More actions
(Praetorian strain descriptions w/ major Praetorian rework) |
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to carry facehuggers for an ability to generate an egg once every 60 seconds for 50 plasma. | ||
'''Applicable Caste(s):''' [[Carrier]] | '''Applicable Caste(s):''' [[Carrier]] | ||
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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"| Trade the ability to charge at your enemies for a spinning slash that deals damage to all hostiles around you. | ||
'''Applicable Caste(s):''' [[Ravager]] | '''Applicable Caste(s):''' [[Ravager]] | ||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Royal Guard}} | |||
[[#Royal Guard|'''Royal Guard''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit in exchange for increased pheromones, the ability to tail sweep (as Defender), a shorter wind-up on your acid spray, and the boiler's acid spray. Your screech now buffs the damage of your fellow Xenomorphs. | |||
'''Applicable Caste(s):''' [[Praetorian]] | |||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}} | |||
[[#Dancer|'''Dancer''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of other Xenomorphs. | |||
'''Applicable Caste(s):''' [[Praetorian]] | |||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Oppressor}} | |||
[[#Oppressor|'''Oppressor''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade most of your speed, the ability to spit, and the ability to spray acid for a ton of armor and the ability to toss a neurotoxin grenade that goes over barricades, as well as an empowered version of the punch the Warrior uses. Your screech now buffs the armor of other, nearby Xenomorphs. | |||
'''Applicable Caste(s):''' [[Praetorian]] | |||
</tab> | </tab> | ||
</tabs> | </tabs> | ||
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Revision as of 16:54, 15 July 2019
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
With each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a strain of your choice. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste. Under the Alien tab you can buy strains for yourself with the Purchase Mutators verb.
Strains
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