User:Aidenzack1: Difference between revisions

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{{XenoPageHeader
This page will detail what information or knowledge roles are expected to know, or not know, at round start.
|headerbgcolor = black
|headerfontcolor = white
|tiertype = ALIEN - TIER 4
|imagebgcolor = #DDAADD
|img = Abomination.png
|castetitle = Predalien
|evolves_from = '''Predalien Larva'''
|evolves_to = N/A
|role = You are the ultimate hunter, listen to the queen and exterminate the headhunters and talls from your rightful hunting grounds.
|guides = No External Guides.
}}
==Overview==
----
You are the Predalien, considered a ultimate lifeform composed of the Yautja DNA with the Aliens DNA, creating a strong beast. Kill talls and headhunters to increase your total strength. Headhunters will do their best to terminate you, seeing you as an abomination of a creature, not worthy of life, show them they're wrong.


You are the fruition of the hives great work to both impregnate a headhunter, and manage to restrain it, this means you are something the hive will want to keep around, after all, if you die, all the work your hive did to make you will be wasted.
== Humans ==
<br><br>


== Playing a Predalien ==
* All marines are familiar with Aliens and their lifecycle and habits, but are not initially aware of the infestation of the colony, and cannot make plans based on the presence of Aliens. Once a Alien or resin is reported, you are to assume you are dealing with Aliens.
----
Predaliens start off rather weak, somewhat relying on the tankier members of the hive to soak up damage while the Predaliens secures kills and grows in strength. Remember, you deal increased damage to Yautja, and a majority of your abilites will either only work on Yautja, or have increased effects on them.
<br><br>
You have a leap ability, useful for avoiding bullets and Yautja's weaponry. Your leap will not stun your opponent, and has a short cooldown, use this to evade enemies while sneaking in slashes.
<br><br>
Your roar can be used to bring yautja out of their cloak as they fire at you, allowing you and other xenos to close in and cause severe damage and finish them off
<br><br>
Your devastate ability can be used to cause severe damage to a stunned or cornered opponent, causing severe and devastating damage, be ware this ability has a long cooldown and a costs a lot of plasma.
<br><br>
Remember, your only form of healing will be from taking the trophies of your victims (though you do still gain plasma on weeds), but this also increases your overall damage. This means you start off weak, but as you gain kills you will become stronger. Remember, you are still a member of the alien hive, work together with them and listen to your queen.
<br><br>


==Abilities==
* All Marines as well as the Almayer crew are able-bodied. Meaning USCM won't enlist someone to the Marines who are not crippled or mentally damaged.


{| class="wikitable mw-collapsible"
* Survivors may ONLY share the information your character knows with the Marines. (Until the new knowledge system is implemented, you know the basic life-cycle and that the aliens are "in the east".)
! style="background-color:#CCB6D6;" width=150|Abilities:
! style="background-color:#CCB6D6;" |Description:
|-
![[File:Xeno_Rest.png]]<br>Rest
|Used to rest and get up. Xenos heal faster when resting on weeds.
|-
![[File:Regurgitate.png]]<br>Regurgitate
|{{Devour}}
|-
!Trophy Hunting
|'''PASSIVE''': For every kill you gain, you gain a damage modifier to your slashes, and deal increased damage to headhunters naturally, you also heal some health.
|-
![[File:Pounce.png]]<br>Pounce
|Click on a tile you want to charge at, and you will jump to the tile akin to a Runner pounce, but keep in mind this will not stun someone if you pounce onto them


Costs 10 Plasma, cooldown: 4 seconds.
* Every Marine role in the game have [[The Skill System|different skills]] depending on their starting role. For example, while a Chief Medical Doctor is an master in medical services (Such as the knowledge of different types of pills and surgery), they're untrained in building engineering items (They have a limited set of items that can only be built by novice-skilled roles).
|-
![[File:Stomp.png]]<br>Roar
|Let out a guttural roar, removing invisibility from humans and headhunters


* Specialist weaponry (Including the B18 armor) can only be used by the Specialist role. As they're trained in Heavy Weaponry. However, other Specialists do NOT know how to use other Specialist weapons besides their own weapon and equipment.


Costs 50 Plasma, cooldown: 25 seconds.
* The M56 handheld Smartgun can only be used by the Smartgunner, PMC Smartgunner and the Commander. As all of them are trained in the usage of a Smartgun. The M56D mounted Smartgun can be used by many other roles.
|-
![[File:Line_Stomp.png]]<br>smash
|After a short duration and standing still, stun everyone around you for 1.5 seconds


* Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery.


Costs 80 Plasma, cooldown: 20 seconds.
* Marines are allowed to know about Alien facehuggers and what they do, and can assume that if they wake up in the hive, that they are infected, or they awake from suddenly being unconscious.
|-
![[File:Gut.png]]<br>Devastate
|After a short delay, deal massive damage to a single target


* Command (CO, XO, Staff Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Almayer May deploy to the AO, as long as it follows their [[Standard Operating Procedure|SOP]], but should avoid going into direct combat.


Costs 110 plasma, cooldown 20 seconds
* Military Police and Chief Military Police can not leave the Almayer unless they are doing so to track down a rogue Marine who is not on the Almayer or they are escorting/piloting a Dropship. Military Police and CMPs are expected to return to the Almayer ASAP. The expection to this rule is when defcon 1 is reached and the nuke is deployed, in which case they are allowed to deploy and protect it, leaving before the nuke is set off, or FOB is overrun
|}


== Attainable Mutators ==
*Marines do not know of the existence of "Jamaicans" (see both [[Slang|Slang]] and [[Hunters|Hunters]]), nor does the USCM or WY have recorded history of them. Once proven to be hostile they are free to be killed.


{| style="border: 2px solid black;
== Aliens ==
! style="background-color:#DDA0DD; text-align:center;"|'''Mutation'''
|-
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" |
None
|}


==Predalien reminder==
* As long as slashing is enabled, Aliens are allowed to kill marines if they deem it necessary. If a Marine is infected and alone, care should be taken to ensure they are captured and brought to the hive for securement.
----
 
Remember, headhunters will hate you and your existence, and will use every ability in their arsenal to end your existence, they might even work together with marines to kill you. Your abilities work better on headhunters, dealing increased damage to them. If you're being hit from an unknown source, use your roar, it might just be a pesky cloaked headhunter trying to kill you.
* You are to listen to the Queens every order, even if it means blatantly suiciding. if you believe the Queen is attempting to break a rule, Ahelp it and let admins deal with it, it is not your job to disobey.
<br><br>
 
* If the Queen dies, all Aliens are free to use lethal force on any prey, beware that you're unable to use the alien Hivemind. However if there is no drone or drone caste to evolve into a queen, care should be taken to ensure a human is infected and evolves into a queen.
 
* You know that more humans are on their way to the area, as you can feel their presence in the sky.
 
*You are aware of "Headhunters" ((see both [[Slang|Slang]] and [[Hunters|Hunters]]) existenence, and know that they on occasion will hunt your strongest members, and if infected produce a special Alien. (see [[Abomination|Abomination]]), but they will hunt this abomination down and use all their tools to kill it.

Latest revision as of 15:04, 7 November 2020

This page will detail what information or knowledge roles are expected to know, or not know, at round start.

Humans

  • All marines are familiar with Aliens and their lifecycle and habits, but are not initially aware of the infestation of the colony, and cannot make plans based on the presence of Aliens. Once a Alien or resin is reported, you are to assume you are dealing with Aliens.
  • All Marines as well as the Almayer crew are able-bodied. Meaning USCM won't enlist someone to the Marines who are not crippled or mentally damaged.
  • Survivors may ONLY share the information your character knows with the Marines. (Until the new knowledge system is implemented, you know the basic life-cycle and that the aliens are "in the east".)
  • Every Marine role in the game have different skills depending on their starting role. For example, while a Chief Medical Doctor is an master in medical services (Such as the knowledge of different types of pills and surgery), they're untrained in building engineering items (They have a limited set of items that can only be built by novice-skilled roles).
  • Specialist weaponry (Including the B18 armor) can only be used by the Specialist role. As they're trained in Heavy Weaponry. However, other Specialists do NOT know how to use other Specialist weapons besides their own weapon and equipment.
  • The M56 handheld Smartgun can only be used by the Smartgunner, PMC Smartgunner and the Commander. As all of them are trained in the usage of a Smartgun. The M56D mounted Smartgun can be used by many other roles.
  • Combat Medics and Researchers do not know how to preform surgery, only Medical Doctors or the Chief Medical Officer know how to perform surgery.
  • Marines are allowed to know about Alien facehuggers and what they do, and can assume that if they wake up in the hive, that they are infected, or they awake from suddenly being unconscious.
  • Command (CO, XO, Staff Officer), Medical (MD, CMO) and Engineering staff (CE, Maint Tech) on board the Almayer May deploy to the AO, as long as it follows their SOP, but should avoid going into direct combat.
  • Military Police and Chief Military Police can not leave the Almayer unless they are doing so to track down a rogue Marine who is not on the Almayer or they are escorting/piloting a Dropship. Military Police and CMPs are expected to return to the Almayer ASAP. The expection to this rule is when defcon 1 is reached and the nuke is deployed, in which case they are allowed to deploy and protect it, leaving before the nuke is set off, or FOB is overrun
  • Marines do not know of the existence of "Jamaicans" (see both Slang and Hunters), nor does the USCM or WY have recorded history of them. Once proven to be hostile they are free to be killed.

Aliens

  • As long as slashing is enabled, Aliens are allowed to kill marines if they deem it necessary. If a Marine is infected and alone, care should be taken to ensure they are captured and brought to the hive for securement.
  • You are to listen to the Queens every order, even if it means blatantly suiciding. if you believe the Queen is attempting to break a rule, Ahelp it and let admins deal with it, it is not your job to disobey.
  • If the Queen dies, all Aliens are free to use lethal force on any prey, beware that you're unable to use the alien Hivemind. However if there is no drone or drone caste to evolve into a queen, care should be taken to ensure a human is infected and evolves into a queen.
  • You know that more humans are on their way to the area, as you can feel their presence in the sky.
  • You are aware of "Headhunters" ((see both Slang and Hunters) existenence, and know that they on occasion will hunt your strongest members, and if infected produce a special Alien. (see Abomination), but they will hunt this abomination down and use all their tools to kill it.