More actions
13 October 2019
- 14:5914:59, 13 October 2019 diff hist +1 m Boiler →General Information: added a missing space.
- 14:5914:59, 13 October 2019 diff hist −2 m Boiler →General Information: one letter. Forms to form.
- 14:5914:59, 13 October 2019 diff hist −7 m Boiler →General Information: It's the only spitter evolution now, not one of them.
2 December 2018
- 02:0302:03, 2 December 2018 diff hist −11 m Quartermaster →We're bugging out, now!: Self Destruct is no longer used, the Tank Bay took it's place in the meta.
- 02:0002:00, 2 December 2018 diff hist +273 Quartermaster →Order Crates: Just a helpful warning on tank crews. If I had a nickle for every time I heard "We need an LTB cannon and treads" and then as soon as I order them "The tank has been lost"
1 December 2018
- 14:0014:00, 1 December 2018 diff hist +134 Marine Equipment →Restricted Weapons: Updated where the Mk221 Tactical shotgun can be found.
- 13:5213:52, 1 December 2018 diff hist +33 m Marine Equipment →Standard Marine Weapons: M5 Survival Knife, mentioned the fact it goes in the mask slot now too.
- 13:4913:49, 1 December 2018 diff hist −13 Marine Equipment →Standard Marine Weapons: Removed HEDP from the M41A MK2 pulse rifle description. It also can launch HEFA and HIDP. Rephrased the part about the weapon jamming for grammatical clarity.
30 November 2018
- 03:5103:51, 30 November 2018 diff hist +56 Corporate Commandos →Commando Roles: There is actually a Commando Leader, and that's it.
- 03:5003:50, 30 November 2018 diff hist −52 Corporate Commandos →Corporate Commando Equipment: The Apesuit is not completely invincible to xeno acid.
28 November 2018
- 19:2819:28, 28 November 2018 diff hist −104 m Crusher →Playing a Crusher: Bonking no longer occurs sadly.
- 19:2519:25, 28 November 2018 diff hist −26 m Warrior →Warrior Evolution and Upgrades: Crushers don't evolve from lurkers anymore, and as such can't be replacing pounce,
- 19:2319:23, 28 November 2018 diff hist +3 m Warrior →Playing as a Warrior: Grammar
- 19:2019:20, 28 November 2018 diff hist −7 m Warrior →General Information: Marines are knocked down from throat grabs now and cannot be used as human shields.
- 19:1719:17, 28 November 2018 diff hist +113 m Boiler →Boiler Tactics: Defenders exist now to shield boil buddies.
- 19:1619:16, 28 November 2018 diff hist +70 Boiler →Abilities: Neurobombard got changed to stun and cause oxy damage.
- 19:1319:13, 28 November 2018 diff hist +2 Pheromones Pheromones stop emitting on crit. This is important to note.
- 19:0219:02, 28 November 2018 diff hist +23 m Boiler →General Information: Describing the acid bombard as melting anything inside is misleading since it doesn't damage structures.
- 18:5618:56, 28 November 2018 diff hist −2 m Sentinel →General Information: Grammar
- 18:5418:54, 28 November 2018 diff hist +56 m Ravager →Abilities: Ravs can nonharmfully charge.
- 18:5318:53, 28 November 2018 diff hist +95 m Ravager →Overview: Ravagers can make their charge nonlethal and instead stun.
- 18:4918:49, 28 November 2018 diff hist +27 m Lurker →Lurker Evolution and Upgrades: Ravagers aren't stun immune, just resistant.
- 18:4818:48, 28 November 2018 diff hist +459 Lurker →Lurker Tactics: More on pouncing and window pouncing.
- 18:4218:42, 28 November 2018 diff hist +51 m Runner →Runner Tactics: Devour is grab click now. Clarifying.
- 18:3218:32, 28 November 2018 diff hist 0 m Pheromones It's not tier based pheromones anymore.
- 18:3018:30, 28 November 2018 diff hist +1 Praetorian →Pheromones: It's not entirely tier based, Hivelords have identical pheromone strengths to drones, and only Praetorians can emit anything stronger than weak pheromones.
- 18:2918:29, 28 November 2018 diff hist +156 Praetorian →Abilities: Praes no longer have the three range acid spit but do have damage dropoff past that point, a lot.
- 18:2718:27, 28 November 2018 diff hist −28 Praetorian →Abilities: Pheromones don't stack, not even frenzy.
- 18:2518:25, 28 November 2018 diff hist +12 Praetorian →Playing a Praetorian: Praes have full screen range again, but suffer considerable damage drop off to acid spit. Changed the engaging a squad of six thing. It says skilled, but it's unwise to say that to new players looking to learn the role.
- 18:1818:18, 28 November 2018 diff hist +4 m Hivelord →Hivelord Tactics: Grammar, conciseness.
- 18:1518:15, 28 November 2018 diff hist −3 m Hivelord →Abilities: Minor grammar changes. Clarification that it's acid is only better than the previous drone form's acid.
- 18:1218:12, 28 November 2018 diff hist +77 Hives →Hive Structures: Hivelord's building ability is 100 plasma per structure, not 75.
- 18:0818:08, 28 November 2018 diff hist +1 m Queen →Overwatching
- 18:0818:08, 28 November 2018 diff hist +327 Queen →Overwatching: Praetorian leader strategy. Extremely popular and worth noting.
- 17:5317:53, 28 November 2018 diff hist +42 Queen →Mobile Abilities: Clarified acid cost for corrosive acid, no grab is actually needed to gut, just to be adjacent, must have LOS to target to psychic whisper.
- 17:5117:51, 28 November 2018 diff hist +54 Queen →Stationary Abilities: Fixed psychically, clarified the need for line of sight, fixed that new Queens can have two leaders not one.
- 17:4817:48, 28 November 2018 diff hist +1 Queen →Pheromones: It's not entirely tier based, Hivelords have identical pheromone strengths to drones, and only Praetorians can emit anything stronger than weak pheromones.
- 17:4217:42, 28 November 2018 diff hist −2 m Queen →Overwatching: Grammar
- 17:4117:41, 28 November 2018 diff hist +113 Queen →Getting started: Queen pheros through leaders don't update automatically. Weak recover vs Strong recover is a huge difference to builders.
- 17:3917:39, 28 November 2018 diff hist +15 m Queen Just clarifying. 'Strong' corrosive acid implies boiler level, since that's literally called strong acid.