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Staff Officer: Difference between revisions

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|jobtitle = Staff Officer
|jobtitle = Staff Officer
|difficulty = Medium
|difficulty = Medium
|superior = [[Executive Officer]]
|rank = Second Lieutenant
|superior = [[Executive Officer]], [[Commanding Officer]]
|unlock = One hour as a [[Squad Leader]]. Fifteen hours as any human role.
|duties = Provide overwatch, assist the Commanding Officer.
|duties = Provide overwatch, assist the Commanding Officer.
|guides = [[Leadership]] ; [[Marine Law]]
|guides = [[Marine Law]]
|description = Your job is to monitor the marines, man the CIC, and listen to your superior officers.
You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances.
}}
}}
= Overview =
= Overview =
'''Staff Officers (SO)''' are third in command after the '''[[Commanding Officer]]''' '''(CO)''' and '''[[Executive Officer]]''' '''(XO)'''. A SO's primary objective is to support the marine squads using the '''Overwatch Consoles''' and to communicate with the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the '''Combat Information Centre (CIC)'''. Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you.  Make sure you know the maps well before taking on the SO role - or learn on the job.
'''Staff Officers (SO)''' are sixth in command after the '''[[Auxiliary Support Officer]]''' '''(ASO)''', '''[[Chief MP]]''' '''(CMP)''' and '''[[Chief Medical Officer]]''' '''(CMO)'''. Despite being the 6th in line for Command, generally when there is no '''[[Commanding Officer|CO]]''', '''[[Executive Officer|XO]]''' or '''[[Auxiliary_Support_Officer|ASO]]''', the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the '''Overwatch Consoles''' and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the '''Combat Information Centre (CIC)'''. Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you.  Make sure you know the maps well before taking on the SO role - or learn on the job.




'''A good SO will:'''
'''A good SO will:'''
* Know the map.  
* Know the map.  
* Talk to his or her squad.
* Talk to their squad(s).
* Communicate and coordinate with command staff as well as the ship's crew.
* Communicate and coordinate with other CIC staff as well as the ship's crew.
* Build a good rapport with their [[Squad Leader]].''
* Build a good rapport with their (Acting) [[Squad Leader|Squa]][[Squad Leader|d Leader]].
*Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...


'''Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.'''


== Staff Officer Area ==
== Staff Officer Area ==
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the Commanding Officer's central desk so that relaying orders can be done through local chat.
The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.
* If CIC's power is out, all the electronic equipment will be unusable so make sure the engine is taken care of by an MT or a Squad Engineer if there isn't an MT.
* If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.
<gallery widths=500px heights=500px perrow=0>
 
File:Staff_Officer_Area.png
[[File:Staff_Officer_Area.png]]
</gallery>


{| border="1"
{| class="wikitable"
  ! style="background-color:#A9A9A9; border: 2px solid black;" width=120|Object:
  ! width=120|Object:
  ! style="background-color:#A9A9A9; border: 2px solid black;" width=100 |Highlighted Colour:
  ! width=100 |Highlighted Colour:
  ! style="background-color:#A9A9A9; border: 2px solid black;" |Description:
  ! Description:
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Security_Camera_Console.png|64px]]<br>'''Security Camera Console'''
|[[File:Security_Camera_Console.png|64px]]<br>'''Security Camera Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Orange
| Orange
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
| The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Overwatch_Console.png|64px]]<br>'''Overwatch <br> Console'''
| [[File:Overwatch_Console.png|64px]]<br>'''Overwatch <br> Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | White
| White
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''The overwatch console allows the user to:'''
| '''The overwatch console allows the user to:'''
* Choose which squad to overwatch for.  
* Choose which squad to overwatch for.  
* Send messages to your designated squad.
* Send messages to your designated squad.
Line 49: Line 54:
* Promote a squad member in the field to squad leader.
* Promote a squad member in the field to squad leader.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Wall_Intercomms.png]]<br>'''Wall Intercomms'''
| [[File:Wall_Intercomms.png]]<br>'''Wall Intercomms'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Red
| Red
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The wall intercomms unit allows the user to send out messages over the general radio.
| The wall intercomms unit allows the user to send out messages over the general radio.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:CMP_II.png]]<br>'''CMP II'''
| [[File:CMP_II.png]]<br>'''Tech Control Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Light Blue
| Blue
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The CMP II unit is currently just reserved for Rp, though it may hold a function in the future.
| The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
|-
| [[File:MedicHud.png]]<br>'''MedHud'''
|Green
|A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
|-
| [[File:Telephone.png]]<br>'''OW Telephone'''
|Yellow
|Allows you to call and take calls from members of the crew across the ship and planetside.
|}
|}


= The Overwatch Console =
= The Overwatch Console =


{| border="1"
{| class="wikitable"
  ! style="background-color:#A9A9A9; border: 2px solid black;" |Overwatch Console Menu:
  ! Overwatch Console Menu:
  ! style="background-color:#A9A9A9; border: 2px solid black;" |How to Use it:
  ! How to Use it:
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|[[File:OW_Assigning_yourself_as_operator.png|200px]]
|[[File:OW_Selecting_your_squad.png|left|400px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Click on the dotted line to sign in.  
|Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:OW_Selecting_your_squad.png|left|400px]]
|[[File:OW_Console_Window.png|400px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Click on the dotted line to open the squad selection window, then pick a squad to overwatch. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
|  
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:OW_Console_Window.png|1500px]]
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
<small>
<small>
{| border="1"
{| class="wikitable"
  |+ style="text-align:center;"|'''The Main Interface:'''
  |+ style="text-align:center;"|'''The Main Interface:'''
  |
  |
===== Main Dashboard =====
'''Operator:'''
'''Operator:'''
* '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
* '''Named Operator''' - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
* '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console.
* '''Stop Overwatch''' - By clicking this you resign yourself as that squads operator and effectively log out of the console.


'''Squad:'''
'''Objectives:'''
* '''Remind''' - Allows you to flash the current primary/secondary orders to the squad.
* '''Set''' - Allows you to set a primary/secondary orders for the squad.
 
'''Message:'''
* '''Message Squad''' - Sends out a squad wide message.
* '''Message Squad''' - Sends out a squad wide message.
* '''Message Squad Leader''' - Directly messages the squad leader.
===== Squad Roles =====
* '''Information Panel''' - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.
===== Squad Monitor =====
'''Information:'''
* '''Marine's Name''' - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet.
* '''Marine's Role''' - Specifies their Role.
* '''Marine's Status''' - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.
* '''Area Location''' - Where the marine currently is whether that is on the ground or aboard the ship.
* '''Distance''' - Their Distance from the currently assigned SL.
'''Actions:'''
* '''Red Minus''' - Hides this marine in the hidden filter.
* '''Green Arrow''' - Assigns this marine Acting Squad Leader.


'''Squad Leader:'''
'''Filters:'''
* '''Squad Leader's Name''' - Lets you view what they see through their helmets inbuilt camera.
* '''Show:All/Show:Shipside/Show:Groundside''' - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.
* '''MSG''' - Directly messages the squad leader.
* '''Show Dead/Hide Dead''' - Filters based off being alive.
* '''Change Squad Leader''' - Allows you to change the Squad Leader.
* '''Show Hidden/Hide Hidden''' - Filters based off of Operators selection of marines to hide.
* '''Search bar''' Filters based of of name or partial names being typed. Hit the x to reset.


'''Objectives:'''
* '''Check''' - Allows you to check the current objective.
* '''Set''' - Allows you to set a objective for the squad.


'''Dealing with marines:'''
'''Other Actions:'''
* '''Report a marine for insubordination''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
* '''Insubordination''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.


* '''Transfer a marine to another squad''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.
* '''Transfer''' - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.


'''Orbital Control:'''
===== Orbital Control =====
*'''Supply Drop Control''' - Allows you to fire any supply crates that have been loaded by the requisitions staff.
*'''Supply Drop Control''' - Allows you to fire any supply crates that have been loaded by the requisitions staff.


*'''Orbital Bombardment Control''' - Allows you to fire USS Almayer's Orbital Cannons.
*'''Orbital Bombardment Control''' - Allows you to fire USS Almayer's Orbital Cannons.


'''Squad Monitoring:'''
===== Tactical Map =====
* '''Squad Monitor''' - Brings up a separate window housing each squad member's name, fire team, role, vital signs, location and distance to the squad leader. Click the names to access their helmet cameras.</small>
* '''Tactical Map''' - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.
</small>
  |}
  |}
|}
|}


= Communication =
= Communication =
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO.  It's important that squads coordinate with one another.  If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), the military police (:p), or engineering (:e).
The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO.  It's important that squads coordinate with one another.  If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the [[Squad Marine|boots]] along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).




=Tactical Map=
=Tactical Map=
{| border="1"
{| class="wikitable"
  ! style="background-color:#A9A9A9; border: 2px solid black;" width=150|Object:
  ! Object:
  ! style="background-color:#A9A9A9; border: 2px solid black;" width=800|Description:
  ! Description:
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Map_table.png]]
| [[File:Map_table.png]]


'''Map Table'''
'''Map Table'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, the tank and other USCM personnel.
| By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel.




'''Note''': The tactical map can also be accessed from the [[File:Communications_console.png]] '''Communications Console''' and the [[File:Overwatch_Console.png|50px]] '''Overwatch Consoles'''.
'''Note''': The tactical map can also be accessed from the [[File:Communications_console.png]] '''Communications Console''' and the [[File:Overwatch_Console.png|50px]] '''Overwatch Consoles'''.


{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Tactical Map:'''
|width=150|<center>[[File:Tactical_Map.gif]]</center>
|}
{| border="1" class="mw-collapsible mw-collapsed" style="width:50%"
|+ style="text-align:left;"|'''Tactical Map Key:'''
|width=150|[[File:Alpha_Squad_Map_Signature.png]]
'''Alpha Squad Map Signature'''
|Depicts the location of a squad member from Alpha.
|-
|[[File:Bravo_Squad_Map_Signature.png]]
'''Bravo Squad Map Signature'''
|Depicts the location of a squad member from Bravo.
|-
|[[File:Charlie_Squad_Map_Signature.png]]
'''Charlie Squad Map Signature'''
|Depicts the location of a squad member from Charlie.
|-
|[[File:Delta_Squad_Map_Signature.png]]
'''Delta Squad Map Signature'''
|Depicts the location of a squad member from Delta.
|-
|[[File:Vehicle_Map_Signature.png]]
'''Vehicle Map Signature'''
|Depicts the location of an occupied vehicle.
|-
|[[File:Non-Squad_USCM_Personnel_Map_Signature.png]]
'''Non-Squad USCM Personnel Map Signature +'''
'''Non-Assigned Overwatch Squad Members'''
|Depicts the location of Non-Squad USCM personnel. If you are using the overwatch console it will show every other squad but your assigned one as this signature.
|}
|}
|}


= Quickstart Guide =
= Quickstart Guide =
== Change Your Headset! ==
== Change Your Headset! ==
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. Your command headset can listen to any squad <span style="color:red">'''Alpha (:q) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or '''Z''') to engage/disengage the channels you want to hear and how much information you can handle.
Once you've picked a squad to Overwatch, it's very important to make sure your command headset is '''turned on to your squad's channel'''. To do so, hold the headset in one of your hands and under '''Object > Activate Held Object''', you will open the frequency tuner for your headset. Your command headset can listen to any squad <span style="color:red">'''Alpha (:a) '''</span>, <span style="color:#DAA520">'''Bravo (:b)'''</span>, <span style="color:purple">'''Charlie (:c)'''</span>, or <span style="color:blue">'''Delta (:d)'''</span> - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or {{Key press|Z}}) to engage/disengage the channels you want to hear and how much information you can handle.
 


== Messaging the Squad ==
== Messaging the Squad ==
You can send a '''direct message''' to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.
You can send a '''direct message''' to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.


This method is specially useful when comms are not up and you need to relay orders to your squad.


== Objectives ==
== Objectives ==
Line 173: Line 169:


== Supply Drop and Orbital Bombardment ==
== Supply Drop and Orbital Bombardment ==
Squad Leaders begin the game with a pair of Tactical Binoculars, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment.
Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.


===Supply Drop===
===Supply Drop===
[[File:Supply_Drop_Ready.png|thumb]]
[[File:Supply_Drop_Ready.png|thumb]]
# Squad Leader uses the Tactical Binoculars to find out the coordinates of a suitable drop site and relay it to the Staff Officer (you)
# .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
# Staff Officer (you) input the coordinates
# Input the coordinates.
# Requisitions Officer moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update
# Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch '''Launch Pad Status''' will then update to Crate Ready.
# Staff Officer (you) launches the crate  
# Launch the crate.
# The crate will then be dropped near the coordinates, so it's best to make sure the squad leader set the beacon in an open area
# The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
* Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
* Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
* 5-minute cooldown between launches
* 5-minute cooldown between launches.


===Orbital Bombardment===
===Orbital Bombardment===
[[File:Orbital_Bombardment_ready.png|thumb]]
[[File:Orbital_Bombardment_ready.png|thumb]]
[[File:Ob_blast.png|thumb]]
[[File:Ob_blast.png|thumb]]
# Squad Leader uses the Tactical Binoculars to find out the coordinates for bombardment and relay it to the Staff Officer (you)
# Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC
# Staff Officer (you) input the coordinates
# Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.
# Staff Officer (you) fires upon the Squad Leader's request
# Input the coordinates
* Orbital Beacon can penetrate up to underground (but not deep underground) ceilings (examine the floor tile to see the ceiling type).
# Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)
# Announce the OB has been fired and where it's intended to hit.
* Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).


When triggered, the Almayer will fire its heavy cannon (one of the two) after a short delay and target roughly the position of the beacon. It's very dangerous in approximately a six tile radius (13x13) around the location itself, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians.
{| class="wikitable"
|+ style="text-align:left;"|'''Orbital Warheads:'''
!Orbital Warhead:
!Description:
!Radius:
|-
|[[File:HE_Orbital_Warhead.png]]
'''High Explosive'''
| Causes a devastating explosion in a large radius upon impact with it's designated target.
|18 tiles
|-
|[[File:Incendiary_Orbital_Warhead.png]]
'''Incendiary'''
| Releases a fiery payload over the targeted area.
| 18 tiles
|-
|[[File:Cluster_Orbital_Warhead.png]]
'''Cluster'''
| Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range .
| 12 tiles
|}
 
When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.
----
----
== Deploying to the Area of Operations ==
In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command  regarding appropriate courses of action since you have direct eyes on the AO.
Remember the importance of your role so leave the killing part for other marines while you lead them.
Staff Officers require permission from the Commander to leave the ship.


= List of Combat Information Center Electronics =
= List of Combat Information Center Electronics =
== Commanding Officer's/XO's Area ==
== Commanding Officer's/XO's Area ==
<gallery widths=500px heights=500px perrow=0>  
<gallery widths="500px" heights="500px" perrow="0">  
File:CIC_consoles.png
File:CIC_consoles.png
</gallery>
</gallery>
{| border="1"
{| class="wikitable"
  ! style="background-color:#A9A9A9; border: 2px solid black;" width=120|Object:
  ! width=120|Object:
  ! style="background-color:#A9A9A9; border: 2px solid black;" width=100 |Highlighted Color And Number:
  ! width=100 |Highlighted Color And Number:
  ! style="background-color:#A9A9A9; border: 2px solid black;" |Description:
  ! Description:
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Dropship_console.png]]
| [[File:Dropship_console.png]]
'''Dropship Consoles'''
'''Dropship Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 1: White
| White - 1
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Allows remote launching of either of the two Dropships.
| Allows remote launching of either of the two Dropships.  
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Communications_console.png]]
'''Communications Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 2: Pink
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | '''As a Staff Officer you don't have access to this''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Station_Alert_Computer.png]]
| [[File:Communications_console.png]]
'''Ship Alert Computer'''
'''Groundside Operations Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 3: Green
| Yellow - 2
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Alerts for problems with atmospherics, and power. Little actual use.
| Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.
 
<center>[[File:Groundside_operation_console_ui.png]]</center>
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:CIC_lockdowns.png]]
| [[File:Communications_console.png]]
'''Almayer Control Console'''
| Pink - 3
| '''As a Staff Officer you have limited access to this console''', however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
 
<center>[[File:Almayer_control_console_ui.png]]</center>
|-
| [[File:Security_Cameras.png]]
'''Security Cameras Console'''
| Cyan - 4
| Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
|-
| [[File:CIC_lockdowns.png]]
'''CIC Lockdown Buttons'''
'''CIC Lockdown Buttons'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 4: Red
| Red - 5
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |  
|  


'''From Top To Bottom the buttons are:
'''From Top To Bottom the buttons are:
Line 232: Line 270:
'''As a Staff Officer you don't have access to use these buttons.'''
'''As a Staff Officer you don't have access to use these buttons.'''
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Wall_Intercomms.png]]<br>'''Wall Intercomms'''
| [[File:Telephone.png]]<br>'''CIC Telephone'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 5: Orange
| Orange - 6
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The wall intercomms unit allows the user to send out messages over the general radio (Use :i to talk to the whole ship (or click on the intercomm unit and engage the mic).  
| Allows you to call and take calls from members of the crew across the ship and planetside.
|-
|-
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |[[File:Security_Cameras.png]]
| [[File:Crew Monitoring Console.png]]
'''Security Cameras Console'''
''' Crew Monitoring Console'''
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | 6: Cyan
| Green - 7
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
| Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.
|}
|}


== Medical consoles ==
== Other consoles ==
[[File:CIC_medical_consoles.png|300px]]
[[File:CIC_medical_consoles.png|300px]]
* Crew Monitoring Console. Checks the status of any member of the crew.
* Crew Monitoring Console. Checks the status of any member of the crew.
* Medical Records. Access marines' medical records, little actual use.
* Medical Records. Access marines' medical records, little actual use.
* Supply Ordering Console. Access and order supplies to be sent up from ARSR.


== Security Level Alerts ==
== Security Level Alerts ==
Line 252: Line 291:


== Identification consoles ==
== Identification consoles ==
[[File:Id_consloses.png|300px]]
[[File:Id_consloses.png|thumb]] Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:
* '''Squad Distribution Computer'''. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.


* Squad Distribution Computer. You can use this to change someone's squad.
* '''Identification Computer'''. It is the Terminal for programming company employee's ID card access.
* Identification Computer.Is the Terminal for programming company employee's ID card access.


{| border="1" class="mw-collapsible mw-collapsed"
{| border="1" class="mw-collapsible mw-collapsed"
Line 261: Line 300:
|
|
[[File:Identification_computer_interface.png]]
[[File:Identification_computer_interface.png]]
# Take a spare ID and click the Identification Computer with the card in hand
# Take the ID you want to modify and put it in the dashed slot.
# Take your ID and do the same
# Take your ID and put it on the log in button.
# Type the colonist's name in the Register Name field and click Rename
# Use the Jobs tab to assign access quickly.
# Assign the role Colonist under Assignment
# Make sure they have IFF if they need it.
# Click the two IDs on top to eject the IDs
# Assign other access as needed.
# Eject both IDs with the top buttons.
|}
|}


Line 272: Line 312:


{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
! style="background-color:#A9A9A9;" width=150|Orders:
! width=100|Orders:
! style="background-color:#A9A9A9;" |Description:
! Description:
|-
|-
!'''Move!'''
!<center>[[File:Issue_Orders-Move.png]]<br>'''Move!'''</center>
|Increased mobility and chance to dodge projectiles.
|Increased mobility and chance to dodge projectiles.
|-
|-
!'''Hold!'''
!<center>[[File:Issue_Orders-Hold.png]]<br>'''Hold!'''</center>
|Increased resistance to pain and combat wounds.
|Increased resistance to pain and combat wounds.
|-
|-
!'''Focus!'''
!<center>[[File:Issue_Orders-Focus.png]]<br>'''Focus!'''</center>
|Increased gun accuracy and effective range.
|Increased gun accuracy and effective range.
|}
|}


= Your Skillset =
= Your Skillset =
[[File:SO_skill_set.png]]
{{MarineSkills
|firearms=1
|endurance=1
|engineering=2
|construction=2
|leadership=2
|medical=2
|police=1
|powerloader=1
|vehicles=1
|jtac=3
|intel=1
|fireman=1
}}


To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page].


= Guides =
= Guides =
Line 296: Line 347:
* [http://cm-ss13.com/viewtopic.php?f=94&t=13130 Rhi's Guide to SO] by Rhicora » 30 May 2017
* [http://cm-ss13.com/viewtopic.php?f=94&t=13130 Rhi's Guide to SO] by Rhicora » 30 May 2017
* [http://cm-ss13.com/viewtopic.php?p=184826#p184826 The SO life.]
* [http://cm-ss13.com/viewtopic.php?p=184826#p184826 The SO life.]
* [https://cm-ss13.com/forums/showthread.php?5020-Guide-to-the-Staff-Officer-Your-Eyes-in-the-Sky Guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2020
* [https://forum.cm-ss13.com/t/guide-to-the-staff-officer-eyes-in-the-sky/918 Updated guide to the Staff Officer: Your Eyes in the Sky] by naut » 21 March 2023

Latest revision as of 13:17, 1 September 2024

COMMAND
BridgeOfficer.png
Staff Officer
Difficulty: Medium
Supervisors: Executive Officer, Commanding Officer
Rank: Second Lieutenant
Duties: Provide overwatch, assist the Commanding Officer.
Guides: Marine Law
Unlock Requirements: One hour as a Squad Leader. Fifteen hours as any human role.
Detailed Description:
|__________|
Your job is to monitor the marines, man the CIC, and listen to your superior officers. You are in charge of logistics and the overwatch system. You may also be called upon to run CIC in certain circumstances.
|__________|


Overview

Staff Officers (SO) are sixth in command after the Auxiliary Support Officer (ASO), Chief MP (CMP) and Chief Medical Officer (CMO). Despite being the 6th in line for Command, generally when there is no CO, XO or ASO, the Command of the Operation will pass down to you since other department heads are too busy in their own department, this does not make you a Commander or Duty Officer. A SO's primary objective is to support the marine squads using the Overwatch Consoles and to communicate with your squads and the crew of the ship so that key information can be relayed to all personnel, an example for this would be relaying to the doctors that there are injured about to land on the Almayer aboard the Normandy. Overwatch allows for you and the other command personnel to oversee squad operations from the safety of the Combat Information Centre (CIC). Overwatch is a potent tool in the hands of a competent (or even semi-competent) officer, but a poor one can lead their squad to disaster in a hurry. If you like knowing what's going on all over the map, the SO role is for you. Make sure you know the maps well before taking on the SO role - or learn on the job.


A good SO will:

  • Know the map.
  • Talk to their squad(s).
  • Communicate and coordinate with other CIC staff as well as the ship's crew.
  • Build a good rapport with their (Acting) Squad Leader.
  • Try to coordinate with other Staff Officers to send them Help/ask for Manpower, etc...

Note: As a staff Officer you are rather flexible when it comes to orders, so that being said, you may order your squad to perform certain duties without asking the Commanding Officer for permission, but you will be held responsible for your actions in case things go for the worse.

Staff Officer Area

The staff officer area is where you will spend most of your round coordinating with the other command staff and the boots on the ground. Note that there are three other areas in CIC where a staff officer can set up for the round, all of which have the same layout and are in close proximity to the CICs Command bubble so that relaying orders can be done without a radio.

  • If CIC's power is out, all the electronic equipment will be unusable so make sure the issue is taken care of by an MT or a Combat Technician, failing those two, you also have the skills to fix any power issues.

Staff Officer Area.png

Object: Highlighted Colour: Description:
Security Camera Console.png
Security Camera Console
Orange The security camera console allows the user to cycle through the security cameras located around the map, useful for locating escaped prisoners or aliens.
Overwatch Console.png
Overwatch
Console
White The overwatch console allows the user to:
  • Choose which squad to overwatch for.
  • Send messages to your designated squad.
  • Set up and alter the primary and secondary objectives.
  • Fire and adjust an orbital strike.
  • Fire supply crates to their designated position.
  • Monitor the lifesigns of all squad members.
  • Promote a squad member in the field to squad leader.
Wall Intercomms.png
Wall Intercomms
Red The wall intercomms unit allows the user to send out messages over the general radio.
CMP II.png
Tech Control Console
Blue The Tech Control Console controls who is currently in command of purchasing and unlock Techwebs.
MedicHud.png
MedHud
Green A MedHud to see the health status of any marine through a camera or in person. Useful to determine how many combat effective marines are available.
Telephone.png
OW Telephone
Yellow Allows you to call and take calls from members of the crew across the ship and planetside.

The Overwatch Console

Overwatch Console Menu: How to Use it:
OW Selecting your squad.png
Click on the Squad you want to Overwatch on this console. You should discuss with your fellow staff officers first to decide who overwatch's which squad, or ask to be assigned a squad by the executive officer/commanding officer.
OW Console Window.png

The Main Interface:
Main Dashboard

Operator:

  • Named Operator - By clicking on the current operator you can switch places with them to take over that squad as their Overwatch.
  • Stop Overwatch - By clicking this you resign yourself as that squads operator and effectively log out of the console.

Objectives:

  • Remind - Allows you to flash the current primary/secondary orders to the squad.
  • Set - Allows you to set a primary/secondary orders for the squad.

Message:

  • Message Squad - Sends out a squad wide message.
  • Message Squad Leader - Directly messages the squad leader.
Squad Roles
  • Information Panel - Provides a brief summary of the current Squad Leader, how many of each squad role are deployed and alive, also specifies the specialisation for the Squad Specialist.
Squad Monitor

Information:

  • Marine's Name - If they have a helmet it will be a clickable button to view the camera through it. Or a small warning explaining they don't have a helmet.
  • Marine's Role - Specifies their Role.
  • Marine's Status - Specifies if they are Conscious/Unconscious/Dead and also if they are SSD.
  • Area Location - Where the marine currently is whether that is on the ground or aboard the ship.
  • Distance - Their Distance from the currently assigned SL.

Actions:

  • Red Minus - Hides this marine in the hidden filter.
  • Green Arrow - Assigns this marine Acting Squad Leader.

Filters:

  • Show:All/Show:Shipside/Show:Groundside - Filters marines based off nothing, them being shipside or groundside. Useful for when you only want to see groundside cameras.
  • Show Dead/Hide Dead - Filters based off being alive.
  • Show Hidden/Hide Hidden - Filters based off of Operators selection of marines to hide.
  • Search bar Filters based of of name or partial names being typed. Hit the x to reset.


Other Actions:

  • Insubordination - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name they will be marked for insubordination and as such making them wanted.
  • Transfer - Brings up a menu with a list of the marines in that squad, after clicking on the desired marine name you are able to choose which squad to move them to.
Orbital Control
  • Supply Drop Control - Allows you to fire any supply crates that have been loaded by the requisitions staff.
  • Orbital Bombardment Control - Allows you to fire USS Almayer's Orbital Cannons.
Tactical Map
  • Tactical Map - Allows you to see a near real time map of the ground and all the marines on it. Also allows you to use the canvas option to draw out battle plans or just publish a blank Tactical Map to all marines.

Communication

The most important job for a SO is to communicate! Over-talking is vastly better than under-talking. The CO should give orders to the SOs (:v channel), who then relay these orders to the Squad Leaders (SL) and squads. The SLs should communicate everything to the SOs, who then relay this information to the CO. It's important that squads coordinate with one another. If the CO isn't forming an overall plan, try to talk to your other officers to get something working. SOs and SLs work closely together as a team, so it's important to form a good relationship. It's just as important to talk to the individual marines using the headset and make sure they're getting what they need to be effective. Remember that you're going to have some combat veterans and some rookies right out of boot camp. You can help the boots along via radio. A helpful SO might also relay important information or ask questions of medical staff (:m), requisitions (:u), or engineering (:n).


Tactical Map

Object: Description:
Map table.png

Map Table

By examining the Map table (Shift Click or right click "examine") a tactical minimap will appear of the Outpost/Colony/Prison which will update in real time the locations of squads, and other USCM personnel.


Note: The tactical map can also be accessed from the Communications console.png Communications Console and the Overwatch Console.png Overwatch Consoles.

Quickstart Guide

Change Your Headset!

Once you've picked a squad to Overwatch, it's very important to make sure your command headset is turned on to your squad's channel. To do so, hold the headset in one of your hands and under Object > Activate Held Object, you will open the frequency tuner for your headset. Your command headset can listen to any squad Alpha (:a) , Bravo (:b), Charlie (:c), or Delta (:d) - or every squad at once. It starts off disengaged from these channels, so you have to do it yourself. Just click on it (or Z) to engage/disengage the channels you want to hear and how much information you can handle.

Messaging the Squad

You can send a direct message to all squad members via the [Message Squad] button. This circumvents your normal radios and shows up as a much more obvious message. Use it if you really need to get the point across. You can also send an SL a message similar to the squad-wide message, but it's sent only to them. This is good for getting their attention.

This method is specially useful when comms are not up and you need to relay orders to your squad.

Objectives

Objective.png

Objectives are another important aspect of the Overwatch console. The Primary and Secondary Objectives will show up on any squad member's Status pane (the top panes, like IC and OOC buttons). It's good to ensure your squad is staying cohesive. Bear in mind a good knowledge of the ground map is essential for giving objectives. Saying "gather up in Engineering" is not as good as saying "gather up in Engineering, southwest of the main complex."

Supply Drop and Orbital Bombardment

Squad Leaders and Fire Team Leaders begin the game with a Laser Designator, other than relaying a laser point for CAS, it can also be used to find out the coordinates for mortar, supply drop and orbital bombardment. Other roles can acquire them from Requisitions. Range Finders can only be used for coordinates.

Supply Drop

Supply Drop Ready.png
  1. .Receive coordinates from someone with Range Finders/Laser Designator or have them relayed from Requisitions.
  2. Input the coordinates.
  3. Requisitions Staff moves the crate full of supplies onto the squad's launch pad, the overwatch Launch Pad Status will then update to Crate Ready.
  4. Launch the crate.
  5. The crate will then be dropped on the coordinates, so it's best to make sure the coordinates are located in an open area.
  • Supply drops can penetrate up to glass ceilings (examine the floor tile to see the ceiling type).
  • 5-minute cooldown between launches.

Orbital Bombardment

Orbital Bombardment ready.png
Ob blast.png
  1. Squad Leader or any JTAC operators, uses the Range Finders/Laser Designator to find out the coordinates for bombardment and relay it to the CIC
  2. Get information from the JTAC on where exactly these coordinates are targeted so you can warn the rest of the marines.
  3. Input the coordinates
  4. Fire upon the JTAC operator's request. (Good idea to get permission from Commander, or who ever is in charge of CIC at the time)
  5. Announce the OB has been fired and where it's intended to hit.
  • Orbital bombardments can penetrate up to underground and resin (but not deep underground or thick resin) ceilings (examine the floor tile to see the ceiling type).
Orbital Warheads:
Orbital Warhead: Description: Radius:
HE Orbital Warhead.png

High Explosive

Causes a devastating explosion in a large radius upon impact with it's designated target. 18 tiles
Incendiary Orbital Warhead.png

Incendiary

Releases a fiery payload over the targeted area. 18 tiles
Cluster Orbital Warhead.png

Cluster

Releases a cluster of explosives over the targeted area for 30 seconds, firing 6 bombs each second. To suppress any enemies advancing as well as pulverising and terrorising anything within range . 12 tiles

When triggered, the Almayer will fire its Orbital Cannon after a short delay and target roughly the position of the co-ordinates. It's very dangerous within the radius of the coordinates, depending on the munition in the cannon. It is advised to see the ground situation via helmet camera in case of danger close fire missions. The Orbital Cannon will then need to be reloaded by the maintenance technicians or ordnance technicians.


Deploying to the Area of Operations

In case you are deploying to the AO, you shouldn't be acting like a regular squad marine. You are there to support marines, by giving them orders, using your order boosts to give them more endurance/aim or holding instances, and inform command regarding appropriate courses of action since you have direct eyes on the AO.

Remember the importance of your role so leave the killing part for other marines while you lead them.

Staff Officers require permission from the Commander to leave the ship.

List of Combat Information Center Electronics

Commanding Officer's/XO's Area

Object: Highlighted Color And Number: Description:
Dropship console.png

Dropship Console

White - 1 Allows remote launching of either of the two Dropships.
Communications console.png

Groundside Operations Console

Yellow - 2 Allows you to make a groundside announcement and view the tactical map. Additionally can activate echo squad.
Groundside operation console ui.png
Communications console.png

Almayer Control Console

Pink - 3 As a Staff Officer you have limited access to this console, however feel free to ask your superior to use it to call in an ERT or to make a shipwide announcement.
Almayer control console ui.png
Security Cameras.png

Security Cameras Console

Cyan - 4 Useful to check the ship for uninvited guests and escaped prisoners. Additionally you can check each departments areas for SSD personnel.
CIC lockdowns.png

CIC Lockdown Buttons

Red - 5

From Top To Bottom the buttons are:

  • CIC Lockdown
  • Hangar Lockdown
  • Armory Lockdown

As a Staff Officer you don't have access to use these buttons.

Telephone.png
CIC Telephone
Orange - 6 Allows you to call and take calls from members of the crew across the ship and planetside.
Crew Monitoring Console.png

Crew Monitoring Console

Green - 7 Crew monitoring console. Used to view the health and location of certain crewmembers planetside and shipside.

Other consoles

CIC medical consoles.png

  • Crew Monitoring Console. Checks the status of any member of the crew.
  • Medical Records. Access marines' medical records, little actual use.
  • Supply Ordering Console. Access and order supplies to be sent up from ARSR.

Security Level Alerts

  • Keycard Authentication Device.png Keycard Authentication Device - Allows changing the Security Level to Red. Allowing shipwide evacuation and self-destruct.

Keycard Authentication Device interface.png

Identification consoles

Id consloses.png

Sometimes you will need to change the ID's of certain people, to do so you use the following terminals to complete this task:

  • Squad Distribution Computer. You can use this to change someone's squad. For this to happen, you have to use "Grab" intent on the person you want to change the squad and click on the console. After that, you will be able to change his/her squad as long as the ID is input in the console.
  • Identification Computer. It is the Terminal for programming company employee's ID card access.
How to use Identification Computer

Identification computer interface.png

  1. Take the ID you want to modify and put it in the dashed slot.
  2. Take your ID and put it on the log in button.
  3. Use the Jobs tab to assign access quickly.
  4. Make sure they have IFF if they need it.
  5. Assign other access as needed.
  6. Eject both IDs with the top buttons.

Abilities: Orders

Orders are a timed active ability that characters trained in leadership can activate. The duration of the ability is related to how high the characters leadership skill is, an example being that the Commanding Officer's order will last longer than a squad leads. The leadership skill also determines the intensification of the ability, the higher it is, the more intense the effects of the orders are on surrounding players. Note that these abilities do not stack and that the abilities cover your visual view range and no further.

Orders: Description:
Issue Orders-Move.png
Move!
Increased mobility and chance to dodge projectiles.
Issue Orders-Hold.png
Hold!
Increased resistance to pain and combat wounds.
Issue Orders-Focus.png
Focus!
Increased gun accuracy and effective range.

Your Skillset

Master
Elite
Expert
Specially Trained
Trained
CQC Endurance Fireman Carry
Master
Expert
Specially Trained
Trained
Medical Surgery
Master
Expert
Specially Trained
Trained
Construction Engineering JTAC Leadership Vehicles
Specially Trained
Trained
Firearms Police Powerloader Melee Piloting Domestic Intel
Trained
Research Navigation Execution
Trained
Smartgun M5-RPG M4RA Battle Rifle M42A Scoped Rifle M92 Grenade Launcher M240-T Incinerator



To find out about how the skill system works head over to the skills system page.

Guides