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Even a Young or Mature Spitter can cause havoc offensively. You can use stunning neurotoxin or deadly spit, but stunning allows the Hive to infect them. If the Marines are pushing you to your limits, don't be afraid to be using deadly toxin! As you upgrade, you can spam more easily. Keep on spamming. Use your range! | Even a Young or Mature Spitter can cause havoc offensively. You can use stunning neurotoxin or deadly spit, but stunning allows the Hive to infect them. If the Marines are pushing you to your limits, don't be afraid to be using deadly toxin! As you upgrade, you can spam more easily. Keep on spamming. Use your range! | ||
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====Abilities==== | |||
{| class="wikitable mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Abilities: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
![[File:Regurgitate.png]]<br>Regurgitate | |||
|To devour, drag target with one hand then click yourself. | |||
Beware the devoured will be dissolved in 5 minutes and regurgitating them doesn't reset the timer. If the devoured is armed with a knife, they can cut their way out from the inside, leading to you being gibbed. | |||
|- | |||
![[File:Tail attack.png]]<br>Tail Attack | |||
|Ready your tail, middle click to impale your enemy (or to trip if targeting the foot). | |||
Costs 20 plasma, drains plasma while active. | |||
|- | |||
![[File:Corrosive acid.png]]<br>Corrosive Acid | |||
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the spitter has stronger corrosive acid. | |||
Costs 100 plasma. | |||
|- | |||
![[File:Toggle_Spit_Type.png]]<br>Toggle Spit Type | |||
|Allows you to switch between neurotoxic spit costing 50 plasma to fire or spitting acid which costs 100 plasma to fire. | |||
|- | |||
![[File:Xeno_Spit.png]]<br>Xeno Spit | |||
|Use middle mouse button to spit globs of neuro or acid. | |||
|} | |||
====Spitter Evolution==== | ====Spitter Evolution==== | ||
---- | ---- |
Revision as of 02:41, 2 October 2017
Evolves From: Sentinel Evolves To: Boiler, Praetorian Role: Protect your fellow Xenomorphs with a corrosive acid spit, allowing you to damage hosts from a distance and deny areas or lanes of fire to them. Use your strong acid to quickly melt into places. Guides: The Guardian Caste Guide |
Playing a Spitter
As a Spitter you are basically an upgraded Sentinel. However, you also gain a new Corrosive-Spit
ability that will deal burn damage to any target it hits. In addition, your Corrosive-Acid
ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has an increased Plasma storage pool and retains the same movement speed and melee damage of the Sentinel.
You have increased offensive capabilities, but this is still a defensive caste. Unless ordered by the Queen, you should generally stay around the Hive at all times. Your primary duty is still to guard hosts and defend the Hive. You still move slowly. On open terrain, you can easily be overwhelmed by active Marines. If you do support a push, you should position yourself to retreat if the battle turns against you.
Even a Young or Mature Spitter can cause havoc offensively. You can use stunning neurotoxin or deadly spit, but stunning allows the Hive to infect them. If the Marines are pushing you to your limits, don't be afraid to be using deadly toxin! As you upgrade, you can spam more easily. Keep on spamming. Use your range!
Abilities
Spitter Evolution
You can evolve into one of two unique alien roles:
The Praetorian further builds upon your advantages and strengths. You become far tougher, have greater Plasma regeneration, gain a faster spit fire rate, as well as the ability to secrete pheromones to boost the performance of other Aliens.
Alternatively, the Boiler moves away from a Spitter's primary role. A Boiler becomes bigger, slower, and physically weaker, but gains access to the most powerful ranged attack, the bombard
ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.
Ancient Spitter
("You are a master of ranged stuns and damage. Go forth and generate salt.")
There's nothing wrong with an upgraded Spitter. The great things include the increased plasma storage/regeneration and spitting speed. Once you reach ancient Spitter, you become an alien Gatling Gun, capable of pinning down multiple hosts at once, spraying targets with acid globs, or keeping one host stunned for as long as you have Plasma. You also gain more health, which allows you to get closer to marines without getting completely annihilated, but it's important to keep in mind you're still not a ranged Hunter and you'll need a reliable escape if things get nasty.
It's also important to not get hit. Even though you have 900 Plasma capacity and can regenerate quickly, Spitters burn Plasma like a train's coal and getting hit takes all Plasma regeneration, causing you to run out very quickly. Ask around for Plasma if you get stuck not being able to regenerate.