More actions
No edit summary |
(Revised Xenomorph section to reflect new Upgrade system.) |
||
Line 206: | Line 206: | ||
{| border="1" | {| border="1" | ||
|width=150|'''Evolving''' | |width=150|'''Evolving''' | ||
|When you evolve as a xeno it means you evolve yourself to the next tier of caste. An example being a runner evolving to a hunter. | |When you evolve as a xeno it means you evolve yourself to the next tier of caste. An example being a runner evolving to a hunter. You will lose any attained Upgrade statuses and revert to the Young version of your tier upon Evolve. | ||
|- | |- | ||
|width=150|'''Upgrading''' | |width=150|'''Upgrading''' | ||
| | |Periodically as a Xenomorph you will "Upgrade" to an older, more powerful form automatically. This happens on increasing intervals as you age, and the counter associated with it is not shown to the player. Note that unlike how it worked previously, it is seperate from Evolution Progress and evolution is still available in upgraded states. | ||
|} | |} | ||
Revision as of 22:10, 12 January 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
General |
Ladders
Wall Holes
Combat
Setup Character
Interacting with the map
Preferences
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
|