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m (→Warrior Evolution and Upgrades: Crushers don't evolve from lurkers anymore, and as such can't be replacing pounce,) |
(Bex's Recommended Mutators) |
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Costs 10 plasma. Relatively short cooldown. | Costs 10 plasma. Relatively short cooldown. | ||
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== Recommended Mutators and Keystone== | |||
*The following mutators and keystone are in order of priority. | |||
{| style="border: 2px solid black; | |||
! style="background-color:#DDA0DD; text-align:center;"|'''First Mutator:''' | |||
! style="background-color:#DDA0DD; text-align:center;"|'''Second Mutator:''' | |||
! style="background-color:#DDA0DD; text-align:center;"|'''Third Mutator:''' | |||
! style="background-color:#DDA0DD; text-align:center;"|'''Fourth Mutator:''' | |||
! style="background-color:#DDA0DD; text-align:center;"|'''Fifth Mutator:''' | |||
|- | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |||
[[Mutations#Boost_Speed|'''Boost Speed''']] | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |||
[[Mutations#Boost_Health|'''Boost Health''']] | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |||
[[Mutations#Boost_Armor|'''Boost Armor''']] | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |||
[[Mutations#Boost_Damage|'''Boost Damage''']] | |||
|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px; text-align:center;" | | |||
[[Mutations#Weaken_Tackle|'''Weaken Tackle''']] | |||
then choose '''[[Mutations#Boost_Plasma|Boost Plasma]]. | |||
|} | |} | ||
Revision as of 23:13, 31 January 2019
Evolves From: Defender Evolves To: Crusher, Praetorian Role: Disable and capture lone prey. Act as one of the Hive's main line combatants. Guides: No External Guides. |
General Information
The warrior is a highly mobile caste that serves as a mid ground between being a hit and run harrasser and a frontline combatant with abilities to quickly and easily disable or capture lone marines. For example it's unique ability Lunge makes the warrior lunge at the targetted marine and grabs them (note that marines can resist out of the grab but it takes time), rendering them helpless while you drag them away.
Playing as a Warrior
Playing as the warrior means that you will want to divide and conquer any marines you come across in small groupings, by this I mean that you'll want to single out a marine in the marine group that you come across and then use your Punch ability to effectively disable/heavily injure your chosen target and then use your Fling ability to separate them from the marine group. If successful you'll be able to drag your now injured prey back to the hive/nearby nesting area to help increase the xenos numbers or you can kill them and get back to work pushing the marines off the planet/station.
Now that you've got a basic combo down for the warriors abilities lets start with the overall round progression for the warrior. If you're the first to evolve into a warrior you'll want to locating and capturing any potential hosts, it also means you get to practice your lunge ability on the monkeys or on unsuspecting survivors. Once the marines have landed you'll, like above want to attack small groups of marines disabling a single one and separating them from further marine support. Alternately you can form a hunting pack with lurkers and defenders to really stamp out the marines morale and gather large quantities of hosts.
Abilities
Unique passive ability: If you highlight a specific limb then grab a marine, and upgrade the grab (click or press Z in hotkey mode), after a short amount of time you will rip off that specific limb.
Abilities: | Description: | |
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Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. | |
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template) |
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Toggle Agility |
Toggles between a bi-pedal form and quadrupedal form, the latter form will make you move faster but prevent you from using your other abilities and evolving. | |
Lunge |
Lunges the warrior towards the targetted marine and puts them into a chokehold(light grabbing them). Click on your target with the middle mouse button to use the ability. Works on targets around corners.
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Fling |
Flings the targetted marine a few tiles and damages them. Click on your target with the middle mouse button to use the ability.
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Punch |
Punches the targetted marine dealing a hefty amount of damage. Click on your target with the middle mouse button to use the ability.
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Recommended Mutators and Keystone
- The following mutators and keystone are in order of priority.
First Mutator: | Second Mutator: | Third Mutator: | Fourth Mutator: | Fifth Mutator: |
---|---|---|---|---|
Weaken Tackle then choose Boost Plasma. |
Warrior Tactics
Warrior Evolution and Upgrades
The Warrior can Evolve into the following castes:
- The Praetorian is a more all-rounder evolution of the Spitter and a ranged version of the Warrior, foregoing melee mastery for a large array of useful combat skills that makes it the master of the battlefield. It has more health and a greater stature and melee attack coupled with surprising nimbleness, its spit is as powerful as ever and it gains elusive Pheromones that would otherwise be reserved to Drone castes and the Queen. It also gets to use a special sticky spit, covering the battlefield in thick, sticky resin that will limit Marine movement and a weaker Spray Acid ability similar to the Boiler.
- The Crusher takes an unique path, foregoing mobility and direct offensive power in exchange for becoming a literal tank caste, gaining an armored crest capable of easily deflecting large amounts of punishment, and a massive health and armor pool. It also gains the ability to Charge, a slow-winding but eventually fast and unstoppable assault, knocking aside and wounding anyone in your path. You will also gain the ability to Stomp, allowing you to smash into the ground to viciously wound any downed tallhost under you.