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When you are sent into combat on orders from the queen to protect the hive, remember that your acid spit is your most powerful asset and can fry marines in a couple of hits, you'll want to always be acid spitting at the marines where possible as it'll wear them down and keep them off the frontlines. | When you are sent into combat on orders from the queen to protect the hive, remember that your acid spit is your most powerful asset and can fry marines in a couple of hits, you'll want to always be acid spitting at the marines where possible as it'll wear them down and keep them off the frontlines. | ||
====Abilities==== | |||
{| class="wikitable mw-collapsible" | |||
! style="background-color:#A9A9A9;" width=150|Abilities: | |||
! style="background-color:#A9A9A9;" |Description: | |||
|- | |||
![[File:Regurgitate.png]]<br>Regurgitate | |||
|To devour, drag target with one hand then click yourself. | |||
Beware the devoured will be dissolved in 5 minutes and regurgitating them doesn't reset the timer. If the devoured is armed with a knife, they can cut their way out from the inside, leading to you being gibbed. | |||
|- | |||
![[File:Tail attack.png]]<br>Tail Attack | |||
|Ready your tail, middle click to impale your enemy (or to trip if targeting the foot). | |||
Costs 20 plasma, drains plasma while active. | |||
|- | |||
![[File:Corrosive acid.png]]<br>Corrosive Acid | |||
|Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the spitter has stronger corrosive acid. | |||
Costs 100 plasma. | |||
|- | |||
![[File:Toggle_Spit_Type.png]]<br>Toggle Spit Type | |||
|Allows you to switch between neurotoxic spit costing 50 plasma to fire, spitting acid which costs 100 plasma to fire or spitting sticky resin in a small radius for 40 plasma. | |||
|- | |||
![[File:Xeno_Spit.png]]<br>Xeno Spit | |||
|Use middle mouse button to spit globs of neuro or acid. | |||
|} | |||
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<br><br> | <br><br> | ||
=Sources and Reading= | |||
---- | ---- | ||
[http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide] | [http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide] |
Revision as of 03:19, 2 October 2017
Evolves From: Spitter Evolves To: N/A Role: Act as a surrogate Queen. Use your powerful pheromones to lead and support major assaults. Enjoy even stronger neurotoxin and acid spits. Use a special resin spit to cover a small area in mobility-inhibiting sticky resin. Use your strong acid to quickly melt into places. Guides: The Guardian Caste Guide |
Playing a Praetorian
Playing as the Praetorian is similar to the Spitter, but the arsenal is boosted, along with the ability to secrete pheromones
to assist your fellow aliens (as well as yourself). Praetorians have an excellent exoskeleton that acts as armor. The spit rate is increased, which allows for a rapid spit attack, like a machine gunner. The tradeoff is that you become a slower, juicier target.
Generally, you'd want to be guarding the Hive unless ordered not to, as your abilities are made for defending and keeping watch of infected hosts. If you're fighting, remember that you're a slow target but durable and armored enough to sustain some damage. Also, the pheromones give a passive boost if activated. If you feel like you have nothing to do, just defend and support the Queen. Give her Plasma. This is your primary function.
When you are sent into combat on orders from the queen to protect the hive, remember that your acid spit is your most powerful asset and can fry marines in a couple of hits, you'll want to always be acid spitting at the marines where possible as it'll wear them down and keep them off the frontlines.
Abilities
Pheromones
Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that pheromones do not stack.