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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Steel Crest}} | ||
[[#Steel Crest|'''Steel Crest''']] | [[#Steel Crest|'''Steel Crest''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to tail sweep for the ability to use headbutt while your crest is lowered. Additionally, your headbutt does more damage, gains 1 tile extra range and you're able to move slowly while fortified. | ||
'''Applicable Caste(s):''' [[Defender]] | '''Applicable Caste(s):''' [[Defender]] | ||
Revision as of 07:38, 6 June 2019
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
With each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a strain of your choice. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste. Under the Alien tab you can buy strains for yourself with the Purchase Mutators verb.
Strains
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