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{| border="1" class="mw-collapsible mw-collapsed" | {| border="1" class="mw-collapsible mw-collapsed" | ||
|+ style="text-align:left;"|'''Ammunition:''' | |+ style="text-align:left;"|'''Ammunition:''' | ||
|width=150|[[File:M41AMK1mag.png]] | |||
[[#M41A MK1 Magazine|'''M41A MK1 Magazine''']] | |||
|width=100| | |||
'''Capacity''': 95 | |||
'''Damage''': 34.5 | |||
'''Max Range''': 22 | |||
'''Fall off''': 5 | |||
'''Penetration''': 30 | |||
'''Punch''': 0.5 | |||
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armour piercing calibre as the new versions. | |||
|- | |||
|[[File:M41AMK1-Incendiary-mag.png]] | |||
[[#M41A MK1 Incendiary Magazine|'''M41A MK1 Incendiary Magazine''']] | |||
|width=100| | |||
'''Capacity''': 95 | |||
'''Damage''': 34.5 | |||
'''Max Range''': 22 | |||
'''Fall off''': 5 | |||
'''Penetration''': 5 | |||
'''Punch''': 0.5 | |||
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in [[Requisitions]]. | |||
|- | |||
|[[File:M41AMK1-Wall-Piercing-mag.png]] | |||
[[#M41A MK1 Wall Piercing Magazine|'''M41A MK1 Wall Piercing Magazine''']] | |||
|width=100| | |||
'''Capacity''': 95 | |||
'''Damage''': 40.25 | |||
'''Max Range''': 22 | |||
'''Fall off''': 5 | |||
'''Penetration''': 50 | |||
'''Punch''': 0.5 | |||
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. | |||
'''Not currently obtainable.''' | |||
|- | |||
|[[File:M41AMK1-Toxin-mag.png]] | |||
[[#M41A MK1 Toxin Magazine|'''M41A MK1 Toxin Magazine''']] | |||
|width=100| | |||
'''Capacity''': 95 | |||
'''Damage''': 34.5 | |||
'''Max Range''': 22 | |||
'''Fall off''': 5 | |||
'''Penetration''': 40 | |||
'''Punch''': 0.5 | |||
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. | |||
Applies 10 toxin per hit. | |||
'''Not currently obtainable.''' | |||
|- | |||
|width=150|[[File:M41Amag.png]] | |width=150|[[File:M41Amag.png]] | ||
[[#M41A Magazine|'''M41A Magazine''']] | [[#M41A Magazine|'''M41A Magazine''']] | ||
Line 6: | Line 80: | ||
'''Capacity''': 40 | '''Capacity''': 40 | ||
'''Damage''': | '''Damage''': 46 | ||
'''Max Range''': 22 | '''Max Range''': 22 | ||
'''Fall off''': | '''Fall off''': 5 | ||
'''Penetration:''' | '''Penetration:''' 5 | ||
'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
Line 23: | Line 97: | ||
'''Capacity''': 60 | '''Capacity''': 60 | ||
'''Damage''': | '''Damage''': 46 | ||
'''Max Range''': 22 | '''Max Range''': 22 | ||
'''Fall off''': | '''Fall off''': 5 | ||
'''Penetration:''' | '''Penetration:''' 5 | ||
'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
Line 40: | Line 114: | ||
'''Capacity''': 40 | '''Capacity''': 40 | ||
'''Damage''': | '''Damage''': 34.5 | ||
'''Max Range''': 22 | '''Max Range''': 22 | ||
'''Fall off''': | '''Fall off''': 5 | ||
'''Penetration''': | '''Penetration''': 40 | ||
'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
Line 58: | Line 132: | ||
'''Capacity''': 40 | '''Capacity''': 40 | ||
'''Damage''': | '''Damage''': 34.5 | ||
'''Max Range''': 22 | '''Max Range''': 22 | ||
Line 64: | Line 138: | ||
'''Fall off''': 1 | '''Fall off''': 1 | ||
'''Penetration''': | '''Penetration''': 5 | ||
'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in [[Requisitions]]. | |Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in [[Requisitions]]. | ||
|- | |- | ||
|width= | |[[File:M41A-wall-piercing-mag.png]] | ||
[[#M41A | [[#M41A Wall Piercing Magazine|'''M41A Wall Piercing Magazine''']] | ||
|width=100| | |||
'''Capacity''': 40 | |||
'''Damage''': 40.25 | |||
'''Max Range''': 22 | |||
'''Fall off''': 5 | |||
'''Penetration''': 50 | |||
'''Punch:''' 0.5 | |||
|Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. | |||
'''Not currently obtainable.''' | |||
|- | |||
|[[File:M41A-toxin-mag.png]] | |||
[[#M41A Toxin Magazine|'''M41A Toxin Magazine''']] | |||
|width=100| | |width=100| | ||
'''Capacity''': | '''Capacity''': 40 | ||
'''Damage''': | '''Damage''': 34.5 | ||
'''Max Range''': 22 | '''Max Range''': 22 | ||
'''Fall off''': | '''Fall off''': 5 | ||
'''Penetration''': | '''Penetration''': 40 | ||
'''Punch''' | '''Punch:''' 0.5 | ||
|Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. | |||
Applies 10 toxin per hit. | |||
'''Not currently obtainable.''' | |||
|} | |} | ||
[[Category:M46C]] |
Latest revision as of 08:08, 31 August 2021
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 30 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armour piercing calibre as the new versions. | |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 95 Damage: 40.25 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 95 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions.
Applies 10 toxin per hit. Not currently obtainable. | |
Capacity: 40 Damage: 46 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm rifle rounds. | |
Capacity: 60 Damage: 46 Max Range: 22 Fall off: 5 Penetration: 5 Punch: 0.5 |
Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 1 Penetration: 5 Punch: 0.5 |
Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions. | |
Capacity: 40 Damage: 40.25 Max Range: 22 Fall off: 5 Penetration: 50 Punch: 0.5 |
Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
Not currently obtainable. | |
Capacity: 40 Damage: 34.5 Max Range: 22 Fall off: 5 Penetration: 40 Punch: 0.5 |
Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.
Applies 10 toxin per hit. Not currently obtainable. |