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Template:M41AE2 Ammunition: Difference between revisions

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(Holo rounds HPR mag info fix)
 
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|A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.
|A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.
Uses the same calibre bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
Uses the same calibre bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
|-
|width=150|[[File:M41AE2_holo_magazine.png]]
[[#M41AE2 Holo-Targeting Ammo Box|'''M41AE2 Holo-Targeting Ammo Box''']]
|width=100|
'''Capacity''': 200
'''Damage''': 30
'''Max Range''': 22
'''Fall off''': 5
'''Penetration''': 5
'''Punch''': 0.5
|A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds two hundred (200) 10x24mm rounds.
Holo-targeting rounds apply a stack of 1% increased damage to the target from all sources, up to 10%. After 5 seconds of not being hit by a holo-targeting round, This effect starts wearing off. For more magazines you'll need to ask requisitions.
  |}
  |}


[[Category:M41AE2]]
[[Category:M41AE2]]

Latest revision as of 23:29, 19 October 2021

Ammunition:
M41AE2 Magazine.png

M41AE2 Ammo Box

Capacity: 300

Damage: 40

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds three hundred (300) 10x24mm rounds.

Uses the same calibre bullets as standard M41A magazines, so can be refilled using bullets from standard M41A magazines or an ammo box.

M41AE2 holo magazine.png

M41AE2 Holo-Targeting Ammo Box

Capacity: 200

Damage: 30

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

A semi-rectangular box of rounds for the M41AE2 Heavy Pulse Rifle. Holds two hundred (200) 10x24mm rounds.

Holo-targeting rounds apply a stack of 1% increased damage to the target from all sources, up to 10%. After 5 seconds of not being hit by a holo-targeting round, This effect starts wearing off. For more magazines you'll need to ask requisitions.