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Chemistry: Difference between revisions

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====Tools of the Trade====
 
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.[[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
{{Header
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
|PrimaryColor = #C90000
# '''ChemMaster''': This machine is used for precise control over the amount of chemicals in a beaker, creating bottles and pills. Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker." A pill bottle can be inserted into the machine to automatically hold created pills. You can insert and empty beaker into the chem master and click "create bottle" several times to get a bunch of 60u containers for free. You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
|HeaderContent = OOC Note
# '''Beakers''': At round-start, there will be several empty beakers and a beaker containing Cryoxadone.
|SubContent = Only [[Doctor|Doctors]], [[Researcher|Researchers]], [[Nurse|Nurses]] and the [[Chief Medical Officer|CMO]] should be messing with chemical substances. [[Hospital Corpsman|Hospital Corpsmen]] should be aware of overdose thresholds and medications that cause harm when mixed in a patient.
# '''Chemical Storage''': Chemical storage. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
}}
=Tools of the Trade=
# '''Chem''' '''Dispenser''': If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units). [[File:ChemLab.png|thumbnail|border|right|Chemistry Lab]]
# '''ChemMaster''': This machine is used to precisely control the amount of chemicals in a beaker, creating bottles and pills.  
#* Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker."  
#* Pill bottles can be loaded into the machine by their boxes to hold created pills, you can choose multiple pill bottles to fill if needed.  
#* You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
#* You can label, colour and transfer the pill bottle directly to the Chemical Storage.
#* You can set the pills shape from some options.
#* You can set up presets to do both of the above customisation.
# '''Chemical Storage''': Chemical storage aka the Smart-Fridge. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
# '''Vendor''': Holds restockable bottles of key reagents, extra beakers and extra boxes of pill bottle.
# '''Chemistry Locker''': Holds the initial Cryoxadone meant for the cryo tubes. As well as additional boxes of pill bottles.
# '''Grinder'''/'''Juicer''': This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
# '''Empty Reagent Tanks''': Empty containers that the marines will want filled with all the drugs they could need for general use. (UNGA)
 
----
----


====Equipment====
==Equipment==
*'''Beakers and Bottles:'''
 
**Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake. They come in bottle/small beaker - 60u, large beaker - 120u, and bluespace beaker - 300u. There's only one bluespace beaker on the map, so don't put it in a grenade.
{| class="wikitable"
*'''Dropper:'''
|-
**Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
! Equipment !! Description
*'''Syringe:'''
|-
**Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
| '''Beakers and Bottles''' ||
*'''Injector:'''
* Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake.  
**These hold 15u max. Can be emptied and refilled via the use of a syringe. They deliver their entire capacity in one click, instantly, but are one use-only. Pre-loaded injectors cannot be filled with more than their initial amount, for example a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it. Pills can be dissolved into an injector apparently as long as it already contains something, but as with beakers, anything over the max capacity will be wasted.
* They come in bottle/small beaker - 60u, large beaker - 120u, and high-capacity beaker - 500u.
*'''Pill:'''
|-
**60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and it's contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
| '''Dropper''' ||
*'''Pill Bottle:'''
* Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
**Holds 14 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.  
|-
*'''Syringe Case:'''
| '''Syringe''' ||
**Holds three syringes/bottles/injectors.
* Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
*'''Hypospray:'''
|-
**Holds 30 units, comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe. Instantly injects 5u doses.
| '''Injector''' ||
*'''Labellers and Pens:'''
* Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example, a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.  
**Labels can be put on anything you can click on. If you use the labeller on something two times, it will look like this: pill bottle (organ damage) (safe dose: 2)
|-
**Pens replace the name of a chem-master bottle, so instead of bottle (peridaxon) you get a Peridaxon bottle.
| '''Pill''' ||
* 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and its contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
|-
| '''Pill Bottle''' ||
* Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.  
|-
| '''Hypospray''' ||
* Holds 30 units, and comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe or unloaded and loaded with vial. Instantly injects 5u doses.
|-
| '''Syringe Case''' ||
* Holds three syringes/bottles/injectors.
|-
| '''Labellers and Pens'''  
||
*Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
*Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.
|}
 
----
----


=Chemical mixes=
Various common mixes of medical reagents are ordered by hospital corpsmen. '''All of these recipes assume that you are using a high-capacity beaker.'''


{| class="wikitable"
|-
! Mix Name !! Vendor and Chem Dispenser !! Chem Dispenser
|-
| {{anchor|imialky}}[[#imialky|'''ImiAlky''' (10u, 5u)]]
Also known as '''IA'''. Results in '''160u''' of Imidazoline and '''80u''' of Alkysine.
Overdoses '''30u''' for both reagents (3 pills).
Used for healing brain damage and eye damage.
||
*Add '''120u''' of Dylovene from the Chem Dispenser.
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen,
*Add '''40u''' Chlorine,
*Add '''40u''' Nitrogen


Split into 16 pills.<br>


====Medicines and Chemicals====
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
*'''How do they mix?''':
||
Recipes have ratios in parts. For example, Dylovene is <code>1 part Nitrogen, 1 part Potassium and 1 part Silicon</code>, resulting in 3 parts Dylovene.
*Add '''80u''' Nitrogen
*Add '''40u''' Potassium
*Add '''40u''' Silicon,
*Add '''40u''' Chlorine,
*Add '''80u''' Carbon,
*Add '''80u''' Hydrogen


Peridaxon, on the other hand, is <code>1 part Bicardine, 1 part Clonexadone and 5 units Phoron (catalyst)</code>, meaning that any amount of Bicardine and Clonexadone will mix as long as there's 5 units of Phoron present.  
Split into 16 pills.<br>
|-
| {{anchor|merabica}}[[#merabica|'''MeraBica''' (7.5u, 7.5u)]]
Also known as '''MB'''. Results in '''120u''' of [[#Meralyne|Meralyne]] and '''120u''' of [[Chemistry#bicaridine|Bicaridine]].<br>


Most chems mix in a direct radio, where 30 of one ingredient and 30 of another will equal 60 of your final product. If there is a catalyst present, it '''will not''' be used up in the reaction.
Overdoses on '''15u''' of [[#Meralyne|Meralyne]] and '''30u''' of [[Chemistry#bicaridine|Bicaridine]] (2 and 3 pills respectively).


Remember to always add the catalyst last, or you will end up with fucked up ratios and things like "5.982329779799999 units".
Rapidly heals Brute damage.
The metabolism rates shown here are based on server tick rate. During times of lag ticks come slower.
||
*Add '''160u''' Bicaridine,
*Add '''40u''' Water,
*Add '''40u''' Carbon


NOTE: Some chemicals DO have an overdoes (tricordrazine at 30u, tramadol at 30u, hyperzine at 6u). These overdoses cause serious internal organ damage.
Split into 16 pills.
----
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.<br>
||
*Add '''160u''' Carbon,
*Add '''40u''' Water,
*Add '''30u''' Oxygen,
*Add '''30u''' Sugar
 
Remove '''20u''' Bicaridine using the ChemMaster to have '''120u''' of Bicaridine and '''120u''' Meralyne.
 
Split into 16 pills <br>
|-
| {{anchor|keloderm}}[[#keloderm|'''KeloDerm''' (7.5u, 7.5u)]]
Also known as '''KD'''. Results in '''120u''' of [[Chemistry#kelotane|Kelotane]] and '''120u''' of [[Chemistry#dermaline|Dermaline]].<br>
 
Overdoses on '''30u''' of [[Chemistry#kelotane|Kelotane]] and '''15u''' of [[Chemistry#dermaline|Dermaline]] (2 pills).
 
Rapidly heals burn damage.
||
*Add '''160u''' Kelotane,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus
 
Split into 16 pills.<br><br>
 
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''80u''' Carbon,
*Add '''80u''' Silicon,
*Add '''40u''' Oxygen,
*Add '''40u''' Phosphorus
 
Split into 16 pills.<br>
|-
| {{anchor|tribica}}[[#tribica|'''TriBica''' (15u, 15u)]]
Also known as '''TB'''. Results in '''240u''' of [[Chemistry#tricordrazine|Tricordrazine]] aand '''240u''' of [[Chemistry#bicaridine|Bicaridine]]. <br>
 
Overdoses at '''30u''' for both reagents (2 pills).
 
Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.
||
* Add '''60u''' Inaprovaline
* Add '''120u''' Bicaridine
* Add '''60u''' Dylovene
 
Split into 8 pills. Repeat the above recipe for another 8 pills. <br>
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.
||
*Add '''100u''' Carbon
*Add '''40u''' Oxygen,
*Add '''40u''' Sugar,
*Add '''20u''' Nitrogen,
*Add '''20u''' Potassium,
*Add '''20u''' Silicon
 
Split into 8 pills. Repeat the recipe for another 8 pills.<br>
|-
| {{anchor|nitrogenwater}}[[#nitrogenwater|'''NitrogenWater''' (10u, 10u)]]
More commonly referred to as '''NW'''. Helps deal with [[Chemistry#tramadol|Tramadol]] overdoses by reacting with in the body to create [[Chemistry#paracetamol|Paracetamol]], which has a higher overdose threshold of '''60u''' compared to [[Chemistry#tramadol|Tramadol's]] '''30u'''.
<br>
Tramadol overdose '''neutralizer'''. Does '''not''' fix toxin damage caused by the overdose.
<br>
This medical reagent has '''no overdose threshold'''. It should however be noted that [[Chemistry#tramadol|Tramadol]] and [[Chemistry#paracetamol|Paracetamol]] are toxic when mixed together. It is advised to double-check the patient for high levels of tramadol before using '''NW'''.
<br>
|| N/A
||
*Add '''80u''' of Nitrogen,
*Add '''80u''' of Water
 
Split into 8 pills. Repeat the recipe for another 8 pills.<br>
|-
| {{anchor|fe}}[[#fe|'''Iron''' (15u)]]
Also known as it's chemical name of '''Fe'''. Adding [[Chemistry#sugar|Sugar]] to the mixture does not help restore more blood. [[Chemistry#sugar|Sugar]] is nutritious to an extent (NTR 1) but not Hemogenic. Results in '''240u''' of [[Chemistry#iron|Iron]]. <br>
 
Overdoses at '''30u'''. <br>
 
Hemogenic level 3 (HMG 3). Restores lost blood faster.
||
N/A
||
*Add '''240u''' of [[Chemistry#iron|Iron]]


{| class="wikitable mw-collapsible sortable"
Split into 16 pills. <br>
|+Recipes
! Name
! class="unsortable" | Effects
! class="unsortable" |Recipe
! class="unsortable" |Overdose
! Type
|-
|-
| Alkysine
|  
|  
*Heals '''Genetic''' Brain Damage only
{{anchor|ironnutriment}}[[#ironnutriment|'''IronNutriment (7.5u, 7.5u)''']]
|
<br>
*1 Part Dylovene
Also known as '''FN'''. Superior to normal [[Chemistry#iron|Iron]] in terms of blood restoration. Results in '''120u''' of [[Chemistry#nutriment|Nutriment]] and '''120u''' of [[Chemistry#iron|Iron]].
*1 Part Nitrogen
 
*1 Part Chlorine
Overdoses at '''30u''' due to the [[Chemistry#iron|Iron]] being present in the reagent. <br>
| 30 Units
 
| Medicine
[[Chemistry#nutriment|Nutriment]] can't be dispensed, and is gained by grinding various foods, most commonly protein bars. A full satchel of 15 protein bars ground up will result in exactly 120 [[Chemistry#nutriment|Nutriment]]. Of note, the grinder can only grind 10 at once, so it will need to be done twice.
||  
N/A
||
*Add '''120u''' of [[Chemistry#iron|Iron]],
*Add '''120u''' of [[Chemistry#nutriment|Nutriment]]


Split to 16. <br>
|-
|-
| Arithrazine
|  
|  
*Advanced Radiation Healing
{{anchor|ironsugar}}[[#ironsugar|'''IronSugar (7.5u, 7.5u)''']]
*Chance of minor Brute Damage
<br>
*Slight Toxin Healing
Also known as '''IS'''. An objectively less effective version of just Iron. Results in '''120u''' of Sugar and '''120u''' of Iron.
 
Overdoses at '''30u''' due to the Iron being present in the reagent. <br>
||
N/A
||
*Add '''120u''' of Iron,
*Add '''120u''' of Sugar
 
Split to 16. <br>
|-
| {{anchor|atd}}[[#atd|'''AriTricaDylo''' (5u, 5u, 5u)]]
Also known as '''ATD'''. Results in '''80u''' of [[Chemistry#arithrazine|Arithrazine]], '''80u''' of [[Chemistry#dylovene|Dylovene]], and '''80u''' of [[Chemistry#tricordrazine|Tricordrazine]]. <br>
 
Overdoses at '''15u''' of [[Chemistry#arithrazine|Arithrazine]], '''30u''' of both [[Chemistry#dylovene|Dylovene]] and [[Chemistry#tricordrazine|Tricordrazine]]. (3 and 4 pills respectively).
 
Potent Toxin damage healer.
||
*Add '''40u''' Inaprovaline,
*Add '''40u''' Phosphorous,
*Add '''180u''' Dylovene.
 
Remove '''20u''' of [[Chemistry#dylovene|Dylovene]] to make '''80u''' of [[Chemistry#arithrazine|Arithrazine]], '''80u''' of [[Chemistry#dylovene|Dylovene]], and '''80u''' of [[Chemistry#tricordrazine|Tricordrazine]]
Split into 16 pills. <br>
||
*Add '''15u''' Carbon,
*Add '''15u''' Oxygen,
*Add '''15u''' Sugar,
*Add '''55u''' Nitrogen,
*Add '''55u''' Potassium,
*Add '''55u''' Silicon,
*Add '''55u''' Silicon, '''55u''' Nitrogen, '''55u''' Potassium to make '''165u''' of Dylovene,
*Add '''40u''' Phosphorous.
'''NOTE: Very important you do these in the exact order.
Remove '''5u''' Sugar using the ChemMaster to have 80u of [[Chemistry#arithrazine|Arithrazine]], 80u of [[Chemistry#dylovene|Dylovene]], and 80u of [[Chemistry#tricordrazine|Tricordrazine]].
 
Split into 16 pills.<br>
|-
| {{anchor|dexplus}}[[#dexplus|'''Dexalin Plus''' (7.5u)]]
Also known as '''Dex+'''. Results in '''120u''' of [[Chemistry#dexalinplus|Dexalin Plus]].
<br>
Overdoses on 15u of [[Chemistry#dexalinplus|Dexalin Plus]].
<br>
Dexalin Plus instantly removes any initial oxygen damage.<br>
||
*Add '''40u''' Dexalin,
*Add '''40u''' Carbon,
*Add '''40u''' Iron
 
Split into 16 pills.
||
*Add '''23u''' of Phoron (grind a bar up and use a dropper)
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron
 
To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.<br>
*Add '''40u''' Oxygen, Oxygen,
*Add '''40u''' Carbon, Iron
 
Repeat the above step 3 more times.
 
|-
|}
 
{| class="wikitable"
|-
! Description !! Bottle !! Tank + Bottle
|-
| '''UNGA'''
 
UNGA is a mix of commonly used medicines combined into one for marine convenience.
|style="width: 40%"| OD limits depend on the chemicals in contained in the UNGA juice.
For this mix it is '''15u''' due to containing Dermaline.
It is recommended to add all the medicines in the high-capacity beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u.
This is used to make a full bottle (60u) containing equal proportions.
 
*Add '''12u''' Tricordrazine,
*Add '''12u''' Bicaridine,
*Add '''12u''' Kelotane,
*Add '''12u''' Dermaline,
*Add '''12u''' Oxycodone,
*Add '''12u''' Meralyne
|style="width: 20%"| Add the following to the tank:
*Add '''120u''' Bicaridine ,
*Add 120u Kelotane,
*Add 60u Inaprovaline,
*Add '''60u''' Dylovene,
*Add '''120u''' Oxycodone
Add the following to a beaker:
 
* Add 40u Bicaridine,
* Add 40u Kelotane,
* Add 40u Carbon, Water,
* Add 40u Oxygen, Phosphorus
 
Add the beaker's contents to the tank.
|-
|}
 
=Chemicals=
The amount of a certain chemical in a marine's blood decreases by its '''metabolism''' value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise.
The ratio column indicates how much of the chem you get when mixing. For example, a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself.
Chems marked with '''(CATALYST)''' are not expended during the reaction.
The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. '''(C)''' indicates the effect of a critical overdose.
 
Cocktails and drinks can be found [[Drinks|here]].
 
There are seven types of reactions:
*{{Tooltip|[[#endothermic|Endothermic]]|{{:Properties/Reactions/Endothermic}}}}
*{{Tooltip|[[#exothermic|Exothermic]]|{{:Properties/Reactions/Exothermic}}}}
*{{Tooltip|[[#foaming|Foaming]]|{{:Properties/Reactions/Foaming}}}}
* {{Tooltip|[[#glowing|Glowing]]|{{:Properties/Reactions/Glowing}}}}
*{{Tooltip|[[#inert|Inert]]|{{:Properties/Reactions/Inert}}}}
*{{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
*Special. These uniquely affect certain chemicals, mainly a few [[#explosive_and_flammable_chems|explosive and flammable chems]].
All reactions on this page are inert unless stated otherwise.
==Basic==
Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|aluminium}}[[#aluminium|Aluminium]]
|N/A
|N/A
|{{:Chemical/Aluminium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|carbon}}[[#carbon|Carbon]]
|
*Chemfire modifier.
|N/A
|{{:Chemical/Carbon}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|chlorine}}[[#chlorine|Chlorine]]
|
*Deals 0.5 brute damage per tick.
|
*[[Researcher#BCD|BCD]] 1
|{{:Chemical/Chlorine}}
|N/A
|0,2
|
*30
*50
|
*Deals 1.5 brute damage per tick.
*'''(C)''' Deals 4 brute damage per tick.
|-
|{{anchor|copper}}[[#copper|Copper]]
|
*Green fire coloring.
| N/A
|{{:Chemical/Copper}}
| N/A
|0,01
|N/A
|N/A
|-
|{{anchor|ethanol}}[[#ethanol|Ethanol]]
|
*Basic alcohol type. [[Drinks#Alcoholic|All other ones]] are a subtype of this.
*Gets you drunk.
*Can be used to remove ink from paper.
|
*[[Researcher#ALH|ALH]] 4
*[[Researcher#FUL|FUL]] 3
*[[Researcher#OXI|OXI]] 3
*[[Researcher#FLW|FLW]] 2
|
{{:Chemical/Ethanol}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|fluorine}}[[#fluorine|Fluorine]]
|
*Deals 0.5 toxin damage per tick.
|
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Flourine}}
|N/A
|0,2
|
*30
*50
|
*Deals 1.5 toxin damage per tick.
*'''(C)''' Deals 4 toxin damage per tick.
|-
|{{anchor|gold}}[[#gold|Gold]]
|N/A
|N/A
|{{:Chemical/Gold}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|hydrogen}}[[#hydrogen|Hydrogen]]
|
*Explosive modifer.
|N/A
|{{:Chemical/Hydrogen}}
|N/A
|0,01
|N/A
| N/A
|-
|{{anchor|iron}}[[#iron|Iron]]
|
*Turns nutrition into blood.
|
*[[Researcher#HMG|HMG]] 3
|{{:Chemical/Iron}}
|N/A
|0,2
|
*30
*50
|
*Deals 1.5 toxin damage per tick.
*'''(C)''' Makes you really hungry.
|-
|{{anchor|lithium}}[[#lithium|Lithium]]
|
*Fire modifier
*Makes you less confused and sends messages in chat.
|
* [[Researcher#OXI|OXI]] 1
*[[Researcher#PST|PST]] 1
|{{:Chemical/Lithium}}
|N/A
|0,2
|
*30
*50
|
* Deals 0.5 brain damage per tick.
* '''(C)''' Deals 3 brain damage per tick.
*'''(C)''' Makes you hallucinate.
|-
|{{anchor|mercury}}[[#mercury|Mercury]]
|
*Deals 4 brain damage per tick
*Stuns you.
|
*[[Researcher#NRT|NRT]] 4
|{{:Chemical/Mercury}}
|N/A
|0,2
|30
|
*Deals 10 brain damage per tick.
*Makes you jittery.
*Stuns you.
|-
|{{anchor|nitrogen}}[[#nitrogen|Nitrogen]]
|N/A
|N/A
|{{:Chemical/Nitrogen}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|nutriment}}[[#nutriment|Nutriment]]
|
*Nutritious. Helps restore lost blood.
|
*[[Chemistry#NTR|NTR]] 2
*[[Researcher#NGN|NGN]] 1
*[[Researcher#HMG|HMG]] 1
| {{:Chemical/Nutriment}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|oxygen}}[[#oxygen|Oxygen]]
|
*Fire modifer.
|N/A
|
{{:Chemical/Oxygen}}
|N/A
|0,01
| N/A
|N/A
|-
|{{anchor|phoron}}[[#phoron|Phoron]]
|
*Fire modifier.
*Deals 0.5 toxin damage per tick.
|
*[[Researcher#TOX|TXC]] 1
|
{{:Chemical/Phoron}}
|N/A
|0,1
|N/A
| N/A
|-
|{{anchor|phosphorus}}[[#phosphorus|Phosphorus]]
|
*Fire modifier.
|N/A
|
{{:Chemical/Phosphorus}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|potassium}}[[#potassium|Potassium]]
|
*Explodes when mixed with water.
|N/A
|
{{:Chemical/Potassium}}
|N/A
| 0,01
|N/A
|N/A
|-
|{{anchor|radium}}[[#radium|Radium]]
|
*Deals 0.5 radiation damage per tick.
|
* [[Researcher#CRG|CRG]] 2
|{{:Chemical/Radium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silicon}}[[#silicon|Silicon]]
|N/A
|N/A
|
{{:Chemical/Silicon}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|silver}}[[#silver|Silver]]
|N/A
|N/A
|
{{:Chemical/Silver}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|sodium}}[[#sodium|Sodium]]
|N/A
|N/A
|
{{:Chemical/Sodium}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|sugar}}[[#sugar|Sugar]]
|  
|  
*1 Part Hyronalin
*Nutritious. Helps restore lost blood.
*1 Part Hydrogen
|
| 30 Units
*[[#NTR|NTR]] 1
| Medicine
|
{{:Chemical/Sugar}}
|N/A
|0,2
|N/A
|N/A
|-
|-
| Bicardine
|{{anchor|sulfur}}[[#sulfur|Sulfur]]
|N/A
|N/A
|
{{:Chemical/Sulphur}}
|N/A
|0,01
|N/A
|N/A
|-
|{{anchor|uranium}}[[#uranium|Uranium]]
|
*Deals 0.5 radiation damage per tick.
|
*[[Researcher#CRG|CRG]] 2
|
{{:Chemical/Uranium}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|water}}[[#water|Water]]
|
*Gets things wet.
*Extinguishes fires.
*Explodes when mixed with [[#potassium|potassium]].
|N/A
|{{:Chemical/Water}}
|3:1
| 0,01
|N/A
|N/A
<!--|-
|{{anchor|holywater}}[[#holywater|Holy Water]]
|
* As above.
|
|
|
|0,01
|
|-->|-
|{{anchor|weldingfuel}}[[#weldingfuel|Welding Fuel]]
|
*Fire modifier.
*Deals 0.5 toxin damage per tick.
|
*[[Researcher#FUL|FUL]] 5
*[[Researcher#OXI|OXI]] 3
*[[Researcher#VIS|VIS]] 4
*[[Researcher#TOX|TXC]] 1
|
{{:Chemical/Welding Fuel}}
| N/A
|0,2
|
*30
* 50
|
*Deals 1.5 toxin damage per tick.
*'''(C)''' Deals 4 toxin damage per tick.
|}
 
==Medical==
These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)
{| class="wikitable sortable" style="width: 100%;"
! style="width: 1%; margin: auto;" |Name
! style="width: 20%; margin: auto;" scope=col class=unsortable |Effect
! style="width: 12%; margin: auto;" scope=col class=unsortable |Properties
! style="margin: auto;" scope=col class=unsortable |Recipe
! style="width: 1%; margin: auto;" scope=col class=unsortable |Ratio
! style="width: 5%; margin: auto;" scope=col class=unsortable |Meta- bolism
! style="width: 1%; margin: auto;" scope=col class=unsortable |OD
! style="width: 20%; margin: auto;" scope=col class=unsortable |OD effects
|-
|{{anchor|alkysine}}[[#alkysine|Alkysine]]
|
*Heals 3 brain damage per tick.
|
*[[Researcher#NRP|NRP]] 2
|  
|  
*Heals Brute Damage
{{:Chemical/Alkysine}}
|3:2
|0,05
|
*30
*50
|
*Deals 1 toxin damage per tick.
*'''(C)''' Deals 3 brain damage per tick.
*'''(C)''' Stuns you.
|-
|{{anchor|antineurotoxin}}[[#antineurotoxin|Anti-Neurotoxin]]
|
*Note that '''technically''', as far as the code is concerned, this is a subtype of xeno plasmas.
*Protects you from [[Sentinel|getting shot with any kind of neuro]].
|  
|  
*1 Part Inaprovaline
*[[Researcher#NRS|NRS]] 1
*1 Part Carbon
|
| 30 Units
{{:Chemical/Anti-Neurotoxin}}
| Medicine
|2:1
|0,4
|
*30
*50
|
*Deals 1 liver damage per tick.
*'''(C)''' Deals 2 brain damage per tick.
|-
|{{anchor|antized}}[[#antized|Anti-Zed]]
|
*Prevents zombies from reviving.
*Cures the zombie virus.
*Cures all other diseases as well.
|
*[[Researcher#CUR|CUR]] 2
|
{{:Chemical/Anti-Zed}}
|N/A
|0,01
| N/A
|N/A
|-
|{{anchor|arithrazine}}[[#arithrazine|Arithrazine]]
|
*Heals 1 toxin damage per tick.
*Removes 1u of any type of [[#toxin|toxin]] per tick.
*Deals 1 brute damage tick.
|
*[[Researcher#ATX|ATX]] 1
*[[Researcher#BCD|BCD]] 1
|
{{:Chemical/Arithrazine}}
|2:2
|0,05
|
*15
*25
|
* Deals 1 eye damage per tick.
*Deals 2 brute damage per tick.
*'''(C)''' Makes you fall asleep.
*'''(C)''' Deals 4 brute damage per tick.
|-
|{{Anchor}}[[Chemistry#atrophine|Atrophine]]
|
*'''CANNOT BE INGESTED'''. Use a syringe or injector.
*Increases defibrillator healing by 28 brute, burn and toxin damage.
*Deals 0.875 brain damage per tick.
|
* [[Researcher#EGN|EGN]] 7
*[[Researcher#INV|INV]] 1
* [[Researcher#NRT|NRT]] 0.5
|{{:Chemical/Atrophine}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|bicaridine}}[[#bicaridine|Bicaridine]]
|
*Heals 1 brute damage per tick.
|
*[[Researcher#NGN|NGN]] 2
|
*Weylandmeds.
*Recipe:
{{:Chemical/Bicaridine}}
|2:2
|0,2
|
*30
*50
|
*Deals 1 burn damage per tick.
*'''(C)''' Deals 6 burn damage per tick.
* '''(C)''' Deals 2 toxin damage per tick.
|-
|{{anchor|citalopram}}[[#citalopram|Citalopram]]
|
*Gives you messages about your mind becoming clearer.
*Removes confusion.
|
*[[Researcher#PST|PST]] 2
|{{:Chemical/Citalopram}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|clonexadone}}[[#clonexadone|Clonexadone]]
|
*'''ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.'''<!--Not as above part: (This main entry previously said "as above" and was below the Cryoxadone entry. This is a funny joke! It deserves to have its context preserved.) No snowflake code here.-->
*Heals 6 radiation damage per tick.
*Heals 6 brute damage per tick.
*Heals 6 burn damage per tick.
*Heals 6 toxin damage per tick.
|
*[[Researcher#CMB|CMB]] 6
*[[Researcher#NGN|NGN]] 3
*[[Researcher#ACR|ACR]] 3
*[[Researcher#ATX|ATX]] 3
*[[Researcher#ACG|ACG]] 3
|{{:Chemical/Clonexadone}}
|2.1:2
|0,2
|N/A
|N/A
|-
|{{anchor|cryoxadone}}[[#cryoxadone|Cryoxadone]]
|
*''' ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.'''<!--Fun fact: for some reason it has BOTH the cryo-metabolizing property AND a piece of snowflake code that makes it work at low temperatures. So the effect is better than it should be.-->
*Heals 3 radiation damage per tick.
*Heals 3 brute damage per tick.
*Heals 3 burn damage per tick.
*Heals 3 toxin damage per tick.
*Heals 1 oxygen damage per tick.
|
*[[Researcher#CMB|CMB]] 2
*[[Researcher#NGN|NGN]] 1
*[[Researcher#ACR|ACR]] 1
*[[Researcher#ATX|ATX]] 1
*[[Researcher#ACG|ACG]] 1
|{{:Chemical/Cryoxadone}}
|3:3
| 0,2
|N/A
|N/A
|-
|-
| Clonexadone
|{{anchor|dermaline}}[[#dermaline|Dermaline]]
|
*Heals 1.5 burn damage per tick.
|
*[[Researcher#ACR|ACR]] 3
|
{{:Chemical/Dermaline}}
|3:3
|0,2
|
*15
*25
|
*Deals 1.5 brute damage per tick.
*Deals 1.5 toxin damage per tick.
*'''(C)''' Deals 9 brute damage per tick.
*'''(C)''' Deals toxin damage per tick.
|-
|{{anchor|dexalin}}[[#dexalin|Dexalin]]
|
*Repairs 4 oxygen damage per tick.<!--The code for this shit is weird. It looks like it should remove ALL oxygen damage, like dex+, but it doesn't. So I used the formula for if it doesn't.-->
* Removes 4u of [[#lexorin|lexorin]] per tick.
|
* [[Researcher#OXG|OXG]] 4
|
* Weylandmeds.
*Recipe:
{{:Chemical/Dexalin}}
|2.1:1
|0,2
|
*30
* 50
|
*Deals 2 toxin damage per tick.
*'''(C)''' Deals 4 brute damage per tick.
*'''(C)''' Deals 8 toxin damage per tick.
|-
|{{anchor|dexalinplus}}[[#dexalinplus|Dexalin Plus]]
|
*Repairs all oxygen damage instantly.
*Removes 6u of [[#lexorin|lexorin]] per tick.
|  
|  
* Heals all Damage when in Cryo Tube
*[[Researcher#OXG|OXG]] 6
* Only works at very low temperatures
|
* More effective than Cryoxadone
{{:Chemical/Dexalin Plus}}
|3:3
|0,2
|
*15
*25
|
* Deals 1.5 toxin damage per tick.
*'''(C)''' Deals 3 brute damage per tick.
*'''(C)''' Deals 7.5 toxin damage per tick.
|-
|{{anchor|dylovene}}[[#dylovene|Dylovene]]
|
*Heals 2 toxin damage per tick.
*Removes 1u of [[#toxin|toxin]] of any type per tick.
* Removes 5u of [[#mindbreaker|mindbreaker toxin]] per tick.
* Removes 5u of [[#spacedrugs|space drugs]] per tick.
*Reduces the potency of hallucinations and other drug-related effects.
|
*[[Researcher#ATX|ATX]] 2
* [[Researcher#AHL|AHL]] 2
|
*Weylandmeds.
{{:Chemical/Dylovene}}
|3:3
| 0,2
|
*30
*50
|
*Deals 1 eye damage per tick.
*'''(C)''' Makes you fall asleep.
*'''(C)''' Deals 1 burn damage per tick.
*'''(C)''' Deals 1 brute damage per tick.
*'''(C)''' Deals 2 toxin damage per tick.
<!--|-
|{{anchor|adminordrazine}}[[#adminordrazine|Adminordrazine]]
|
* Omnipotent
|
* Omnipotent 2
|
|
|0,2
|
|-->
|-
|{{anchor|epinephrine}}[[#epinephrine|Epinephrine]]
|
* '''MUST BE INJECTED. CANNOT TAKE IN PILLS.'''
*Increases defibrillator healing by 20 per damage type.
*Reduces pain.
*A small amount is consumed on each defib attempt.
|
* [[Researcher#PNK|PNK]] 0.75<!--WHY/ Still asking that to this day-  Niv-->
*[[Researcher#EGN|EGN]] 2
*[[Researcher#INV|INV]] 1
|
{{:Chemical/Epinephrine}}
|3:2
|0,4
|
*10.5
*20
|
*Deals 2 toxin damage per tick.
*Makes you hallucinate.
*'''(C)''' Deals 1 brute damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
*'''(C)''' Deals 1.5 brain damage per tick.
* '''(C)''' Deals 4.5 liver damage per tick.
|-
|{{anchor|ethylredoxrazine}}[[#ethylredoxrazine|Ethylredoxrazine]]
|
*Removes confusion, drowsiness, stuttering, blurry vision, blindness, dizziness, and jitteriness.
*Removes 3u [[#ethanol|ethanol]] and [[Drinks|other alcohols]] from the body per tick.
*Reacts with [[#ethanol|ethanol]] to turn into water.
|
*[[Researcher#FCS|FCS]] 3
|
{{:Chemical/Ethylredoxrazine}}
|3:3
|0,2
|
*30
*50
|
*Deals 1.5 toxin damage per tick.
*'''(C)''' Deals 6 toxin damage per tick.
|-
|{{anchor|imidazoline}}[[#imidazoline|Imidazoline]]
|
*Heals 1 eye damage per tick.
*Fixes blurry vision and blindness.
|
*[[Researcher#OCP|OCP]] 2
|
{{:Chemical/Imidazoline}}
|3:2
|0,2
|
*30
* 50
|
*Deals 1 toxin damage per tick.
* '''(C)''' Deals 1 brute damage per tick.
*'''(C)''' Deals 1 burn damage per tick.
*'''(C)''' Deals 4 toxin damage per tick.
*'''(C)''' Deals 1 brain damage per tick.
|-
|{{anchor|inaprovaline}}[[#inaprovaline|Inaprovaline]]
|
*Prevents gaining further oxygen damage from being in crit.
|
*[[Researcher#CSL|CSL]] 3
|
*Weylandmeds.
{{:Chemical/Inaprovaline}}
|3:3
|0,2
|
* 60
*100
|
*Stuns you.
*Causes jitters.
*'''(C)''' Deals 0.5 heart damage per tick.
*'''(C)''' Stuns you.
|-
|{{anchor|kelotane}}[[#kelotane|Kelotane]]
|
*Heals 1 burn damage per tick.
|
*[[Researcher#ACR|ACR]] 2
|
*Weylandmeds.
{{:Chemical/Kelotane}}
|2:2
|0,2
|
*30
*50
|
*Deals 1 brute and toxin damage per tick.
*'''(C)''' Deals 5.5 brute and toxin damage per tick.
|-
|{{anchor|leporazine}}[[#leporazine|Leporazine]]
|  
|  
*1 Part Cryoxadone
*Attempts to stabilize your temperature.
*1 Part Sodium
|
* 0.1 Part Phoron
*[[Researcher#TSL|TSL]] 2
* 5 Parts Phoron (Catalyst)
|
| Never
{{:Chemical/Leporazine}}
| Medicine
|2:2
|0,2
|
* 30
*50
|
*Knocks you out.
*'''(C)''' Makes you fall asleep.
|-
|-
| Cryoxadone
|{{anchor|lipozine}}[[#lipozine|Lipozine]]
|
*Causes you to lose fat and makes you hungry.
|
*[[Researcher#KTG|KTG]] 4
|
{{:Chemical/Lipozine}}
|3:3
|0,05
|  
|  
* Heals all Damage when in Cryo Tube
*30
* Only works at very low temperatures
*50
|
*Makes you very hungry.
* '''(C)''' Deals 2 toxin damage per tick.
|-
|{{anchor|Meralyne}}[[#Meralyne|Meralyne]]
|
*Heals 1.5 brute damage per tick.
|
* [[Researcher#NGN|NGN]] 3
|
{{:Chemical/Meralyne}}
|3:3
|0,2
|
*15
*25
|
* Deals 1.5 burn damage per tick.
*'''(C)''' Deals 9 burn and 3 toxin damage per tick.
|-
|{{anchor|methylphenidate}}[[#methylphenidate|Methylphenidate]]
|
*Gives you messages about your mind becoming clearer.
*Removes confusion.
|
*[[Researcher#PST|PST]] 4
|
{{:Chemical/Methylphenidate}}
|2:3
|0,01
|N/A
|N/A
|-
|{{anchor|neuraline}}[[#neuraline|Neuraline]]
|
*Weakens stuns and knockdowns.
*Fixes stuttering, blurry vision, confusion, dizziness, jitteriness and drowsiness.
|
* [[Researcher#NST|NST]] 5
|
{{:Chemical/Neuraline}}
|N/A
|0,4
|
* 2
*3
|
*Deals 10 toxin damage per tick.
*'''(C)''' Deals 5 brute damage per tick.
*'''(C)''' Deals 5 burn damage per tick.
*'''(C)''' Deals 15 toxin damage per tick.
|-
|{{anchor|oxycodone}}[[#oxycodone|Oxycodone]]
|
*Reduces pain.
|
*[[Researcher#PNK|PNK]] 4
|
*Weylandmeds.
{{:Chemical/Oxycodone}}
|2:1
|0,1
|
*20
*30
|
|
* 1 Part Dexalin
*Makes you hallucinate.
* 1 Part Water
*Deals 4 toxin damage per tick.
* 1 Part Oxygen
*'''(C)''' Deals 12 liver damage per tick.
| Never
*'''(C)''' Deals 4 brain damage per tick.
| Medicine
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|-
| Cryptobiolin
|{{anchor|paracetamol}}[[#paracetamol|Paracetamol]]
|
*Reduces pain.
|
*[[Researcher#PNK|PNK]] 1
|
{{:Chemical/Paracetamol}}
|3:3
|0,05
|
*60
*100
|
*Makes you hallucinate.
*Deals 2 toxin damage per tick.
*'''(C)''' Deals 3 liver damage per tick.
*'''(C)''' Deals 1 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|paroxetine}}[[#paroxetine|Paroxetine]]
|
*Gives you messages about your mind becoming clearer.
*Removes confusion.
*Makes you hallucinate.
*Makes you jittery.
|
* [[Researcher#PST|PST]] 6
*[[Researcher#HLG|HLG]] 6
|
{{:Chemical/Paroxetine}}
|3:3
|0,01
|N/A
|N/A
|-
|{{anchor|peridaxon}}[[#peridaxon|Peridaxon]]
|
*Prevents you from suffering consequences of organ damage.
*Does '''NOT''' fix organs.
|
*[[Researcher#OGS|OGS]] 4
|
*Weylandmeds.
* Recipe:
{{:Chemical/Peridaxon}}
|4:2
|0,05
|
*15
* 25
|
*Deals 2 brute damage per tick.
*'''(C)''' Deals 8 brute damage per tick.
*'''(C)''' Deals 6 burn damage per tick.
*'''(C)''' Deals 6 toxin damage per tick.
|-
|{{anchor|rezadone}}[[#rezadone|Rezadone]]
|
*Heals 1 brute damage per tick.
* Removes disabilities and disfigurements.
*Heals 2 radiation damage per tick.
*Deals 2 toxin damage per tick.
|
*[[Researcher#NGN|NGN]] 1
*[[Researcher#AID|AID]] 3
* [[Researcher#TOX|TXC]] 2
* [[Researcher#ACG|ACG]] 2
|
{{:Chemical/Rezadone}}
|3:3
|0,2
|
* 30
*50
|
*Deals 1 burn damage per tick.
*Makes you confused.
*Deals 11 toxin damage per tick.
*'''(C)''' Knocks you out.
* '''(C)''' Deals 13 toxin damage per tick.
*'''(C)''' Deals 9 radiation damage per tick.
*'''(C)''' Deals 4 burn damage per tick.
*'''(C)''' Deals 4 brute damage per tick.
<!--
|{{anchor|synaptizine}}[[#synaptizine|Synaptizine]]
|
* Reduces pain.
* Weakens stuns and knockdowns.
* Reduces drug-related effects.
* Removes 5u of [[#mindbreaker|mindbreaker]].
* Removes 5u of [[#spacedrugs|space drugs]].
* Deals 1 toxin damage.
|
* [[Researcher#PNK|PNK]] 1
* [[Researcher#NST|NST]] 1
* [[Researcher#AHL|AHL]] 1
* [[Researcher#TOX|TXC]] 1
|
{{:Chemical/Synaptizine}}
|3:3
|0,1
|
* 6
* 10
|
* Makes you hallucinate.
* Deals 6 toxin damage.
* '''(C)''' Deals 2 brute damage.
* '''(C)''' Deals 2 burn damage.
* '''(C)''' Deals 10 toxin damage.
* '''(C)''' Deals 3 liver damage.
* '''(C)''' Deals 1 brain damage.
* '''(C)''' Deals 3 oxygen damage.
-->
|-
|{{anchor|russianred}}[[#russianred|Russian Red]]
|
*Heals 1 toxin damage per tick.
*Removes 1u of any type of [[#toxin|toxin]] per tick.
*Deals 2 brute damage per tick.
|
*[[Researcher#ATX|ATX]] 1
*[[Researcher#BCD|BCD]] 2
|
{{:Chemical/Russian Red}}
|N/A
|1
|
*20
*30
|
*Deals 1 eye damage per tick.
*Deals 4 brute damage per tick.
*'''(C)''' Makes you fall asleep.
* '''(C)''' Deals 8 brute damage per tick.
|-
|{{anchor|ryetalyn}}[[#ryetalyn|Ryetalyn]]
|
*Fixes disabilities and disfigurements.
|
*[[Researcher#AID|AID]] 2
|
{{:Chemical/Ryetalyn}}
|2:2
| 0,2
|
*30
*50
|
*Makes you confused.
*Deals 1 toxin damage per tick.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 2 toxin damage per tick.
*'''(C)''' Deals 3 radiation damage per tick.
|-
|{{Anchor}}[[Chemistry#sleen|Sleen]]
|
*Reduces pain.
|
* [[Researcher#PNK|PNK]] 3
|{{:Chemical/Sleen}}
|1:1
|0,2
|
*20
*30
|
*Makes you hallucinate.
*Deals 3 toxin damage per tick.
*'''(C)''' Deals 9 liver damage per tick.
*'''(C)''' Deals 3 brain damage per tick.
* '''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|soporific}}[[#soporific|Soporific]]
|
*Causes confusion, and then puts you to sleep.
*Reduces pain.
|
*[[Researcher#PNK|PNK]] 5
*[[Researcher#SDT|HYP]] 2
|
{{:Chemical/Soporific}}
|5:5
|0,1
|
*30
*50
|
*Makes you hallucinate.
*Deals 5 toxin damage per tick.
*'''(C)''' Deals 15 liver damage per tick.
*'''(C)''' Deals 5 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|spaceacillin}}[[#spaceacillin|Spaceacillin]]
|
*Cures mundane infections like the flu.
|
*[[Researcher#UNK|UNK]] 1
|
{{:Chemical/Spaceacillin}}
|2:2
|0,01
|
*30
*50
|
*Deals 1 brute damage per tick.
*'''(C)''' Deals 3 brute damage per tick.
*'''(C)''' Deals 3 burn damage per tick.
*'''(C)''' Deals 3 toxin damage per tick.
|-
|{{anchor|sterilizine}}[[#sterilizine|Sterilizine]]
|  
|  
*Component for Creating Spaceacillin
*Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
|N/A
|
{{:Chemical/Sterilizine}}
|3:3
|0,2
|N/A
|N/A
|-
|{{anchor|thwei}}[[#thwei|Thwei]]
|
*Heals 1.2 brute damage per tick.
*Heals 1 toxin damage per tick.
*Heals 1 organ damage per tick.
*Removes 1u of [[#toxin|toxin]] of any type per tcik
*Heals all oxygen damage.
*Removes 6u of [[#lexorin|lexorin]] per tick.
*Heals 6 radiation damage per tick.
*Repairs bones (splinted/unsplinted in minutes)
**Chest and groin:  3 / 7
**Head: 1 / 5
**Hands and feet: 0.5 / 0,5
**Arms and legs: 0.5 / 1
* Rapidly restores lost blood.
**'''(HUMAN ONLY)''' After blood is over maximum starts deals 9 brute, 9 burn, and 18 oxygen damage per tick.
*Fixes disabilities and disfigurements.
*Removes 5u of [[#mindbreaker|mindbreaker]] per tick.
*Removes 5u of [[#spacedrugs|space drugs]] per tick.
*Weakens drug-related effects.
*Removes 6u of [[#ethanol|ethanol]] and [[Drinks|other alcohol]] per tick.
*Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness, and wakes you up.
*Fixes eye damage.
*Cures the zombie virus (black goo).
*Cures a certain other rare disease.<!--As with anti-zed. Not giving a precise explanation-->
|
*[[Researcher#XMB|XMB]] 1
*[[Researcher#ATX|ATX]] 1
*[[Researcher#HMG|HMG]] 9
*[[Researcher#OXG|OXG]] 6
*[[Researcher#ACG|ACG]] 6
* [[Researcher#BNM|BNM]] 6
*[[Researcher#AID|AID]] 1
*[[Researcher#AHL|AHL]] 2
*[[Researcher#FCS|FCS]] 6
*[[Researcher#CUR|CUR]] 4
|
{{:Chemical/Thwei}}
|N/A
|0,2
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#thymol|Thymol]]
|
*Decreases the larva stage counter by 0.5 per tick.
*Deals 0.2 burn damage per tick.
*When the larva gets regressed to stage 0:
**Removes the larva from the host.
**Deals between 20 and 40 burn damage to the host.
|
*[[Researcher#APS|APS]] 0.5
|{{:Chemical/Thymol}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|tramadol}}[[#tramadol|Tramadol]]
|
*Reduces pain.
|
*[[Researcher#PNK|PNK]] 2.5
|
*Weylandmeds.
{{:Chemical/Tramadol}}
|3:3
|0,05
|
*30
*50
|
*Makes you hallucinate.
*Deals 2.5 toxin damage per tick.
*'''(C)''' Deals 7.5 liver damage per tick.
*'''(C)''' Deals 2.5 brain damage per tick.
*'''(C)''' Deals 3 oxygen damage per tick.
|-
|{{anchor|tricordrazine}}[[#tricordrazine|Tricordrazine]]
|
*Heals 0.5 brute damage per tick.
*Heals 0.5 burn damage per tick.
*Heals 0.5 toxin damage per tick.
*Heals 0.5 oxygen damage per tick.
*Removes 1u of <!--[[#generictoxin|generic toxin]] and--> all types of [[#toxin|toxin]] per tick.
|
*[[Researcher#NGN|NGN]] 1
*[[Researcher#ACR|ACR]] 1
*[[Researcher#ATX|ATX]] 1
*[[Researcher#OXG|OXG]] 1
|
{{:Chemical/Tricordrazine}}
|2:2
|0,2
|
*30
*50
|
*Deals 0.5 burn damage per tick.
*Deals 0.5 brute damage per tick.
*Deals 0.25 toxin damage per tick.
*Deals 0.5 Eye damage per tick.
*'''(C)''' Deals 2.5 burn damage per tick.
*'''(C)''' Deals 4 toxin damage per tick.
*'''(C)''' Deals 2.5 brute damage per tick.
*'''(C)''' Makes you fall asleep.
|-
|{{anchor|ultrazine}}[[#ultrazine|Ultrazine]]
|
*Makes you much faster.
*Makes you addicted to it.
|
*[[Researcher#MST|MST]] 40
*[[Researcher#ADT|ADT]] 8
|
{{:Chemical/Ultrazine}}
|N/A
|0,0167<!--bruh, Indeed-->
|
*10,5
*20
|
*Deals 40 heart damage per tick.
*Deals 8 brain damage per tick.
*'''(C)''' Deals 40 brute damage per tick.
*'''(C)''' Makes you nervous.<!--I have no idea what this means-->
<!--|-
|{{anchor|stimulant}}[[#stimulant|Stimulant]]
|
* Reduces stamina damage by 75%
|
* [[Researcher#UNK|UNK]] 1
|
{{:Chemical/Stimulant}}
|N/A
|0,05
|
* 15
* 25
|
* Deals 1 brute damage.
* '''(C)''' Deals 3 brute damage.
* '''(C)''' Deals 3 burn damage.
* '''(C)''' Deals 3 toxin damage.-->
|-
|{{anchor|vaccine}}[[#vaccine|Vaccine]]
|
*Prevents you from catching the virus this is a vaccine against.
*Cures the zombie virus.
*Prevents dead zombies from reviving.
*Cures all other diseases as well.
|
*[[Researcher#CUR|CUR]] 4
|
{{:Chemical/Vaccine}}
|N/A
|0,2
|N/A
 
|N/A
|}
 
==Toxins and acids==
Most of these chemicals generally don't have much use outside of murder.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" | OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{Anchor}}[[Chemistry#amatoxin|Amatoxin]]
|
*Deals 1 toxin damage per tick.
|
*[[Researcher#TXC|TXC]] 1
|{{:Chemical/Amatoxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|carpotoxin}}[[#carpotoxin|Carpotoxin]]
|
* Deals 2 toxin damage.
|
*[[Researcher#TOX|TXC]] 2
|{{:Chemical/Carpotoxin}}
|N/A
|0,1
 
|N/A
|N/A
<!--|-
|{{anchor|zombiepowder}}[[#zombiepowder|Zombie Powder]]
|
* Deals 1 toxin damage.
* By the power of snowflake code:
** Silences you.
** Makes you seem dead (but not on the medihud, fools the analyzer though).
** Knocks you down.
** Deals a shitload of oxygen damage. This kills you instantly.
|
* [[Researcher#TOX|TXC]] 1
|
{{:Chemical/Zombie Powder}}
|15:2
|0,1
|
|-->|-
|{{anchor|chloralhydrate}}[[#chloralhydrate|Chloral Hydrate]]
|
*Deals 0.5 toxin damage.
*Puts you to sleep.
|
*[[Researcher#SDT|HYP]] 6
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Chloral Hydrate}}
|
|0,1
|
*15
*25
|
*Deals 1.5 toxin damage.
*Knocks you out.
*'''(C)''' Deals 4 toxin damage.
*'''(C)''' Deals 15 oxygen damage.
|-
|{{Anchor}}[[Chemistry#coppersulfate|Copper Sulfate]]
|
*Deals 5 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*'''Caution:''' {{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
*[[Researcher#CRS|CRS]] 5
|{{:Chemical/Copper Sulfate}}
|6:1
|0.1
|N/A
|N/A
|-
|{{anchor|cyanide}}[[#cyanide|Cyanide]]
|
*Deals 8 oxygen damage.
*Puts you to sleep after a while.
|
*[[Researcher#HPX|HPX]] 4
*[[Researcher#SDT|HYP]] 1
|
{{:Chemical/Cyanide}}
|N/A
|0,4
|N/A
 
|N/A
<!--
|{{anchor|sdtoxin}}[[#sdtoxin|Toxin (syna+dylo)]]
|
* Deals 4 oxygen damage.
|
* [[Researcher#HPX|HPX]] 2
|
{{:Chemical/SDToxin}}
|2:2
|0,1
|N/A
|N/A
|-
|{{anchor|amatoxin}}[[#amatoxin|Amatoxin]]
|
* Deals 1 toxin damage.
|
* [[Researcher#TOX|TXC]] 1
|
{{:Chemical/Amatoxin}}
|N/A
|0,1
|N/A
|N/A
-->
|-
|{{anchor|formaldehyde}}[[#formaldehyde|Formaldehyde]]
|
*Deals 1 toxin damage.
*Deals 0,5 radiation damage.
*Ingredient for explosives.
|
*'''Caution:''' {{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
*[[Researcher#TOX|TXC]] 1
*[[Researcher#CRG|CRG]] 1
|
{{:Chemical/Formaldehyde}}
|3:3
|0,1
|N/A
|N/A
|-
|{{anchor|generictoxin}}[[#generictoxin|Generic Toxin]]
|
* Most other chemicals in this table are a subtype of this one.
*Deals 1 toxin damage every tick.
|
*[[Researcher#TOX|TXC]] 1
|{{:Chemical/Generic Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{anchor|impedrezene}}[[Chemistry#impedrezene|Impedrezene]]
|
*Deals 3,5 brain damage.
*Slows you down.
|
*[[Researcher#NRT|NRT]] 2
*[[Researcher#RLX|ASP]] 1
|{{:Chemical/Impedrezene}}
|3:2
|0,2
|
*30
*50
|
*Deals 6 brain damage.
*Makes you sleepier.
*Slows you down by a lot.
*'''(C)''' Has a chance to knock you out.
*'''(C)''' Deals 1 oxygen damage.
*'''(C)''' Deals 0,75 heart damage.
*'''(C)''' Has a chance to knock you down.
|-
|{{Anchor|ironphoridesulfate}}[[#ironphoridesulfate|Iron Phoride Sulfate]]
|
* Deals 5 burn damage per tick.
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*'''Caution:''' {{Tooltip|[[#exothermic|Exothermic]]|{{:Properties/Reactions/Exothermic}}}}
*[[Researcher#CRS|CRS]] 5
*[[Researcher#OXI|OXI]] 3
|{{:Chemical/Iron Phoride Sulfate}}
|4:1
|0,1
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#ironsulfate|Iron Sulfate]]
|
*Deals 1 burn damage per tick.
* Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*[[Researcher#CRS|CRS]] 1
|{{:Chemical/Iron Sulfate}}
|6:1
|0,1
|N/A
|N/A
|-
|{{anchor|lexorin}}[[#lexorin|Lexorin]]
|
*Deals 8 oxygen damage per tick.
*Deals 0.5 brute damage per tick.
|
*[[Researcher#HPX|HPX]] 8
*[[Researcher#BCD|BCD]] 1
|
{{:Chemical/Lexorin}}
|3:3
|0,1
|
*30
* 50
|
*Deals 5.5 brute damage.
*Deals 4 toxin damage.
*Deals 28 oxygen damage.
*'''(C)''' Deals 28 brute and oxygen damage.
*'''(C)''' Deals 12 toxin damage.
|-
|{{anchor|minttoxin}}[[#minttoxin|Mint Toxin]]
|
* Deals 1 toxin damage.
|
*[[Researcher#TOX|TXC]] 1
|
{{:Chemical/Mint Toxin}}
|N/A
|0,1
|N/A
|N/A
|-
|{{Anchor|molecularacid}}[[Chemistry#molecularacid|Molecular Acid]]
|
* Deals 1 burn damage per tick.
*Deals 0.5 toxin damage per tick.
|
*[[Researcher#CRS|CRS]] 2
*[[Researcher#TOX|TXC]] 1
*[[Researcher#XMB|XMB]] 3
| Injected by Spitter's and Boiler's Tail Stab
|N/A
 
|0,2
 
|N/A
|N/A
|-
|{{anchor|paraformaldehyde}}[[#paraformaldehyde|Paraformaldehyde]]
|
* Deals 1 toxin damage.
*Ingredient for explosives.
|
*[[Researcher#TOX|TXC]] 1
|
{{:Chemical/Paraformaldehyde}}
|2:1
 
|0,1
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#phenol|Phenol]]
|
*'''CANNOT BE INGESTED'''. Use a syringe or injector.
*Deals 8,75 brain damage per tick.
|
*[[Researcher#INV|INV]] 1
*[[Researcher#NRT|NRT]] 5
|{{:Chemical/Phenol}}
|N/A
|0,2
|
*10,5
* 20
|  
|  
*1 Part Potassium
*Deals 15 brain damage per tick.
*1 Part Sugar
*Slowly inflicts drowsyness.
*1 Part Oxygen
*'''(C)''' 75% chance to apply a sentinel's  [[Sentinel|slowing spit]] effect per tick.
| Never
|-
| Chemical
|{{Anchor}}[[Chemistry#phenolformaldehyderesin|Phenol Formaldehyde Resin]]
|
* Deals 3 toxin damage per tick.
|
* '''Caution:''' {{Tooltip|[[#endothermic|Endothermic]]|{{:Properties/Reactions/Endothermic}}}}
* [[Researcher#TXC|TXC]] 3
|{{:Chemical/Phenol Formaldehyde}}
|1:1
|0,1
|N/A
|N/A
|-
|-
| Dermaline
|{{anchor|polytrinicacid}}[[#polytrinicacid|Polytrinic Acid]]
|  
|  
*Heals Burn Damage
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
*Faster than Kelotane
* Deals 1 toxin damage per tick.
*Deals 1.5 burn damage per tick.
|
*[[Researcher#CRS|CRS]] 3
*[[Researcher#TOX|TXC]] 2
|
{{:Chemical/Polytrinic Acid}}
|3:3
|0,1
|N/A
 
|N/A
|-
|{{anchor|potassiumchloride}}[[#potassiumchloride|Potassium Chloride]]
|
*Fire modifier.
*Deals 4 oxygen damage.
*Slows you.
|
*'''Caution:''' {{Tooltip|[[#smoking|Smoking]]|{{:Properties/Reactions/Smoking}}}}
*[[Researcher#HPX|HPX]] 2
*[[Researcher#RLX|ASP]] 4
|
{{:Chemical/Potassium Chloride}}
| 2:2
|0,2
|
* 30
|
*Deals 2 brute damage.
*Deals 2 toxin damage.
*Deals 10 oxygen damage.
*Slows you down by a lot.
|-
|{{anchor|potassiumchlorophoride}}[[#potassiumchlorophoride|Potassium Chlorophoride]]
|
*Slows you down.
*Deals 8 oxygen damage.
* Deals 2 toxin damage.
|
*'''Caution:''' {{Tooltip|[[#foaming|Foaming]]|{{:Properties/Reactions/Foaming}}}}
*[[Researcher#RLX|ASP]] 8
*[[Researcher#HPX|HPX]] 4
*[[Researcher#TOX|TXC]] 2
|
{{:Chemical/Potassium Chlorophoride}}
|3:4
|0,2
|
*20
|
*Deals 4 brute damage.
*Deals 4 toxin damage.
*Deals 20 oxygen damage.
*Deals 4 toxin damage.
*Slows you down by a lot.
<!--|-
|{{anchor|beer}}[[#beer|Beer]]
|
* Toxic beer.
* Deals 6 toxin damage per tick.
* Makes you drunk.
|
* [[Researcher#AOL|AOL]] 2
* [[Researcher#TOX|TXC]] 6
|
|
|0,15
|
* 15
* 25
|
* Deals 13 toxin damage.
* Makes you extremely drunk.
* '''(C)''' Deals 24 toxin damage.
* '''(C)''' Deals 1 liver damage.-->
|-
|{{Anchor}}[[Chemistry#potassiumphorosulfate|Potassium Phorosulfate]]
|
* Causes baldness.
*Deals 8 oxygen damage per tick.
* Deals 5 brute damage per tick.
|
*'''Caution:''' {{Tooltip|[[#endothermic|Endothermic]]|{{:Properties/Endothermic}}}}
*
[[Researcher#BLD|ATR]] 10
*[[Researcher#HPX|HPX]] 4
*[[Researcher#BCD|BCD]] 5
|{{:Chemical/Potassium Phorosulfate}}
|5:1
|0,1
|
*10
|
* Deals 5 radiation damage per tick.
*Deals 14 brute damage per tick.
*Deals 4 toxin damage per tick.
*Deals 20 oxygen damage per tick.
|-
|{{Anchor}}[[Chemistry#psoralen|Psoralen]]
|
* Deals 3 radiation damage per tick.
|
*[[Researcher#CRG|CRG]] 6
|{{:Chemical/Psoralen}}
|N/A
|0,2
|N/A
|N/A
|-
|{{anchor|sulphuricacid}}[[#sulphuricacid|Sulphuric Acid]]
|
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
*Deals 0.5 toxin damage per tick.
*Deals 1.5 burn damage per tick.
|
*[[Researcher#TOX|TXC]] 1
*[[Researcher#CRS|CRS]] 3
|
{{:Chemical/Sulphuric Acid}}
 
|7:1
|0,1
|N/A
|N/A
|-
|{{anchor|toxin}}[[#toxin|Toxin]]
|  
|  
*1 Part Kelotane
*Deals 0.5 toxin damage per tick.
*1 Part Phosphorus
|
*1 Part Oxygen
*[[Researcher#TOX|TXC]] 1
| 15 Units
|{{:Chemical/Toxin}}
| Medicine
|2:2
|1
|N/A
|N/A
|-
|-
| Dexalin
|{{Anchor}}[[Chemistry#urishiol|Urishiol]]
|  
|  
*Heals Suffocation Damage
*Makes you sneeze, blink and cough.
*Deals 3 burn damage per tick.
*Has a chance to melt items when poured/sprayed on them. Worn headgear included.
|
*[[Researcher#ALG|ALG]] 6
*[[Researcher#CRS|CRS]] 3
|{{:Chemical/Urishiol}}
|N/A
|0,025
|
* 6
*10
|
*Deals 6 burn damage per tick.
*'''(C)''' Deals 12 burn damage per tick.
|-
|{{anchor|mutagen}}[[#mutagen|Unstable Mutagen]]
|
*Deals 0,5 radiation damage per tick.
|
*[[Researcher#CRG|CRG]] 1
|{{:Chemical/Unstable Mutagen}}
|3:3
|0,1
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#zygacine|Zygacine]]
|
*Deals 0,75 heart damage per tick.
|
*[[Researcher#CDT|CDT]] 3
|{{:Chemical/Zygacine}}
|N/A
|0,2
|
*6
*10
|
*Deals 6 oxygen damage per tick.
*'''(C)''' Deals 15 oxygen damage per tick.
|}
 
==Drugs==
Reagents that get marines high.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" | Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" |Recipe
! style="width: 5%; margin: auto;" | Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|mindbreaker}}[[#mindbreaker|Mindbreaker Toxin]]
|
*Literally LSD.
*Makes you hallucinate.
*Makes you high.
*Makes you jittery.
|
*[[Researcher#HLG|HLG]] 8
|
{{:Chemical/Mindbreaker Toxin}}
|3:3
|0,1
|
*30
*50
|
*Makes you hallucinate more.
*Makes you stumble around.
*'''(C)''' Deals 4 brain damage.
*'''(C)''' Knocks you out.
|-
|{{anchor|nicotine}}[[#nicotine|Nicotine]]
|N/A<!--Put it here because even though there's no ingame effects this is still probably the best category.-->
|N/A
|
{{:Chemical/Nicotine}}
|N/A
 
|0,2
|N/A
|N/A
|-
|{{anchor|psilocybin}}[[#psilocybin|Psilocybin]]
|
*Makes you high.
*Makes you hallucinate.
*Makes you jittery.
|
*[[Researcher#HLG|HLG]] 3
|
{{:Chemical/Psilocybin}}
|N/A
|0,2
|
*30
*50
|
*Makes you hallucinate more.
*Makes you stumble around.
*'''(C)''' Deals 3 brain damage.
*'''(C)''' Knocks you out.
|-
|{{anchor|spacedrugs}}[[#spacedrugs|Space Drugs]]
|
*Baby's first drug.
*Makes you high.
|
*[[Researcher#HLG|HLG]] 2
|
{{:Chemical/Space Drugs}}
|3:3
|0,2
|
*30
*50
|
* Makes you hallucinate.
*Makes you jittery.
*'''(C)''' Deals 2 brain damage.
*'''(C)''' Knocks you out.
|}
 
==Xeno blood and plasma ==
Chemicals acquired from xenos.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" | Effect
! style="width: 12%; margin: auto;" |Properties
! style="margin: auto;" | Recipe
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|xenoblood}}[[#xenoblood|Acidic Blood]]
|
*Deals 3 burn damage.
|
*[[Researcher#CRS|CRS]] 3
|
{{:Chemical/Acidic Blood}}
|N/A
|N/A
|N/A
|N/A
|-
|{{anchor|catecholamineplasma}}[[#catecholamineplasma|Catecholamine Plasma]]
|
*Applies pain.
*Makes you faster.
|
*[[Researcher#PNG|NTP]] 2
*[[Researcher#MST|MST]] 6
|
{{:Chemical/Catecholamine Plasma}}
|N/A
|0,4
|
*30
*50
|
*Increased pain.
*Deals 2 brute damage.
*Deals 6 heart damage.
*'''(C)''' Deals 10 brute damage.
|-
|{{anchor|chitinplasma}}[[#chitinplasma|Chitin Plasma]]
|
*Prevents fractures.
|
*[[Researcher#HDN|HDN]] 1
|
{{:Chemical/Chitin Plasma}}
|N/A
|0,4
|
*30
*50
|
*Slows you down.
*'''(C)''' Deals 3 brute damage.
|-
|{{anchor|royalxenoblood}}[[#royalxenoblood|Dark Acidic Blood]]
|
*Deals 6 burn damage.
|  
|  
*2 Parts Oxygen
*[[Researcher#CRS|CRS]] 6
*0.1 Parts Phoron
|
*5 Parts Phoron (Catalyst)
Queen and Praetorians.
| 30 Units
|N/A
| Medicine
|N/A
|N/A
|N/A
|-
|{{anchor|eggplasma}}[[#eggplasma|Egg Plasma]]
|
*Infects with a xeno larva.
*Makes more of itself by draining blood.
|
*[[Researcher#HST|HST]] 4
|
{{:Chemical/Egg Plasma}}
|
|0,4
|
*80
*100
|
*Drains blood and replicates itself faster.
*'''(C)''' Makes you nervous.
|-
|-
| Dexalin Plus
|{{anchor|neurotoxinplasma}}[[#neurotoxinplasma|Neurotoxin Plasma]]
|
*Not to be confused with the [[Drinks#neurotoxin|drink]].
*Deals 7 brain damage.
*Deals 1 toxin damage.
* Makes you high.
*Makes you hallucinate.
* Makes you jittery.
|
*[[Researcher#NRT|NRT]] 4
*[[Researcher#TOX|TXC]] 1
*[[Researcher#HLG|HLG]] 6
|
{{:Chemical/Neurotoxin Plasma}}
|
|0,4
|
*30
*50
|
*Deals 12 brain damage.
*Makes you stumble around.
*Makes you hallucinate more.
*Makes you more jittery.
*Makes you drowsy.
*Deals 2 toxin damage.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 6 brain damage.
*'''(C)''' Applies the same effect as getting shot with [[Sentinel|neuro]].
*'''(C)''' Deals 4 toxin damage.
|-
|{{anchor|pheromoneplasma}}[[#pheromoneplasma|Pheromone Plasma]]
|
*Makes you high.
*Makes you hallucinate.
*Helps you with knockdowns, knockouts and stuns.
*Fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.
|
*[[Researcher#HLG|HLG]] 8
*[[Researcher#NST|NST]] 6
|
{{:Chemical/Pheromone Plasma}}
| N/A
|0,4
|
*30
|
* Makes you stumble around.
*Makes you hallucinate more.
*Deals 12 toxin damage.
*'''(C)''' Deals 8 brain damage.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 6 brute damage.
*'''(C)''' Deals 6 burn damage.
*'''(C)''' Deals 18 toxin damage.
|-
|{{anchor|plasma}}[[#plasma|Plasma]]
|
* Base type for all of the following.
|N/A
|{{:Chemical/Plasma}}
|N/A
|0,4
|N/A
|N/A
|-
|{{anchor|purpleplasma}}[[#purpleplasma|Purple Plasma]]
|
*Deals 2 brute damage.
|
*[[#BCD|BCD]] 2
|
{{:Chemical/Purple Plasma}}
|N/A
|0,4
|  
|  
*Heals All Suffocation Damage
*30
*50
|
*Deals 4 brute damage.
*'''(C)''' Deals 8 brute damage.
|-
|{{anchor|royalplasma}}[[#royalplasma|Royal Plasma]]
|
*Makes you addicted to itself.
*Deals 4 brute damage.
*Makes you hallucinate.
*Makes you high.
*Makes you jittery.
|
*[[Researcher#BCD|BCD]] 4
*[[Researcher#ADT|ADT]] 1
*[[Researcher#HLG|HLG]] 4
*[[Researcher#CIP|CIP]] 1
|
{{:Chemical/Royal Plasma}}
|N/A
|0,4
|
*30
*50
|  
|  
*1 Part Dexalin
*Deals 1 brain damage.
*1 Part Carbon
* Deals 8 brute damage.
*1 Part Iron
*Makes you stumble around.
| 15 Units
*Makes you hallucinate more.
| Medicine
*Makes you more jittery
*'''(C)''' Deals 4 brain damage.
*'''(C)''' Knocks you out.
*'''(C)''' Deals 16 brute damage.
*'''(C)''' Makes you nervous.
|}
 
==Other==
This contains reagents that don't neatly fit into other categories.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Effect
! style="width: 12%; margin: auto;" | Properties
! style="margin: auto;" |Acquiring
! style="width: 5%; margin: auto;" |Ratio
! style="width: 5%; margin: auto;" |Meta- bolism
! style="width: 5%; margin: auto;" |OD
! style="width: 20%; margin: auto;" |OD effects
|-
|{{anchor|ammonia}}[[#ammonia|Ammonia]]
|
*Used for explosives.
|N/A
|{{:Chemical/Ammonia}}
|4:3
|0,2
|N/A
|N/A
|-
|-
| Dylovene
|{{anchor|blackgoo}}[[#blackgoo|Black Goo]]
|  
|
*Heals Toxin Damage
*Gives you the zombie virus.
*Wakes Up Sedated Humans
|
*Overdoses at 30u and causes blindness
*[[Researcher#RAV|RAV]] 1
|  
|{{:Chemical/Black Goo}}
*1 Part Nitrogen
|N/A
*1 Part Potassium
|100
*1 Part Silicon
|N/A
| 30 Units
|N/A
| Medicine
|-
|{{anchor|blood}}[[#blood|Blood]]
|
*Spreads diseases if injected.
*Restores blood volume when injected into a human.
** Deals toxin damage if blood type is incorrect (Just use O-).
|N/A
|
{{:Chemical/Blood}}
|N/A
|N/A
| N/A
|N/A
|-
|{{Anchor}}[[Chemistry#capsaicin|Capsaicin]]
|
*Increases body temperature by 2 per tick.
*Causes gasping.
|
*[[Researcher#HPR|HPR]] 1
|{{:Chemical/Capsaicin}}
|N/A
|0,2
|N/A
|N/A
|-
|{{Anchor}}[[Chemistry#concentratedcapsaicin|Concentrated Capsaicin]]
|
*Increases body temperature by 8 per tick.
* Causes gasping.
*Applies pain.
*When applied topically, it instead knocks out the target, blurs vision, and blinds them.
|
* [[Researcher#HPR|HPR]] 4
|{{:Chemical/Condensed Capsaicin}}
|2:5
|0,2
|N/A
|N/A
|-
|-
| Ethylredoxrazine
|{{Anchor}}[[Chemistry#coniine|Coniine]]
|  
|
*Cures Drunkenness
*Makes you fall asleep.
|  
|
*1 Part Oxygen
*[[Researcher#SDT|HYP]] 5
*1 Part Dylovene
|{{:Chemical/Coniine}}
*1 Part Carbon
|N/A
| 30 Units
|0,2
| Medicine
|
*6
*10
|
*Knocks you out.
*'''(C)''' Deals 25 oxygen damage per tick.
|-
|-
| Explosion
|{{anchor|cryptobiolin}}[[#cryptobiolin|Cryptobiolin]]
|  
|
*Causes Immediate Explosion
*Used for making [[Chemistry#Spaceacillin|spaceacillin]].
|  
|N/A
*1 Part Potassium
|{{:Chemical/Cryptobiolin}}
*1 Part Water
|3:3
| Never
|0,2
| Reaction
|N/A
|N/A
<!--|-
|{{anchor|nanites}}[[#nanites|Nanites]]
|
* '''01010100 01101000 01100101 00100000 01100110 01101100 01100101 01110011 01101000 00100000 01101001 01110011 00100000 01110111 01100101 01100001 01101011 00101110'''
** Beep boop, motherfucker.
*** Copper to counteract.
* Commented out because this doesn't actually work. The disease just vanishes after stage 5. Pretty sure this is a bug, since the "object spawner" item spawns on the ground briefly.
|N/A
|
* [[Cooking#roburger|Roburgers]]
|N/A
|0,2
|N/A
|N/A-->
<!--|-
|{{anchor|xenomicrobes}}[[#xenomicrobes|Xenomicrobes]]
|
* Commented out, since you can't get this without admins, and I'd rather keep this whole thing reasonably secret.
** Takes a LONG time. Be patient.
|N/A
|N/A
|N/A
|0,2
|N/A
|N/A-->|-
|{{anchor|diethylamine}}[[#diethylamine|Diethylamine]]
|
*Fertilizer.
|N/A
|{{:Chemical/Diethylamine}}
|2:2
|0,2
|N/A
| N/A
|-
|-
| Flash Powder
|{{Anchor}}[[Chemistry#digoxin|Digoxin]]
|  
|
*Causes Immediate Flash Effect: Blinding
*Heals 1.5 heart damage per tick.
|  
*Causes hair growth.
*1 Part Aluminium
|
*1 Part Potassium
*[[Researcher#CDP|CDP]] 3
*1 Part Sulfur
*[[Researcher#FLF|TRI]] 1
| Never
|{{:Chemical/Digoxin}}
| Reaction
|N/A
|0,2
|
*10.5
*20
|
*Deals 6 oxygen damage per tick.
* 25% chance of 1 brute damage per tick.
*'''(C)''' Applies a large amount of pain.
*'''(C)''' Deals 1 brain damage per tick.
|-
|-
| Glycerol
|{{anchor|dinitroaniline}}[[#dinitroaniline|Dinitroaniline]]
|  
|
*Used in Making Nitroglycerin
*A herbicide and pesticide mixture used in hydroponics
|  
*Deals 1 toxin damage per tick.
*3 Part Corn Oil (Blend Corn)
|
*1 Part Sulphuric Acid
*[[Researcher#TOX|TXC]] 1
| Never
|{{:Chemical/Dinitroaniline}}
| Chemical
|3:3
|0,2
|N/A
|N/A
|-
|-
| Hyronalin
|{{anchor|fertilizer}}[[#fertilizer|Fertilizer]]
|
|
*Heals Radiation Damage
*Usable as fertilizer for plants.
*Deals 0.5 toxin damage per tick.
|
|
*1 Part Dylovene
*[[Researcher#TOX|TXC]] 0,5
*1 Part Radium
|
| 30 Units
{{:Chemical/Fertilizer}}
| Chemical
|N/A
|0,1
|N/A
|N/A
|-
|-
| Hyperzine
|{{anchor|fluorosurfactant}}[[#fluorosurfactant|Fluorosurfactant]]
|  
|
*Allows Greater Movement in Heavy Armour
*Turns into foam when mixed with [[#water|water]] at a 1:1 ratio.
*Causes Twitching
|N/A
*Addictive
|{{:Chemical/Fluorosurfactant}}
*Overdoses after 6 units causing heart damage
|5:5
|  
|0,2
*1 Part Sugar
|N/A
*1 Part Phosphorus
|N/A
*1 Part Sulfur
|-
| 6 Units
|{{anchor|foamingagent}}[[#foamingagent|Foaming Agent]]
| Chemical
|
*Creates metal foam when 1u is mixed with 1u [[#polytrinicacid|polytrinic acid]] and 3u [[#aluminuim|aluminium]].
|N/A
 
|{{:Chemical/Foaming Agent}}
|2:1
|0,2
|N/A
|N/A
|-
|-
| Imidazoline
|{{anchor|flashpowder}}[[#flashpowder|Flash Powder]]
|  
|
*Heals (Non-Genetic) Eye Damage
*Creates a bright light that lasts for a while.
|  
|
*1 Part Carbon
* '''Caution:''' {{Tooltip|[[#exothermic|Exothermic]]|{{:Properties/Reactions/Exothermic}}}}
*1 Part Hydrogen
|{{:Chemical/Flash Powder}}
*1 Part Dylovene
|N/A
| 30 Units
|N/A
| Medicine
|N/A
| N/A
|-
|-
| Impedrezene
|{{Anchor}}[[Cooking#coldsauce|Frost Oil]]
|  
|
*Causes Massive Brain Damage
*Decreases body temperature by 12 per tick.
|  
|
*1 Part Mercury
*[[Researcher#HPO|HPO]] 6
*1 Part Oxygen
|{{:Chemical/Frost Oil}}
*1 Part Sugar
|N/A
| Never
|0,2
| Chemical
|N/A
|N/A
|-
|-
| Inaprovaline
|{{anchor|glycerol}}[[#glycerol|Glycerol]]
|  
|
*Stabilizes Critical Patients
*Used for making [[Chemistry#Nitroglycerin|nitroglycerin]].
*Weak Painkiller
| N/A
|  
|{{:Chemical/Gylcerol}}
*1 Part Carbon
|4:1
*1 Part Sugar
|0,01
*1 Part Oxygen
|N/A
| 60 Units
|N/A
| Medicine
|-
|-
| Kelotane
|{{anchor|hexamine}}[[#hexamine|Hexamine]]
|  
|
*Heals Burn Damage
*Used for explosives.
|  
|
*1 Part Carbon
* '''Caution:''' {{Tooltip|[[#foaming|Foaming]]|{{:Properties/Foaming}}}}
*1 Part Silicon
|{{:Chemical/Hexamine}}
| 30 Units
|5:3
| Medicine
|0,2
|N/A
|N/A
<!--|-
|{{anchor|ultraglue}}[[#ultraglue|Ultraglue]]
|
* Literally does nothing.
|N/A
|{{:Chemical/Ultraglue}}
|N/A
|0,2
|N/A
|N/A-->
|-
|-
| Leporazine
|{{Anchor}}[[Chemistry#macho|Macho]]
|  
|
*Stabilizes Patient Temperature
*Increases body temperature by 16 per tick.
|  
*Causes gasping.
*1 Part Silicon
*Applies pain.
*1 Part Copper
|
*5 Parts Carbon (Catayst)
*[[Researcher#HPR|HPR]] 8
| 30 Units
|{{:Chemical/Macho Sauce}}
| Medicine
|1:1
|1
|
*30
*50
|
*Increases body temperature by 32 per tick.
*Applies pain.
*'''(C)''' Knocks you out.
|-
|-
| Lexorin
|{{anchor|plantbgone}}[[#plantbgone|Plant-B-Gone]]
|  
|
*Temporarily Stops Respiration
*Kills xeno weeds.
*Causes Tissue Damage
*Kills normal weeds.
|
*Harms helpful plants in hydro trays too.
*1 Part Phoron
*Deals 1 toxin damage per tick.
*1 Part Hydrogen
|
*1 Part Nitrogen
*[[Researcher#TOX|TXC]] 2
| Never
|
| Chemical
{{:Chemical/Plant-B-Gone}}
|5:5
|0,1
|N/A
|N/A
|-
|-
| Napalm
|{{anchor|plasticide}}[[#plasticide|Plasticide]]
|
|
*Causes Immediate Fire
*Deals 1 toxin damage.
*Turns into plastic when mixed at a 20:10 ratio with [[#sulphuricacid|Sulphuric Acid]].
|
|
*1 Part Phoron
*[[Researcher#TOX|TXC]] 1
*1 Part Aluminium
|{{:Chemical/Plasticide}}
*1 Part Sulphuric Acid
|N/A
| Never
|0,01
| Reaction
|N/A
|N/A
|-
|-
| Oxycodone
|{{anchor|serotrotium}}[[#serotrotium|Serotrotium]]
|  
|
*Extremely Powerful Painkiller
*Makes you sneeze, blink and cough.
*Addictive
|
*[[Researcher#ALG|ALG]] 2
|{{:Chemical/Serotrotium}}
|N/A
|0,2
 
|  
|  
*1 Part Tramadol
*30
*1 Part Ethanol
*50
*1 Part Phoron (Catalyst)
|N/A
| 20 Units
| Medicine
|-
|-
| Paracetamol
|{{anchor|smoke}}[[#smoke|Smoke]]
|  
|
*Mild Painkiller
*Creates smoke.
|  
| N/A
*1 Part Tramadol
|
*1 Part Sugar
{{:Chemical/Smoke}}
*1 Part Water
|N/A
| 60 Units
|N/A
| Medicine
|N/A
|N/A
|-
|-
| Peridaxon
|{{anchor|spacecleaner}}[[#spacecleaner|Space Cleaner]]
|  
|
*Heals Organ Damage
*Cleans objects when splashed/sprayed on them.
|  
*Use a spray bottle filled with it to clean a dirty microwave.
*1 Part Bicaridine
|N/A
*1 Part Clonexadone
|
*5 Parts Phoron (Catalyst)
{{:Chemical/Space Cleaner}}
| 10 Units
|3:2
| Medicine
|0,2
|
*30
*50
|
*Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
|-
|-
| Polytrinic Acid
|{{anchor|stabilizedmetallicfoam}}[[#stabilizedmetallicfoam|Stabilized Metallic Foam]]
|  
|
*Extremely Corrosive
*Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
*Destroys Organic Material
|N/A
|  
|
*1 Part Sulphuric Acid
{{:Chemical/Stabilized Metallic Foam}}
*1 Part Hydrochloric Acid
|1:1
*1 Part Potassium
|0,2
| Never
|N/A
| Chemical
|N/A
|-
|-
| Ryetalyn
|{{anchor|thermite}}[[#thermite|Thermite]]
|  
|
*Heals Genetic Damage
*Fire modifier.
|  
*Deals 1 burn damage.
*1 Part Arithrazine
*Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
*1 Part Carbon
|
| Never
*[[Researcher#FUL|FUL]] 7
| Medicine
*[[Researcher#OXI|OXI]] 5
*[[Researcher#VIS|VIS]] 4
*[[Researcher#CRS|CRS]] 2
|
{{:Chemical/Thermite}}
|3:3
|0,2
|N/A
|N/A
|-
|-
| Silicate
|{{anchor|virusfood}}[[#virusfood|Virus Food]]
|  
|  
*Strengthens Windows
*No pathology on CM. So this is entirely useless.
|  
*Satiates you.
*1 Part Aluminium
|
*1 Part Silicon
*[[Researcher#NTR|NTR]] 2
*1 Part Oxygen
|{{:Chemical/Virus Food}}
| Never
 
| Chemical
| 3:3
|0,2
|N/A
|N/A
|-
|-
| Smoke
|{{anchor|virusfood}}[[Chemistry#xenogenic|Xenogenic]]
|
* Deals 50 radiation damage per tick.
* Turns humans into xenos.
* Consumes 10u of blood per tick.
* Increases this chem's amount by 1 each tick.
|
* [[Researcher#DDI|DDI]] 5
* [[Researcher#HST|HST]] 2
|{{:Chemical/Xenogenic}}
|N/A
|0,2
|
|
*Causes Immediate Smoke Cloud
* 10
* 20
|
|
*1 Part Potassium
* Consumes 20u of blood per tick.
*1 Part Sugar
* Increases this chem's by 4 each tick.
*1 Part Phosphorus
* '''(C)''' Inflicts nervousness.
| Never
|}
| Reaction
 
==Explosives and flammable chems==
This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.
{| class="wikitable unsortable" style="width: 100%;"
! style="width: 10%; margin: auto;" |Name
! style="width: 20%; margin: auto;" |Recipe
! style="width: 10%; margin: auto;" |Ratio
! style="width: 10%; margin: auto;" |Power
! style="width: 10%; margin: auto;" |Falloff
! style="width: 10%; margin: auto;" |Intensity
! style="width: 10%; margin: auto;" |Radius
! style="width: 10%; margin: auto;" |Duration
! style="width: 10%; margin: auto;" |Fire colour
|-
|{{anchor|ammoniumnitrate}}[[#ammoniumnitrate|Ammonium Nitrate]]
|{{:Chemical/Ammonium Nitrate}}
|2:2
|0.4
| 1.5
|0.5
|0
| -0.2
|#ff9900 (orange)
|-
|{{anchor|anfo}}[[#anfo|Ammonium Nitrate Fuel Oil]]
|{{:Chemical/Ammonium Nitrate Fuel Oil}}
|3:2
|1
| -0.6
|0
| 0
|0
|N/A
|-
|[[#carbon|Carbon]]
|{{:Chemical/Carbon}}
|N/A
|0
|0
|0
|0
|1
|#ffd700 (gold)
|-
|{{anchor|clf3}}[[#clf3|CLF3 (Chlorine Trifluoride )]]
|{{:Chemical/Chlorine Triflouride}}
|4:1
|0
|0
|1.6
| -0.08
| -0.8
|#ff9300 (orange)
|-
|[[#copper|Copper]]
|{{:Chemical/Copper}}
|N/A
|0
| 0
|0
|0
|0
|#78be5a (green)
|-
|{{anchor|cyclonite}}[[#cyclonite|Cyclonite]]
|{{:Chemical/Cyclonite}}
|2:1
|1.5
| -0.4
|0
|0
|0
|N/A
|-
|[[#hexamine|Hexamine]]
|{{:Chemical/Hexamine}}
|5:3
|0
|0
|0
|0
|0.5
|#ff9900 (orange)
|-
|{{anchor|hcnapalm}}[[#hcnapalm|High-Combustion Napalm]]
|{{:Chemical/High-Combustion Napalm}}
|1:1
|0
|0
|0.8
|0.1
|0.5
|#742424 (dark red)
|-
|[[#hydrogen|Hydrogen]]
|{{:Chemical/Hydrogen}}
|N/A
|0.15
|0
| -0.5
|0.2
| -0.5
|#b6f8ff (super light blue)
|-
|{{Anchor|ironphoridesulfate}}[[#ironphoridesulfate|Iron Phoride Sulfate]]
|{{:Chemical/Iron Phoride Sulfate}}
|4:1
|0
|0
|0.6
| -0.03
| -0.3
|#4b1f5e (dark purple)
|-
|[[#lithium|Lithium]]
|{{:Chemical/Lithium}}
|N/A
|0
|0
|0.35
| -0.01
| -0.1
|#ff356f (dark pink)
|-
|[[#methane|Methane]]
|{{:Chemical/Methane}}
|5:1
| 0.15
|0
| -0.35
|0.095
|0.25
|#00a5ff (blue)
|-
|[[#napalm|Napalm]]
|{{:Chemical/Napalm}}
|3:1
|0
|0
|0.45
|0.06
|0.75
|#D05006 (dark orange)
|-
|{{anchor|nitroglycerin}}[[#nitroglycerin|Nitroglycerin]]
|{{:Chemical/Nitroglycerin}}
|3:2
|1
| -0.5
|0
|0
|0
|N/A
|-
|{{anchor|octogen}}[[#octogen|Octogen]]
|{{:Chemical/Octogen}}
|4:2
|2
| -0.2
|0.4
| -0.02
| -0.2
|Orange<!--I have no clue what the exact hex code is. But it looks orange.-->
|-
|[[#oxygen|Oxygen]]
|{{:Chemical/Oxygen}}
|N/A
|0
|0
|0.75
| -0.08
|0
|#58daff (light blue)
|-
|[[#phoron|Phoron]]
|{{:Chemical/Phoron}}
|N/A
|0
|0
|0.4
|0.05
| -0.8
|#e01e1e (red)
|-
|-
| Soporific
|[[#phosphorus|Phosphorus]]
|  
|{{:Chemical/Phosphorus}}
*Causes Unconsciousness
|N/A
|  
|0
*1 Part Chloral Hydrate
|0
*4 Parts Sugar
|1
| Never
| -0.12
| Chemical
|0.1
|#ffdba4
|-
|-
| Spaceacillin
|[[#potassiumchloride|Potassium Chloride]]
|  
|
*Anti-Biotic
{{:Chemical/Potassium Chloride}}
*Cures Infections
|2:2
|  
|0
*1 Part Inaprovaline
|0
*1 Part Cryptobiolin
|0.1
| 30 Units
|0
| Medicine
|0
|#800080 (purple)
|-
|-
| Space Cleaner
|{{anchor|potassiumhydroxide}}[[#potassiumhydroxide|Potassium Hydroxide]]
|  
|
*Cleans Dirty Surfaces
*Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
|  
{{:Chemical/Potassium Hydroxide}}
*1 Part Ammonia
|2:1
*1 Part Water
|0.5
| Never
|0
| Chemical
|0
|0
|0
|N/A
|-
|-
| Sterilizine
|{{anchor|stickynapalm}}[[#stickynapalm|Sticky Napalm]]
|  
|{{:Chemical/Sticky Napalm}}
*Sterilizes Wounds for Surgery
|1:1
|  
|0
*1 Part Ethanol
|0
*1 Part Dylovene
|0.2
*1 Part Chlorine
|0.5
| Never
|0.5
| Medicine
|#f8e3b2 (barley white)
|-
|-
| Thermite
|{{anchor|salt}}[[#salt|Table Salt]]
|  
|
*Burns at Extreme Temperatures
{{:Chemical/Table Salt}}
*Can Melt Walls
|1:1
|  
|0
*1 Part Iron
|0
*1 Part Aluminium
|0.1
*1 Part Oxygen
|0
| Never
|0
| Chemical
|#ffff00 (yellow)
|-
|-
| Tramadol
|[[#thermite|Thermite]]
|  
|
*Mild Painkiller
{{:Chemical/Thermite}}
|  
|3:3
*1 Part Inaprovaline
|0.5
*1 Part Ethanol
|1
*1 Part Oxygen
|0.3
*Overdoses at 30 units causing blindness
| -0.08
| 30 Units
|0.9
| Medicine
|#ffb300 (orange)
|-
|-
| Tricordrazine
|[[#water|Water]]
|  
|{{:Chemical/Water}}
*Heals Brute, Burn and Toxin but at a slower rate than specialized medicines.
|3:1
*Does not heal suffocation damage.
|0
|  
|0
*1 Part Inaprovaline
| -3
*1 Part Dylovene
|0
*Overdoses at 30 units causing brain damage
|0
| 30 Units
|N/A
| Medicine
|-
|-
| Water
|[[#fuel|Welding Fuel]]
|  
|{{:Chemical/Welding Fuel}}
*Quenches Thirst
|N/A
*Causes Drowning
|0.12
*It's Just Water
| -0.1
|  
|0.1
*1 Part Hydrogen
| -0.08
*2 Part Oxygen
|0.7
| Never
|#ff9900 (orange)
| Chemical
|}
|}
<br>
=Additional User made information=
*[https://cm-ss13.com/forums/showthread.php?3414-Magnus-Opus-on-Reasearch-by-Cory-Paulson Magnum Opus on Research] by Cory Paulson

Latest revision as of 13:47, 23 November 2025


OOC Note
Only Doctors, Researchers, Nurses and the CMO should be messing with chemical substances. Hospital Corpsmen should be aware of overdose thresholds and medications that cause harm when mixed in a patient.

Tools of the Trade

  1. Chem Dispenser: If you were a marine, this would be your rifle. It dispenses the basic chemicals if a beaker is placed inside. Runs off battery charge which replenishes over time. Has several settings for dispensing chems (5 to 40 units).
    Chemistry Lab
  2. ChemMaster: This machine is used to precisely control the amount of chemicals in a beaker, creating bottles and pills.
    • Once a beaker is placed in, you can move desired amounts of it's contents to "buffer" by clicking on buttons present next to the name of the chemical. Clicking again while they're in "buffer" will flush them down disposals, aka they're lost forever. This setting can be changed by the button located between the beaker and buffer contents, just click it once to change to "transfer to beaker."
    • Pill bottles can be loaded into the machine by their boxes to hold created pills, you can choose multiple pill bottles to fill if needed.
    • You can make Phoron pills and dissolve them in your Phoron beaker as the quickest way of removing it from advanced chems.
    • You can label, colour and transfer the pill bottle directly to the Chemical Storage.
    • You can set the pills shape from some options.
    • You can set up presets to do both of the above customisation.
  3. Chemical Storage: Chemical storage aka the Smart-Fridge. It can hold beakers, bottles, pill bottles, pills, etc etc. Useful for not having your chems all over the floor, but people usually forget to check it when in need of something.
  4. Vendor: Holds restockable bottles of key reagents, extra beakers and extra boxes of pill bottle.
  5. Chemistry Locker: Holds the initial Cryoxadone meant for the cryo tubes. As well as additional boxes of pill bottles.
  6. Grinder/Juicer: This is used to extract chemicals out of many things. For your uses, it'll be mostly pills and food. Most commonly used for grinding solid Phoron for your Clonexadone and Peridaxon needs.
  7. Empty Reagent Tanks: Empty containers that the marines will want filled with all the drugs they could need for general use. (UNGA)

Equipment

Equipment Description
Beakers and Bottles
  • Most basic tool of your trade. Right-clicking one can change it's transfer amount per click. Pills can be dissolved in beakers that already contain something. If you "use" one while holding it in hand, you will put a lid on it, preventing you from splashing it's contents by clicking on the floor by mistake.
  • They come in bottle/small beaker - 60u, large beaker - 120u, and high-capacity beaker - 500u.
Dropper
  • Like beakers, can be right-clicked for transfer amount. Used for moving small amounts of chemicals between other containers.
Syringe
  • Has two modes switched by "using" it - draw and inject. Hold 15u max, draw 5u per click. Can be used to take blood samples and inject them into mass spectometers for analysis. Using it on harm intent will instantly inject a random amount of the chemical inside while dealing minor brute damage and destroying the syringe. Injecting someone else takes a short time of both standing motionless.
Injector
  • Default ones hold 15u max. Injectors with bigger capacity can be made at the medilathe in research. They can be filled at the centrifuge in research. Pre-loaded injectors cannot be filled with more than their initial amount, for example, a dexalin plus autoinjector can hold only 1u no matter how hard you try to refill it.
Pill
  • 60u max. Takes some time to use on someone, like the syringe. There's also a tiny delay between swallowing a pill and its contents entering your bloodstream, but it's too little to matter. Can be dissolved in a beaker already containing a solution.
Pill Bottle
  • Holds 16 pills max. Clicking on a tile with pills on it while holding the bottle will pick up all the pills scattered on it.
Hypospray
  • Holds 30 units, and comes pre-loaded with tricordrazine. Can be drained and refilled with a syringe or unloaded and loaded with vial. Instantly injects 5u doses.
Syringe Case
  • Holds three syringes/bottles/injectors.
Labellers and Pens
  • Labels can be put on most things you can click on. Only one label may be applied to an item. Activate the labeller without entering a label to remove them.
  • Pens replace the name of a chem-master bottle, so instead of bottle (Peridaxon) you get a Peridaxon bottle.

Chemical mixes

Various common mixes of medical reagents are ordered by hospital corpsmen. All of these recipes assume that you are using a high-capacity beaker.

Mix Name Vendor and Chem Dispenser Chem Dispenser
ImiAlky (10u, 5u)

Also known as IA. Results in 160u of Imidazoline and 80u of Alkysine. Overdoses 30u for both reagents (3 pills). Used for healing brain damage and eye damage.

  • Add 120u of Dylovene from the Chem Dispenser.
  • Add 80u Carbon,
  • Add 80u Hydrogen,
  • Add 40u Chlorine,
  • Add 40u Nitrogen

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 80u Nitrogen
  • Add 40u Potassium
  • Add 40u Silicon,
  • Add 40u Chlorine,
  • Add 80u Carbon,
  • Add 80u Hydrogen

Split into 16 pills.

MeraBica (7.5u, 7.5u)

Also known as MB. Results in 120u of Meralyne and 120u of Bicaridine.

Overdoses on 15u of Meralyne and 30u of Bicaridine (2 and 3 pills respectively).

Rapidly heals Brute damage.

  • Add 160u Bicaridine,
  • Add 40u Water,
  • Add 40u Carbon

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 160u Carbon,
  • Add 40u Water,
  • Add 30u Oxygen,
  • Add 30u Sugar

Remove 20u Bicaridine using the ChemMaster to have 120u of Bicaridine and 120u Meralyne.

Split into 16 pills

KeloDerm (7.5u, 7.5u)

Also known as KD. Results in 120u of Kelotane and 120u of Dermaline.

Overdoses on 30u of Kelotane and 15u of Dermaline (2 pills).

Rapidly heals burn damage.

  • Add 160u Kelotane,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 80u Carbon,
  • Add 80u Silicon,
  • Add 40u Oxygen,
  • Add 40u Phosphorus

Split into 16 pills.

TriBica (15u, 15u)

Also known as TB. Results in 240u of Tricordrazine aand 240u of Bicaridine.

Overdoses at 30u for both reagents (2 pills).

Heals brute damage at a moderate rate and also slowly heals burns and toxin damage.

  • Add 60u Inaprovaline
  • Add 120u Bicaridine
  • Add 60u Dylovene

Split into 8 pills. Repeat the above recipe for another 8 pills.
Restock the used bottles back on the Vendor once you are done. This can be done by dragging the bottles in one hand onto the Vendor.

  • Add 100u Carbon
  • Add 40u Oxygen,
  • Add 40u Sugar,
  • Add 20u Nitrogen,
  • Add 20u Potassium,
  • Add 20u Silicon

Split into 8 pills. Repeat the recipe for another 8 pills.

NitrogenWater (10u, 10u)

More commonly referred to as NW. Helps deal with Tramadol overdoses by reacting with in the body to create Paracetamol, which has a higher overdose threshold of 60u compared to Tramadol's 30u.
Tramadol overdose neutralizer. Does not fix toxin damage caused by the overdose.
This medical reagent has no overdose threshold. It should however be noted that Tramadol and Paracetamol are toxic when mixed together. It is advised to double-check the patient for high levels of tramadol before using NW.

N/A
  • Add 80u of Nitrogen,
  • Add 80u of Water

Split into 8 pills. Repeat the recipe for another 8 pills.

Iron (15u)

Also known as it's chemical name of Fe. Adding Sugar to the mixture does not help restore more blood. Sugar is nutritious to an extent (NTR 1) but not Hemogenic. Results in 240u of Iron.

Overdoses at 30u.

Hemogenic level 3 (HMG 3). Restores lost blood faster.

N/A

Split into 16 pills.

IronNutriment (7.5u, 7.5u)
Also known as FN. Superior to normal Iron in terms of blood restoration. Results in 120u of Nutriment and 120u of Iron.

Overdoses at 30u due to the Iron being present in the reagent.

Nutriment can't be dispensed, and is gained by grinding various foods, most commonly protein bars. A full satchel of 15 protein bars ground up will result in exactly 120 Nutriment. Of note, the grinder can only grind 10 at once, so it will need to be done twice.

N/A

Split to 16.

IronSugar (7.5u, 7.5u)
Also known as IS. An objectively less effective version of just Iron. Results in 120u of Sugar and 120u of Iron.

Overdoses at 30u due to the Iron being present in the reagent.

N/A

  • Add 120u of Iron,
  • Add 120u of Sugar

Split to 16.

AriTricaDylo (5u, 5u, 5u)

Also known as ATD. Results in 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine.

Overdoses at 15u of Arithrazine, 30u of both Dylovene and Tricordrazine. (3 and 4 pills respectively).

Potent Toxin damage healer.

  • Add 40u Inaprovaline,
  • Add 40u Phosphorous,
  • Add 180u Dylovene.

Remove 20u of Dylovene to make 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine Split into 16 pills.

  • Add 15u Carbon,
  • Add 15u Oxygen,
  • Add 15u Sugar,
  • Add 55u Nitrogen,
  • Add 55u Potassium,
  • Add 55u Silicon,
  • Add 55u Silicon, 55u Nitrogen, 55u Potassium to make 165u of Dylovene,
  • Add 40u Phosphorous.

NOTE: Very important you do these in the exact order.

Remove 5u Sugar using the ChemMaster to have 80u of Arithrazine, 80u of Dylovene, and 80u of Tricordrazine.

Split into 16 pills.

Dexalin Plus (7.5u)

Also known as Dex+. Results in 120u of Dexalin Plus.
Overdoses on 15u of Dexalin Plus.
Dexalin Plus instantly removes any initial oxygen damage.

  • Add 40u Dexalin,
  • Add 40u Carbon,
  • Add 40u Iron

Split into 16 pills.

  • Add 23u of Phoron (grind a bar up and use a dropper)
  • Add 40u Oxygen, Oxygen,
  • Add 40u Carbon, Iron

To fill up a bottle of Dex+, split ONLY the 120u of Dex+ into 16 pills.

  • Add 40u Oxygen, Oxygen,
  • Add 40u Carbon, Iron

Repeat the above step 3 more times.

Description Bottle Tank + Bottle
UNGA

UNGA is a mix of commonly used medicines combined into one for marine convenience.

OD limits depend on the chemicals in contained in the UNGA juice.

For this mix it is 15u due to containing Dermaline. It is recommended to add all the medicines in the high-capacity beaker first, then remove certain amounts in the ChemMaster so that every chemical is 12u. This is used to make a full bottle (60u) containing equal proportions.

  • Add 12u Tricordrazine,
  • Add 12u Bicaridine,
  • Add 12u Kelotane,
  • Add 12u Dermaline,
  • Add 12u Oxycodone,
  • Add 12u Meralyne
Add the following to the tank:
  • Add 120u Bicaridine ,
  • Add 120u Kelotane,
  • Add 60u Inaprovaline,
  • Add 60u Dylovene,
  • Add 120u Oxycodone

Add the following to a beaker:

  • Add 40u Bicaridine,
  • Add 40u Kelotane,
  • Add 40u Carbon, Water,
  • Add 40u Oxygen, Phosphorus

Add the beaker's contents to the tank.

Chemicals

The amount of a certain chemical in a marine's blood decreases by its metabolism value every life tick. Life ticks happen once every 2 seconds. The "effect" column contains the chemical's effects per tick unless stated otherwise. The ratio column indicates how much of the chem you get when mixing. For example, a chem with a ratio of 4:4 takes 4 units of its component chemicals to make 4 units of the chemical itself. Chems marked with (CATALYST) are not expended during the reaction. The "OD" column for some chemicals has two numbers. The first is the threshold for the "normal" OD, the second is for critical OD. The next column "OD effects" contains the consequences of overdosing on this reagent. (C) indicates the effect of a critical overdose.

Cocktails and drinks can be found here.

There are seven types of reactions:

  • Endothermic
    The reaction causes a big temperature drop. This significantly slows the reaction speed.
  • Exothermic
    The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.
  • Foaming
    When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.
  • Glowing
    The reaction causes a faint glow for a short period.
  • Inert
    The reaction occurs instantly with no side effects.
  • Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • Special. These uniquely affect certain chemicals, mainly a few explosive and flammable chems.

All reactions on this page are inert unless stated otherwise.

Basic

Most of these chemicals have little use outside of making more complex ones and can be acquired while on the Almayer from chemical dispensers or via other means.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Aluminium N/A N/A Chem dispenser.
OT workshop has sheets.
N/A 0,2 N/A N/A
Carbon
  • Chemfire modifier.
N/A Chem dispenser. N/A 0,01 N/A N/A
Chlorine
  • Deals 0.5 brute damage per tick.
Chem dispenser. N/A 0,2
  • 30
  • 50
  • Deals 1.5 brute damage per tick.
  • (C) Deals 4 brute damage per tick.
Copper
  • Green fire coloring.
N/A Chem dispenser.
OT workshop has sheets.
N/A 0,01 N/A N/A
Ethanol
  • Basic alcohol type. All other ones are a subtype of this.
  • Gets you drunk.
  • Can be used to remove ink from paper.

Chem dispenser.

N/A 0,2 N/A N/A
Fluorine
  • Deals 0.5 toxin damage per tick.
Chem dispenser. N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 4 toxin damage per tick.
Gold N/A N/A OT workshop has bars. N/A 0,2 N/A N/A
Hydrogen
  • Explosive modifer.
N/A Chem dispenser.
OT workshop has a tank.
N/A 0,01 N/A N/A
Iron
  • Turns nutrition into blood.
Chem dispenser.
Grind metal sheets.
N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Makes you really hungry.
Lithium
  • Fire modifier
  • Makes you less confused and sends messages in chat.
Chem dispenser.
OT workshop has a beaker.
N/A 0,2
  • 30
  • 50
  • Deals 0.5 brain damage per tick.
  • (C) Deals 3 brain damage per tick.
  • (C) Makes you hallucinate.
Mercury
  • Deals 4 brain damage per tick
  • Stuns you.
Chem dispenser. N/A 0,2 30
  • Deals 10 brain damage per tick.
  • Makes you jittery.
  • Stuns you.
Nitrogen N/A N/A Chem dispenser. N/A 0,01 N/A N/A
Nutriment
  • Nutritious. Helps restore lost blood.
Extracted from food.
Kitchen.
N/A 0,2 N/A N/A
Oxygen
  • Fire modifer.
N/A

Chem dispenser.
Tank in OT workshop.

N/A 0,01 N/A N/A
Phoron
  • Fire modifier.
  • Deals 0.5 toxin damage per tick.

Grind bars from:
OT workshop
Medical
Research
Req can order more.

N/A 0,1 N/A N/A
Phosphorus
  • Fire modifier.
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Potassium
  • Explodes when mixed with water.
N/A

Chem dispenser.

N/A 0,01 N/A N/A
Radium
  • Deals 0.5 radiation damage per tick.
Chem dispenser. N/A 0,2 N/A N/A
Silicon N/A N/A

Chem dispenser.

N/A 0,2 N/A N/A
Silver N/A N/A

OT workshop has bars.

N/A 0,2 N/A N/A
Sodium N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Sugar
  • Nutritious. Helps restore lost blood.

Chem dispenser.
Kitchen.

N/A 0,2 N/A N/A
Sulfur N/A N/A

Chem dispenser.

N/A 0,01 N/A N/A
Uranium
  • Deals 0.5 radiation damage per tick.

Grind sheets.

N/A 0,2 N/A N/A
Water
  • Gets things wet.
  • Extinguishes fires.
  • Explodes when mixed with potassium.
N/A Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0,01 N/A N/A
Welding Fuel
  • Fire modifier.
  • Deals 0.5 toxin damage per tick.

Tanks all over the place.

N/A 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 4 toxin damage per tick.

Medical

These chemicals are used for healing damage and generally keeping marines healthy. Some reagents that technically don't have a tangible gameplay effect but are in the medical chem code are included. (Mainly various antidepressants)

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Alkysine
  • Heals 3 brain damage per tick.
1u Chlorine
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,05
  • 30
  • 50
  • Deals 1 toxin damage per tick.
  • (C) Deals 3 brain damage per tick.
  • (C) Stuns you.
Anti-Neurotoxin 1u Neurotoxin Plasma
Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:1 0,4
  • 30
  • 50
  • Deals 1 liver damage per tick.
  • (C) Deals 2 brain damage per tick.
Anti-Zed
  • Prevents zombies from reviving.
  • Cures the zombie virus.
  • Cures all other diseases as well.

Admin spawns during zombie events.

N/A 0,01 N/A N/A
Arithrazine
  • Heals 1 toxin damage per tick.
  • Removes 1u of any type of toxin per tick.
  • Deals 1 brute damage tick.
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.
2:2 0,05
  • 15
  • 25
  • Deals 1 eye damage per tick.
  • Deals 2 brute damage per tick.
  • (C) Makes you fall asleep.
  • (C) Deals 4 brute damage per tick.
Atrophine
  • CANNOT BE INGESTED. Use a syringe or injector.
  • Increases defibrillator healing by 28 brute, burn and toxin damage.
  • Deals 0.875 brain damage per tick.
Mutated poppies may contain this. N/A 0,2 N/A N/A
Bicaridine
  • Heals 1 brute damage per tick.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 1 burn damage per tick.
  • (C) Deals 6 burn damage per tick.
  • (C) Deals 2 toxin damage per tick.
Citalopram
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
2:3 0,01 N/A N/A
Clonexadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 6 radiation damage per tick.
  • Heals 6 brute damage per tick.
  • Heals 6 burn damage per tick.
  • Heals 6 toxin damage per tick.
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2.1:2 0,2 N/A N/A
Cryoxadone
  • ONLY FUNCTIONS AT LOW TEMPERATURES. USE A CRYO TUBE.
  • Heals 3 radiation damage per tick.
  • Heals 3 brute damage per tick.
  • Heals 3 burn damage per tick.
  • Heals 3 toxin damage per tick.
  • Heals 1 oxygen damage per tick.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Dermaline
  • Heals 1.5 burn damage per tick.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phosphorus
Chem dispenser.

1u Kelotane
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 brute damage per tick.
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 9 brute damage per tick.
  • (C) Deals toxin damage per tick.
Dexalin
  • Repairs 4 oxygen damage per tick.
  • Removes 4u of lexorin per tick.
  • Weylandmeds.
  • Recipe:
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2.1:1 0,2
  • 30
  • 50
  • Deals 2 toxin damage per tick.
  • (C) Deals 4 brute damage per tick.
  • (C) Deals 8 toxin damage per tick.
Dexalin Plus
  • Repairs all oxygen damage instantly.
  • Removes 6u of lexorin per tick.
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Carbon
Chem dispenser.

1u Iron
Chem dispenser.
Grind metal sheets.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 3 brute damage per tick.
  • (C) Deals 7.5 toxin damage per tick.
Dylovene
  • Heals 2 toxin damage per tick.
  • Removes 1u of toxin of any type per tick.
  • Removes 5u of mindbreaker toxin per tick.
  • Removes 5u of space drugs per tick.
  • Reduces the potency of hallucinations and other drug-related effects.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1 eye damage per tick.
  • (C) Makes you fall asleep.
  • (C) Deals 1 burn damage per tick.
  • (C) Deals 1 brute damage per tick.
  • (C) Deals 2 toxin damage per tick.
Epinephrine
  • MUST BE INJECTED. CANNOT TAKE IN PILLS.
  • Increases defibrillator healing by 20 per damage type.
  • Reduces pain.
  • A small amount is consumed on each defib attempt.
1u Carbon
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 0,4
  • 10.5
  • 20
  • Deals 2 toxin damage per tick.
  • Makes you hallucinate.
  • (C) Deals 1 brute damage per tick.
  • (C) Deals 3 oxygen damage per tick.
  • (C) Deals 1.5 brain damage per tick.
  • (C) Deals 4.5 liver damage per tick.
Ethylredoxrazine
  • Removes confusion, drowsiness, stuttering, blurry vision, blindness, dizziness, and jitteriness.
  • Removes 3u ethanol and other alcohols from the body per tick.
  • Reacts with ethanol to turn into water.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Carbon
Chem dispenser.
3:3 0,2
  • 30
  • 50
  • Deals 1.5 toxin damage per tick.
  • (C) Deals 6 toxin damage per tick.
Imidazoline
  • Heals 1 eye damage per tick.
  • Fixes blurry vision and blindness.
1u Carbon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Deals 1 toxin damage per tick.
  • (C) Deals 1 brute damage per tick.
  • (C) Deals 1 burn damage per tick.
  • (C) Deals 4 toxin damage per tick.
  • (C) Deals 1 brain damage per tick.
Inaprovaline
  • Prevents gaining further oxygen damage from being in crit.
  • Weylandmeds.
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2
  • 60
  • 100
  • Stuns you.
  • Causes jitters.
  • (C) Deals 0.5 heart damage per tick.
  • (C) Stuns you.
Kelotane
  • Heals 1 burn damage per tick.
  • Weylandmeds.
1u Silicon
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 1 brute and toxin damage per tick.
  • (C) Deals 5.5 brute and toxin damage per tick.
Leporazine
  • Attempts to stabilize your temperature.
1u Silicon
Chem dispenser.

1u Copper
Chem dispenser.
OT workshop has sheets.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:2 0,2
  • 30
  • 50
  • Knocks you out.
  • (C) Makes you fall asleep.
Lipozine
  • Causes you to lose fat and makes you hungry.
1u Table Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Radium
Chem dispenser.
3:3 0,05
  • 30
  • 50
  • Makes you very hungry.
  • (C) Deals 2 toxin damage per tick.
Meralyne
  • Heals 1.5 brute damage per tick.
1u Carbon
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.
3:3 0,2
  • 15
  • 25
  • Deals 1.5 burn damage per tick.
  • (C) Deals 9 burn and 3 toxin damage per tick.
Methylphenidate
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:3 0,01 N/A N/A
Neuraline
  • Weakens stuns and knockdowns.
  • Fixes stuttering, blurry vision, confusion, dizziness, jitteriness and drowsiness.

The CL can give out implants that inject this.

N/A 0,4
  • 2
  • 3
  • Deals 10 toxin damage per tick.
  • (C) Deals 5 brute damage per tick.
  • (C) Deals 5 burn damage per tick.
  • (C) Deals 15 toxin damage per tick.
Oxycodone
  • Reduces pain.
  • Weylandmeds.
1u Ethanol
Chem dispenser.

1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:1 0,1
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 4 toxin damage per tick.
  • (C) Deals 12 liver damage per tick.
  • (C) Deals 4 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Paracetamol
  • Reduces pain.
1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 60
  • 100
  • Makes you hallucinate.
  • Deals 2 toxin damage per tick.
  • (C) Deals 3 liver damage per tick.
  • (C) Deals 1 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Paroxetine
  • Gives you messages about your mind becoming clearer.
  • Removes confusion.
  • Makes you hallucinate.
  • Makes you jittery.
1u Mindbreaker Toxin
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,01 N/A N/A
Peridaxon
  • Prevents you from suffering consequences of organ damage.
  • Does NOT fix organs.
  • Weylandmeds.
  • Recipe:
Weylandmeds.
Recipe:
2u Bicaridine
Weylandmeds.
Recipe:
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Carbon
Chem dispenser.

2u Clonexadone
1u Cryoxadone
1u Dexalin
2u Oxygen
Chem dispenser.
Tank in OT workshop.

0.1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sodium
Chem dispenser.

0,1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
4:2 0,05
  • 15
  • 25
  • Deals 2 brute damage per tick.
  • (C) Deals 8 brute damage per tick.
  • (C) Deals 6 burn damage per tick.
  • (C) Deals 6 toxin damage per tick.
Rezadone
  • Heals 1 brute damage per tick.
  • Removes disabilities and disfigurements.
  • Heals 2 radiation damage per tick.
  • Deals 2 toxin damage per tick.
1u Carpotoxin
Contained in carp meat.

1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Copper
3:3 0,2
  • 30
  • 50
  • Deals 1 burn damage per tick.
  • Makes you confused.
  • Deals 11 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 13 toxin damage per tick.
  • (C) Deals 9 radiation damage per tick.
  • (C) Deals 4 burn damage per tick.
  • (C) Deals 4 brute damage per tick.
Russian Red
  • Heals 1 toxin damage per tick.
  • Removes 1u of any type of toxin per tick.
  • Deals 2 brute damage per tick.

Used to be found in radiation first aid kits. Can be found on Sorokyne Strata in a pill bottle.

N/A 1
  • 20
  • 30
  • Deals 1 eye damage per tick.
  • Deals 4 brute damage per tick.
  • (C) Makes you fall asleep.
  • (C) Deals 8 brute damage per tick.
Ryetalyn
  • Fixes disabilities and disfigurements.
1u Arithrazine
1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Carbon
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Makes you confused.
  • Deals 1 toxin damage per tick.
  • (C) Knocks you out.
  • (C) Deals 2 toxin damage per tick.
  • (C) Deals 3 radiation damage per tick.
Sleen
  • Reduces pain.
1u Oxycodone
1u Ethanol
Chem dispenser.

1u Tramadol
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Lime Souto
Souto soft drinks machine
1:1 0,2
  • 20
  • 30
  • Makes you hallucinate.
  • Deals 3 toxin damage per tick.
  • (C) Deals 9 liver damage per tick.
  • (C) Deals 3 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Soporific
  • Causes confusion, and then puts you to sleep.
  • Reduces pain.
4u Sugar
Chem dispenser.
Kitchen.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 5 toxin damage per tick.
  • (C) Deals 15 liver damage per tick.
  • (C) Deals 5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Spaceacillin
  • Cures mundane infections like the flu.
1u Cryptobiolin
1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.

1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.
2:2 0,01
  • 30
  • 50
  • Deals 1 brute damage per tick.
  • (C) Deals 3 brute damage per tick.
  • (C) Deals 3 burn damage per tick.
  • (C) Deals 3 toxin damage per tick.
Sterilizine
  • Sterilizes surfaces. Since we don't actually need to do that, this has no use outside of RP.
N/A 1u Ethanol
Chem dispenser.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,2 N/A N/A
Thwei
  • Heals 1.2 brute damage per tick.
  • Heals 1 toxin damage per tick.
  • Heals 1 organ damage per tick.
  • Removes 1u of toxin of any type per tcik
  • Heals all oxygen damage.
  • Removes 6u of lexorin per tick.
  • Heals 6 radiation damage per tick.
  • Repairs bones (splinted/unsplinted in minutes)
    • Chest and groin: 3 / 7
    • Head: 1 / 5
    • Hands and feet: 0.5 / 0,5
    • Arms and legs: 0.5 / 1
  • Rapidly restores lost blood.
    • (HUMAN ONLY) After blood is over maximum starts deals 9 brute, 9 burn, and 18 oxygen damage per tick.
  • Fixes disabilities and disfigurements.
  • Removes 5u of mindbreaker per tick.
  • Removes 5u of space drugs per tick.
  • Weakens drug-related effects.
  • Removes 6u of ethanol and other alcohol per tick.
  • Fixes confusion, stuttering, temporary blindness, dizziness, jitteriness, and wakes you up.
  • Fixes eye damage.
  • Cures the zombie virus (black goo).
  • Cures a certain other rare disease.

Preds have this.
Pred crystals can be used on the industrial grinder to obtain this.

N/A 0,2 N/A N/A
Thymol
  • Decreases the larva stage counter by 0.5 per tick.
  • Deals 0.2 burn damage per tick.
  • When the larva gets regressed to stage 0:
    • Removes the larva from the host.
    • Deals between 20 and 40 burn damage to the host.
Mutated death and poison berries (mutations of berries) may contain this. N/A 0,2 N/A N/A
Tramadol
  • Reduces pain.
  • Weylandmeds.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Ethanol
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,05
  • 30
  • 50
  • Makes you hallucinate.
  • Deals 2.5 toxin damage per tick.
  • (C) Deals 7.5 liver damage per tick.
  • (C) Deals 2.5 brain damage per tick.
  • (C) Deals 3 oxygen damage per tick.
Tricordrazine
  • Heals 0.5 brute damage per tick.
  • Heals 0.5 burn damage per tick.
  • Heals 0.5 toxin damage per tick.
  • Heals 0.5 oxygen damage per tick.
  • Removes 1u of all types of toxin per tick.
1u Inaprovaline
1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Carbon
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
2:2 0,2
  • 30
  • 50
  • Deals 0.5 burn damage per tick.
  • Deals 0.5 brute damage per tick.
  • Deals 0.25 toxin damage per tick.
  • Deals 0.5 Eye damage per tick.
  • (C) Deals 2.5 burn damage per tick.
  • (C) Deals 4 toxin damage per tick.
  • (C) Deals 2.5 brute damage per tick.
  • (C) Makes you fall asleep.
Ultrazine
  • Makes you much faster.
  • Makes you addicted to it.

The Corporate Liaison might have some.

N/A 0,0167
  • 10,5
  • 20
  • Deals 40 heart damage per tick.
  • Deals 8 brain damage per tick.
  • (C) Deals 40 brute damage per tick.
  • (C) Makes you nervous.
Vaccine
  • Prevents you from catching the virus this is a vaccine against.
  • Cures the zombie virus.
  • Prevents dead zombies from reviving.
  • Cures all other diseases as well.

Admin spawns.

N/A 0,2 N/A N/A

Toxins and acids

Most of these chemicals generally don't have much use outside of murder.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Amatoxin
  • Deals 1 toxin damage per tick.
Reishi mushrooms, destroying angel, and fly amanita contain this.
Mutated mushrooms may contain this.
N/A 0,1 N/A N/A
Carpotoxin
  • Deals 2 toxin damage.
Contained in carp meat. N/A 0,1 N/A N/A
Chloral Hydrate
  • Deals 0.5 toxin damage.
  • Puts you to sleep.
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
0,1
  • 15
  • 25
  • Deals 1.5 toxin damage.
  • Knocks you out.
  • (C) Deals 4 toxin damage.
  • (C) Deals 15 oxygen damage.
Copper Sulfate
  • Deals 5 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Caution: Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • CRS 5
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

2u Copper
Chem dispenser.
OT workshop has sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
6:1 0.1 N/A N/A
Cyanide
  • Deals 8 oxygen damage.
  • Puts you to sleep after a while.

Contained in poison apples.

N/A 0,4 N/A N/A
Formaldehyde
  • Deals 1 toxin damage.
  • Deals 0,5 radiation damage.
  • Ingredient for explosives.
  • Caution: Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • TXC 1
  • CRG 1
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)
3:3 0,1 N/A N/A
Generic Toxin
  • Most other chemicals in this table are a subtype of this one.
  • Deals 1 toxin damage every tick.
Found in poison berries. N/A 0,1 N/A N/A
Impedrezene
  • Deals 3,5 brain damage.
  • Slows you down.
1u Mercury
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:2 0,2
  • 30
  • 50
  • Deals 6 brain damage.
  • Makes you sleepier.
  • Slows you down by a lot.
  • (C) Has a chance to knock you out.
  • (C) Deals 1 oxygen damage.
  • (C) Deals 0,75 heart damage.
  • (C) Has a chance to knock you down.
Iron Phoride Sulfate
  • Deals 5 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Caution: Exothermic
    The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.
  • CRS 5
  • OXI 3
Exothermic
The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.

3u Iron Sulfate
1u Iron
Chem dispenser.
Grind metal sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
4:1 0,1 N/A N/A
Iron Sulfate
  • Deals 1 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
1u Iron
Chem dispenser.
Grind metal sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
6:1 0,1 N/A N/A
Lexorin
  • Deals 8 oxygen damage per tick.
  • Deals 0.5 brute damage per tick.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Deals 5.5 brute damage.
  • Deals 4 toxin damage.
  • Deals 28 oxygen damage.
  • (C) Deals 28 brute and oxygen damage.
  • (C) Deals 12 toxin damage.
Mint Toxin
  • Deals 1 toxin damage.

Contained in mints.

N/A 0,1 N/A N/A
Molecular Acid
  • Deals 1 burn damage per tick.
  • Deals 0.5 toxin damage per tick.
Injected by Spitter's and Boiler's Tail Stab N/A 0,2 N/A N/A
Paraformaldehyde
  • Deals 1 toxin damage.
  • Ingredient for explosives.
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.
Found in the Cole's Cold Bottle in the kitchen's freezer crate.
2:1 0,1 N/A N/A
Phenol
  • CANNOT BE INGESTED. Use a syringe or injector.
  • Deals 8,75 brain damage per tick.
Mutated carrots may contain this. N/A 0,2
  • 10,5
  • 20
  • Deals 15 brain damage per tick.
  • Slowly inflicts drowsyness.
  • (C) 75% chance to apply a sentinel's slowing spit effect per tick.
Phenol Formaldehyde Resin
  • Deals 3 toxin damage per tick.
  • Caution: Endothermic
    The reaction causes a big temperature drop. This significantly slows the reaction speed.
  • TXC 3
Endothermic
The reaction causes a big temperature drop. This significantly slows the reaction speed.

2u Formaldehyde
1u Phenol
5u Methane (CATALYST)
1:1 0,1 N/A N/A
Polytrinic Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 1 toxin damage per tick.
  • Deals 1.5 burn damage per tick.
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:3 0,1 N/A N/A
Potassium Chloride
  • Fire modifier.
  • Deals 4 oxygen damage.
  • Slows you.
  • Caution: Smoking
    A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.
  • HPX 2
  • ASP 4
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0,2
  • 30
  • Deals 2 brute damage.
  • Deals 2 toxin damage.
  • Deals 10 oxygen damage.
  • Slows you down by a lot.
Potassium Chlorophoride
  • Slows you down.
  • Deals 8 oxygen damage.
  • Deals 2 toxin damage.
  • Caution: Foaming
    When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.
  • ASP 8
  • HPX 4
  • TXC 2
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

1u Potassium Chloride
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:4 0,2
  • 20
  • Deals 4 brute damage.
  • Deals 4 toxin damage.
  • Deals 20 oxygen damage.
  • Deals 4 toxin damage.
  • Slows you down by a lot.
Potassium Phorosulfate
  • Causes baldness.
  • Deals 8 oxygen damage per tick.
  • Deals 5 brute damage per tick.

ATR 10

Endothermic
The reaction causes a big temperature drop. This significantly slows the reaction speed.

1u Potassium Chlorophoride
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

1u Potassium Chloride
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Chloral Hydrate
3u Chlorine
Chem dispenser.

1u Ethanol
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

4u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
5:1 0,1
  • 10
  • Deals 5 radiation damage per tick.
  • Deals 14 brute damage per tick.
  • Deals 4 toxin damage per tick.
  • Deals 20 oxygen damage per tick.
Psoralen
  • Deals 3 radiation damage per tick.
Mutated cabbages may contain this. N/A 0,2 N/A N/A
Sulphuric Acid
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
  • Deals 0.5 toxin damage per tick.
  • Deals 1.5 burn damage per tick.
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
7:1 0,1 N/A N/A
Toxin
  • Deals 0.5 toxin damage per tick.
1u Paracetamol
1u Tramadol
2:2 1 N/A N/A
Urishiol
  • Makes you sneeze, blink and cough.
  • Deals 3 burn damage per tick.
  • Has a chance to melt items when poured/sprayed on them. Worn headgear included.
Mutated death nettles (mutation of Nettles) may contain this. N/A 0,025
  • 6
  • 10
  • Deals 6 burn damage per tick.
  • (C) Deals 12 burn damage per tick.
Unstable Mutagen
  • Deals 0,5 radiation damage per tick.
1u Radium
Chem dispenser.

1u Phosphorus
Chem dispenser.

1u Chlorine
Chem dispenser.
3:3 0,1 N/A N/A
Zygacine
  • Deals 0,75 heart damage per tick.
Mutated reishi mushrooms may contain this. N/A 0,2
  • 6
  • 10
  • Deals 6 oxygen damage per tick.
  • (C) Deals 15 oxygen damage per tick.

Drugs

Reagents that get marines high.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Mindbreaker Toxin
  • Literally LSD.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.
1u Silicon
Chem dispenser.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Dylovene
1u Silicon
Chem dispenser.

1u Potassium
Chem dispenser.

1u Nitrogen
Chem dispenser.
3:3 0,1
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
Nicotine N/A N/A

Contained in cigarettes and cigars.

N/A 0,2 N/A N/A
Psilocybin
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Reishi mushrooms, destroying angel, and fly amanita contain this.
Mutated mushrooms may contain this.

N/A 0,2
  • 30
  • 50
  • Makes you hallucinate more.
  • Makes you stumble around.
  • (C) Deals 3 brain damage.
  • (C) Knocks you out.
Space Drugs
  • Baby's first drug.
  • Makes you high.
1u Mercury
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Lithium
Chem dispenser.
OT workshop has a beaker.
3:3 0,2
  • 30
  • 50
  • Makes you hallucinate.
  • Makes you jittery.
  • (C) Deals 2 brain damage.
  • (C) Knocks you out.

Xeno blood and plasma

Chemicals acquired from xenos.

Name Effect Properties Recipe Ratio Meta- bolism OD OD effects
Acidic Blood
  • Deals 3 burn damage.

All xenos except queen have this inside them.

N/A N/A N/A N/A
Catecholamine Plasma
  • Applies pain.
  • Makes you faster.

Warrior.
Runner.
Lurker.
Ravager.
Predalien.

N/A 0,4
  • 30
  • 50
  • Increased pain.
  • Deals 2 brute damage.
  • Deals 6 heart damage.
  • (C) Deals 10 brute damage.
Chitin Plasma
  • Prevents fractures.

Defender.
Queen.
Crusher

N/A 0,4
  • 30
  • 50
  • Slows you down.
  • (C) Deals 3 brute damage.
Dark Acidic Blood
  • Deals 6 burn damage.

Queen and Praetorians.

N/A N/A N/A N/A
Egg Plasma
  • Infects with a xeno larva.
  • Makes more of itself by draining blood.

Eggs.
Eggsac carrier.
1u Egg Plasma
10u Blood
makes 2u Egg Plasma

0,4
  • 80
  • 100
  • Drains blood and replicates itself faster.
  • (C) Makes you nervous.
Neurotoxin Plasma
  • Not to be confused with the drink.
  • Deals 7 brain damage.
  • Deals 1 toxin damage.
  • Makes you high.
  • Makes you hallucinate.
  • Makes you jittery.

Queen.
Spitter.
Sentinel.
Boiler.
Praetorian.

0,4
  • 30
  • 50
  • Deals 12 brain damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery.
  • Makes you drowsy.
  • Deals 2 toxin damage.
  • (C) Knocks you out.
  • (C) Deals 6 brain damage.
  • (C) Applies the same effect as getting shot with neuro.
  • (C) Deals 4 toxin damage.
Pheromone Plasma
  • Makes you high.
  • Makes you hallucinate.
  • Helps you with knockdowns, knockouts and stuns.
  • Fixes stuttering, confusion, blurry vision, drowsiness, dizziness, and jitteriness.

Hivelord.
Praetorian.
Queen.

N/A 0,4
  • 30
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Deals 12 toxin damage.
  • (C) Deals 8 brain damage.
  • (C) Knocks you out.
  • (C) Deals 6 brute damage.
  • (C) Deals 6 burn damage.
  • (C) Deals 18 toxin damage.
Plasma
  • Base type for all of the following.
N/A N/A N/A 0,4 N/A N/A
Purple Plasma
  • Deals 2 brute damage.

Drone.
Hivelord.
Burrower.
Carrier.

N/A 0,4
  • 30
  • 50
  • Deals 4 brute damage.
  • (C) Deals 8 brute damage.
Royal Plasma
  • Makes you addicted to itself.
  • Deals 4 brute damage.
  • Makes you hallucinate.
  • Makes you high.
  • Makes you jittery.

Queen.
1u Egg Plasma
1u Royal Blood

N/A 0,4
  • 30
  • 50
  • Deals 1 brain damage.
  • Deals 8 brute damage.
  • Makes you stumble around.
  • Makes you hallucinate more.
  • Makes you more jittery
  • (C) Deals 4 brain damage.
  • (C) Knocks you out.
  • (C) Deals 16 brute damage.
  • (C) Makes you nervous.

Other

This contains reagents that don't neatly fit into other categories.

Name Effect Properties Acquiring Ratio Meta- bolism OD OD effects
Ammonia
  • Used for explosives.
N/A 3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
4:3 0,2 N/A N/A
Black Goo
  • Gives you the zombie virus.
N/A N/A 100 N/A N/A
Blood
  • Spreads diseases if injected.
  • Restores blood volume when injected into a human.
    • Deals toxin damage if blood type is incorrect (Just use O-).
N/A

Blood bags in medbay.
Humans and monkeys.

N/A N/A N/A N/A
Capsaicin
  • Increases body temperature by 2 per tick.
  • Causes gasping.
Grind chili peppers. N/A 0,2 N/A N/A
Concentrated Capsaicin
  • Increases body temperature by 8 per tick.
  • Causes gasping.
  • Applies pain.
  • When applied topically, it instead knocks out the target, blurs vision, and blinds them.
  • Pepper Spray (extract with a syringe).
  • Military Police pepper spray refillers.
  • Recipe:
2u Capsaicin
Grind chili peppers.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)
2:5 0,2 N/A N/A
Coniine
  • Makes you fall asleep.
Mutated carrots may contain this. N/A 0,2
  • 6
  • 10
  • Knocks you out.
  • (C) Deals 25 oxygen damage per tick.
Cryptobiolin N/A 1u Potassium
Chem dispenser.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Sugar
Chem dispenser.
Kitchen.
3:3 0,2 N/A N/A
Diethylamine
  • Fertilizer.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ethanol
Chem dispenser.
2:2 0,2 N/A N/A
Digoxin
  • Heals 1.5 heart damage per tick.
  • Causes hair growth.
Mutated messa's tear may contain this. N/A 0,2
  • 10.5
  • 20
  • Deals 6 oxygen damage per tick.
  • 25% chance of 1 brute damage per tick.
  • (C) Applies a large amount of pain.
  • (C) Deals 1 brain damage per tick.
Dinitroaniline
  • A herbicide and pesticide mixture used in hydroponics
  • Deals 1 toxin damage per tick.
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Nitrogen
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Fertilizer
  • Usable as fertilizer for plants.
  • Deals 0.5 toxin damage per tick.

N/A

N/A 0,1 N/A N/A
Fluorosurfactant
  • Turns into foam when mixed with water at a 1:1 ratio.
N/A 2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,2 N/A N/A
Foaming Agent N/A 1u Lithium
Chem dispenser.
OT workshop has a beaker.

1u Hydrogen
Chem dispenser.
OT workshop has a tank.
2:1 0,2 N/A N/A
Flash Powder
  • Creates a bright light that lasts for a while.
  • Caution: Exothermic
    The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.
Exothermic
The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphur
Chem dispenser.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Frost Oil
  • Decreases body temperature by 12 per tick.
Contained in ice peppers.
Found in the Cole's Cold Bottle in the kitchen's freezer crate.
N/A 0,2 N/A N/A
Glycerol N/A 3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
4:1 0,01 N/A N/A
Hexamine
  • Used for explosives.
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:3 0,2 N/A N/A
Macho
  • Increases body temperature by 16 per tick.
  • Causes gasping.
  • Applies pain.
1u Condensed Capsaicin
  • Pepper Spray (extract with a syringe).
  • Military Police pepper spray refillers.
  • Recipe:
2u Capsaicin
Grind chili peppers.

5u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
(CATALYST)

1u Souto Classic
Souto soft drinks machine
1:1 1
  • 30
  • 50
  • Increases body temperature by 32 per tick.
  • Applies pain.
  • (C) Knocks you out.
Plant-B-Gone
  • Kills xeno weeds.
  • Kills normal weeds.
  • Harms helpful plants in hydro trays too.
  • Deals 1 toxin damage per tick.
1u Generic Toxin
Found in poison berries.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
5:5 0,1 N/A N/A
Plasticide
  • Deals 1 toxin damage.
  • Turns into plastic when mixed at a 20:10 ratio with Sulphuric Acid.
N/A N/A 0,01 N/A N/A
Serotrotium
  • Makes you sneeze, blink and cough.
N/A N/A 0,2
  • 30
  • 50
N/A
Smoke
  • Creates smoke.
N/A 1u Phosphorus
Chem dispenser.

1u Sugar
Chem dispenser.
Kitchen.

1u Potassium
Chem dispenser.
N/A N/A N/A N/A
Space Cleaner
  • Cleans objects when splashed/sprayed on them.
  • Use a spray bottle filled with it to clean a dirty microwave.
N/A 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
3:2 0,2
  • 30
  • 50
  • Unless there's some snowflake code tucked away in a deep dark corner of CM, this has no effects on OD.
Stabilized Metallic Foam
  • Used in flamethrowers to produce a metal foam flamethrower. Has a range of 6 tiles and spreads like the pyrotechnician specialists green flame sideways.
N/A 1u Fluorosurfactant
2u Fluorine
Chem dispenser.

2u Carbon
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0,2 N/A N/A
Thermite
  • Fire modifier.
  • Deals 1 burn damage.
  • Can be applied to walls either directly or with a spray bottle and then ignited to melt through them.
1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Virus Food
  • No pathology on CM. So this is entirely useless.
  • Satiates you.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Milk
Kitchen fridges.
Apply reagent container to live cow.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0,2 N/A N/A
Xenogenic
  • Deals 50 radiation damage per tick.
  • Turns humans into xenos.
  • Consumes 10u of blood per tick.
  • Increases this chem's amount by 1 each tick.
Information classified by the Weyland-Yutani Company's Research and Development Division. N/A 0,2
  • 10
  • 20
  • Consumes 20u of blood per tick.
  • Increases this chem's by 4 each tick.
  • (C) Inflicts nervousness.

Explosives and flammable chems

This contains reagents that can be used for making explosives. They may be duplicates of ones already present in one of the previous tables.

Name Recipe Ratio Power Falloff Intensity Radius Duration Fire colour
Ammonium Nitrate 1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0.4 1.5 0.5 0 -0.2 #ff9900 (orange)
Ammonium Nitrate Fuel Oil Mix this in batches of 60 at most. So add 30 welding fuel
Tanks all over the place.
per pour. NOT MORE.

1u welding fuel
Tanks all over the place.

2u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
3:2 1 -0.6 0 0 0 N/A
Carbon Chem dispenser. N/A 0 0 0 0 1 #ffd700 (gold)
CLF3 (Chlorine Trifluoride ) Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of chlorine trifluoride that will be in the container after mixing.
After mixing the water may be safely removed.
1u Chlorine
Chem dispenser.

3u Fluorine
Chem dispenser.
4:1 0 0 1.6 -0.08 -0.8 #ff9300 (orange)
Copper Chem dispenser.
OT workshop has sheets.
N/A 0 0 0 0 0 #78be5a (green)
Cyclonite 1u Hexamine
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:1 1.5 -0.4 0 0 0 N/A
Hexamine Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.
5:3 0 0 0 0 0.5 #ff9900 (orange)
High-Combustion Napalm Inside of a flamethrower tank this chemical has maximum intensity and minimum duration, stronger than blueflame.
1u CLF3 (Chlorine Trifluoride )
1u Napalm
Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0 0 0.8 0.1 0.5 #742424 (dark red)
Hydrogen Chem dispenser.
OT workshop has a tank.
N/A 0.15 0 -0.5 0.2 -0.5 #b6f8ff (super light blue)
Iron Phoride Sulfate Exothermic
The beaker will start to smoke, and after a few seconds, ignite for a short time. Counter this by having water in the beaker equal to or greater than the amount of the resulting chemical.

3u Iron Sulfate
1u Iron
Chem dispenser.
Grind metal sheets.

5u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.
4:1 0 0 0.6 -0.03 -0.3 #4b1f5e (dark purple)
Lithium Chem dispenser.
OT workshop has a beaker.
N/A 0 0 0.35 -0.01 -0.1 #ff356f (dark pink)
Methane 4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.
5:1 0.15 0 -0.35 0.095 0.25 #00a5ff (blue)
Napalm Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 0.45 0.06 0.75 #D05006 (dark orange)
Nitroglycerin Mix this in batches of 5u at most.
1u Glycerol
3u Corn Oil
Contained in corn.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
3:2 1 -0.5 0 0 0 N/A
Octogen 1u Paraformaldehyde
SLOWLY FORMS WHEN LOCKED INSIDE THE INDUSTRIAL FREEZER
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

OR
1u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

1u Frost Oil
Contained in ice peppers.
Found in the Cole's Cold Bottle in the kitchen's freezer crate.

1u Hexamine
Foaming
When reacting, foam chunks pop off from the beaker and have a chance to get some chemicals on you. To protect yourself wear a bio suit and hood.

3u Formaldehyde
Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Methane
4u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Carbon
Chem dispenser.

1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
PUT IN EXACT ORDER! METHANE, PHORON, THEN OXYGEN.
Silver beaker or 5u Silver (CATALYST)

2u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Ammonium Nitrate
1u Ammonia
3u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Nitrogen
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.

1u Polytrinic Acid
1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
4:2 2 -0.2 0.4 -0.02 -0.2 Orange
Oxygen Chem dispenser.
Tank in OT workshop.
N/A 0 0 0.75 -0.08 0 #58daff (light blue)
Phoron Grind bars from:
OT workshop
Medical
Research
Req can order more.
N/A 0 0 0.4 0.05 -0.8 #e01e1e (red)
Phosphorus Chem dispenser. N/A 0 0 1 -0.12 0.1 #ffdba4
Potassium Chloride Smoking
A few seconds after reacting, a smoke cloud spreads some chemicals on you each tick you are in the cloud. To protect yourself: wear a bio hood, wear a gas mask, activate the beaker in-hand to close it before it starts smoking, or mix it in a reagent tank.

1u Salt
1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.

1u Potassium
Chem dispenser.
2:2 0 0 0.1 0 0 #800080 (purple)
Potassium Hydroxide
  • Explodes INSTANTLY and can't be stabilized. Don't use this. It's garbage.
1u Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.

1u Potassium
Chem dispenser.
2:1 0.5 0 0 0 0 N/A
Sticky Napalm 1u Welding Fuel
Tanks all over the place.

1u Napalm
Needs to have an amount of Water
Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
equal to OVER half of the total amount of napalm that will be in the container after mixing.
After mixing the water may be safely removed.
1u Phoron
Grind bars from:
OT workshop
Medical
Research
Req can order more.

1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Sulphuric Acid
OT workshop has a tank.
Recipe:
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Sulphur
Chem dispenser.

4u Oxygen
Chem dispenser.
Tank in OT workshop.
1:1 0 0 0.2 0.5 0.5 #f8e3b2 (barley white)
Table Salt 1u Sodium
Chem dispenser.

1u Chlorine
Chem dispenser.
1:1 0 0 0.1 0 0 #ffff00 (yellow)
Thermite 1u Aluminium
Chem dispenser.
OT workshop has sheets.

1u Iron
Chem dispenser.
Grind metal sheets.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:3 0.5 1 0.3 -0.08 0.9 #ffb300 (orange)
Water Chem dispenser, Coolers, Sinks.
2u Hydrogen
Chem dispenser.
OT workshop has a tank.

1u Oxygen
Chem dispenser.
Tank in OT workshop.
3:1 0 0 -3 0 0 N/A
Welding Fuel Tanks all over the place. N/A 0.12 -0.1 0.1 -0.08 0.7 #ff9900 (orange)


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