Template:Pheromones List: Difference between revisions
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HungerJames (talk | contribs) Adds more details to how warding and frenzy pheros work |
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![[File:Recovery_Pheromone.png|64px]]<br>Recovery | ![[File:Recovery_Pheromone.png|64px]]<br>Recovery | ||
|Increases health regeneration, increases plasma regeneration on weeds, reduces stun times of affected Xenomorphs. | |Increases health regeneration, increases plasma regeneration on weeds, and reduces stun times of affected Xenomorphs. | ||
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![[File:Warding_Pheromone.png|64px]]<br>Warding | ![[File:Warding_Pheromone.png|64px]]<br>Warding | ||
|Increases the | |Increases the damage threshold to die when in a critical state, increases the grace time between health going below 0 and entering a critical state, increases health regeneration in a critical state on weeds, and reduces bleed out damage in a critical state off weeds. | ||
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![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy | ![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy | ||
|Increases movement speed | |Increases movement speed, damage from slashes, and the chance to knock off [[Hunters|headhunter]] masks. Multiple sources of Frenzy further increase slash damage, but not movement speed. | ||
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Latest revision as of 13:52, 5 March 2026
| Pheromone | Effect |
|---|---|
![]() Recovery |
Increases health regeneration, increases plasma regeneration on weeds, and reduces stun times of affected Xenomorphs. |
![]() Warding |
Increases the damage threshold to die when in a critical state, increases the grace time between health going below 0 and entering a critical state, increases health regeneration in a critical state on weeds, and reduces bleed out damage in a critical state off weeds. |
![]() Frenzy |
Increases movement speed, damage from slashes, and the chance to knock off headhunter masks. Multiple sources of Frenzy further increase slash damage, but not movement speed. |


