentication_Device.png]] Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.
[[File:Keycard_Authentication_Device_interface.png|350px]]


Supply beacons are an important battlefield resource. They let your squad resupply in the field without having to retreat back to the ship. There are 4 launch pads in Requisitions matching each of the 4 squads. When a crate is dragged on top of them, the BO can launch it towards an activated beacon. Note that supply beacons only work if they are on a ground map turf, such as jungle, river, or desert terrain -- outside of buildings and caves. It has a short delay, but the matching crate will be dropped NEAR the beacon. The "Supply Beacon Status" will show you if a beacon is placed in an appropriate location, "Launch Pad Status" will show you if there's a crate currently on the launch pad, and "Supply Drop Status" will inform you if the supply drop function is recharging (this takes 5 minutes after you launch one).
== Identification consoles ==
[[File:Id_consloses.png|thumb]] Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:
* '''Squad Distribution Computer'''. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.


* '''Identification Computer'''. It is the Terminal for programming company employee's ID card access.


The X and Y offsets allow a BO to target a specific location relative to the beacon. Using 0x, 0y means the drop will attempt to hit the beacon exactly, though hitting targets from orbit is always a tricky business. +X is east, -X is west, +Y is north, -Y is south. There will be a small amount of randomization. It could even land in walls, so it's best to set the beacon somewhere in an open area. The BO can coordinate with the SL to set appropriate X and Y offsets if it's necessary to drop something a good distance away from the beacon itself, up to 5 tiles in any cardinal direction. This is especially useful if an enemy is overrunning the beacon and it can't be retrieved in time.
{| border="1" class="mw-collapsible mw-collapsed"
|+ style="text-align:left;"|'''How to use Identification Computer'''
|
[[File:Identification_computer_interface.png]]
# Take the ID you want to modify and put it in the dashed slot.
# Take your ID and put it on the log in button.
# Use the Jobs tab to assign access quickly.
# Make sure they have IFF if they need it.
# Assign other access as needed.
# Eject both IDs with the top buttons.
|}


= Abilities: Orders =
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.


The Orbital Strike menu is similar, but it doesn't have a launch pad and the RO is not involved. The offsets are much more useful. Orbital Strike beacons can be placed anywhere on the ground map, EXCEPT in any of the northern caves. When triggered, the Sulaco will fire its heavy cannons after a short delay and target roughly the position of the beacon. Orbital strikes drop an initial high-damage blast, then 2 smaller detonations in roughly the same area. Here is where X and Y offsets are very important -- it's very dangerous in roughly an 8-10 tile radius around the beacon itself, so using X and Y offsets are a good way to ensure your squad doesn't accidently get annihilated.The Orbital will then have a 35 minute reload roughly.
{| class="wikitable mw-collapsible"
<br><br>
! width=100|Orders:
! Description:
|-
!<center>[[File:Issue_Orders-Move.png]]<br>'''Move!'''</center>
|Increased mobility and chance to dodge projectiles.
|-
!<center>[[File:Issue_Orders-Hold.png]]<br>'''Hold!'''</center>
|Increased resistance to pain and combat wounds.
|-
!<center>[[File:Issue_Orders-Focus.png]]<br>'''Focus!'''</center>
|Increased gun accuracy and effective range.
|}


==== List of Bridge Electronics ====
= Your Skillset =
===== Commander's Area =====
{{MarineSkills
* Communications Console - You don't have access to as a BO, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
|firearms=1
* Crew Monitoring Console - Checks status of any member of the crew.
|endurance=1
* Dropship Console - Allows remote piloting of the Rasputin.
|engineering=2
* Pod Console - Allows remote piloting of the Pod.
|construction=2
* Lockdown for Fore/Aft/Medbay/Bridge Blast Doors - Give warning. Be careful locking people on the wrong side.
|leadership=2
|medical=2
|police=1
|powerloader=1
|vehicles=1
|jtac=3
|intel=1
|fireman=1
}}


===== XO's Area =====
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
* Station Alert Computer - Alerts for problems with fire, atmosphere, and power
* Power Monitoring Console Computer - Monitors the power with the amount of power being used displayed on the screen.


===== BO's Area =====
= Guides =
* Overwatch Console - Allows overwatch of one of four squads.
* [http://cm-ss13.com/viewtopic.php?f=94&t=2972 How To Overwatch] by Abbysynth » 30 Jul 2015
* Security Cameras - Allows viewing of any area with a security camera. Have engineers set these up in places you want to watch.
* [http://cm-ss13.com/viewtopic.php?f=94&t=13130 Rhi's Guide to SO] by Rhicora » 30 May 2017
===== Other Areas =====
* [http://cm-ss13.com/viewtopic.php?p=184826#p184826 The SO life.]
* Keycard Authentication Device - WiP
* [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020
<br><br>
* [https://forum.cm-ss13.com/t/guide-to-the-staff-officer-eyes-in-the-sky/918 Updated guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2023
==== Sources ====
----
[http://www.colonial-marines.com/viewtopic.php?f=94&t=2972 How to Overwatch]
<br><br>

Latest revision as of 13:17, 1 September 2024

COMMAND
BridgeOfficer.png
Staff Officer
Difficulty: Medium
Supervisors: Executive Officer, Commanding Officer
Rank: Second Lieutenant
Duties: Provide overwatch, assist the Commanding Officer.
Guides: Marine Law
Unlock Requirements: One hour as a Squad Leader. Fifteen hours as any human role.
Detailed Description:
|__________|
Your job is to monitor the marines, man the CIC, and listen to your superior officers. You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances.
|__________|


Overview

Staff Officers (SO) are sixth in command after the Auxiliary Support Officer (ASO), Chief MP (CMP) and Chief Medical Officer (CMO). Despite being the 6th in line for Command, generally when there is no CO, XO or ASO, the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.


A good SO will:

  • Know the map.
  • Talk to their squad(s).
  • Communicate and coordinate with other CIC staff as well as the ship's crew.
  • Build a good rapport with their (Acting) Squad Leader.
  • Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...

Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.

Staff Officer Area

The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.

  • If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.

Staff Officer Area.png

Object: Highlighted Colour: Description:
Security Camera Console.png
Security Camera Console
Orange The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
Overwatch Console.png
Overwatch
Console
White The overwatch console allows the user to:
  • Choose which squad to overwatch for.
  • Send messages to your designated squad.
  • Set up and alter the primary and secondary objectives.
  • Fire and adjust an orbital strike.
  • Fire supply crates to their designated position.
  • Monitor the lifesigns of all squad members.
  • Promote a squad member in the field to squad leader.
Wall Intercomms.png
Wall Intercomms
Red The wall intercomms unit allows the user to send out messages over the general radio.
CMP II.png
Tech Control Console
Blue The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
MedicHud.png
MedHud
Green A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
Telephone.png
OW Telephone
Yellow Allows you to call and take calls from members of the crew across the ship and planetside.

The Overwatch Console

Overwatch Console Menu: How to Use it:
OW Selecting your squad.png
Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
OW Console Window.png

The Main Interface:
Main Dashboard

Operator:

  • Named Operator - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
  • Stop Overwatch - By clicking this you resign yourself as that squads operator and effectively log out of the console.

Objectives:

  • Remind - Allows you to flash the current primary/secondary orders to the squad.
  • Set - Allows you to set a primary/secondary orders for the squad.

Message:

  • Message Squad - Sends out a squad wide message.
  • Message Squad Leader - Directly messages the squad leader.
Squad Roles
  • Information Panel - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.
Squad Monitor

Information:

  • Marine's Name - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet.
  • Marine's Role - Specifies their Role.
  • Marine's Status - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.
  • Area Location - Where the marine currently is whether that is on the ground or aboard the ship.
  • Distance - Their Distance from the currently assigned SL.

Actions:

  • Red Minus - Hides this marine in the hidden filter.
  • Green Arrow - Assigns this marine Acting Squad Leader.

Filters:

  • Show:All/Show:Shipside/Show:Groundside - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.
  • Show Dead/Hide Dead - Filters based off being alive.
  • Show Hidden/Hide Hidden - Filters based off of Operators selection of marines to hide.
  • Search bar Filters based of of name or partial names being typed. Hit the x to reset.


Other Actions:

  • Insubordination - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
  • Transfer - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.
Orbital Control
  • Supply Drop Control - Allows you to fire any supply crates that have been loaded by the requisitions staff.
  • Orbital Bombardment Control - Allows you to fire USS Almayer's Orbital Cannons.
Tactical Map
  • Tactical Map - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.

Communication

The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).


Tactical Map

Object: Description:
Map table.png

Map Table

By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel.


Note: The tactical map can also be accessed from the Communications console.png Communications Console and the Overwatch Console.png Overwatch Consoles.

Quickstart Guide

Change Your Headset!

Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. To do so, hold the headset in one of your hands and under Object > Activate Held Object, you will open the frequency tuner for your headset. Your command headset can listen to any squad Alpha (:a) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.

Messaging the Squad

You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.

This method is specially useful when comms are not up and you need to relay orders to your squad.

Objectives

Objective.png

Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."

Supply Drop and Orbital Bombardment

Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.

Supply Drop

Supply Drop Ready.png
  1. .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
  2. Input the coordinates.
  3. Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update to Crate Ready.
  4. Launch the crate.
  5. The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
  • Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
  • 5-minute cooldown between launches.

Orbital Bombardment

Orbital Bombardment ready.png
Ob blast.png
  1. Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC
  2. Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.
  3. Input the coordinates
  4. Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)
  5. Announce the OB has been fired and where it's intended to hit.
  • Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).
Orbital Warheads:
Orbital Warhead: Description: Radius:
HE Orbital Warhead.png

High Explosive

Causes a devastating explosion in a large radius upon impact with it's designated target. 18 tiles
Incendiary Orbital Warhead.png

Incendiary

Releases a fiery payload over the targeted area. 18 tiles
Cluster Orbital Warhead.png

Cluster

Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range . 12 tiles

When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.


Deploying to the Area of Operations

In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command regarding appropriate courses of action since you have direct eyes on the AO.

Remember the importance of your role so leave the killing part for other marines while you lead them.

Staff Officers require permission from the Commander to leave the ship.

List of Combat Information Center Electronics

Commanding Officer's/XO's Area

Object: Highlighted Color And Number: Description:
Dropship console.png

Dropship Console

White - 1 Allows remote launching of either of the two Dropships.
Communications console.png

Groundside Operations Console

Yellow - 2 Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.
Groundside operation console ui.png
Communications console.png

Almayer Control Console

Pink - 3 As a Staff Officer you have limited access to this console, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
Almayer control console ui.png
Security Cameras.png

Security Cameras Console

Cyan - 4 Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
CIC lockdowns.png

CIC Lockdown Buttons

Red - 5

From Top To Bottom the buttons are:

  • CIC Lockdown
  • Hangar Lockdown
  • Armory Lockdown

As a Staff Officer you don't have access to use these buttons.

Telephone.png
CIC Telephone
Orange - 6 Allows you to call and take calls from members of the crew across the ship and planetside.
Crew Monitoring Console.png

Crew Monitoring Console

Green - 7 Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.

Other consoles

CIC medical consoles.png

  • Crew Monitoring Console. Checks the status of any member of the crew.
  • Medical Records. Access marines' medical records, little actual use.
  • Supply Ordering Console. Access and order supplies to be sent up from ARSR.

Security Level Alerts

  • Keycard Authentication Device.png Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.

Keycard Authentication Device interface.png

Identification consoles

Id consloses.png

Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:

  • Squad Distribution Computer. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.
  • Identification Computer. It is the Terminal for programming company employee's ID card access.
How to use Identification Computer

Identification computer interface.png

  1. Take the ID you want to modify and put it in the dashed slot.
  2. Take your ID and put it on the log in button.
  3. Use the Jobs tab to assign access quickly.
  4. Make sure they have IFF if they need it.
  5. Assign other access as needed.
  6. Eject both IDs with the top buttons.

Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Issue Orders-Move.png
Move!
Increased mobility and chance to dodge projectiles.
Issue Orders-Hold.png
Hold!
Increased resistance to pain and combat wounds.
Issue Orders-Focus.png
Focus!
Increased gun accuracy and effective range.

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

Guides