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| =USCM Weapons=
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| <center>
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| {| style="width: 76%; border: none"
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| |style="width: 100%; vertical-align: top;" | <tabs>
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| <tab name="Standard Weapons">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:150px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Service Pistol}}[[File:M4a3.png|64px]]
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| [[#M4A3 Service Pistol|'''M4A3 Service Pistol''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An M4A3 Service Pistol, the standard issue sidearm of the Colonial Marines. While it is reliable in the arms of a crewmember, it is best used as a fallback weapon in case if a one doesn't have any more ammo. Fires 9mm pistol rounds.
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| This is one of the three handguns that the marines have stocked in their combat prep vendors.
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| All '''[[Cargo Technician|Cargo Technicians]]''' start with one.
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| {{M4A3 Stats}}
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| {{M4A3 Ammunition SD}}
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| {{M4A3 Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|88 Mod 4}}[[File:88m4.png|64px]]
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| [[#88 Mod 4|'''88 Mod 4''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A rapid-fire sidearm issued mainly to company response teams, but also issued to the USCM in small numbers. Based on the original VP70 more than a century ago. Fires 9mm armor piercing pistol rounds and is capable of 3-round burst. It rivals the M4A3 service pistol in capacity, armor penetrating ammunition and its burst fire mode, but loses it in raw damage.
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| This is one of the three handguns that the marines have stocked in their combat prep vendors and is issued to the '''[[Corporate Liaison]]''' for self defense. It is also a standard sidearm for '''[[Corporate PMCs]]'''.
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| {{88Mod4 Stats}}
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| {{88Mod4 Ammunition SD}}
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| {{88Mod4 Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Combat Revolver}}[[File:44magnum.png|64px]]
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| [[#M44 Combat Revolver|'''M44 Combat Revolver''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky revolver, occasionally carried by assault troops and officers in the Colonial Marines, as well civilian law enforcement. Fires .44 Magnum rounds. It's usually held in speed-loaders, and holds a maximum of 7 bullets.
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| This is one of the three handguns that the marines have stocked in their combat prep vendors.
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| {{M44 Stats}}
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| {{M44 Ammunition SD}}
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| {{M44 Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M39 Submachine Gun}}[[File:M39_Variants.gif|64px]]
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| [[#M39 Submachine Gun|'''M39 Submachine Gun''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |
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| The Armat Battlefield Systems M-39 submachinegun. Occasionally carried by light-infantry, scouts, [[Combat Engineer|engineers]] and [[Squad Medic|medics]]. A lightweight, lower caliber alternative to the various Pulse weapons used the USCM. Fires 10x20mm rounds out of 48 round magazines. No movement speed penalty while wielded.
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| The M39 uses 10x20mm SMG rounds, and holds 48 bullets with an optional 4-round burst fire mode.
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| {{M39 Stats}}
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| {{M39 Ammunition}}
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| {{M39 Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|M41A Pulse Rifle MK2}}[[File:M41A_Variants.gif|64px]]
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| [[#M41A Pulse Rifle MK2|'''M41A Pulse Rifle MK2''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This is the standard issue pulse rifle used by the Colonial Marines. A reliable, robust and overall effective standard issue weapon, the M41A must be held in two hands to accurately fire. Unlike the M41A MK1, which holds 95 rounds, the MK2 holds only 40 rounds but offers the user greater capabilities to customize their weapon with attachments. The M41A MK2 has 3-round burstfire capabilities as well as a standard-issue UGL which starts unloaded, but can be loaded and reloaded with grenades (ask RO for grenades). Chances are, the M41A MK2 might jam and will fail to fire for a second, though very rare.
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| {{M41A MK2 Stats}}
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| {{M41A MK2 Ammunition}}
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| {{M41A MK2 Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" 10px;" |{{Anchor|L42A Battle Rifle}}[[File:L42.gif|64px]]
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| [[#L42A Battle Rifle|'''L42A Battle Rifle''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A non-standard alternative to the standard issue M41A-MK2 available to the jarheads of the USCM. Renowned for its high accuracy and superior stopping power compared to other rifles. Can very quickly change barrel attachments. Due to its superior accuracy, all shots, regardless of range, will have no loss in velocity. Holds 25 rounds in a standard magazine.
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| {{L42A Stats}}
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| {{L42A Ammunition}}
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| {{L42A Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M37A2 Pump Shotgun}}[[File:M37_Variants.gif|64px]]
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| [[#M37A2 Pump Shotgun|'''M37A2 Pump Shotgun''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |An Armat Battlefield Systems Shotgun utilized by USCM Marines. This weapon is powerful in close quarters combat and is capable of killing even the strongest of hostile targets. Due to its sheer power, the M37A2 is capable of stunning even the mighty Alien when fired from close range, but users should still keep in mind that the M37A2 must be pumped after every shot. There is no default hotkey for pumping the shotgun, though you can set up one as a [[Macros|Macro]].
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| {{M37 Stats}}
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| {{Shotgun Ammunition}}
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| {{M37 Attachments}}
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| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M5 'Night Raider' bayonet}}[[File:knife.png|64px]]
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| [[#M5 'Night Raider' bayonet|'''M5 'Night Raider' bayonet''']]
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| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The standard issue bayonet knife issued to Colonial Marines. A sharp cutting tool that can be hidden in your marine combat boots or held in your teeth (Mask slot). Very useful for cutting through materials as well as grass, but it should only to be used as a last resort against enemies. Can be attached to weapons that allow bayonets on the muzzle.
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| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M11 Throwing Knife}}[[File:throwing-knife.png|64px]]
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| [[#M11 Throwing Knife|'''M11 Throwing Knife''']]
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| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A military knife designed to be thrown at the enemy. Much quieter than a firearm, but requires a steady hand to be used effectively.
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| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M2132 Machete}}[[File:Machete.png|64px]]
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| [[#M2132 Machete|'''M2132 Machete''']]
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| | style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |Latest issue of the USCM Machete. Unlike the Survival Knife, this can not slide on to marine boots, but it can fit on to your waist. Great for clearing out jungle or brush on outlying colonies. Found commonly in the hands of scouts and trackers, but difficult to carry with the usual kit. It comes with a scabbard which can fit on to your back, belt or armor. Cuts vegetation in one hit, as opposed to the M5 Bayonet.
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| Commonly found in requisitions and the Automated closets of most marines.
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|
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| |}
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| </tab>
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| <tab name="Specialist">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M42A Scoped Rifle}}[[File:M42A_Scoped_rifle.png|96px]]
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| [[#M42A Scoped Rifle|'''M42A Scoped Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |A high power sniper rifle, this weapon deals a considerable amount of damage per bullet and is capable of attacking and hitting targets at extreme ranges, additionally it has in-built IFF meaning that it can be fired past USCM and corporate personnel without having to worry about friendly fire. It comes equipped with a high power scope allowing the user a wide range of vision. For drawbacks, this weapon is limited to fifteen rounds per magazine, a very obvious and loud firing noise, and the fact that it is wholly ineffective in close range combat as bullets fired too close to the user will miss.
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| This is only available for '''Specialists''' using the '''Sniper Loadout'''.
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| {{M42A Stats}}
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| {{M42A Ammunition}}
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| {{M42A Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M92 Grenade Launcher}}[[File:GrenadeLauncher.png|64px]]
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| [[#M92 Grenade Launcher|'''M92 Grenade Launcher''']]
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| |style="border: 2px solid black; padding: 5px;" | The grenade launcher is a two-handed weapon that can hold and fire up to five grenades of any variety. The most lethal aspect of the grenade launcher is the stunning effect it has on even larger versions of an Alien.
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| This weapon is only available for '''Specialists''' using the '''Heavy Grenadier Loadout'''.
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| *'''This weapon is able to fire through marines and aliens alike, allowing it to bombard the enemy.'''
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| *'''This weapon has a minimum range of two tiles in front of you, if you try and fire at a closer range you will not be able to.'''
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| {{M92 Grenade Launcher Ammunition}}
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| {{M92 Grenade Launcher Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M5 RPG}}[[File:M5_RPG.png|64px]]
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| [[#M5 RPG|'''M5 RPG''']]
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| |style="border: 2px solid black; padding: 5px;" |A reloadable, single shot RPG. This weapon carries the most powerful ordnance available to marine infantry in the form of either High Explosive, Armor Piercing, or White Phosphorus 84mm rockets. Operators should keep in mind that M5 RPG ammo is scarce, while the launcher itself can be unwieldy to deploy and take a few seconds to be ready to fire from a resting position. Operators should also keep in mind that the Almayer's M5 RPG model is reusable, but lacks an auto-tracking feature.
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| By default, the M5 RPG comes loaded with an HE rocket, it can be unloaded if needed.
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| This is only available for '''Specialists''' using the '''Demolitionist Loadout'''.
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| {{M5 RPG Stats}}
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| {{M5 RPG Ammunition}}
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| {{M5 RPG Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M4RA Battle Rifle}}[[File:M4RA.png]]
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| [[#M4RA Battle Rifle|'''M4RA Battle Rifle''']]
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| |style="border: 2px solid black; padding: 5px;" |An experimental designated marksman rifle of the USCM. Has a relatively slow rate of fire but deals slightly more damage per round while also possessing a functional burst fire mode. Uses special A19 high velocity rounds.
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| This is only available for '''Specialists''' utilizing the '''Scout Loadout'''.
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| {{M4RA Stats}}
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| {{M4RA Ammunition}}
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| {{M4RA Attachments}}
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240-T Incinerator}}[[File:M240-T_Incinerator.png]]
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| [[#M240-T Incinerator|'''M240-T Incinerator''']]
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| |style="border: 2px solid black; padding: 5px;" |A variant of the M240 Incinerator that was developed with extensive usage in mind and as such it's compatible with much larger incinerator tanks as well as two experimental fuel types: B and X each with their own set of unique attributes. The M240-T additionally allows for the usage of the M240's Incinerator tanks, so you never have to worry about running out of fuel during an operation. For the ability to swap between fuel tanks on the fly, you must have the Broiler-T flexible refueling system equipped in order to use it. Otherwise you can load it like a normal flamethrower.
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| This is only available for '''Specialists''' using the '''Pyrotechnician Loadout'''.
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| {{M240-T Ammunition}}
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| {{M240-T Attachments}}
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| |}
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| </tab>
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| <tab name="Restricted">
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| {| style="border: 2px solid black; class="mw-collapsible"
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| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
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| ! style="background-color:#A9A9A9;"|'''Description:'''
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Mateba Autorevolver Special}}[[File:CMateba.png|64px]]
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| [[#Mateba Autorevolver Custom|'''Mateba Autorevolver Custom''']]
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| |style="border: 2px solid black; padding: 5px;" |This version of the Mateba revolver is a limited edition produced for the USCM, and issued in extremely small amounts. Was a mail-order item back in 2172, and is highly sought after by officers across many different battalions. This one is stamped '''Major Ike Saker, 7th 'Falling Falcons' Battalion.''' This autorevolver (as well as its other variants) has a special [[Marine Law#Executions|execution]] attack that can be achieved by [[Space Station 13 Guide#Marine Interface|firing point blank]] into a human target as long as the target is still. It comes with a customization kit to change to one of the three specialized barrels if the commander sees fit.
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| It is issued and only used by the '''[[Commanding Officer]]'''.
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| {{Mateba Autorevolver Custom Stats}}
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| {{Mateba Ammunition}}
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| {{Mateba Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M44 Custom Combat Revolver}}[[File:44magnumC.png|64px]]
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| [[#M44 Custom Combat Revolver|'''M44 Custom Combat Revolver''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|A bulky combat revolver. The handle has been polished to a pearly perfection, and the body is silver plated. Overall, a slightly better version of the standard issue revolver in terms of damage and accuracy. Fires .44 Magnum rounds. Carried by [[Senior_Enlisted_Advisor|Senior Enlisted Advisors]] and [[Requisitions_Officer|Requisition Officers]].
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| {{M44 Custom Stats}}
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| {{M44 Ammunition SD}}
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| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
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| |+ style="text-align:left;"|'''Attachments:'''
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| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
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| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
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| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
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| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
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| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
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| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
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| |[[File:mountedflash.png|64px]][[#Rail Flashlight|Rail Flashlight]]
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| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
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| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
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| [[File:railscope.png]][[#S8_Telescopic_sight|S8 4x Telescopic Sscope]]
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| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
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| [[File:quickfire.png|64px]][[#Quickfire Adapter|Quickfire Adapter]]
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| [[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
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| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
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| |[[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
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| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
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| |[[File:Magnum_stock.png]][[#M44 Magnum Sharpshooter Stock|M44 Magnum Sharpshooter Stock]]
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| |}
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| |-
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|VP-78 Pistol}}[[File:Vp78.png|64px]]
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| [[#VP-78 Pistol|'''VP-78 Pistol''']]
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| |style="border: 2px solid black; padding: 5px;" |A massive, formidable automatic handgun chambered in 9mm rounds and contains 14 squash-head pistol rounds in the magazine. In addition, this sidearm has 2-burst capabilities. It can be found in the '''Personal Self Defense''' kits in the '''ColMarTech Automated Closets.'''
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| It is the standard sidearm for '''Corporate PMC Officers''', '''[[Squad_Specialist|Squad Specialists]]''', [[Intelligence_Officer|'''Intelligence Officers''']] and the '''[[Executive_Officer|Executive Officer]]'''
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| {{VP78 Stats}}
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| {{VP78 Ammunition}}
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| {{VP78 Attachments}}
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Custom Pistol}}[[File:M4a3Commander.png|64px]]
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| [[#M4A3 Custom Pistol|'''M4A3 Custom Pistol''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |This special variant of the M4A3 Pistol has an ivory-colored grip and has a slide carefully polished yearly by a team of orphan children. Looks like it belongs to a low-ranking officer. It is slightly better than the M4A3 Service Pistol in terms of statistics, in terms of damage and accuracy.
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| Standard issue to '''[[Staff Officer|Staff Officers]]''' and '''[[Pilot_Officer|Pilot Officers]]'''.
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| {{M4A3 Custom Pistol Stats}}
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| {{M4A3 Ammunition SD}}
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| {{M4A3 Attachments}}
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| |-
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|SU-6 Smart Pistol}}[[File:Smartpistol.png|64px]]
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| [[#SU-6 Smart Pistol|'''SU-6 Smart Pistol''']]
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| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |The SU-6 Smartpistol is an IFF-based sidearm currently undergoing field testing in the Colonial Marines. Uses modified .45 ACP IFF bullets. Capable of firing in bursts. Found in the '''Experimental Trooper Kits''' located in squad requisitions or requisitions itself.
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| {{Smart Pistol Stats}}
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| {{Smart Pistol Ammunition}}
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| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
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| |+ style="text-align:left;"|'''Attachments:'''
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| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
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|
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| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
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|
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| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
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| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
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|
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| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
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| |-
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| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
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| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
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|
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| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
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| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
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|
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| [[File:quickfire.png]][[#Quickfire Adapter|Quickfire Adapter]]
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| |-
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| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
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| |[[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
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|
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| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
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| |-
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| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
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| |None
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| |}
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| |-
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Flare Gun}}[[File:Flare Gun.png|64px]]
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| [[#M82-F flare gun|'''M82-F flare gun''']]
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| |style="border: 2px solid black; padding: 5px;" |A limited flare gun issued to JTAC operators to use with standard flares. Operators used flare guns since the 20th century for signal flares or SOS signals from a large distance. Cannot be used with signal flares. Comes with a miniscope pre-attached to the weapon. One shot, one... life saved?
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| It additionally has IFF capabilities.
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| {{Flare Gun Ammunition}}
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| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
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| |+ style="text-align:left;"|'''Attachments:'''
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| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
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| |None
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| |-
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| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
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| |[[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]] (Default - Cannot be removed)
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| |-
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| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
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| |None
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| |-
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| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
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| |None
| |
| |}
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56 Smartgun}}[[File:SmartGun.png|64px]]
| |
| [[#M56 Smartgun|'''M56 Smartgun''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The most complicated weapon available to a marine. It has an impressive 500 round ammo pool to draw from the 500 round drum magazine. It also has an optical infrared sensor allowing great visibility in low-light conditions, deals a good amount of damage per bullet with an extremely high rate of fire with burst fire capabilities. The coup de grace being that due to the gun's toggle-able complex targeting algorithms each bullet will not hit any fellow marine due to the enabled IFF tracking. This allows a Smartgun operator to fire freely through a group of marines without fear of hitting them. The Smartgun requires a special harness to lift.
| |
|
| |
| Only '''[[Squad Smartgunner|Smartgunners]]''', '''[[Squad Specialist|Squad Specialists]]''', '''[[Commanding Officer|the Commanding Officer]]''' and '''Corporate PMC Heavy Gunners''' can use this weapon, it's only available inside the Smartgunners Equipment vendor.
| |
|
| |
|
| |
| The Smartgun has several different options for the operator to configure:
| |
| {{Smartgun Abilities}}
| |
|
| |
| {{Smartgun Stats}}
| |
|
| |
| {{Smartgun Ammunition}}
| |
|
| |
| {{Smartgun Attachments}}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Mk221 Tactical Shotgun}}[[File:wytacshotgun.png|64px]]
| |
| [[#Mk221 Tactical Shotgun|'''Mk221 Tactical Shotgun''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A unique corporate made semi-automatic shotgun with a rapid fire rate and an attached Underslung Grenade Launcher. Holds 8 shotgun shells in the chamber.
| |
| Can be found in the [[Military Police]] armory and each department's Red Alert armory. A few can be found in various planetside armories as well, notably Solaris Ridge's Lambda Labs, Prison Station's Research Armory, and Corsat's Security Department Armories.
| |
|
| |
|
| |
| {{MK221 Stats}}
| |
|
| |
| {{Shotgun Ammunition}}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
|
| |
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
|
| |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]] (Default - Cannot be removed)
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:MK221_Tactical_Stock.png]][[#MK221_Tactical_Stock|MK221 Tactical Stock]]
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|MOU53 break action shotgun}}[[File:MOU53.png|64px]]
| |
| [[#MOU53 break action shotgun|'''MOU53 break action shotgun''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A limited production Kerchner MOU53 triple break action classic shotgun. Respectable damage output at medium ranges, while the ARMAT M37 is the king of CQC, the Kerchner MOU53 is what hits the broadside of that barn. Fires quite quickly. This specific model cannot safely fire buckshot shells. Holds three shells inside three different chambers.
| |
|
| |
| Can be found in '''MOU53 Kits''' in Requisitions.
| |
|
| |
| {{MOU53 Stats}}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:slugbox.png]]
| |
| [[#Slug Shells|'''Slug Shells''']]
| |
| |width=100|
| |
|
| |
| '''Damage''': 54
| |
|
| |
| '''Max Range''': 15.4
| |
|
| |
| '''Fall off''': 1
| |
|
| |
| '''Penetration''': 12
| |
|
| |
| '''Punch:''' 2
| |
|
| |
| |Single Slug Projectile. Effective in ranged combat. Armor Piercing. Less damage. Stuns and knocks back humanoid mobs for about 1 second out to 5 tiles. Holds 25 shells.
| |
| |-
| |
| |[[File:incinbox.png]]
| |
| [[#Incendiary Slug Shells|'''Incendiary Slug Shells''']]
| |
| |width=100|
| |
|
| |
| '''Damage''': 37
| |
|
| |
| '''Max Range''': 11
| |
|
| |
| '''Fall off''': 1
| |
|
| |
| '''Penetration''': 5
| |
|
| |
| '''Punch:''' 0.5
| |
|
| |
| |Single Slug Projectile. Will set ablaze any targets it hits. Rare, only found in certain planetside armories such as the Armory on Solaris Ridge and in the [[Requisitions#Surplus_ammo_crate| Surplus Ammo Crate]]. Holds 25 shells.
| |
| |-
| |
| |[[File:Beanbag_box.png]]
| |
| [[#Beanbag Slugs|'''Beanbag Slugs''']]
| |
| |width=100|
| |
|
| |
| '''Damage''': 0
| |
|
| |
| '''Max Range''': 11
| |
|
| |
| '''Fall off''': 1
| |
|
| |
| '''Penetration''': 0
| |
|
| |
| '''Punch:''' 0.5
| |
|
| |
| |Single Slug Projectile. Will cause pain to any human targets it hits, used for non-lethal takedowns. It does 0 damage but causes pain crit. Only found in the brig armory. Holds 25 shells.
| |
|
| |
| |-
| |
| |[[File:Box_of_flechette_shells.png]]
| |
| [[#Flechette Shells|'''Flechette Shells''']]
| |
| |width=100|
| |
|
| |
| '''Damage''': 30 x 3
| |
|
| |
| '''Max Range''': 11
| |
|
| |
| '''Fall off''': 1
| |
|
| |
| '''Penetration''': 36
| |
|
| |
| '''Punch:''' 0.5
| |
|
| |
| |Fires multiple shrapnel projectiles. Projectiles fan out in a cone 5 tiles in width out to a distance of 7 tiles. Consequently deals massive damage out to ~2 tiles, heavy to moderate damage out to ~3-5 tiles, and light damage at ~7 tiles. Doesn't stun or knock back. Holds 25 shells.
| |
| |}
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| |
|
| |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| |
|
| |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
|
| |
| [[File:gyro.png|64px]][[#Gyroscopic Stabilizer|Gyroscopic Stabilizer]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:MOU53_Stock.png|64px]][[#MOU53 Tactical Stock|MOU53 Tactical Stock]]
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|M81 Riot Grenade Launcher}}[[File:M81_Riot_GL.png|64px]]
| |
| [[#M81 Riot Grenade Launcher|'''M81 Riot Grenade Launcher''']]
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |A grenade launcher specifically devoted to the suppression of dissidents and mutinous crew.
| |
| Can be found in the [[Military Police]] armory.
| |
|
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M66_Tear_Gas_Grenade.png]]
| |
| [[#M66 Tear Gas Grenade|'''M66 Tear Gas Grenade''']]
| |
| |Forms a rough 7x7 area of pepperspray smoke. Effective against humans.
| |
| |}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M240A1 Incinerator Unit}}[[File:Flamethrower.png|64px]]
| |
| [[#M240A1 Incinerator Unit|'''M240A1 Incinerator Unit''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The ultra-deadly M240A1 is one of the most fearsome and savage weapons in the arsenal of the Colonial Marines. Firing extra-thick sticky napthal fuel from detachable fuel tanks, the M240A1 is able to both set hostiles ablaze and to section off an area with a wall of fire. For extended field operations, users of the M240A1 often find themselves refilling their tanks with whatever flammable material is available, usually from the G-41 fuel tanks. Welding fuel is an alternate choice, readily available though not as effective. Additionally, one can ask the [[Squad_Specialist#Pyrotechnician Loadout|Pyrotechnician]] to refill your empty fuel tanks. To turn on the pilot light, go to the weapon tab and click unique action. There is no default hotkey for activating the incinerator unit, though you can set up one as a [[Macros | Macro]].
| |
|
| |
|
| |
| They can be found in the Squad Leaders Equipment vendor, PFC Kits or incinerators can be ordered from requisitions if required.
| |
|
| |
|
| |
| {{M240A1 Ammunition}}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |None
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41AE2 Heavy Pulse Rifle}}[[File:m41ae2.png|64px]]
| |
| [[#M41AE2 Heavy Pulse Rifle|'''M41AE2 Heavy Pulse Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A large squad support weapon capable of laying down sustained suppressing fire from a mounted position. While unstable and less accurate, it can be lugged and shot with two hands. Like its smaller brothers, the M41A MK2 and L42, the M41AE2 is chambered in 10mm. This can use M41A/L42 ammo, however the bullets must be transferred manually from the M41A/L42 mags into the M41AE2 Mags or by refilling it with an [[Marine Equipment#10x24mm_Ammo_Box_.28M41A.29|ammo box]].
| |
|
| |
| It can be ordered from Cargo via the '''LMG Crate''' or in '''Forward HPR Shield Kit'''s.
| |
|
| |
|
| |
| {{M41AE2 Stats}}
| |
|
| |
| {{M41AE2 Ammunition}}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
|
| |
| [[File:Recoil_compensator.png|64px]][[#Recoil Compensator|Recoil Compensator]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| |
|
| |
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| |
|
| |
| [[File:Burstfire.png|64px]][[#Burst Fire Adapter|Burst Fire Adapter]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M41A Mk1 Pulse Rifle}}[[File:m41amk1.png|64px]]
| |
| [[#M41A Mk1 Pulse Rifle|'''M41A Mk1 Pulse Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |An older design of the Pulse Rifle commonly used by Colonial Marines. Uses 10x24mm caseless ammunition. Holds 95 rifle rounds per magazine, but suffers from slightly less accuracy than the newer M41A MK2 and had less variety of attachments.
| |
|
| |
| Four rifles can be found in the command armory on the Almayer as well as the '''Veteran Kits''' available at the Colonial Marines Automated Vendor. It is also one of the standard rifles for the '''[[Freelancer Mercenaries]]'''.
| |
|
| |
|
| |
| {{M41A MK1 Stats}}
| |
|
| |
| {{M41A MK1 Ammunition}}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
|
| |
| [[File:Underflame.png|64px]][[#Mini Flamethrower|Mini Flamethrower]]
| |
|
| |
| [[File:Undershot.png]][[#U7 Underbarrel Shotgun|U7 Underbarrel Shotgun]]
| |
|
| |
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |None
| |
| |}
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M46C Pulse Rifle}}[[File:M46C.png|64px]]
| |
| [[#M46C Pulse Rifle|'''M46C Pulse Rifle''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A special prototype M46C, designed to outperform the aging standard M41A. The rifle starts preloaded with an incendiary magazine. Property of the '''[[Commanding Officer]]'''. In addition to 3-round burstfire, this rifle is capable of firing 5-rounds in one burst which can be set after 3-round burstfire mode and is compatible to both M41A MK1 and M41A MK2 magazines. This does not apply to special magazines in the M41A weapons system such as the M4RA and the M41AE2.
| |
|
| |
| Only available inside the Commanding Officer's secure box inside the Command Armory when there is a Commanding Officer around.
| |
|
| |
| Spawns with its underbarrel, muzzle and rail attachments randomized.
| |
|
| |
|
| |
| {{M46C Stats}}
| |
|
| |
| {{M46C Ammunition}}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed" style="width:70%"
| |
| |+ style="text-align:left;"|'''Attachments:'''
| |
| |width=150|'''[[Marine_Equipment#Muzzle_Attachments | Muzzle Attachments]]'''
| |
| |[[File:supressor.png|64px]][[#Suppressor|Suppressor]]
| |
|
| |
| [[File:knife.png|64px]][[#Bayonet|Bayonet]]
| |
|
| |
| [[File:Extended_barrel.png|64px]][[#Extended Barrel|Extended Barrel]]
| |
|
| |
| [[File:Barrel_charger.png|64px]][[#Barrel Charger|Barrel Charger]]
| |
| |-
| |
| |'''[[Marine_Equipment#Rail_Attachments | Rail Attachments]]'''
| |
|
| |
|
| |
| |[[File:mountedflash.png]][[#Rail Flashlight|Rail Flashlight]]
| |
|
| |
| [[File:Reflex.png]][[#S6 Reflex Sight|S6 Reflex Sight]]
| |
|
| |
| [[File:reddot.png|60px]][[#Red Dot Sight|S5 Red-Dot Sight]]
| |
|
| |
| [[File:Magnetic harness.png]][[#Magnetic Harness|Magnetic Harness]]
| |
|
| |
| [[File:Mini_Scope.png|64px]][[#S4_Telescopic_Sight|S4 2x Telescopic Mini-Scope]]
| |
|
| |
| [[File:ifts_Scope.png|64px]][[#IFTS Mini Scope|B8 Smart Scope]]
| |
| |-
| |
| |'''[[Marine_Equipment#Underbarrel_Attachments | Underbarrel Attachments]]'''
| |
| |[[File:forwardgrip.png|64px]][[#Vertical Grip|Vertical Grip]]
| |
|
| |
| [[File:Angled_Grip.png|64px]][[#Angled Grip|Angled Grip]]
| |
|
| |
| [[File:Flash_Grip.png|64px]][[#Flashlight Grip|Flashlight Grip]]
| |
|
| |
| [[File:Laser_sight.png|64px]][[#Laser Sight|Laser Sight]]
| |
|
| |
| [[File:bipod.png|64px]][[#Bipod|Bipod]]
| |
|
| |
| [[File:Undernade.png]][[#Underslung Grenade Launcher|Underslung Grenade Launcher]]
| |
|
| |
| [[File:Underbarrel_Extinguisher.png|64px]][[#Underbarrel_Extinguisher|Underbarrel Extinguisher]]
| |
| |-
| |
| |'''[[Marine_Equipment#Stock_Attachments | Stock Attachments]]'''
| |
| |[[File:m41astock.png|64px]][[#M41A Skeleton Stock|M41A Skeleton Stock]] (Default - Cannot be removed)
| |
| |}
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Restricted Defensive">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
|
| |
| |-
| |
|
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M56D Mounted Smartgun}}[[File:M56D.png|64px]]
| |
| [[#M56D Mounted Smartgun|'''M56D Mounted Heavy Machine Gun''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These engineer-only mounted machineguns are the heavy lifters of the Colonial Marines. The M56D can hold up to 700 tungsten rounds that cause high damage to the target upon hit due to their increased armor penetration. They can be bought from the '''ColMarTech Automated Closet's''' Mini-Engineer Kits. They come pre-assembled.
| |
|
| |
| {{M56D Construction and Maintenance}}
| |
|
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M20 Mine Box}}[[File:M20_mine_box.png|64px]]
| |
| [[#M20 Mine Box|'''M20 Mine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A secure box holding anti-personnel proximity mines. There are 4 M20 Claymore anti-personnel mines per mine box.
| |
|
| |
| {{Mine Deployment and Deactivation}}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|UA 571-C Sentry}}[[File:SentryGun.png|64px]]
| |
| [[#UA 571-C Sentry|'''UA 571-C Sentry''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Via IFF, they are unable to hit friendly marines, allowing them to be safely placed behind marine lines as they lay down suppressing fire. The sentry has a 135 degree firing arc, 5 tile range and a steady fire rate. Has 500 bullets.
| |
|
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M30_Ammo_Drum.png]]
| |
| '''M30 Ammo Drum (10x28mm Caseless)'''
| |
| |Contains five hundred (500) 10x28 caseless rounds. Ammunition for the UA 571-C Sentry.
| |
| |}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the sentry gun to turn it on.
| |
|
| |
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
| |
| <!-- * [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off). -->
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| |
| |-
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Flamer-Sentry-Gun.png|64px]]<br>'''UA 42-F Sentry Flamer'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | The Flamethrower Sentry Gun automatically tracks and fires upon any target that is wearing an ID not hooked up to the Almayer's systems. Just like the UA 571-C Sentry gun, this sentry has IFF but the fire that lingers doesn't. The flamethrower sentry has a 135 degree firing arc, 5 tile range and a slow fire rate. Has 100 units of fuel.
| |
|
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Ammunition:'''
| |
| |width=150|[[File:M30_Ammo_Drum.png]]
| |
| '''Sentry Incinerator Fuel Tank'''
| |
| |A fuel tank of usually Ultra Thick Napthal Fuel, a sticky combustible liquid chemical, used in the UA 42-F. Contains 100 units of fuel.
| |
| |}
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the sentry gun in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the sentry gun to turn it on.
| |
|
| |
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the sentry, making it moveable.
| |
| <!-- * [[File:Screwdriver.png|32px]] Screwdriver for rotating the sentry (after turning off). -->
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the sentry gun to disassemble it for pickup.
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;"| [[File:Tesla-Coil.png|64px]]<br>'''21S Tesla Coil'''
| |
| |style="border: 2px solid black; padding: 5px;"| A perfected way of producing high-voltage, low-current and high frequency electricity. Minor modifications allow it to only hit hostile targets with a devastating shock. When hostile targets are zapped, they are significantly slowed down. It has a maximum range of 3 tiles, though if other defence modules are placed in its range, they'll be zapped and disabled.
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the Tesla Coil in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the Tesla Coil to turn it on.
| |
|
| |
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Tesla Coil, making it moveable.
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Tesla Coil to disassemble it for pickup.
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Bell-Tower.png|64px]]<br>'''R-1NG bell tower'''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A tactical advanced version of a normal alarm. Designed to trigger an old instinct ingrained in humans when they hear a wake-up alarm, for fast response. It has a 1 tile range, meaning anything next to it will trigger the alarm. Once triggered, the hostile that triggers it will be slowed down for a short duration. Though if the same hostile enters the range again, they won't trigger it. It will only trigger when a different hostile entity enters the bell tower's range.
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the Bell Tower in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the Bell to turn it on.
| |
|
| |
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Bell Tower, making it moveable.
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Bell Tower to disassemble it for pickup.
| |
| |}
| |
|
| |
| |-
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | [[File:Defence-Flag.png|64px]]<br>'''JIMA Planted Flag '''
| |
| |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | A planted flag with the iconic USCM flag plastered all over it, you feel a burst of energy by its mere sight. An inspiring piece of work that just screams of freedom. This flag once activated, provides a permanent Focus and Hold order buff to all nearby marines within a 5x5 range. Multiple flags overlapping will not improve the buff but if placed correctly, it will extend it.
| |
|
| |
| {| border="1" class="mw-collapsible mw-collapsed"
| |
| |+ style="text-align:left;"|'''Deployment and Maintenance:'''
| |
| |width=150| '''How To Deploy It:'''
| |
| * Activate the Flag in your hand. The tile in front of your character must be in an open space.
| |
| * Simply click on the Flag to turn it on.
| |
|
| |
| '''Maintenance:'''
| |
| * [[File:Wrench.png|32px]] Wrench for anchoring/unanchoring the Flag, making it moveable.
| |
| * [[File:Welder.gif|32px]] Welder for repairing.
| |
| * [[File:Multitool.png|32px]] Use the Security Access Tunner (multitool) on the Flag to disassemble it for pickup.
| |
| |}
| |
|
| |
|
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M402 Mortar}}[[File:M402_Mortar.png]]
| |
| [[#M402 Mortar|'''M402 Mortar''']]
| |
| |style="border: 2px solid black; padding: 5px;" | Manual, crew-operated mortar system intended to rain down 80mm goodness on anything it's aimed at. Has a minimum range of 10 tiles. '''Can only be obtained via [[Requisitions#M402 mortar crate|Requisitions]].'''
| |
|
| |
| {{Mortar Ammunition}}
| |
|
| |
| {{Mortar Usage}}
| |
|
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Explosives">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
|
| |
| To use a grenade, simply prime it by clicking it (or pressing '''Z''' if in hotkey mode) in your active hand then click the tile you want to throw the grenade to. Do '''NOT''' toggle throw mode after priming as priming a grenade automatically activates throw mode.
| |
| Do '''NOT''' throw or launch grenades diagonally if there is a marine or wall next to you, while bullets can fly diagonally past a wall, grenades can't and will bounce back to you.
| |
|
| |
| There are two kinds of explosive grenades:
| |
| * Blast: Standard explosive grenades that deal damage once they detonate.
| |
| * Fragmentation: Grenades that explode into shrapnel hitting anything in a large radius, barricades block shrapnel, doing minimal damage.
| |
|
| |
| '''WARNING: Many explosives are amplified in small and condensed rooms.'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]]
| |
| [[#C4 Explosive Charge|'''C4 Explosive Charge''']]
| |
| |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Combat Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [http://cm-ss13.com/wiki/The_Skill_System '''Trained'''] level of engineering can plant C4.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 5 Shrapnel Grenade}}[[File:Type5.png|64px]]
| |
| [[#Type 5 Shrapnel Grenade|'''Type 5 Shrapnel Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A fragmentation grenade found within the ranks of the UPP. Designed to explode into shrapnel and rupture the bodies of opponents. It explodes after 3 seconds after the pin has been pulled.
| |
| It is used by '''UPP Personnel'''.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Type 8 White Phosphorus Grenade}}[[File:Type8.png|64px]]
| |
| [[#Type 8 White Phosphorus Grenade|'''Type 8 White Phosphorus Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A deadly gas grenade found within the ranks of the UPP. Designed to spill white phosporus on the target. It explodes 2 seconds after the pin has been pulled.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Webley Mk15 Stick Grenade}}[[File:Mk15.png|64px]]
| |
| [[#Webley Mk15 Stick Grenade|'''Webley Mk15 Stick Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A fragmentation grenade produced in most colonies, most commonly using old designs and schematics. It explodes after 3 seconds after the pin has been pulled.
| |
| It is used by the '''Freelancer Mercenaries''' and the '''Colonial Liberation Front'''.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Improvised Fire Bomb}}[[File:Improvised_Firebomb.png|64px]]
| |
| [[#Improvised Fire Bomb|'''Improvised Fire Bomb''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A potent, improvised firebomb, coupled with a pinch of gunpowder. Cheap, very effective, and deadly in confined spaces. Commonly found in the hands of rebels and terrorists. It can be difficult to predict how many seconds you have before it goes off, so be careful. Chances are, it might explode in your face.
| |
| It is used by the '''Colonial Liberation Front''' and '''Survivors'''.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]]
| |
| [[#M12 Blast Grenade|'''M12 Blast Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms.
| |
| It is used by the '''PMCs'''
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M15 Fragmentation Grenade}}[[File:Grenade.png|64px]]
| |
| [[#M15 Fragmentation Grenade|'''M15 Fragmentation Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Explodes in a 5x5 blast radius with a large shrapnel range. An outdated USCM Fragmentation Grenade. With decades of service in the USCM, the old M15 Fragmentation Grenade is slowly being replaced with the slightly safer M40 HEDP. It is set to detonate in 4 seconds. Better radius than the M40 HEDP.
| |
| They're available in the ColMarTech Automated Armament Vendor or by ordering '''Explosives crates''' from Cargo.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HPDP Grenade}}[[File:M40_HPDP.png|64px]]
| |
| [[#M40 HPDP Grenade|'''M40 HPDP Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |The M40 HPDP is a small, but powerful phosphorus grenade. It is set to detonate in 2 seconds.
| |
| It is light blue, while the smoke nade is dark blue <font color="red">(Currently not implemented in the main branch of the game yet, not yet obtainable)</font>
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Grenade}}[[File:M40 HEDP.png|64px]]
| |
| [[#M40 HEDP Grenade|'''M40 HEDP Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Exploding in a 5x5 blast radius, these Grenades also have the potential to damage nearby walls. Take care when using near structures leading to space or even near your own marines! It is set to detonate in 3-5 seconds.
| |
| Both the '''Demolition Specialist''' and '''Heavy Grenadier Specialist''' has these grenades in their vendors at round start. More can be ordered in Cargo.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Grenade}}[[File:M50 HEFA.png|64px]]
| |
| [[#M40 HEFA Grenade|'''M40 HEFA Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" | Explodes in a 5x5 blast radius with a large shrapnel range. High-Explosive Fragmenting-Antipersonel. A small, but deceptively strong fragmentation grenade that has been phasing out the M15 fragmentation grenades alongside the M40 HEDP. Extremely lethal near the epicenter of the explosion. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face. Capable being loaded in the M92 launcher, or thrown by hand.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HIDP Incendiary Grenade}}[[File:incingrenade.png|64px]]
| |
| [[#M40 HIDP Incendiary Grenade|'''M40 HIDP Incendiary Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Exploding in a 5 tile diameter and a 3x3 tile square, incendiary grenades are a powerful area of denial weapon that can deal immense damage to a hostile target if it's caught in the fire. The difference with this grenade is that its effects linger for a while making it useful in keeping Aliens back.
| |
| '''Combat Engineers''' are able to buy them in their vendors at round start. '''Corporate Commando Units''' start with one as well.
| |
| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|M40 HSDP Smoke Grenade}}[[File:Smoke_grenade.png|64px]]
| |
| [[#M40 HSDP Smoke Grenade|'''M40 HSDP Smoke Grenade''']]
| |
| |style="border: 2px solid black; padding: 5px;" |Standard issue USCM smoke grenade, does what it says on the tin. Primarily useful to deal with insurgents in colonies or potential hostile boarders.
| |
| '''[[Squad Leader|Squad Leaders]]''' start with 2 smoke grenades in their vendors at round start.
| |
| |}
| |
|
| |
| </tab>
| |
| <tab name="Explosives and Ammo Boxes">
| |
| {| style="border: 2px solid black; class="mw-collapsible"
| |
| ! style="background-color:#A9A9A9; width:130px;"|'''Weapon:'''
| |
| ! style="background-color:#A9A9A9;"|'''Description:'''
| |
|
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEDP Box}}[[File:M40_HEDP_box.png |64px]]
| |
| [[#M40 HEDP Box|'''M40 HEDP Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Dual-Purpose grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance.
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M40 HEFA Box}}[[File:M40_HEFA_box.png |64px]]
| |
| [[#M40 HEFA Box|'''M40 HEFA Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 25 Grenades.''' A secure box holding 25 M40 High-Explosive Fragmenting-Antipersonnel grenades. Highly explosive, don't store near flamer fuel. Has a colored stripe indicating which type of grenade is in the box at a glance. Be careful when using these, their potential for friendly fire is easy to underestimate. The shrapnel can carry a long way, and might just end up back in your face.
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M07 Training grenade Box}}[[File:M07 Training Grenade Box.png|64px]]
| |
| [[#M07 Training Grenade Box|'''M07 Training Grenade Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 25 Training Grenades.''' A secure box holding 25 M07 training grenades. Harmless and reusable.
| |
|
| |
| '''Not available during normal gameplay.'''
| |
|
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (M4A3 x 16)}}[[File:M4A3 Magazine Box.png|64px]]
| |
| [[#Magazine Box (M4A3 x 16)|'''Magazine Box (M4A3 x 16)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (88 Mod 4 AP x 16)}}[[File:88Mod4 AP Magazine Box.png|64px]]
| |
| [[#Magazine Box (88 Mod 4 AP x 16)|'''Magazine Box (88 Mod 4 AP x 16)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (SU-6 x 16)}}[[File:SU-6 Magazine Box.png|64px]]
| |
| [[#Magazine Box (SU-6 x 16)|'''Magazine Box (SU-6 x 16)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Magazine Box (VP78 x 16)}}[[File:VP78 Magazine Box.png|64px]]
| |
| [[#Magazine Box (VP-78 x 16)|'''Magazine Box (VP78 x 16)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Magazine Box}}[[File:M41A Magazine Box.png |64px]]
| |
| [[#M41A Magazine Box|'''M41A Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 10 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
| |
|
| |
| '''Note:'''
| |
| *Once picked up you can either activate the mag box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
| |
|
| |
| *After the box has been placed on the ground just click it with an empty hand to vend a magazine out of it.
| |
|
| |
| *To pick the mag box backup from the ground after it's been opened you'll need to click drag the mag box onto your character.
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Magazine Box}}[[File:L42 Magazine Box.png|64px]]
| |
| [[#L42A Magazine Box|'''L42A Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example an L42 Armor Piercing magazine can be loaded into the standard L42 magazine box if a space is available.
| |
|
| |
| |-
| |
|
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Magazine Box}}[[File:M39 Magazine Box.png |64px]]
| |
| [[#M39 Magazine Box|'''M39 Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 12 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
| |
|
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Extended Magazine Box}}[[File:M41A Extended Magazine Box.png |64px]]
| |
| [[#M41A Extended Magazine Box|'''M41A Extended Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 8 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
| |
|
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Extended Magazine Box}}[[File:L42_MK-1_Extended_Magazine_Box.png |64px]]
| |
| [[#L42A Extended Magazine Box|'''L42A Extended Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42A Armor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
| |
| '''Not available during normal gameplay.'''
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Extended Magazine Box}}[[File:M39 Extended Magazine Box.png|64px]]
| |
| [[#M39 Extended Magazine Box|'''M39 Extended Magazine Box''']]
| |
| |style="border: 2px solid black; padding: 5px;" |
| |
| '''Contains 10 extended magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
| |
| |-
| |
| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M4A3 Armor Piercing Magazine Box}}[[File:M4A3 Armor Piercing Magazine Box.png |64px]]
| |
| [[#M4A3 Armor Piercing Magazine Box|'''M4A3 Armor Piercing Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 16 magazines.''' A box for holding many magazines with a carrying handle, must be opened on the ground.
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Armor Piercing Magazine Box}}[[File:M41A Armor Piercing Magazine Box.png |64px]]
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| [[#M41A Armor Piercing Magazine Box|'''M41A Armor Piercing Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 10 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A AP Magazine Box}}[[File:L42 MK-1 AP Magazine Box.png|64px]]
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| [[#L42A AP Magazine Box|'''L42A AP Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 16 magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42A Armor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Armor Piercing Magazine Box}}[[File:M39 Armor Piercing Magazine Box.png |64px]]
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| [[#M39 Armor Piercing Magazine Box|'''M39 Armor Piercing Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 12 armor piercing magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Armor Piercing magazine can be loaded into the standard M39 magazine box if a space is available.
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M41A Incendiary Magazine Box}}[[File:M41A Incendiary Magazine Box.png |64px]]
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| [[#M41A Incendiary Magazine Box|'''M41A Incendiary Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 10 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M41A Armor Piercing magazine can be loaded into the standard M41A magazine box if a space is available.
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|L42A Incendiary Magazine Box}}[[File:L42-MK1 Incendiary Magazine Box.png |64px]]
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| [[#L42A Incendiary Magazine Box|'''L42A Incendiary Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 16 incendiary magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a L42AArmor Piercing magazine can be loaded into the standard L42A magazine box if a space is available.
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|M39 Light Explosive Magazine Box}}[[File:M39 Light Explosive Magazine Box.png |64px]]
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| [[#M39 Light Explosive Magazine Box|'''M39 Light Explosive Magazine Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 12 light explosive magazines.''' All mag boxes for the same type of Firearm can hold multiple differing types of magazines for said firearm. For example a M39 Light Explosive magazine can be loaded into the standard M39 magazine box if a space is available.
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| '''Not available during normal gameplay.'''
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Slug Shell Box}}[[File:Slug Shell Box.png |64px]]
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| [[#Slug Shell Box|'''Slug Shell Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 100 slug shells, 20 handfuls.'''
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|
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|
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| '''Note:'''
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| *Once picked up you can either activate the shell box in your hand to place it on the ground for others to use or just click on a adjacent tile and it will also be placed on the ground.
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|
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| *After the box has been placed on the ground just click it with an empty hand to vend a handful of shells.
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|
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| *To pick the shell box backup from the ground after it's been opened you'll need to click drag the shell box onto your character.
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Buckshot Shell Box}}[[File:Buckshot Shell Box.png |64px]]
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| [[#Buckshot Shell Box|'''Buckshot Shell Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 100 buckshot shells, 20 handfuls.'''
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Flechette Shell Box}}[[File:Flechette Shell Box.png |64px]]
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| [[#Flechette Shell Box|'''Flechette Shell Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 100 flechette shells, 20 handfuls.'''
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Beanbag Shell Box}}[[File:Beanbag Shell Box.png |64px]]
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| [[#BeanbagShell Box|'''BeanbagShell Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 100 Beanbag shells, 20 handfuls.'''
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|
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| '''Not available during normal gameplay.'''
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|
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| |-
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Shell Box}}[[File:Incendiary Shell Box.png |64px]]
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| [[#Incendiary Shell Box|'''Incendiary Shell Box''']]
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| |style="border: 2px solid black; padding: 5px;" |
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| '''Contains 100 Incendiary shells, 20 handfuls.'''
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|
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| '''Not available during normal gameplay.'''
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|
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| |style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_10mm.png |64px]]
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| [[#Rifle Ammunition Box (M41A)|'''Rifle Ammunition Box (M41A)''']]
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| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill standard or extended M41A, M41AE2, M41A MK1 magazines and L42A magazines.
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|
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| '''Note:'''
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| *To reload an M41A mag just click on the ammo box with the mag in your hand and it'll fill it up if there is ammo left.
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|
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| *Keep in mind you can't fill Armor piercing mags with this ammo box.
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|
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| *Can be worn on the backpack slot for convenience of carrying.
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_AP_M41A.png |64px]]
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| [[#AP Rifle Ammunition Box (M41A)|'''AP Rifle Ammunition Box (M41A)''']]
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| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor piercing magazines and L42A armor piercing magazines.
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| |-
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|
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_LE_M41A.png |64px]]
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| [[#LE Rifle Ammunition Box (M41A)|'''LE Rifle Ammunition Box (M41A)''']]
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| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A armor light explosive magazines and L42A light explosive magazines.
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| '''Not available during normal gameplay.'''
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| |-
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|
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary Rifle Ammunition Box (M41A)}}[[File:Big_Ammo_Box_INCEN_M41A.png |64px]]
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| [[#Incendiary Rifle Ammunition Box (M41A)|'''Incendiary Rifle Ammunition Box (M41A)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can be used to refill M41A incendiary magazines and L42A incendiary magazines.
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| '''Not available during normal gameplay.'''
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| |-
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|
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm.png |64px]]
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| [[#SMG Ammunition Box (M39)|'''SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or extended M39 magazines.
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| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|AP SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_9mm AP.png |64px]]
| |
| [[#AP SMG Ammunition Box (M39)|'''AP SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill standard or armor piercing M39 magazines.
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| |-
| |
| |style="border: 2px solid black; padding: 5px;" |{{Anchor|LE SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG LE.png|64px]]
| |
| [[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 Light Explosive magazines.
| |
| '''Not available during normal gameplay.'''
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| |-
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| |style="border: 2px solid black; padding: 5px;" |{{Anchor|Incendiary SMG Ammunition Box (M39)}}[[File:Big_Ammo_Box_SMG_Incen.png|64px]]
| |
| [[#LE SMG Ammunition Box (M39)|'''LE SMG Ammunition Box (M39)''']]
| |
| |style="border: 2px solid black; padding: 5px;" |These big ammo boxes are the life line of any conflict, making sure the soldiers always have ammo and can fight to the bitter end. '''Contains 600 rounds''' to be placed into a mag at any given interval. This Ammo box can only be used to refill M39 incendiary magazines.
| |
| '''Not available during normal gameplay.'''
| |
| |}
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|
| |
| </tab>
| |
| </tabs>
| |
| |}
| |
| </center>
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|
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|
| = Merc Weapons = | | = Merc Weapons = |