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History: Difference between revisions

From CM-SS13 - Wiki
(WiP placement and To be sorted section added soon tm will move the rework from my user page.)
 
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Very much a WiP
{{WiP}}
=To Be Sorted=
==Alpha Trivia==
*The Infestation Gamemode (Default game mode in CM) previously has 5 victory conditions. Marine Major Victory is total eradication of the Aliens, and Marine Minor Victory is when the Hive has no queen for 20 minutes. Alien Major Victory is the complete eradication of the Marines, and Alien Minor Victory is when the entire crew of the Sulaco has successfully evacuated from alien infestation. And Planetary Eradication, where both sides are eradicated.


='''Timeline of CM:'''=
==Pre-Alpha Trivia==
*Sgt-He who shall not be named, hosts before Jagger.
*Ravagers for a brief period could slash through walls and doors due to having a two tile slash. It was later removed.
*Colonial Marines (Jagger is host for CM at this time.) joins with New Eden (Verbose Lucidity)
*Colonial Marines use to have text to speech, but it was later removed because it caused massive lag.
*Jagger Steps down as host and leave. (Apop takes the mantle of host.)
*Aliens could strip marines in their nests of certain clothes and items.
*Colonial Marines split from New Eden in 2015 April 20th.
*If you stood one tile directly in front of the HMG there was a bug which allowed you not to be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
*Colonial Marines Holds a anniversary of forming under a new banner after the NE split, 2016 April 20th. [http://www.colonial-marines.com/viewtopic.php?f=113&t=6471&p=68676 The 1st year Anniversary thread can be found here.]
*Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
*Firing a taser at a Xeno would slow it down.


=Pre-Alpha Marines=
==Marine Equipment==
====M37 Shotgun====
{{Item
|img = M37.png
|itemtitle = M37 Shotgun
|description= Traditional shotgun used during Pre-Alpha times of colonial marines, could only be used to fire slugs and bean bag rounds at the xeno menace.
}}


=Pre-Alpha Aliens=
[[File:Evolution_corroder.png]]


=Pre-Alpha Maps=
==Heavy Infantry Team==
Before [[Responders|Emergancy Response Teams]] were introduced, the Marines could call in a Heavy Infantry Team (HIT). The HIT was the only Response Team available during the Pre-Alpha stage, and these people were armed with advanced laser weaponry, riot shields and other unique weapons that were on par with the Corporate Commandos of today. They were usually called in when the Marines couldn't complete the assigned mission on their own.


===Goal===
The HIT's objectives were to find the Marine's Commanding Officer for their objectives then assist the marines in their mission whenever possible and protect them as they complete their mission. Likewise, they obeyed the Marine's In-Game knowledge of RP, meaning that HIT's DID NOT know about aliens and were sent because of a distress signal sent by the station. This ERT was rarely called due to a certain circumstance that must be met to call them. These circumstances are that:


==Pre-Alpha Sulaco==
*The evacuation shuttle has not been called.
[[File:Sulaco.png]]
*The Aliens outnumber the Marines at a certain ratio.
 
*There must be about five or more ghosts (dead players) to join the HIT.
 
*High Command (Admins) is informed about receiving the message.
==Pre-Alpha Nostromo==
[[File:Nostromo_monkeys.png]]

Latest revision as of 18:02, 5 July 2019

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To Be Sorted

Alpha Trivia

  • The Infestation Gamemode (Default game mode in CM) previously has 5 victory conditions. Marine Major Victory is total eradication of the Aliens, and Marine Minor Victory is when the Hive has no queen for 20 minutes. Alien Major Victory is the complete eradication of the Marines, and Alien Minor Victory is when the entire crew of the Sulaco has successfully evacuated from alien infestation. And Planetary Eradication, where both sides are eradicated.

Pre-Alpha Trivia

  • Ravagers for a brief period could slash through walls and doors due to having a two tile slash. It was later removed.
  • Colonial Marines use to have text to speech, but it was later removed because it caused massive lag.
  • Aliens could strip marines in their nests of certain clothes and items.
  • If you stood one tile directly in front of the HMG there was a bug which allowed you not to be hit by the bullets as they only appeared on the second tile in front of the HMG not the first.
  • Custom events were plentiful, some of which being: Necromorphs, The Re-enactment of 1812, Space Marines, Aka Bruva Spess, Borers, Zombies and more.
  • Firing a taser at a Xeno would slow it down.


Heavy Infantry Team

Before Emergancy Response Teams were introduced, the Marines could call in a Heavy Infantry Team (HIT). The HIT was the only Response Team available during the Pre-Alpha stage, and these people were armed with advanced laser weaponry, riot shields and other unique weapons that were on par with the Corporate Commandos of today. They were usually called in when the Marines couldn't complete the assigned mission on their own.

Goal

The HIT's objectives were to find the Marine's Commanding Officer for their objectives then assist the marines in their mission whenever possible and protect them as they complete their mission. Likewise, they obeyed the Marine's In-Game knowledge of RP, meaning that HIT's DID NOT know about aliens and were sent because of a distress signal sent by the station. This ERT was rarely called due to a certain circumstance that must be met to call them. These circumstances are that:

  • The evacuation shuttle has not been called.
  • The Aliens outnumber the Marines at a certain ratio.
  • There must be about five or more ghosts (dead players) to join the HIT.
  • High Command (Admins) is informed about receiving the message.