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Template:Pheromones List: Difference between revisions

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Sargeantmuffinman (talk | contribs)
Created page with "{| class="wikitable" ! style="background:#C075C7" width=150|Pheromone ! style="background:#C075C7" |Effect |- !64px<br>Recovery |Increases heal..."
 
HungerJames (talk | contribs)
Adds more details to how warding and frenzy pheros work
 
(3 intermediate revisions by 2 users not shown)
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{| class="wikitable"
{| class="wikitable"
! style="background:#C075C7" width=150|Pheromone
! style="background:#423042" width=150|<span style="color:white;">Pheromone</span>
! style="background:#C075C7" |Effect
! style="background:#423042" |<span style="color:white;">Effect</span>
|-
|-
![[File:Recovery_Pheromone.png|64px]]<br>Recovery
![[File:Recovery_Pheromone.png|64px]]<br>Recovery
|Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs.
|Increases health regeneration, increases plasma regeneration on weeds, and reduces stun times of affected Xenomorphs.
|-
|-
![[File:Warding_Pheromone.png|64px]]<br>Warding
![[File:Warding_Pheromone.png|64px]]<br>Warding
|Grants a reduction in armor taking damage, can also slow and even prevent crit bleedout for Xenos. Additionally provides a small health boost to critically wounded xenomorphs. Potent enough warding pheromones will completely negate bleed out and improve damage reduction to armor.
|Increases the damage threshold to die when in a critical state, increases the grace time between health going below 0 and entering a critical state, increases health regeneration in a critical state on weeds, and reduces bleed out damage in a critical state off weeds.  
|-
|-
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy
|Increases movement speed and damage from slashes.  
|Increases movement speed, damage from slashes, and the chance to knock off [[Hunters|headhunter]] masks. Multiple sources of Frenzy further increase slash damage, but not movement speed.
|}
|}

Latest revision as of 13:52, 5 March 2026

Pheromone Effect

Recovery
Increases health regeneration, increases plasma regeneration on weeds, and reduces stun times of affected Xenomorphs.

Warding
Increases the damage threshold to die when in a critical state, increases the grace time between health going below 0 and entering a critical state, increases health regeneration in a critical state on weeds, and reduces bleed out damage in a critical state off weeds.

Frenzy
Increases movement speed, damage from slashes, and the chance to knock off headhunter masks. Multiple sources of Frenzy further increase slash damage, but not movement speed.