More actions
Line 16: | Line 16: | ||
'''M41A Pulse Rifle MK2''' | '''M41A Pulse Rifle MK2''' | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" | | ||
'''Attachments Used''' | '''Attachments Used''' | ||
{| border="1" class="wikitable style="width: auto;" | {| border="1" class="wikitable style="width: auto;" | ||
Line 27: | Line 26: | ||
||[[File:Undershot.png|64px]] [[Marine_Equipment#Underbarrel|U7 Underbarrel Shotgun]] | ||[[File:Undershot.png|64px]] [[Marine_Equipment#Underbarrel|U7 Underbarrel Shotgun]] | ||
|} | |} | ||
'''Strategy''' | |||
Your M41A Pulse Rifle is your primary weapon. This will be used to shoot at pretty much everything outside of shotgun range. Just like the squad marine itself, this weapon is versatile. | |||
Your positioning with the rifle is key. The enemy must be beyond 2 tiles away from you to use this weapon effectively. Because if they get into melee range, that's where the shotgun or the under barrel shotgun comes into play. The rifle is best suited at peppering the enemy with enough bullets to hopefully kill them or at best, push them back to heal | |||
The attachment of either the angled grip or the under barrel shotgun is up to you. I prefer to use the angled grip most of the time because I don't like wield delay. But the utility of the under barrel shotgun allows you to breach into resin walls and doors very easily. Since resin structures are so prevalent on the field I would recommend the under barrel shotgun for clearing them out. | |||
The Rail Light is objectively good with no downsides as it allows you to see more of the darkness. Because being able to see your enemy allows you to shoot them. | |||
|- | |- | ||
Line 132: | Line 141: | ||
=== Strategy === | === Strategy === | ||
Revision as of 22:03, 7 March 2022
Overview
Welcome Muffin's loadouts. A selection of marine loadouts that are tailored to a very specific style of play. Found here will be a variety of equipment and strategies I use when playing as the standard grunt marine.
Squad Marine Loadouts
Jack of all Trades Rifleman
This loadout is aimed at covering as many areas as possible when fighting any target at normal screen range. Your main strengths are that you can adapt to whatever the enemy throws at you but you won't be able to specialise into any specific scenario.
Rifleman loadout
Weapon: | Loadout: | |||||
---|---|---|---|---|---|---|
M41A Pulse Rifle MK2 |
Attachments Used
Strategy Your M41A Pulse Rifle is your primary weapon. This will be used to shoot at pretty much everything outside of shotgun range. Just like the squad marine itself, this weapon is versatile.
| |||||
M37A2 Pump Shotgun |
Attachments Used |