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{{JobPageHeader
{{JobPageHeader
|headerbgcolor = #2175d9
|headerbgcolor = darkred
|headerfontcolor = white
|headerfontcolor = white
|stafftype = MEDICAL
|stafftype = SECURITY
|imagebgcolor = lightblue
|imagebgcolor = red
|img = Nurse.png
|img = Warden.png
|jobtitle = Almayer Nurse
|jobtitle = Military Warden
|difficulty = Easy
|difficulty = Hard
|rank = N/A
|rank = Lieutenant
|superior = Chief Medical Officer
|superior = Command Officers, [[Chief MP]] and [[Marine Law]]
|unlock = None.
|unlock = Nine hours as Military Police.
|duties = Maintain Medbay, assist the Doctors, conduct Chemistry, and ensure that the patients are organized and healed for Surgery.
|duties = Maintain the brig, do bookkeeping, and crack down on crime.
|guides = [http://cm-ss13.com/wiki/Guide_to_Medicine Guide to Medicine], [http://cm-ss13.com/wiki/Chem_Guide Guide to Chemistry]
|guides = [[Marine Law]], [[Rules|Server Rules]], [[Rank]], [[Military Police]]  
|description = You are a civilian, and are not subject to follow military chain of command, but you do work for the USCM.<br>
|description = You are held by a higher standard and are required to obey not only the server rules but the Marine Law.<br>
You are tasked with keeping the marines healthy and strong, through the form of basic drugs and medical treatment.<br>
Failure to do so may result in a job ban or server ban.<br>
You are quite advanced when it comes to medication and treatment. If you do not know what you are doing, adminhelp so a mentor can assist you.
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!<br>
In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig."
}}
}}
''"Be nice to the Nurses. We keep the doctors from accidentally killing you."''<br />― A  Random Patient


"''Sleep good tonight, I'll keep your nightmares in their cells''" - some Corrections Officer
__TOC__
__TOC__
== Duties ==
-----
As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig.


== Introduction ==
During your round this will most likely be where you spend your time, here you will make yourself busy by:
 
The Nurse is in charge of overseeing that each and every patient has been prepped and healed enough for their visit to the Doctor. Your goal is to assist wherever needed in Medbay and provide helping hands to anyone who needs it. Much like a real Nurse, however with additional tasks.
 
=== Duties ===
 
Like said before you are essentially a tad above a Squad Medic. You get access to do little more than them, but less than a Doctor. You will find yourself double checking patients that are sent up, prioritizing treatments, basically getting Marines ready for more advanced First Aid. You can do things such as:  
 
* Perform Chemistry duties.
*Use the Cryo Tubes.
*Provide First Aid.
*Give Medications.
*Transfer Blood.
*Assign Holo Tags.
*Provide aid in Triage.
*Treat basic Wounds and Infections.
*Move patients from the Dropships to Medbay.
*Move bodies to the Morgue.
*And Assist Doctors wherever needed.
 
=== Equipment ===
 
As a Nurse you have access to the exact same equipment that any Doctor or Medic has. However, does this mean you can use some advanced tools, no.
 
What can I use?
As a Nurse you can use:
 
*Cryogenic Tubes.
*Chemistry Dispensers.
*IV Drips.
*Defibrillators.
*Any Autoinjector and Pill Bottle.
*Advanced Trauma Kits and Burn Kits.
*Health Scanners.
*and Body Scanners.
 
So as you can see from this basic list, you can use all the same equipment as a medic and almost as much as a Doctor. So what is the difference from Doctor and Nurse? The answer is that the Nurse role is meant to be an interim training role for newer players who don't want the stress of [[Squad Medic]] or the more advanced procedures of a [[Doctor]].


Essentially, what can I not do?
*Bookkeeping
You cannot:
*Updating Records
*Applying Charges with the automated system.
*Watching over Prisoners while they are confined.
*Seeing over executions with the CMP. 
*Ensuring protocols are followed
*Monitoring the MP staff.
*Running Dispatch for the MP's


*Perform Surgery.  
Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP's rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them.  
*Conduct Research.  
*Use Autodocs.


== Rank Structure ==
Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. '''You are not allowed to deploy groundside''' you are the Warden, just like the [[Chief MP]] you should never be groundside; if caught you can suffer punishments.


While in Medbay their is no Military Ranking like the Marines, you do still have order to follow. As a Nurse you should find yourself listening to Doctors mostly; as they will be the ones working closest to you. However, the CMO will be there to give you direction on what course of action they prefer most.  
Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly.  


So in the end the [[Chief Medical Officer]] has complete control of the department and final say on everything that takes place within it.
== Supervisors and your Authority ==
-----
Your supervisor is obviously the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you can be appointed the acting head of the Military Police department, then you can give out orders and ensure that the MP's are following their tasks, do Appeals, and almost anything the CMP can do


== Getting Started ==
Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it.


As soon as you wake up from Cryo bay you should head down to Medbay. This is located to the right of the Hangar and West of the Brig. Upon arrival you should gather your things as quick as possible, you have around 20ish minutes until the department will become flooded.
=== What can I do? ===
-----
As the Warden you get access to a plethora of things, such as:


So first thing you should do is wander into the medical storage room to the bottom left corner of Medbay. There you will be able to grab any gear that you need for your day. Once said is done you can make yourself useful by either performing Chemistry for Squad Medics or making a Cryo mix for the Cryogenic Cells, you can also prep the operating rooms for the Doctors, and perhaps sanitize the area. You should ensure that all of Medbay is prepped, because in 20 minutes it will most likely be hectic. How you spend your round is up to you, as a trainer/beginner role not much should be expected, just read up on your guides and you will succeed.  
*Conducting Appeals (If made the aCMP by a Commander).
*Granting Executions with the XO or CO's permission as aCMP.
*Opening the Armories.
*Giving directives to the MP's
*Maintaining the records.
*Setting Alert Levels.  


*Medical Hud's.  
So as you can tell you get access to many things that the CMP would be able to do, however this doesn't mean that you should. If you have a CMP present you do not have the ability to allow executions unless made the acting CMP, or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.
*Lifesaver Belts.
*Emergency Defibrillators.
*Advanced First Aid Kits.
*Latex Gloves and Sterile Masks.
*Health Scanners.
*Blood Dispensers.
*Personal Closets.
*And Medical Dispensers.  


Essentially everything stated you can find in this room.  
== Workspace ==
-----
As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.


(Refer yourself to the Medical Equipment, which can be found here [[Guide to Medicine]])
[[File:Brig map.png]]
Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it.


=== What should I grab? ===
The "CMP's Office" is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn't be spending much time here.


Each person might choose something different. However it is mainly what you are comfortable with. Since you will be operating in Medbay the whole operation you have access to a plethora of supplies at your will. So will you have to cram like a medic, no.  
The brig itself contains several different areas. To the North West is the shutter control. Their is two "Control Points" just adjacent to one another. In-between both is the actual brig access to the East.  


I will be going through each slot and what is the optimal decision for each:
The largest room itself is the "Staff Room", not much is done here besides eating or observation of inmates.


'''Head''' - For this slot a basic a scrub hat will do, you do not want your hair getting into the patients, do you?
Just to the north is the "Execution Room", it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form.


'''Mask''' - The mask slot is a great place to for a sterile mask, not only does it help stop the spread of infection and disease, but also looks very professional.  
Just West of the Staff Room is the "Armory", this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side.  


'''Eyes''' - If you have anything other than a Med Hud here, stop. A Medical Hud will allow you to visibly see whether or not a patient is dying or stable; as well as if they have holo tags assigned to them.  
The Southern portion of the Brig is the "Common Room", here prisoners can find ways to entertain themselves and mingle amongst either. '''Remember''' this is a right for prisoners to have access.  


'''Ears''' - Obviously your Department Radio, this allows you to communicate with the Medics and Doctors more efficiently. ((:m to speak over med comms))
Connected to the Common Room to the West is the actual "Holding Cells/Cell Block". Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes.  


'''Undershirt/Uniform''' - For this slot I recommend wearing your basic scrubs, which now come in various colours!
Westward of the Cell Block is the "First Aid Station", instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. '''Remember''' their timer is paused every time they are out of the cell.


'''Overshirt''' - Not much can go here other than a lab coat, with a coat you gain access to two more slots to add anything you wish.
North of the First Aid Station is the "Interrogation Room", as the name implies you question suspects of whatever crime was committed.  


'''Gloves''' - Sterility is the best choice, so latex gloves would be the best option.  
Just North of the Interrogation Room is the "Evidence Storage", here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed.  


'''Shoes''' - Running shoes or sneakers will help you move quickly from patient to patient. White shoes should be avoided unless you want blood all over them.  
Now the central area around all of this is the "Processing Center". Here you will take prisoners ID's and use the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Jurisdictional Automated System] to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records.  


'''ID''' - Holds your ID, allows you to gain entry to your department.  
North of the Processing Center is the "Permanent Confinement Cells". These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution.  


'''Belt''' - This is by far the most important, here I would recommend the Lifesaver Belt. The belt can hold more objects and is the personal choice of nearly anyone in the medical field.  
Lastly, West of the Permanent Confinement area is the Brig "Cryosleep Bay". Here SSD prisoners or Officer may be secured away for a goodnights sleep. '''Always''' secure items off prisoners before putting them in the Cryo bay.


''Back''' - This is honestly a personal choice, the satchel allows more quick methods of grabbing objects, but the backpack can hold more at the cost of time. Essentially you can either be a portable pharmacy, or be a fast treatment. The choice is yours.  
== Prisoner Processing ==
-----
As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the [https://cm-ss13.com/wiki/Marine_Law#Detainment_and_Brig_Procedures Detainment and Brig Procedures]


'''Pouches''' - I suggest placing your Health Scanner in one pouch, and the other occupied with a medical pouch, inside said pouch I usually place autoinjectors for a fast treatment if needed.
You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following [https://cm-ss13.com/wiki/Marine_Law#Prisoner_Rights Prisoner Rights] of course.  


=== Tactics ===
Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up.


Being a Nurse you will be always on your feet, moving from place to place you should always be on the lookout, because in a matter of seconds you could have seven critical patients wandering into Medbay with missing limbs or overdoses.  
Remind the prisoner that they have the [https://cm-ss13.com/wiki/Marine_Law#Right_to_appeal Right to Appeal] and conduct it in a timely manner.  


What are some tips?
Rinse and Repeat.


*Remember you are just a beginner, don't expect to be great of the bat. Take your time and enjoy yourself.
=== Unruly Prisoners ===
*((Be sure to read all the guides and fully understand them))
-----
*Organize patients from worst condition to least, this way when the Doctor can finally aid them he doesn't leave the dying guy in the back.
Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them:
*Put infected patients into stasis bags, this will help slow down the chest bursting.
# Add a Disorderly Conduct in Confinement charge to their timer.
*Always close any bleeding or open wounds, this can lead to blood loss and infection.
# Close off access to the Common Room.
*Inject Marines with Epinephrine when Defibbing, this increases their chances, get nearby people to perform CPR to slow the death timer.
# Restrain the person to their room with a Straight Jacket.
*If you successfully Defib and the patient dies it resets the death timer. If you have lots of near dead people, give them a quick zap to give more time.
*If you run out of meds in your autoinjectors you can refill them at med vendors.
*Overdosing a person on 3 Bicardine Pills and Offsetting with 1 Kelotane can heal Internal Bleeding. The Cryocell also heals IB.  
*Always try to make advanced pills, ImiAlky, Keloderm, Tribica, etc. These can be really helpful in stressful situations.  
*Double check all treated patients at the body scanner, sometimes Doctors miss things.
*If a patient is low on blood you can feed them Iron pills.


=== Guidance ===
All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.
Don't leave patients waiting in Medbay, pull them into triage, give meds and form a line. As a Nurse this will be your main job, to organize and admit new patients to Medbay. By organizing patients and providing basic treatment, you reduce the work that has to be done for the Doctor; making their life generally better.


Moving dead bodies to the Morgue will earn yourself a gold star, not only does the CMO appreciate this but the Intel team and Command, as the more bodies in the morgue helps to lower [[Defcon]], a fundamental tool for the marines. Also moving Xenomorph corpses outside of Research is helpful, this way they don't have to run downstairs to get them.  
== Your Tools ==
-----
As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are:


Always listen for the sound of a Dropship landing, you should always expect a boat load of injured Marines to come limping out. Be ready at the side with a roller bed for fast movement.  
*The '''Jurisdictional Automated Brig Management System ''' is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the [https://cm-ss13.com/wiki/Military_Police#Jurisdictional_Automated_System Operating Guide]


=== Communication ===
*The '''Records Console''' is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job.  
Talk with the Medics and Doctors over comms, ask how the groundside operation is, what are the losses, etc. This can give you a good sense of what to expect during your shift. Listen over Medical comms for MEDEVAC requests, this lets you know if critical patients are inbound and require assistance. Talk with Doctors over comms about an influx of patients, who is the most important, who has the worst injuries, what forms of treatment are needed. Communication is key.


== Guides ==
* The '''Camera Console''' is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP's on chases, manhunts, or provide dispatch. Always be on the watch!


Guide to Medicine [https://cm-ss13.com/wiki/Guide_to_Medicine]
*'''Duty Belt''. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime.  


Guide to Chemistry [https://cm-ss13.com/wiki/Chemistry]
*'''MP Staff'''. As the Warden you can communicate far better. Speak with your MP's, organize patrols, manhunts, etc. They are at your disposal.


All out Doctor Guide [https://cm-ss13.com/forums/showthread.php?1463-Doctor-101]
== Skillset ==

Latest revision as of 12:35, 26 August 2020

SECURITY
Warden.png
Military Warden
Difficulty: Hard
Supervisors: Command Officers, Chief MP and Marine Law
Rank: Lieutenant
Duties: Maintain the brig, do bookkeeping, and crack down on crime.
Guides: Marine Law, Server Rules, Rank, Military Police
Unlock Requirements: Nine hours as Military Police.
Detailed Description:
|__________|
You are held by a higher standard and are required to obey not only the server rules but the Marine Law.

Failure to do so may result in a job ban or server ban.
Your primary job is to maintain peace and stability aboard the ship. Marines can get rowdy after a few weeks of cryosleep!

In addition, you are tasked with the mainting security records and overwatching any prisoners in Brig."
|__________|


"Sleep good tonight, I'll keep your nightmares in their cells" - some Corrections Officer

Duties


As the Warden you differentiate from the CMP; while the CMP runs the entirety of the Security department, think of yourself as a second in command. You have say over what happens within the Brig.

During your round this will most likely be where you spend your time, here you will make yourself busy by:

  • Bookkeeping
  • Updating Records
  • Applying Charges with the automated system.
  • Watching over Prisoners while they are confined.
  • Seeing over executions with the CMP.
  • Ensuring protocols are followed
  • Monitoring the MP staff.
  • Running Dispatch for the MP's

Essentially you are the head honcho when it comes to the brig, you know everything about it. When it comes to prisoners no one watches them more like a hawk. Expect to be the ones the MP's rely on most, they will most likely dump off the suspect make you apply the charges, strip them, throw them in the cell, and supervise them.

Additionally, if find yourself working in the department with lower numbers you can conduct patrols like any other MP. However, this should only be executed if the department is understaffed, since your primary objectives are to supervise the brig and its procedures. You are not allowed to deploy groundside you are the Warden, just like the Chief MP you should never be groundside; if caught you can suffer punishments.

Think of yourself as a mere stepping stone between CMP and MP, you can learn more advanced functions of the brig and not have the stress of CMP. You can assist the CMP in making crucial decisions. Think of yourself more as their assistant, you take care of the behind the scenes functions. You ensure that timers are set, records are set, and that prisoners are treated accordingly.

Supervisors and your Authority


Your supervisor is obviously the CMP, they have final say over everything that occurs within the department. However if you were to find yourself without a CMP you can be appointed the acting head of the Military Police department, then you can give out orders and ensure that the MP's are following their tasks, do Appeals, and almost anything the CMP can do

Of course you not only listen to the CMP but the Commanding Officer, anything the Captain says, you listen to it.

What can I do?


As the Warden you get access to a plethora of things, such as:

  • Conducting Appeals (If made the aCMP by a Commander).
  • Granting Executions with the XO or CO's permission as aCMP.
  • Opening the Armories.
  • Giving directives to the MP's
  • Maintaining the records.
  • Setting Alert Levels.

So as you can tell you get access to many things that the CMP would be able to do, however this doesn't mean that you should. If you have a CMP present you do not have the ability to allow executions unless made the acting CMP, or order around everyone to an extent. You are meant to maintain the brig, and ensure that security operations run smoothly.

Workspace


As said numerous times, your main work area will be the Brig, however if low on MP staff you can conduct patrols shipside.

Brig map.png Here you will spend most of your time dealing with Prisoner Processing, and watching over them from the Cellblock. This is your kingdom, become familiar with it.

The "CMP's Office" is located to the North of the brig, just near the hallway shutters. There is a fax machine if needed, as well as a record console and camera console. You shouldn't be spending much time here.

The brig itself contains several different areas. To the North West is the shutter control. Their is two "Control Points" just adjacent to one another. In-between both is the actual brig access to the East.

The largest room itself is the "Staff Room", not much is done here besides eating or observation of inmates.

Just to the north is the "Execution Room", it has an observation theatre just west of it. In this room two forms of executions are allowed: Lethal Injection if the CMO is available, and Firing Squad, which is the most common form.

Just West of the Staff Room is the "Armory", this is not the biggest however. A far larger Armory lies just south of the Brig, on the Port side.

The Southern portion of the Brig is the "Common Room", here prisoners can find ways to entertain themselves and mingle amongst either. Remember this is a right for prisoners to have access.

Connected to the Common Room to the West is the actual "Holding Cells/Cell Block". Here is where the prisoners are stripped down into appropriate clothing and booked for their crimes.

Westward of the Cell Block is the "First Aid Station", instead of dragging Injured prisoners to medbay; get a Doctor to assist them here. Remember their timer is paused every time they are out of the cell.

North of the First Aid Station is the "Interrogation Room", as the name implies you question suspects of whatever crime was committed.

Just North of the Interrogation Room is the "Evidence Storage", here you store any evidence used in a crime or for a pending investigation. You have secure lockers if needed.

Now the central area around all of this is the "Processing Center". Here you will take prisoners ID's and use the Jurisdictional Automated System to book criminals into the slammer. Next to this device is a Records Console and Filing Cabinet to hold Personnel Records.

North of the Processing Center is the "Permanent Confinement Cells". These are specifically designed for Inmates who have performed a Capital Crime and or waiting for an Execution.

Lastly, West of the Permanent Confinement area is the Brig "Cryosleep Bay". Here SSD prisoners or Officer may be secured away for a goodnights sleep. Always secure items off prisoners before putting them in the Cryo bay.

Prisoner Processing


As the Warden this is your best skill. When an MP arrives to the brig you should secure the suspect in cuffs and proceed to follow the Detainment and Brig Procedures

You should ask the MP what crimes has the person committed. Then open up the JAS and input all the necessary info for the report. Take the prisoner over to the Cell and secure everything they have on them, following Prisoner Rights of course.

Once the suspect has been changed and secured to the bed, take their report, put it into the cells display and activate the timer. Once said is done open up the back room access and observe the behavior until their time is up.

Remind the prisoner that they have the Right to Appeal and conduct it in a timely manner.

Rinse and Repeat.

Unruly Prisoners


Should a Prisoner be disruptive in the brig, damaging the brig, harming staff, etc. You have three different routes to take to deal with them:

  1. Add a Disorderly Conduct in Confinement charge to their timer.
  2. Close off access to the Common Room.
  3. Restrain the person to their room with a Straight Jacket.

All of these options are the most optimal to deal with disruptive Marines. However it is up to you on how to deal with them.

Your Tools


As the Warden you have a huge inventory of tools to assist you during the Operation. Such tools are:

  • The Jurisdictional Automated Brig Management System is your best tool, it is what you are best at. This device allows you to quickly and effectively place the needed charges on all Lawbreakers. If you are unsure on how to use it, please refer to the Operating Guide
  • The Records Console is another key device of yours. It allows you to search all staff on the ships personal records. You can alter their status, see past crimes, add notes, and their current job.
  • The Camera Console is your way of catching people in the act, you can view almost every location on the ship from your chair. You can sit back and guide MP's on chases, manhunts, or provide dispatch. Always be on the watch!
  • 'Duty Belt. Just like the rest of the MP department, you have access to the same criminal stopping gadgets: Flashes, Tasers, Stunbatons, Flashbangs, etc. Use your arsenal to show off your iron fist against crime.
  • MP Staff. As the Warden you can communicate far better. Speak with your MP's, organize patrols, manhunts, etc. They are at your disposal.

Skillset