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|jobtitle = Chief Engineer
|jobtitle = Chief Engineer
|difficulty = Hard
|difficulty = Hard
|superior = Commander
|rank = Second Lieutenant / First Lieutenant
|superior = [[Auxiliary Support Officer]], [[Executive Officer]], [[Commanding Officer]]
|unlock = Ten hours as a [[Combat Technician]], [[Maintenance Technician]], or [[Ordnance Technician]].
|duties = Coordinate engineering. Keep the power on.
|duties = Coordinate engineering. Keep the power on.
|guides = [[S-52 Fusion Reactor]], [[Guide to construction|Construction]]
|guides = [[S-52 Fusion Reactor]], [[Guide to Construction|Construction]], [[Guide to Engineering|Guide to Engineering]]
|description = Your job is to maintain the ship's engine and keep everything running. <br>You oversee [[Maintenance Technician]]s and [[Ordnance Technician]]s and ensure all systems such as the Orbital Cannon are operational.
}}
}}


''"I want to know why they never come down here.  This is where the work is."''<br>
''"I want to know why they never come down here.  This is where the work is."''<br>
- WY Chief Engineer Parker, ''Alien''
- Corporate Chief Engineer Parker, ''Alien''


The '''Chief Engineer''' (CE) is a commissioned USCM crewmember and head of the [[USS Almayer]]'s engineering department. They are expected primarily to delegate and supervise their department's [[Maintenance Technician]]s (MTs) to overcome any engineering challenges that may present themselves on the vessel.
The '''Chief Engineer''' (CE) is a commissioned USCM crewmember and head of the [[USS Almayer]]'s engineering department. They are expected primarily to delegate and supervise their department's [[Maintenance Technician]]s (MTs) and [[Ordnance_Technician]]s (OTs) to overcome any engineering challenges that may present themselves on the vessel.




=Introduction=
=Introduction=
At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (''':e''') and command (''':v''') channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.
At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (''':n''') and command (''':v''') channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.




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As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates.
As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates.


Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the [[Commander]], [[Executive Officer]], [[Squad Engineer]]s, [[Staff Officer]]s, or [[Requisitions Officer]] - in descending order of skill - to help you out with an engineering task.
Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the [[Commanding Officer]], [[Executive Officer]], [[Auxiliary Support Officer]], [[Combat Technician]]s, [[Staff Officer]]s, or [[Quartermaster]] - in descending order of skill - to help you out with an engineering task.




==The Power Grid==
==The Power Grid==
----
----
Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is '''your''' chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your MTs through setting up the power grids on both the upper and lower floors, or '''you''' will be found at fault for allowing power blackouts to happen.
Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is '''your''' chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your OTs through setting up the power grids on both the upper and lower floors, or '''you''' will be found at fault for allowing power blackouts to happen.


The Power Grid is now entirely self-sufficient and requires minimal oversight.


==The Hangar==
==The Hangar==
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==Planetside Operations==
==Planetside Operations==
----
----
Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads.
Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads. You cannot deploy if there is no ASO aboard the Almayer.
 
 
=Telecommunications=
The /tg/station wiki has a page on telecommunications scripts that you may decide to employ on the Almayer telecommunications server (https://tgstation13.org/wiki/NTSL_Scripts).
 
'''Do not upload scripts if you are not absolutely certain of what you are doing and it makes sense in-character; you may risk a ban otherwise.'''




=Your Skillset=
=Your Skillset=
{{MarineSkills
|firearms=1
|endurance=1
|engineering=3
|construction=3
|leadership=3
|police=1
|powerloader=2
|jtac=4
|intel=1
|fireman=1
|navigation=1
}}


[[File:CE_skill_set.png]]
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
 
To find out about how the skill system works head over to the [http://www.colonial-marines.com/wiki/The_Skill_System skills system page].
 
 
=Guides and Sources=
----
* [http://www.colonial-marines.com/viewtopic.php?f=94&t=8203 How to repair tcomms from alien damage]

Latest revision as of 10:43, 12 September 2024

ENGINEERING
CE.png
Chief Engineer
Difficulty: Hard
Supervisors: Auxiliary Support Officer, Executive Officer, Commanding Officer
Rank: Second Lieutenant / First Lieutenant
Duties: Coordinate engineering. Keep the power on.
Guides: S-52 Fusion Reactor, Construction, Guide to Engineering
Unlock Requirements: Ten hours as a Combat Technician, Maintenance Technician, or Ordnance Technician.
Detailed Description:
|__________|
Your job is to maintain the ship's engine and keep everything running.
You oversee Maintenance Technicians and Ordnance Technicians and ensure all systems such as the Orbital Cannon are operational.
|__________|


"I want to know why they never come down here. This is where the work is."
- Corporate Chief Engineer Parker, Alien

The Chief Engineer (CE) is a commissioned USCM crewmember and head of the USS Almayer's engineering department. They are expected primarily to delegate and supervise their department's Maintenance Technicians (MTs) and Ordnance_Technicians (OTs) to overcome any engineering challenges that may present themselves on the vessel.


Introduction

At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (:n) and command (:v) channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.


Delegation

As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates.

Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the Commanding Officer, Executive Officer, Auxiliary Support Officer, Combat Technicians, Staff Officers, or Quartermaster - in descending order of skill - to help you out with an engineering task.


The Power Grid


Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is your chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your OTs through setting up the power grids on both the upper and lower floors, or you will be found at fault for allowing power blackouts to happen.

The Power Grid is now entirely self-sufficient and requires minimal oversight.

The Hangar


The Pilot Officers may request help from your department to load and reload their dropships. As your MTs are faster at using the powerloader than the pilots and have less to do, you'll want to have them mount systems onto the dropship and prepare reloads and new fabricator printouts for when the POs return from a fire mission.


Maintenance Work


Broken lights, scuffed floors, trash pileups, and so on are all maintenance work, and hence something you'll need to delegate. Ensure your MTs are keeping the Almayer clean, organized, and maintained as necessary.


Almayer Projects


As the Chief Engineer, you are responsible for making sure all construction and modification work on the ship by your Maintenance Technicians is properly legally authorized and structurally sensible.


Planetside Operations


Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads. You cannot deploy if there is no ASO aboard the Almayer.


Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.