More actions
No edit summary |
No edit summary |
||
Line 161: | Line 161: | ||
|- | |- | ||
|width=150|'''Throwing other marines''' | |width=150|'''Throwing other marines''' | ||
|Grab a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press '''Z''' in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png]] to throw them up to 7 tiles away and over '''unbarbed wire''' barricades but it doesn't pass over window frames and tables. To overcome window frames and tables, click | |Grab a marine in active hand then click [[File:UP-GRADE.png|32px]] (or press '''Z''' in hotkey mode) two times (there is a few seconds cooldown in between) to upgrade it to [[File:DISARM-KILL.png|32px]]. Then you can use throw [[File:Hud-throw.png]] to throw them up to 7 tiles away and over '''unbarbed wire''' barricades but it doesn't pass over window frames and tables. To overcome window frames and tables, click the window frame or the table next to you to put them on it when it's [[File:DISARM-KILL.png|32px]]. | ||
|- | |- | ||
|width=150|'''Removing Facepaint''' | |width=150|'''Removing Facepaint''' |
Revision as of 10:33, 13 February 2018
This is a compact table list of frequently asked questions and unique CM server features that you may want to learn. If you have a question that is not covered by this article, please Ahelp in-game and a member of the staff will assist you.
What you'd like to know: | How To: | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
General |
Ladders
Wall Holes
Combat
Setup Character
Interacting with the map
Preferences
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Marine |
This section contains information for marine players: Ladders:
Wall Holes
Reloading:
Combat:
Non-Combat:
Inventory:
Attachments:
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Xenomorph |
This section contains information for xenomorph players: Capturing Hosts
Evolving and Upgrading
Non-Combat
Wall Holes
|