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(→Abilities: Adds tail stab.) |
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|headerfontcolor = white | |headerfontcolor = white | ||
|tiertype = ALIEN - TIER 2 | |tiertype = ALIEN - TIER 2 | ||
|imagebgcolor = | |imagebgcolor = | ||
|img = Warrior.png | |img = Warrior.png | ||
|castetitle = Warrior | |castetitle = Warrior | ||
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==General Information== | ==General Information== | ||
The | The Warrior is a highly mobile caste that serves as a mid ground between being a hit and run harasser and a frontline combatant with abilities to quickly and easily disable or capture lone marines. For example, its ability '''Lunge''' makes the warrior lunge at the targeted marine and grabs them, keeping them stunned for a time, rendering them helpless while you drag them away. | ||
{{Autowiki/Content/XenoStats/Warrior}} | |||
==Playing as a Warrior== | ==Playing as a Warrior== | ||
Playing as the | Playing as the Warrior means that you will want to divide and conquer any marines you come across in small groups, try to single out a marine in the marine group that you come across and then use your '''Punch''' ability to effectively disable/heavily injure your chosen target and then use your '''Fling''' ability away from the group to separate them. If successful, you'll be able to drag your now injured prey back to the hive/nearby nesting area to help increase the xenos' numbers, or you can kill them immediately and return to the attack. | ||
Note that as a Warrior, you have a smaller armor pool than you did as a Defender, making it easier for you to be killed, especially while dragging targets off after using Lunge. | |||
== Abilities == | == Abilities == | ||
'''Unique passive ability:''' If you | '''Unique passive ability:''' If you target a specific limb then grab a marine, and upgrade the grab (click [[File:UP-GRADE.png|32px]] or press {{Key press|Z}} in hotkey mode), after 4-6 seconds (9-11 seconds for the head), you will damage and break the limb, and then rip it off . Both passive and aggressive grabs can be resisted and moving will abort the de-limbing mechanic. | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
! style="background-color:# | ! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span> | ||
! style="background-color:# | ! style="background-color:#423042;" |<span style="color:white;">Description:</span> | ||
|- | |- | ||
!Brawler | !Brawler | ||
|'''PASSIVE:''' Your slashes heal for (7+1 per enemy within 3 tiles, up to 2) percent of your missing health with a minimum of 20 health gained and a maximum of 40. There is a visual and chat cue for when you gain extra health per marine. Your slash also reduces cooldowns on your | |'''PASSIVE:''' Your slashes heal for (7+1 per enemy within 3 tiles, up to 2) percent of your missing health with a minimum of 20 health gained and a maximum of 40. There is a visual and chat cue for when you gain extra health per marine. Your slash also reduces cooldowns on your Punch, Fling, and Lunge abilities by .2 seconds. | ||
|- | |- | ||
![[File:Xeno_Rest.png]]<br>Rest | |||
|Used to rest and get up. Xenos heal faster when resting on weeds. | |Used to rest and get up. Xenos heal faster when resting on weeds. | ||
|- | |- | ||
{{Devour}} | |||
|- | |- | ||
![[File:Punch.png]]<br>Punch | |||
|Punches the target in the targeted limb, dealing around 30 damage (affected by armor) as well as slowing the target for a few seconds, removing splints on the hit limb, and knocking them back 1 tile. | |||
| | |||
'''This ability requires a direct click on the target's sprite.''' | |||
Costs 0 plasma, cooldown: 5 seconds. | |||
|- | |- | ||
![[File:Lunge.png]]<br>Lunge | |||
|Lunges towards the target and puts them into a choke hold, giving aggressive grab level and stunning them for a long duration, depending on the target's skills. Works on targets around corners, with a range of 4 tiles. | |||
| Lunges | |||
Dragging the target will incur a heavy movement penalty, leaving the warrior vulnerable to attack by others. While dragging, you can slash the target by switching to your free hand. | |||
'''This ability requires a direct click on the target's sprite.''' | |||
Costs | Costs 0 plasma, cooldown: 10 seconds. | ||
|- | |- | ||
![[File:Fling.png]]<br>Fling | |||
|Flings the target 3 tiles backwards and gives it a short stun. The fling itself deals no damage, but the target will take 22 armor-piercing damage if they hit something. | |||
| | |||
'''This ability requires a direct click on the target's sprite.''' | |||
Costs 0 plasma, cooldown: 7 seconds. | |||
{{Tail_Stab}} | {{Tail_Stab}} | ||
|} | |} | ||
==Warrior Tactics== | ==Warrior Tactics== | ||
Lunge is a powerful tool that can almost guarantee a capture/kill if you play your cards right. Do not attempt this on a group of marines by yourself. It is best around corners where you can see marines and easily dash out and lunge. When in CQC around 1-2 tile wide corners/corridors with other aliens try to use your lunge ability to capture any marines that try to get a shot off into the crowd of xenos. When you see someone approaching get ready. When they are close enough, | Lunge is a powerful tool that can almost guarantee a capture/kill if you play your cards right. Do not attempt this on a group of marines by yourself. It is best around corners where you can see marines and easily dash out and lunge. When in CQC around 1-2 tile wide corners/corridors with other aliens try to use your lunge ability to capture any marines that try to get a shot off into the crowd of xenos. When you see someone approaching get ready. When they are close enough, Lunge and drag them back behind closed doors - remember that dragging the target will slow you down, leaving you vulnerable to attack. If you start to lose a lot of health in attempting this, remember: you cannot capture hosts if you are dead. If you have to stop, then draw back and heal. Get a slash or Punch off if you can to weaken them for another encounter. | ||
==Warrior Evolution == | ==Warrior Evolution == | ||
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The Warrior can '''Evolve''' into the following castes: | The Warrior can '''Evolve''' into the following castes: | ||
* The [[Praetorian]] is | * The [[Praetorian]] is an all-rounder caste which has extreme versatility thanks to its multiple strains. It can either become a stronger Spitter in its base form, a Valkyrie specialized in buffing and keeping its allies alive, a Vanguard strong at dealing with large groups, a Dancer which can annihilate any single Marine while getting out of danger, or an Oppressor which can drag Marines away from the safety of their group. | ||
* The [[Crusher]] takes | * The [[Crusher]] takes a unique path, foregoing mobility and direct offensive power in exchange for becoming a tank caste, gaining an armored crest capable of easily absorbing large amounts of punishment, and a massive health and armor pool. It also gains the ability to '''Charge''', a slow-winding but eventually fast and unstoppable assault, knocking aside and wounding anyone in your path. You will also gain the ability to '''Stomp''', allowing you to smash into the ground to viciously wound any downed target under you, and inflict a short AoE stun and slowdown to nearby targets. | ||
== Warrior Stats == | == Warrior Stats == | ||
Latest revision as of 06:33, 30 June 2025
![]() |
Evolves From: Defender Evolves To: Crusher, Praetorian Role: Disable and capture lone prey. Act as one of the Hive's main line combatants. Guides: No External Guides. |
General Information
The Warrior is a highly mobile caste that serves as a mid ground between being a hit and run harasser and a frontline combatant with abilities to quickly and easily disable or capture lone marines. For example, its ability Lunge makes the warrior lunge at the targeted marine and grabs them, keeping them stunned for a time, rendering them helpless while you drag them away.
| Maximum Health | 500 | ||
|---|---|---|---|
| Maximum Plasma | 0 | ||
| Plasma Regeneration | 5 | ||
| Armor | 20 | ||
| Evasion | 0 | ||
| Speed | 1.8 | ||
| Slash Damage |
| ||
| Claw Strength | 2 | ||
| Explosion Resistance | 40 |
Playing as a Warrior
Playing as the Warrior means that you will want to divide and conquer any marines you come across in small groups, try to single out a marine in the marine group that you come across and then use your Punch ability to effectively disable/heavily injure your chosen target and then use your Fling ability away from the group to separate them. If successful, you'll be able to drag your now injured prey back to the hive/nearby nesting area to help increase the xenos' numbers, or you can kill them immediately and return to the attack.
Note that as a Warrior, you have a smaller armor pool than you did as a Defender, making it easier for you to be killed, especially while dragging targets off after using Lunge.
Abilities
Unique passive ability: If you target a specific limb then grab a marine, and upgrade the grab (click
or press Z in hotkey mode), after 4-6 seconds (9-11 seconds for the head), you will damage and break the limb, and then rip it off . Both passive and aggressive grabs can be resisted and moving will abort the de-limbing mechanic.
| Abilities: | Description: |
|---|---|
| Brawler | PASSIVE: Your slashes heal for (7+1 per enemy within 3 tiles, up to 2) percent of your missing health with a minimum of 20 health gained and a maximum of 40. There is a visual and chat cue for when you gain extra health per marine. Your slash also reduces cooldowns on your Punch, Fling, and Lunge abilities by .2 seconds. |
![]() Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. |
![]() Release |
To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun. |
![]() Punch |
Punches the target in the targeted limb, dealing around 30 damage (affected by armor) as well as slowing the target for a few seconds, removing splints on the hit limb, and knocking them back 1 tile.
Costs 0 plasma, cooldown: 5 seconds. |
![]() Lunge |
Lunges towards the target and puts them into a choke hold, giving aggressive grab level and stunning them for a long duration, depending on the target's skills. Works on targets around corners, with a range of 4 tiles.
This ability requires a direct click on the target's sprite. Costs 0 plasma, cooldown: 10 seconds. |
![]() Fling |
Flings the target 3 tiles backwards and gives it a short stun. The fling itself deals no damage, but the target will take 22 armor-piercing damage if they hit something.
Costs 0 plasma, cooldown: 7 seconds. |
![]() Tail Stab |
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the target's sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
|
Warrior Tactics
Lunge is a powerful tool that can almost guarantee a capture/kill if you play your cards right. Do not attempt this on a group of marines by yourself. It is best around corners where you can see marines and easily dash out and lunge. When in CQC around 1-2 tile wide corners/corridors with other aliens try to use your lunge ability to capture any marines that try to get a shot off into the crowd of xenos. When you see someone approaching get ready. When they are close enough, Lunge and drag them back behind closed doors - remember that dragging the target will slow you down, leaving you vulnerable to attack. If you start to lose a lot of health in attempting this, remember: you cannot capture hosts if you are dead. If you have to stop, then draw back and heal. Get a slash or Punch off if you can to weaken them for another encounter.
Warrior Evolution
The Warrior can Evolve into the following castes:
- The Praetorian is an all-rounder caste which has extreme versatility thanks to its multiple strains. It can either become a stronger Spitter in its base form, a Valkyrie specialized in buffing and keeping its allies alive, a Vanguard strong at dealing with large groups, a Dancer which can annihilate any single Marine while getting out of danger, or an Oppressor which can drag Marines away from the safety of their group.
- The Crusher takes a unique path, foregoing mobility and direct offensive power in exchange for becoming a tank caste, gaining an armored crest capable of easily absorbing large amounts of punishment, and a massive health and armor pool. It also gains the ability to Charge, a slow-winding but eventually fast and unstoppable assault, knocking aside and wounding anyone in your path. You will also gain the ability to Stomp, allowing you to smash into the ground to viciously wound any downed target under you, and inflict a short AoE stun and slowdown to nearby targets.
Warrior Stats
|
You can learn more about alien stats here.






