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|headerfontcolor = white | |headerfontcolor = white | ||
|tiertype = ALIEN - TIER 3 | |tiertype = ALIEN - TIER 3 | ||
|imagebgcolor = | |imagebgcolor = | ||
|img = Alien-Boiler.png | |img = Alien-Boiler.png | ||
|castetitle = Boiler | |castetitle = Boiler | ||
|evolves_from = [[Spitter]] | |evolves_from = [[Spitter]] | ||
|evolves_to = N/A | |evolves_to = N/A | ||
|role = Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a | |role = Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a windup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray to trip hosts in your clouds, or melt barricades from a distance. Use your incredibly strong acid to make short work of everything in your way. | ||
|guides = [http://cm-ss13.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide] | |guides = [http://cm-ss13.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide] | ||
}} | }} | ||
== General Information == | == General Information == | ||
| Line 21: | Line 19: | ||
With the unique ability to <code>Bombard</code> the battlefield with massive globs of acid and neurotoxin, the Boiler is akin to a mobile cannon, capable of standing back from the frontline and dealing immense damage to whatever is caught in its globs, or crippling and rendering vulnerable any host caught in its neurotoxin. Its acidic globs are capable of spreading four tiles from its impact source, and its neurotoxin is capable of spreading five tiles from its impact source; slowly consuming the battlefield with chemical destruction, and ending whatever is hit directly. | With the unique ability to <code>Bombard</code> the battlefield with massive globs of acid and neurotoxin, the Boiler is akin to a mobile cannon, capable of standing back from the frontline and dealing immense damage to whatever is caught in its globs, or crippling and rendering vulnerable any host caught in its neurotoxin. Its acidic globs are capable of spreading four tiles from its impact source, and its neurotoxin is capable of spreading five tiles from its impact source; slowly consuming the battlefield with chemical destruction, and ending whatever is hit directly. | ||
The Boiler is also blessed with enhanced vision, allowing it to zoom outwards in the direction it is facing. It is obviously critical for its role as a Support caste, and allows it to keep a small amount of distance from whatever it is bombarding. If it is ever caught at close range, it still has three last resort options; its acid spray, allowing it to instantly create a line of acid and | The Boiler is also blessed with enhanced vision, allowing it to zoom outwards in the direction it is facing. It is obviously critical for its role as a Support caste, and allows it to keep a small amount of distance from whatever it is bombarding. If it is ever caught at close range, it still has three last resort options; its acid spray, allowing it to instantly create a line of acid and trip anyone hit, its acid shroud enabling it to create a defensive 'screen' of acidic gas, and its tail stab, injecting any target hit with acid and poisoning them from within. | ||
Due to its high acid reserves, the Boiler also glows in the dark; allowing it to be easily seen by any marine. | Due to its high acid reserves, the Boiler also glows in the dark; allowing it to be easily seen by any marine. | ||
{{Autowiki/Content/XenoStats/Boiler}} | |||
== Playing as a Boiler == | == Playing as a Boiler == | ||
With all of its abilities, it is patently obvious that the Boiler is meant '''to stand back and bombard its targets''', often accompanying the majority of the Hive in their pushes or defensive holds. It is fairly common for them to set up at a distance from its targets, Beware that you will need an unobstructed line of fire between you and your target. Any solid structure will block your globs from impacting, although it is capable of | With all of its abilities, it is patently obvious that the Boiler is meant '''to stand back and bombard its targets''', often accompanying the majority of the Hive in their pushes or defensive holds. It is fairly common for them to set up at a distance from its targets, Beware that you will need an unobstructed line of fire between you and your target. Any solid structure will block your globs from impacting, although it is capable of traveling through other xenomorphs. | ||
Once fired, you will fire a large glob of either neurotoxin or acid, that will hit any structure in its path. It has a high chance to be blocked by barricades when spreading, and | Once fired, you will fire a large glob of either neurotoxin or acid, that will hit any structure or human in its path. It has a high chance to be blocked by barricades when spreading, and very likely kill anybody hit directly by the glob. It will then begin to slowly expand, reaching out four tiles for the acid and five tiles in total for the neurotoxin, counting the central tile. | ||
Getting cornered at close range is a nightmare scenario - however, you still have tools to escape. Using your vision, speed, and weeds, you can attempt to escape before they get close, or use your acid spray to force the most aggressive to back off. If they continue pushing, your acid cloud can create a convenient smokescreen and prevent them from firing at you. Do not attempt to engage in melee combat if possible, due to your weak slashes and relatively low health. In the event you do die, however, you will explode into an acid cloud - as a final attempt to take the lives of your attackers. | Getting cornered at close range is a nightmare scenario - however, you still have tools to escape. Using your vision, speed, and weeds, you can attempt to escape before they get close, or use your acid spray to force the most aggressive to back off. If they continue pushing, your acid cloud can create a convenient smokescreen and prevent them from firing at you. Do not attempt to engage in melee combat if possible, due to your weak slashes and relatively low health. In the event you do die, however, you will explode into an acid cloud - as a final attempt to take the lives of your attackers. | ||
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== Abilities == | == Abilities == | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
! style="background-color:# | ! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span> | ||
! style="background-color:# | ! style="background-color:#423042;" |<span style="color:white;">Description:</span> | ||
|- | |- | ||
![[File:Xeno_Rest.png]]<br>Rest | ![[File:Xeno_Rest.png]]<br>Rest | ||
|Used to rest and get up. Xenos heal faster when resting on weeds. | |Used to rest and get up. Xenos heal faster when resting on weeds. | ||
|- | |- | ||
{{Devour}} | |||
|- | |- | ||
![[File:Corrosive acid.png]]<br>Corrosive Acid | ![[File:Corrosive acid.png]]<br>Corrosive Acid | ||
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Costs 200 plasma. | Costs 200 plasma. | ||
|- | |- | ||
! | ! Brute Armor | ||
| '''PASSIVE:''' | | '''PASSIVE:''' Has a limited amount of armor to protect itself but takes 1.5 times the damage against fire. | ||
|- | |- | ||
![[File:Toggle_Long_Range_Sight.png]]<br>Toggle Long Range Sight | ![[File:Toggle_Long_Range_Sight.png]]<br>Toggle Long Range Sight | ||
|[[File:Stretch_to_fit.png|thumb|Use "Stretch to fit" to minimize the hassle of changing icon size when zooming in/out.]]Gives you a | |[[File:Stretch_to_fit.png|thumb|Use "Stretch to fit" to minimize the hassle of changing icon size when zooming in/out.]]Gives you a 4 tile view range boost in the direction you are facing, trading situational awareness for visibility. | ||
<br> | <br> | ||
Costs 20 plasma. | Costs 20 plasma. | ||
|- | |- | ||
![[File:Bombard.png]]<br>Bombard | ![[File:Bombard.png]]<br>Bombard | ||
|You dig in for 5 seconds and prepare to fire, firing either an acidic glob or neurotoxic glob. Your acidic globs will deal continual damage to anything caught in its radius, while neurotoxin will cause targets to suffocate, be slowed down and blinded, | |You dig in for 5 seconds and prepare to fire, firing either an acidic glob or neurotoxic glob. Your acidic globs will deal continual damage to anything caught in its radius, while neurotoxin will cause targets to suffocate, be slowed down and blinded, and eventually killing them. | ||
Costs 200 Plasma, cooldown: 30 seconds. | Costs 200 Plasma, cooldown: 30 seconds. | ||
|- | |- | ||
![[File: | ![[File:Toggles_Bombard_Type.gif]]<br>Toggle Gas Type | ||
|Instantly spray a line of acid | |Toggle between Acid or Neurotoxic gas types. | ||
'''Acid Gas''': Burns humans and barricades that linger in the gas cloud and knocks down targets directly hit with it. Humans within the acid cloud take 20 burn damage per second. The gas cloud has a 3 tile range. | |||
'''Neurotoxic Gas''': Suffocates humans that walk through the gas cloud and knocks down targets directly hit with it. Deals 5 oxygen damage per second and 2 toxin per second after a few seconds, while also causing confusion, causing the target to stumble the wrong way or cough blood, hurting their chest for 5 brute damage. Drains 2 units of stimulants per second. Instantly kills by applying 150 oxygen damage and 10 liver damage after 11 seconds in the cloud. The gas cloud has a 4 tile range. | |||
Costs 0 Plasma, cooldown: 0 seconds. | |||
|- | |||
![[File:Spray_Acid.png]]<br>Acid Spray | |||
|Instantly spray a line of acid to up to 6 tiles, knocking down humans hit and dealing 8 damage to each feet (reduced by boots), as well as 20 damage to a random body part (reduced by armor). | |||
Costs 40 Plasma, cooldown: 8 seconds. | Costs 40 Plasma, cooldown: 8 seconds. | ||
|- | |- | ||
![[File: | ![[File:Acid_Shroud.png]]<br>Acid Shroud | ||
|Create a | |Create a small cloud of acid around you to cloak yourself. This will disable your other abilities for a short time to allow you to escape. Will also damage you as well. | ||
Costs | Costs 0 Plasma, cooldown: 30 seconds on all abilities. | ||
|- | |- | ||
![[File:Tail_Stab64x64.png]]<br>Tail Stab | ![[File:Tail_Stab64x64.png]]<br>Tail Stab | ||
|Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb. ' | |Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb. | ||
A Boiler's tail stab will also have a special effect, depending on the currently selected Bombard glob. On Acid glob, Tail Stab will inject 6 units of molecular acid, dealing 60 burn damage and 30 toxin damage. On Neurotoxin glob, Tail Stab will apply the equivalent of 4 seconds of neurotoxin cloud to the target, causing them to stumble and hallucinate. | |||
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{| style="border: 2px solid black; | {| style="border: 2px solid black; | ||
!style="background-color:#423042; text-align:center;"|'''Strain:''' | |||
|- | |- | ||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | ||
[[Strains#Strains|'''Trapper''']] | [[Strains#Strains|'''Trapper''']] | ||
<!-- |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | <!-- |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | ||
[[Strains#Strains|'''Globber''']] | [[Strains#Strains|'''Globber''']] | ||
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====== Trapper====== | ====== Trapper====== | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
! style="background-color:# | ! style="background-color:#423042;" width=150|<span style="color:white;">Abilities:</span> | ||
! style="background-color:# | ! style="background-color:#423042;" |<span style="color:white;">Description:</span> | ||
|- | |- | ||
!Empower | !Empower | ||
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Costs 20 plasma. | Costs 20 plasma. | ||
|} | |} | ||
{{Autowiki/Content/XenoStats/Trapper_Boiler}} | |||
{ | |||
== Boiler Tactics == | == Boiler Tactics == | ||
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* Boiler gas usually makes good points for the Aliens to push, especially if aimed at non-fortified targets. Communicating your shots might help, especially if you coordinate with another strong pushing caste like a [[Crusher]], or even a [[Queen]]. | * Boiler gas usually makes good points for the Aliens to push, especially if aimed at non-fortified targets. Communicating your shots might help, especially if you coordinate with another strong pushing caste like a [[Crusher]], or even a [[Queen]]. | ||
* While you are a terrible front-line fighter, your Tail Stab is also a weapon to be reckoned with. With Acid Glob selected, it deals large amounts of toxin and burn damage overtime, causing large amounts of pain to the target. On Neurotoxin, it applies 4 seconds' worth of neurotoxin, which can cause your Neurotoxin cloud to apply its effects sooner than expected. | |||
== Boiler Stats == | == Boiler Stats == | ||
Latest revision as of 23:25, 24 July 2025
![]() |
Evolves From: Spitter Evolves To: N/A Role: Bring the Hive's ranged combat castes to their maximum potential with long range acid glob shots, allowing you to bombard and heavily damage areas after a windup. Use your enhanced vision to locate targets without being seen and shot. Use your acid spray to trip hosts in your clouds, or melt barricades from a distance. Use your incredibly strong acid to make short work of everything in your way. Guides: The Guardian Caste Guide |
General Information
The Boiler is the evolved form of the Spitter and perhaps the ultimate ranged warrior of the Hive. It is a slow and weak large Alien with a somewhat weak attack, trading the Spitter's old role on the battlefield with a special, almost Support-like role. It is otherwise relatively average, with a decently large plasma pool that should not pose any issues, as the Boiler will typically be in the backline or midline of the xenomorph forces. It does, however, get the strongest Corrosive Acid in the game, making short work of anything the Boiler can physically get up close to.
With the unique ability to Bombard the battlefield with massive globs of acid and neurotoxin, the Boiler is akin to a mobile cannon, capable of standing back from the frontline and dealing immense damage to whatever is caught in its globs, or crippling and rendering vulnerable any host caught in its neurotoxin. Its acidic globs are capable of spreading four tiles from its impact source, and its neurotoxin is capable of spreading five tiles from its impact source; slowly consuming the battlefield with chemical destruction, and ending whatever is hit directly.
The Boiler is also blessed with enhanced vision, allowing it to zoom outwards in the direction it is facing. It is obviously critical for its role as a Support caste, and allows it to keep a small amount of distance from whatever it is bombarding. If it is ever caught at close range, it still has three last resort options; its acid spray, allowing it to instantly create a line of acid and trip anyone hit, its acid shroud enabling it to create a defensive 'screen' of acidic gas, and its tail stab, injecting any target hit with acid and poisoning them from within.
Due to its high acid reserves, the Boiler also glows in the dark; allowing it to be easily seen by any marine.
| Maximum Health | 650 | ||
|---|---|---|---|
| Maximum Plasma | 400 | ||
| Plasma Regeneration | 4 | ||
| Armor | 20 | ||
| Evasion | 0 | ||
| Speed | 1 | ||
| Slash Damage |
| ||
| Claw Strength | 1 | ||
| Explosion Resistance | 20 |
Playing as a Boiler
With all of its abilities, it is patently obvious that the Boiler is meant to stand back and bombard its targets, often accompanying the majority of the Hive in their pushes or defensive holds. It is fairly common for them to set up at a distance from its targets, Beware that you will need an unobstructed line of fire between you and your target. Any solid structure will block your globs from impacting, although it is capable of traveling through other xenomorphs.
Once fired, you will fire a large glob of either neurotoxin or acid, that will hit any structure or human in its path. It has a high chance to be blocked by barricades when spreading, and very likely kill anybody hit directly by the glob. It will then begin to slowly expand, reaching out four tiles for the acid and five tiles in total for the neurotoxin, counting the central tile.
Getting cornered at close range is a nightmare scenario - however, you still have tools to escape. Using your vision, speed, and weeds, you can attempt to escape before they get close, or use your acid spray to force the most aggressive to back off. If they continue pushing, your acid cloud can create a convenient smokescreen and prevent them from firing at you. Do not attempt to engage in melee combat if possible, due to your weak slashes and relatively low health. In the event you do die, however, you will explode into an acid cloud - as a final attempt to take the lives of your attackers.
Keep in mind you will take an additional 1.5x more damage against fire, however, despite your armor.
Abilities
| Abilities: | Description: |
|---|---|
![]() Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. |
![]() Release |
To haul, grab a host with Ctrl + Click or Grab intent (3 in hotkey mode) then click yourself, keep still, this will start restraining them. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are restraining them, once fully restrained you will haul them. Xenos hauling humans can not vent crawl but Xenos hauling monkeys can. Hosts with boot knives or other melee weapons can injure the Xenomorph they are being hauled by if they are conscious. Using this ability whilst hauling a host will free them from your grip, giving a moderate stun. |
![]() Corrosive Acid |
Vomit a glob of acid on item to dissolve it. Multiple items can be clicked at once as long as you are standing still. The cost of plasma is increased compared to other castes due to how the boiler has stronger corrosive acid.
|
| Brute Armor | PASSIVE: Has a limited amount of armor to protect itself but takes 1.5 times the damage against fire. |
![]() Toggle Long Range Sight |
Gives you a 4 tile view range boost in the direction you are facing, trading situational awareness for visibility.
|
![]() Bombard |
You dig in for 5 seconds and prepare to fire, firing either an acidic glob or neurotoxic glob. Your acidic globs will deal continual damage to anything caught in its radius, while neurotoxin will cause targets to suffocate, be slowed down and blinded, and eventually killing them.
|
![]() Toggle Gas Type |
Toggle between Acid or Neurotoxic gas types.
|
![]() Acid Spray |
Instantly spray a line of acid to up to 6 tiles, knocking down humans hit and dealing 8 damage to each feet (reduced by boots), as well as 20 damage to a random body part (reduced by armor).
|
![]() Acid Shroud |
Create a small cloud of acid around you to cloak yourself. This will disable your other abilities for a short time to allow you to escape. Will also damage you as well.
|
![]() Tail Stab |
Activating tail stab will begin a windup of one second, and upon conclusion, will enable you to launch a two tile attack that deals 1.2 times your maximum melee damage. It requires a direct click on the targets sprite, however, if it is missed, it only incurs a standard slash delay. Additionally, it will always hit the targeted limb.
|
Attainable Strains
| Strain: |
|---|
Strain Abilities
Trapper
| Maximum Health | 590 (-60) | ||
|---|---|---|---|
| Maximum Plasma | 400 | ||
| Plasma Regeneration | 4 | ||
| Armor | 0 (-20) | ||
| Evasion | 0 | ||
| Speed | 0.75 (-0.25) | ||
| Slash Damage |
| ||
| Claw Strength | 1 | ||
| Explosion Resistance | 20 |
Boiler Tactics
- Never forget your strong acid. If you ever happen upon unprotected Marine positions, notably during a Marine retreat, your acid will melt straight through everything you can get your mouth on. Sometimes, you might be asked to open up flanks through reinforced walls too.
- Always stick with your Hive, and make sure to be the first to fallback if your sisters are getting pushed back. You are not suited for frontline combat at all and any competent tallhost will make short work of you if they manage to get into range of you. Your Acid Lance is a desperation weapon, not an alternate fighting strategy.
- Using a strong Tier 3 caste as a shield, preferably a Crusher in most cases or a Ravager or Queen if incendiary munitions are being used, will allow you to fire despite ongoing suppression. As long range weaponry, including scoped rifles, marksman rifles and sniper rifles, are your natural counter, you will find a shield useful in large fights, as you are a priority target for people using these weapons. Defenders make excellent shields as well, and it is generally easier to get a hold of one to guard you than a T3.
- Expect to relocate often as the fight moves forwards and backwards. Your sweet spot will always be around 8 to 14 tiles, which is your aiming range when using Enhanced Vision. Of course, if you get shot at, you need to relocate much faster, especially if you are set on fire or don't have a shield.
- As you are stationary, you are especially vulnerable to specific weapons with a long windup, notably orbital bombardments and CAS strikes. If you hear or suspect any of those, especially if you are surrounded by sisters, immediately relocate. You cannot survive such a strike if it lands straight on you.
- Boiler gas usually makes good points for the Aliens to push, especially if aimed at non-fortified targets. Communicating your shots might help, especially if you coordinate with another strong pushing caste like a Crusher, or even a Queen.
- While you are a terrible front-line fighter, your Tail Stab is also a weapon to be reckoned with. With Acid Glob selected, it deals large amounts of toxin and burn damage overtime, causing large amounts of pain to the target. On Neurotoxin, it applies 4 seconds' worth of neurotoxin, which can cause your Neurotoxin cloud to apply its effects sooner than expected.
Boiler Stats
|
You can learn more about alien stats here.













