Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Commanding Officer: Difference between revisions

From CM-SS13 - Wiki
m (Small touch up.)
No edit summary
Line 11: Line 11:
|guides = N/A
|guides = N/A
}}
}}
'''Hello Commander'''
As the Commander of the USS Sulaco your job is to lead your Marine platoon on your mission. You are ultimately responsible for the lives of the men and women that fall under your command.


Commanders are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means, you’ll likely never get this role until you’re chosen for it out of the hat.
Commanders are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means, you’ll likely never get this role until you’re chosen for it out of the hat.
Line 17: Line 22:
Commanders are the top dogs on the mission. You’re to follow all their orders and make sure that what he says is what happens. Playing as this role follows the same rule as most station-bound roles, which includes leaving the Sulaco to board the Nostromo. Don’t do it. Commanders should always remember that an act of mutiny is a legitimate RP scenario, but can be banned for if abused. This means, don’t make stupid decisions and don’t do stupid things. You’re a Commander, not a five year old with military command education.
Commanders are the top dogs on the mission. You’re to follow all their orders and make sure that what he says is what happens. Playing as this role follows the same rule as most station-bound roles, which includes leaving the Sulaco to board the Nostromo. Don’t do it. Commanders should always remember that an act of mutiny is a legitimate RP scenario, but can be banned for if abused. This means, don’t make stupid decisions and don’t do stupid things. You’re a Commander, not a five year old with military command education.
So now go, make the marines victorious my commander!
So now go, make the marines victorious my commander!


'''Good luck Commander.<br />'''
'''Good luck Commander.<br />'''

Revision as of 12:44, 20 August 2015

COMMAND
Commander.png
Commander
Difficulty: Very hard
Supervisors: Marine Law
Rank: Not defined
Duties: Lead your platoon and complete the mission.
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Hello Commander

As the Commander of the USS Sulaco your job is to lead your Marine platoon on your mission. You are ultimately responsible for the lives of the men and women that fall under your command.


Commanders are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means, you’ll likely never get this role until you’re chosen for it out of the hat. Well looks like your the leader of the marines, your main job will be to look like a real commander lead the marines to victory at all costs, you don't want to look bad, now do you? Make sure you brief your fellow marines at the start of the mission. How you do so is entirely up to you Commanders are the top dogs on the mission. You’re to follow all their orders and make sure that what he says is what happens. Playing as this role follows the same rule as most station-bound roles, which includes leaving the Sulaco to board the Nostromo. Don’t do it. Commanders should always remember that an act of mutiny is a legitimate RP scenario, but can be banned for if abused. This means, don’t make stupid decisions and don’t do stupid things. You’re a Commander, not a five year old with military command education. So now go, make the marines victorious my commander!


Good luck Commander.