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|jobtitle = Chief Engineer | |jobtitle = Chief Engineer | ||
|difficulty = Hard | |difficulty = Hard | ||
|rank = First Lieutenant | |rank = Second Lieutenant / First Lieutenant | ||
|superior = [[Commanding Officer]] | |superior = [[Auxiliary Support Officer]], [[Executive Officer]], [[Commanding Officer]] | ||
|unlock = Ten hours as a [[Maintenance Technician]] | |unlock = Ten hours as a [[Combat Technician]], [[Maintenance Technician]], or [[Ordnance Technician]]. | ||
|duties = Coordinate engineering. Keep the power on. | |duties = Coordinate engineering. Keep the power on. | ||
|guides = [[S-52 Fusion Reactor]], [[Guide to | |guides = [[S-52 Fusion Reactor]], [[Guide to Construction|Construction]], [[Guide to Engineering|Guide to Engineering]] | ||
|description = Your job is to maintain the ship's engine and keep everything running.<br> | |description = Your job is to maintain the ship's engine and keep everything running. <br>You oversee [[Maintenance Technician]]s and [[Ordnance Technician]]s and ensure all systems such as the Orbital Cannon are operational. | ||
}} | }} | ||
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- Corporate Chief Engineer Parker, ''Alien'' | - Corporate Chief Engineer Parker, ''Alien'' | ||
The '''Chief Engineer''' (CE) is a commissioned USCM crewmember and head of the [[USS Almayer]]'s engineering department. They are expected primarily to delegate and supervise their department's [[Maintenance Technician]]s (MTs) to overcome any engineering challenges that may present themselves on the vessel | The '''Chief Engineer''' (CE) is a commissioned USCM crewmember and head of the [[USS Almayer]]'s engineering department. They are expected primarily to delegate and supervise their department's [[Maintenance Technician]]s (MTs) and [[Ordnance_Technician]]s (OTs) to overcome any engineering challenges that may present themselves on the vessel. | ||
=Introduction= | =Introduction= | ||
At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (''': | At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (''':n''') and command (''':v''') channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done. | ||
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As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates. | As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates. | ||
Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the [[Commanding Officer]], [[Executive Officer]], [[Combat Technician]]s, [[Staff Officer]]s, or [[ | Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the [[Commanding Officer]], [[Executive Officer]], [[Auxiliary Support Officer]], [[Combat Technician]]s, [[Staff Officer]]s, or [[Quartermaster]] - in descending order of skill - to help you out with an engineering task. | ||
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==Planetside Operations== | ==Planetside Operations== | ||
---- | ---- | ||
Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of | Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads. You cannot deploy if there is no ASO aboard the Almayer. | ||
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|intel=1 | |intel=1 | ||
|fireman=1 | |fireman=1 | ||
|navigation=1 | |||
}} | }} | ||
To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | To find out about how the skill system works head over to the [http://cm-ss13.com/wiki/The_Skill_System skills system page]. | ||
Latest revision as of 10:43, 12 September 2024
Difficulty: Hard Supervisors: Auxiliary Support Officer, Executive Officer, Commanding Officer Rank: Second Lieutenant / First Lieutenant Duties: Coordinate engineering. Keep the power on. Guides: S-52 Fusion Reactor, Construction, Guide to Engineering Unlock Requirements: Ten hours as a Combat Technician, Maintenance Technician, or Ordnance Technician. Detailed Description: Your job is to maintain the ship's engine and keep everything running. You oversee Maintenance Technicians and Ordnance Technicians and ensure all systems such as the Orbital Cannon are operational. |__________| |
"I want to know why they never come down here. This is where the work is."
- Corporate Chief Engineer Parker, Alien
The Chief Engineer (CE) is a commissioned USCM crewmember and head of the USS Almayer's engineering department. They are expected primarily to delegate and supervise their department's Maintenance Technicians (MTs) and Ordnance_Technicians (OTs) to overcome any engineering challenges that may present themselves on the vessel.
Introduction
At the start of the mission, you'll find yourself in the engineering department at the back of the ship. Report for duty over the engineering (:n) and command (:v) channels and head for your upstairs office to gear up. Then you'll need to take account of your workforce and start getting some work done.
Delegation
As the Chief Engineer, you are capable of doing everything your MTs can do - and more - but as an officer, you are expected to delegate the work to your enlisted subordinates.
Most of the time, you will only be able to rely on your Maintenance Technicians to get work done. In an emergency, you might need to rely on the Commanding Officer, Executive Officer, Auxiliary Support Officer, Combat Technicians, Staff Officers, or Quartermaster - in descending order of skill - to help you out with an engineering task.
The Power Grid
Your engineering department is the home of the backbone of the power grid - the S-52 Fusion Reactors and the SMESes - and so it is your chief responsibility to make sure that the reactors are working, SMES are set, and APCs are charging. Make sure to guide and delegate your OTs through setting up the power grids on both the upper and lower floors, or you will be found at fault for allowing power blackouts to happen.
The Power Grid is now entirely self-sufficient and requires minimal oversight.
The Hangar
The Pilot Officers may request help from your department to load and reload their dropships. As your MTs are faster at using the powerloader than the pilots and have less to do, you'll want to have them mount systems onto the dropship and prepare reloads and new fabricator printouts for when the POs return from a fire mission.
Maintenance Work
Broken lights, scuffed floors, trash pileups, and so on are all maintenance work, and hence something you'll need to delegate. Ensure your MTs are keeping the Almayer clean, organized, and maintained as necessary.
Almayer Projects
As the Chief Engineer, you are responsible for making sure all construction and modification work on the ship by your Maintenance Technicians is properly legally authorized and structurally sensible.
Planetside Operations
Command may find it necessary to send down you or some of your MTs to the FOB to oversee its construction. Make sure to keep in touch with your subordinates and keep them out of unnecessary danger. You might sometimes find it useful to contact the Squad Engineers on your engineering channel, though they will usually be busy with their own squads. You cannot deploy if there is no ASO aboard the Almayer.
Your Skillset
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To find out about how the skill system works head over to the skills system page.