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|img = ASO.png | |img = ASO.png | ||
|jobtitle = Auxiliary Support Officer | |jobtitle = Auxiliary Support Officer | ||
|difficulty = | |difficulty = Hard | ||
|rank = First Lieutenant | |rank = First Lieutenant [Under 70hrs] / Captain [70hrs] | ||
|superior = [[Executive Officer]], [[Commanding Officer]] | |superior = [[Executive Officer]], [[Commanding Officer]] | ||
|unlock = Five hours as any squad role. | |unlock = Five hours as any squad role. Five hours as requisitions. Five hours as engineering. Five hours as any auxiliary role. | ||
|duties = Ensure auxiliary departments are running smoothly. | |duties = Ensure auxiliary departments are running smoothly. | ||
|guides = [[Requisitions|Requisitions Overview and Supply Crates]], [[Intelligence Officer|Intelligence]], [[Pilot Officer|Piloting]] | |guides = [[Requisitions|Requisitions Overview and Supply Crates]], [[Intelligence Officer|Intelligence]], [[Pilot Officer|Piloting]], [[Guide to construction|Construction]], [[Guide to Engineering|Guide to Engineering]], [[Staff Officer|Guide to Combat Information Centre]] | ||
|description= Your job is to oversee the hangar crew, the intel officers, the engineering department, and requisitions department. You have many responsibilities and your subordinates are mostly self-reliant, but sometimes you may be expected to fill in if a department is lacking. Assist where you can and make sure command personnel are confident the auxiliary departments are operating at peak efficiency. | |description= Your job is to oversee the hangar crew, the intel officers, the engineering department, and requisitions department. You have many responsibilities and your subordinates are mostly self-reliant, but sometimes you may be expected to fill in if a department is lacking. Assist where you can and make sure command personnel are confident the auxiliary departments are operating at peak efficiency. You are also third in command of the Almayer and will be expected to run CIC when the Commanding Officer and Executive Officer are unavailable or deployed. | ||
}} | }} | ||
= The Auxiliary Support Officer = | = The Auxiliary Support Officer = | ||
You are the '''Auxiliary Support officer'''. Your job as the Auxiliary support officer is to coordinate between the different auxiliary departments to maintain direct and active support of main combat personnel. If there is no Commanding Officer or Executive Officer around, you next in the chain of command of the Marines. As the Support Officer, you are '''not''' allowed to deploy groundside. | You are the '''Auxiliary Support officer'''. Your job as the Auxiliary support officer is to coordinate between the different auxiliary departments to maintain direct and active support of main combat personnel. If there is no Commanding Officer or Executive Officer around, you are next in the chain of command of the Marines. As the Support Officer, you are '''not''' allowed to deploy groundside to assist with the FOB construction or defense unless a nuclear device has been deployed. | ||
==Hangar Crew== | ==Hangar Crew== | ||
| Line 24: | Line 24: | ||
The [[Intelligence Officer|Intelligence Officers]] manage the collection and processing of data. You may be asked by Intel officers to take any crates filled with info to the processing room, be asked to sort through it, or asked to take any alien/marine corpses up to Research for processing by them. Additionally, an overwatch console exists in the intelligence room for your usage - so that you may watch them and ensure they don't die. | The [[Intelligence Officer|Intelligence Officers]] manage the collection and processing of data. You may be asked by Intel officers to take any crates filled with info to the processing room, be asked to sort through it, or asked to take any alien/marine corpses up to Research for processing by them. Additionally, an overwatch console exists in the intelligence room for your usage - so that you may watch them and ensure they don't die. | ||
==Engineering= | ==Engineering== | ||
The [[Chief Engineer]] and [[Maintenance Technician|Maintenance Technicians]] are in charge of maintaining the ship, including repairs, loading the orbital cannon, setting the anti-air countermeasures, and ensuring the reactors run smoothly and power flows throughout the ship. If there is an Auxiliary Support Officer, Maintenance Technicians and the Chief Engineer may deploy freely. There | The [[Chief Engineer]] and [[Maintenance Technician|Maintenance Technicians]] are in charge of maintaining the ship, including repairs, loading the orbital cannon, setting the anti-air countermeasures, and ensuring the reactors run smoothly and power flows throughout the ship. If there is an Auxiliary Support Officer, Maintenance Technicians and the Chief Engineer may deploy freely. There should always be a member of the Engineering crew or the Auxiliary Support Officer on the Almayer at all times. | ||
==Requisitions== | ==Requisitions== | ||
| Line 46: | Line 46: | ||
|Increased gun accuracy and effective range. | |Increased gun accuracy and effective range. | ||
|} | |} | ||
{{Rolling Encryption}} | |||
=The Tech Tree= | |||
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles. | |||
{| style="border: 2px solid black; width:60%" | |||
! style="background-color:#84987A;"|'''Tech:''' | |||
! style="background-color:#84987A;"|'''Description:''' | |||
! style="background-color:#84987A;"|'''Cost:''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier1.png]] | |||
[[#Tech Tier 1|'''Tech Tier 1''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''Free (one time purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier1 dropship.png]] | |||
[[#Dropship Budget Increase|'''Dropship Budget Increase''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see [[Pilot_Officer#Dropship_Part_Fabricator|the dropship fabricator list in the PO's page.]]) | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''12 (+1 every purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 4px solid black; padding: 5px;" |[[File:Tech tier1 dropship.png]] | |||
[[#Requisitions Budget Increase|'''Requisitions Budget Increase''']] | |||
|style="border: 2px solid black; border-bottom: 4px solid black; padding: 5px;" |This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see [https://cm-ss13.com/wiki/Requisitions#Supply_Crates|the supply crates buy list in the requisitions page.] | |||
|style="border: 2px solid black; border-bottom: 4px solid black; padding: 5px;" | '''15 (+1 every purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier1.png]] | |||
[[#ARC Acquisition|'''ARC Acquisition''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Requisitions the [[#M540-B Armored Recon Carrier|'''M540-B Armored Recon Carrier''']]. A lightly armored reconnaissance and intelligence vehicle. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''5 (one time purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2.png]] | |||
[[#Tech Tier 2|'''Tech Tier 2''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the second tier of the tech tree. The only tier 2 techs are for resupplying any and all OB warheads. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''5 (one time purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2 warhead inc.png]] | |||
[[#Additonal OB Projectiles - Incendiary|'''Additional OB Projectiles - Incendiary''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+2 every purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2 warhead cluster.png]] | |||
[[#Additonal OB Projectiles - Cluster|'''Additional OB Projectiles - Cluster''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+2 every purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech tier2 warhead he.png]] | |||
[[#Additonal OB Projectiles - HE|'''Additional OB Projectiles - HE''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+2 every purchase)''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Tech Tier3.png]] | |||
[[#Tech Tier 3|'''Tech Tier 3''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''5 (one time purchase)''' | |||
|- | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Cryorines.png]] | |||
[[#Wake up Additional Troops|'''Wake up Additional Troops''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes. | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''10 (+5 per purchase)''' | |||
|- | |||
|} | |||
=Your Skillset= | =Your Skillset= | ||
{{MarineSkills | {{MarineSkills | ||
| Line 64: | Line 128: | ||
|jtac=3 | |jtac=3 | ||
|intel=2 | |intel=2 | ||
|navigation=1 | |||
}} | }} | ||
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | ||
=Guides= | |||
*[https://forum.cm-ss13.com/t/auxiliary-support-officer-guide/8246 Auxiliary Support Officer Guide] by Nate Dross » 25 May 2024 | |||
*[https://forum.cm-ss13.com/t/guide-to-decoding-encrypting-encoding/17991 Decryption Guide] by HungerJames » 25 November 2025 | |||
Latest revision as of 13:21, 15 December 2025
| Difficulty: Hard Supervisors: Executive Officer, Commanding Officer Rank: First Lieutenant [Under 70hrs] / Captain [70hrs] Duties: Ensure auxiliary departments are running smoothly. Guides: Requisitions Overview and Supply Crates, Intelligence, Piloting, Construction, Guide to Engineering, Guide to Combat Information Centre Unlock Requirements: Five hours as any squad role. Five hours as requisitions. Five hours as engineering. Five hours as any auxiliary role. Detailed Description: Your job is to oversee the hangar crew, the intel officers, the engineering department, and requisitions department. You have many responsibilities and your subordinates are mostly self-reliant, but sometimes you may be expected to fill in if a department is lacking. Assist where you can and make sure command personnel are confident the auxiliary departments are operating at peak efficiency. You are also third in command of the Almayer and will be expected to run CIC when the Commanding Officer and Executive Officer are unavailable or deployed. |__________| | |
The Auxiliary Support Officer
You are the Auxiliary Support officer. Your job as the Auxiliary support officer is to coordinate between the different auxiliary departments to maintain direct and active support of main combat personnel. If there is no Commanding Officer or Executive Officer around, you are next in the chain of command of the Marines. As the Support Officer, you are not allowed to deploy groundside to assist with the FOB construction or defense unless a nuclear device has been deployed.
Hangar Crew
The Pilot Officers, and Dropship Crew Chiefs manage the flight of the two dropships in the hangar bays. Depending on who may have woken up, you may be asked to assist them with printing and attaching of dropship parts or asked to fly one of the dropships if nobody else is available to do so, although it is more likely you may be tasked with enabling the autopilot.
Intel
The Intelligence Officers manage the collection and processing of data. You may be asked by Intel officers to take any crates filled with info to the processing room, be asked to sort through it, or asked to take any alien/marine corpses up to Research for processing by them. Additionally, an overwatch console exists in the intelligence room for your usage - so that you may watch them and ensure they don't die.
Engineering
The Chief Engineer and Maintenance Technicians are in charge of maintaining the ship, including repairs, loading the orbital cannon, setting the anti-air countermeasures, and ensuring the reactors run smoothly and power flows throughout the ship. If there is an Auxiliary Support Officer, Maintenance Technicians and the Chief Engineer may deploy freely. There should always be a member of the Engineering crew or the Auxiliary Support Officer on the Almayer at all times.
Requisitions
Requisitions, alongside the Quartermaster and the Cargo Technicians within it, is in charge of supplying the marines with equipment, ammo, and materials. You may be asked to assist with bringing crates back to the Requisitions bay, or to ensure that needed supply crates are sent if requisitions is overloaded with requests from marines or if nobody has woken up. Additionally, some scrupulous Quartermasters may begin purchasing illegal goods - and it is your job to ensure that whatever happens does not infringe on the ability for marines to run the operation.
Abilities: Orders
Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officers order will last longer then a squad leads. The intensification of the ability is also determined by the leadership skill, the higher it is the more intense the orders effects are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.
| Orders: | Description: |
|---|---|
![]() Move! |
Increased mobility and chance to dodge projectiles. |
![]() Hold! |
Increased resistance to pain and combat wounds. |
![]() Focus! |
Increased gun accuracy and effective range. |
Rolling Encryption for Groundside Announcements
![]() |
This generates a challenge token from the current encryption stream.
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![]() |
This decrypts codes using a cipher phrase to create an encoded challenge phrase.
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![]() ![]() |
This uploads encoded phrases to restore announcement clarity.
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![]() |
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Hex to Dec Converters
| As a Hexcode | As a Decimal |
|---|---|
| 0x00 | 0 |
| 0x01 | 1 |
| 0x02 | 2 |
| 0x03 | 3 |
| 0x04 | 4 |
| 0x05 | 5 |
| 0x06 | 6 |
| 0x07 | 7 |
| 0x08 | 8 |
| 0x09 | 9 |
| 0x0A | 10 |
| 0x0B | 11 |
| 0x0C | 12 |
| 0x0D | 13 |
| 0x0E | 14 |
| 0x0F | 15 |
| 0x10 | 16 |
| 0x11 | 17 |
| 0x12 | 18 |
| 0x13 | 19 |
| 0x14 | 20 |
| 0x15 | 21 |
| 0x16 | 22 |
| 0x17 | 23 |
| 0x18 | 24 |
| 0x19 | 25 |
| 0x1A | 26 |
| [h2]How to Convert a Hex to a Decimal[/h2]
[table][row][cell][b]Hex[cell][b]Decimal |
The Tech Tree
You can access the techtree by using the consoles in the Combat Information center - both are near the overwatch consoles.
| Tech: | Description: | Cost: |
|---|---|---|
|
Enables the first tier of the tech tree, usually is already unlocked at operation start. Tier 1 techs include: an increase in dropship fabricator points and an increase in the requisition budget. | Free (one time purchase) |
|
This tier 1 tech supplies 2500 points to the dropship fabricator. (For what they can fabricate with these points see the dropship fabricator list in the PO's page.) | 12 (+1 every purchase) |
|
This tier 1 tech supplies (roughly) 10,000 requisition points for every 30 marines as it varies depending on marine count during an operation. For what it can buy see supply crates buy list in the requisitions page. | 15 (+1 every purchase) |
|
Requisitions the M540-B Armored Recon Carrier. A lightly armored reconnaissance and intelligence vehicle. | 5 (one time purchase) |
|
Enables the second tier of the tech tree. The only tier 2 techs are for resupplying any and all OB warheads. | 5 (one time purchase) |
|
This tier 2 tech supplies the USS Almayer with an incendiary orbital cannon warhead. | 10 (+2 every purchase) |
|
This tier 2 tech supplies the USS Almayer with a cluster orbital cannon warhead. | 10 (+2 every purchase) |
|
This tier 2 tech supplies the USS Almayer with a high explosive orbital cannon warhead. | 10 (+2 every purchase) |
|
Enables the third tier of the tech tree. The only tier 3 techs are for awakening additional marines out of cryogenics. | 5 (one time purchase) |
|
Wakes up additional troops to fight any threat. Includes a squad leader, combat technicians, corpsmen, and riflemen, scaling off population and number of ghosts who said yes. | 10 (+5 per purchase) |
Your Skillset
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To find out about how the skill system works head over to the skills system page.
Guides
- Auxiliary Support Officer Guide by Nate Dross » 25 May 2024
- Decryption Guide by HungerJames » 25 November 2025
















