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The baldies of the '''United States Marine Corps''' are our protagonist. These are the guys you call in '''to deal with the problems you have''', maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like Keystone Kops with explosives. This page is how people will play the listed positions all too often, and you should try not to emulate them!  
The Space Jammers of the '''United States Basketball Colonial Marines''' are our protagonist. These are the guys you call in '''to deal with the problems you have''', maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like a band of would-be Michael Jordans getting ready for the jam. This page is how people will play the listed positions all too often, and you should try not to emulate them!  


For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit [[In Character Knowledge|this page]]. For a more serious (and an effective how-to guide) version of the Marine roles visit [[Marines|here.]]
For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit [[In Character Knowledge|this page]]. For a more serious (and an effective how-to guide) version of the Marine roles visit [[Marines|here.]]
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'''See [[Template:Marines]] for instructions on how to add a new job, just for laughs anyway.'''
'''See [[Template:Marines]] for instructions on how to add a new job, just for laughs anyway.'''
==Command==
==Coach==
The '''Command''' Department is the "Brains" of the USS Almayer, "leading" and "coordinating" the squads and the other support staff of the ship to fight and win against the mutinying marines.  
The '''Coach''' Department is the "Brains" of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to dunk and win against the Dunkmorphs.  
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Job
! scope="col" style="background-color:lightblue;" width=200|Job
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! scope="col" style="background-color:lightblue;" width=100|Difficulty
! scope="col" style="background-color:lightblue;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:Commander.png|64px|link=Commander]]<br>'''[[Commander]]'''
| name = [[File:Commander.png|64px|link=Commander]]<br>'''[[Commander|Team Coach]]'''
| description = Never show up until the aliens are already on the ship, scream at the marines incoherently using the announcement system. Evacuate as soon as the distress beacons launch. Battlefield Execute marines who stole your Mateba.<br />'''Note:''' Currently the job is whitelisted because the more power the more stupidity, click [http://colonial-marines.com/viewforum.php?f=141 here] to go to the application page.
| description = The entire USS Almayer basketball team is under your control. Lead your small team and complete the championships for a victory of the USCM!<br />'''Note:''' Currently the job is whitelisted, click [http://colonial-marines.com/viewforum.php?f=141 here] to go to the application page.
| difficulty = '''Very Hard'''}}
| difficulty = '''Very Hard'''}}
{{Marines
{{Marines
| name = [[File:XO.png|64px|link=Executive Officer]]<br>'''[[Executive Officer]]'''
| name = [[File:XO.png|64px|link=Executive Officer]]<br>'''[[Executive Officer|Vice Coach]]'''
| description = Be the butt of every Marine's jokes during the briefing, scream at the MPs to arrest those responsible. Get beaten and spaced during the ensuing mutiny.  
| description = 2nd in coaching command of the Almayer basketball team. Execute any orders and score slam dunks the Team Coach gives you. Fill in for the TC if needed.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]<br>'''[[Staff Officer]]'''
| name = [[File:BridgeOfficer.png|64px|link=Staff Officer]]<br>'''[[Staff Officer|Staff Coach]]'''
| description = Drop orbital strikes on the marines, send down everything except what they request, report every marine in the squad for insubordination on just one Barrel Charger.
| description = Execute the Vice Coach's orders. Play as a basketball player like everyone else.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Pilot.png|64px|link=Pilot Officer]]<br>'''[[Pilot Officer]]'''
| name = [[File:Pilot.png|64px|link=Pilot Officer]]<br>'''[[Pilot Officer|Bus Driver]]'''
| description = Take off without ordnance loaded, never trust the medevac system, fly a dropship full of aliens back to the ship, accidentally bomb your own marines.
| description = Transport the players via the dropship. Make sure you bring more players in the Almayer to the ground with your dropship.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Military Police==
==Military Umpire==
The '''Military Police''' is one of the main supports of the command staff, they ensue that the [[Marine Law]] is followed on the ship, they do this by harassing Marines over silly, petty things. They are the cause for approximately '''80% of mutinies'''.  
The '''Military Umpire''' is one of the main supports of the coach staff, they ensue that the Marine Law is followed on the ship and groundside, they do this by arresting and detaining fouling marines in the centre of the Nexus. They as well, play as regular players too and punish foul Dunkmorphs players.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
! scope="col" style="background-color:lightblue;" width=200|Job
! scope="col" style="background-color:lightblue;" width=200|Job
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! scope="col" style="background-color:lightblue;" width=100|Difficulty
! scope="col" style="background-color:lightblue;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]<br>'''[[Chief MP]]'''
| name = [[File:WarrantOfficer.png|64px|link=Warrant Officer]]<br>'''[[Chief MP|Chief Umpire]]'''
| description = Declare essential Marine gear contraband, whine to the admins when you get murdered during the ensuing mutiny. Be the first thing people think of when they hear of the CM server.
| description = Command the Military Umpire. Uphold and Enforce Marine Law and the rules of Basketball.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]<br>'''[[Military Police]]'''  
| name = [[File:MilitaryPolice.png|64px|link=Military Police]]<br>'''[[Military Police|Military Umpire]]'''  
| description = Arrest marines for running around the ship with their weapons out while aliens are boarding. Get beaten and flushed after pestering the requisition line inhabitants.  
| description = Uphold and Enforce Marine Law and the rules of Basketball. Detain anyone fouling other marine players. Defend the net from invading Dunkmorph players. Keep the crew of the Almayer safe.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Marine==
==Marine Players==
The '''Ground Troops''' of the Colonial Marines are enlisted or conscripted into service. They form the main fighting baldies of the Almayer and are sent planetside to fight all kinds of dangers throughout the Tychon's Rift Sector. They are divided between four squads '''Alpha''' (Red), '''Bravo''' (Yellow), '''Charlie'''(Purple) and '''Delta''' (Blue) each squad has a Squad Leader, they also have three support roles to help during the fight planetside, a Specialist with special equipment, a Smartgunner with IFF tracking and the standards, the main fighting body against the aliens, noted for having baldie-like intelligence.
The '''Ground Players''' of the Colonial Marines are enlisted or conscripted into service. They form the main fighting force of the Almayer and are sent planetside to win all kinds of seasons throughout the Tychon's Rift Championship Games. They are divided between four squads '''Alpha''' (Red), '''Bravo''' (Yellow), '''Charlie'''(Purple) and '''Delta''' (Blue) each squad has a Centre Leader, they also have five support roles to help during the fight planetside: A Point Guard with not-so special equipment, a Shooting Guard with view of terrain, a Small Player with the equipment and know-how to help injured Marines, the Power Player to build or demolish constructions and lastly the basketball players, the main playing body against the Dunkmorph players, noted for having low intelligence.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#A9A9A9;" width=200|Job
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! scope="col" style="background-color:#A9A9A9;" width=100|Difficulty
! scope="col" style="background-color:#A9A9A9;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:SL.png|64px|link=Squad Leader]]<br>'''[[Squad Leader]]'''
| name = [[File:SL.png|64px|link=Squad Leader]]<br>'''[[Squad Leader|Centre Leader]]'''
| description = Get separated from your squad, never provide any effective leadership. Call in orbital strikes on your position instead of the aliens.
| description = Leader of all of the four basketball marine squads and follow orders from Command. Keep your squad in one piece.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:B18.png|64px|link=Squad Specialist]]<br>'''[[Squad Specialist]]'''  
| name = [[File:B18.png|64px|link=Squad Specialist]]<br>'''[[Squad Specialist|Point Guard]]'''  
| description = Fire your SADAR inside the dropship, blow up marines with your grenade launcher, BURN THE MARINES WITH YOUR FLAMER, get shot right in the arm while cloaked, accidentally headshot your squad leader.
| description = Has access to heavier more powerful weaponry and equipment to their disposal, though not so useful anyways. Point professional, lead the squad if needed.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Medic.png|64px|link=Squad Medic]]<br>'''[[Squad Medic]]'''
| name = [[File:Medic.png|64px|link=Squad Medic]]<br>'''[[Squad Medic|Small Player]]'''
| description = Leave all your drugs on the ship, overdose somebody on QC, forget how to use the stretcher beacon, get accidentally shot while dragging bodies to safety.  
| description = Keep Marines in fighting condition from a foul, or as close as you can get them. Medevac those who need to be sent back to Autodoc for treatment.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:CombatEngi.png|64px|link=Squad Engineer]]<br>'''[[Squad Engineer]]'''
| name = [[File:CombatEngi.png|64px|link=Squad Engineer]]<br>'''[[Squad Engineer|Power Player]]'''
| description = Build mazes out of barricades, girders and tables, conscript every single marine to fill sandbags. Create fortifications that inconvenience humans more than aliens. Fire your mortar until you realize it strikes at the FOB.  
| description = Build or remove fortifications on the net. Establish and maintain the Marine Nexus and Power. Rarely gain access to blocked off areas.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Spec.png|64px|link=Squad Smartgunner]]<br>'''[[Squad Smartgunner]]'''
| name = [[File:Spec.png|64px|link=Squad Smartgunner]]<br>'''[[Squad Smartgunner|Shooting Guard]]'''
| description = Waste all your ammo on windows, get your cool armor looted by squaddies when you get run over by a Crusher.  
| description = Has the M56 Head Mounted Sight at their disposal. Support your Squad with by assisting with every other player in the Almayer crew.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Standard.png|64px|link=Squad Marine]]<br>'''[[Squad Marine]]'''
| name = [[File:Standard.png|64px|link=Squad Marine]]<br>'''[[Squad Marine|Marine Basketball Player]]'''
| description = Run into the hive by yourself, get facehugged. Solo the Queen when no one expected you to. Steal better gear from the corpses of your buddies. Beat the ''utter shit'' out of the MP.
| description = Follow orders from those above you. Play your game and dunk when you're needed to dunk your basketball at the net. Don't foul your other teammates in the process.
| difficulty = '''Easy'''}}
| difficulty = '''Easy'''}}
|}
|}


==Engineering==
==Engineering Players==
The '''Engineering''' Department is one of the most useless roles to support the use of the Almayer, they are responsible for setting up the engine and repairing any damage on the Almayer.
The '''Engineering''' Department is one of the most important roles to support the use of the Almayer, but not on the ground, they are responsible for setting up the engine and repairing any damage on the Almayer. They're also responsible for defending the net from any Dunkmorphplayers aiming for the slam dunk.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
! scope="col" style="background-color:orange;" width=200|Job
! scope="col" style="background-color:orange;" width=200|Job
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! scope="col" style="background-color:orange;" width=100|Difficulty
! scope="col" style="background-color:orange;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:CE.png|64px|link=Chief Engineer]]<br>'''[[Chief Engineer]]'''
| name = [[File:CE.png|64px|link=Chief Engineer]]<br>'''[[Chief Engineer|Defending Chief Guard]]'''
| description = Never fuel the engines, disappear 10 minutes into the round. Show up much later dead and facehugged.
| description = Oversee engineering and telecomms. Manage the DGs at your disposal. Keep the Nexus Net away from Dunkmorph players.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:MaintTech.png|64px|link=Maintenance Technician]]<br>'''[[Maintenance Technician]]'''
| name = [[File:MaintTech.png|64px|link=Maintenance Technician]]<br>'''[[Maintenance Technician|Defending Guard]]'''
| description = Steal the contents of the liquor cabinet, share them with the CT. Get arrested for hacking into EVERYTHING. Build elaborate, hallway blocking fortifications. Plot mutiny from your secret base in Disposals.  
| description = Make sure the LV-624's reactor is set up and working correctly. Repair any damage of any barracades done to the Nexus Net.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Medical / Science==
==Medical / Science==
The '''Medical''' department is a very critical for the failure of the marines, they OD every injured marine when their local squad medic can't OD them and make surgeries for particularly bad cases, the researcher is a special role with the job of developing special equipment to the marines. Differently from other roles on the Almayer, the medics are '''civilian''' personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
The '''Medical''' department is a very critical for the success of the marine players, they put injured marines to a Autodoc when their local squad medic can't fix them, the researcher is a special role with the job of playing Basketball like everyone else. Different from other roles on the Almayer, the doctors are '''civilian''' personnel and not military, meaning they don't have a rank and their authority is only over the medbay.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#2175d9;" width=100|Difficulty
! scope="col" style="background-color:#2175d9;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]<br>'''[[Chief Medical Officer]]'''
| name = [[File:CMO.png|64px|link=Chief Medical Officer]]<br>'''[[Chief Medical Officer|Chief Medical Physcian]]'''
| description = Yell at the doctors for refusing to cure your hangnail, lock facehugged marines inside the specimen storage locker.  
| description = Oversee the Autodoc station and Research. Manage your medical crew. Advise the Coach staff on matters of health and wellness of the marine team.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
{{Marines
| name = [[File:MD.png|64px|link=Doctor]]<br>'''[[Doctor]]'''
| name = [[File:MD.png|64px|link=Doctor]]<br>'''[[Doctor|Emergency Paramedic]]'''
| description = Cut off everyone's limbs, never remove chestbursters, never use the Autodoc. Give injured marines the wrong drugs in their IV drips. Then be SSD for the round when you fail a surgery.
| description = Treat all patients that are hit from a foul. Transfer injured marines from the foul site to autodoc station.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Sci.png|64px|link=Researcher]]<br>'''[[Researcher]]'''
| name = [[File:Sci.png|64px|link=Researcher]]<br>'''[[Researcher|Scientific Player]]'''
| description = Complain no one's bringing you dead aliens to research, steal and destroy everything not nailed down. '''FOR SCIENCE'''.
| description = Conduct research on what is sent to you. Study and analyze the tactics of Dunkmorph players.
| difficulty = '''Medium'''}}
| difficulty = '''Medium'''}}
|}
|}


==Supply==
==Cargonia Players==
The '''Supply''' Department is a smaller support department, their main job is to make sure to send more equipment to the marines via supply drop or via dropship, they also distribute attachments on the Almayer, but mutinies happens if they don't get their attachments.
The '''Cargonia''' Department is a smaller support department, their main job is to make sure to send more equipment to the marines via dropship. But they mostly play Basketball like everyone else.
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#9ACD32;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:RO.png|64px|link=Requisitions Officer]]<br>'''[[Requisitions Officer]]'''
| name = [[File:RO.png|64px|link=Requisitions Officer]]<br>'''[[Requisitions Officer|Cargonia Coach]]'''
| description = Waste all your RP on costumes and alcohol, never give Marines the attachments they want. Set up your own private armory of contraband weapons, then get it confiscated when an MP notices.  
| description = Oversee the cargo area of the team. Lead your Cargonian players to victory for the USCM.
  | difficulty = '''Medium'''}}
  | difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]<br>'''[[Cargo Technician]]'''
| name = [[File:CargoTech.png|64px|link=Cargo Technician]]<br>'''[[Cargo Technician|Cargonia Player]]'''
| description = Steal the guns the RO ordered. Steal the cargo loader and joyride with it on the planet.  
| description = Assist the Cargonia Coach. Play as a special group of players dedicated to Cargo.
| difficulty = '''Easy'''}}
| difficulty = '''Easy'''}}
|}
|}


==Synthetic==
==Synthetic Player==
The '''Synthetic''' role is unique as the player takes control over an non-human robotic synthetic. Stronger, faster and more intelligent than the average baldie, synthetics however are held back by mutinying marines who thought the Commander was a synth.
The '''Synthetic''' Player is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.


{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#9ACD32;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:Synth.png|64px|link=Synthetic]]<br>'''[[Synthetic]]'''
| name = [[File:Synth.png|64px|link=Synthetic]]<br>'''[[Synthetic|Synthetic Player]]'''
| description =  Get lynched for being a synth and not a human, attempt to sneak past any aliens, get your head sliced off, get your head repaired, repeat. <br />'''Note:''' Currently the job is whitelisted because the more power the more stupidity, click [http://www.colonial-marines.com/viewforum.php?f=145 here] to go to the application page.
| description =  Assist the crew of the USS Almayer in game of Basketball. <br />'''Note:''' Currently the job is whitelisted, click [http://www.colonial-marines.com/viewforum.php?f=145 here] to go to the application page.
| difficulty = '''Very Hard'''}}
| difficulty = '''Very Hard'''}}
|}
|}


==Non-USCM Jobs==
==Non-USCM Players==
This roles are not members of the United States Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.
This roles are not members of the United States Basketball Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.


{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" class="wikitable sortable"
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! scope="col" style="background-color:#9ACD32;" width=100|Difficulty
{{Marines
{{Marines
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]<br>'''[[Corporate Liaison]]'''
| name = [[File:CorpLiason.png|64px|link=Corporate Liaison]]<br>'''[[Corporate Liaison|Corporate Player]]'''
| description = Fail to bribe the marines to fulfill your agenda. Get beaten by the MPs and flushed into space. Fax WY and never get a response. Somehow deploy a deathsquad with a fax you sent.
| description = Be the direct line of communication between the Almayer and Weyland Yutani by sending End of Game reports after the game. Make sure the interests of Weyland Yutani are retained.
  | difficulty = '''Medium'''}}
  | difficulty = '''Medium'''}}
{{Marines
{{Marines
| name = [[File:Survivor.png|64px|link=Survivor]]<br>'''[[Survivor]]'''
| name = [[File:Survivor.png|64px|link=Survivor]]<br>'''[[Survivor|Ground Engineer]]'''
| description = Roleplay as a mad man, get gunned down by the marines. Get captured before you even know what is happening. Murder the Queen with an elaborate death trap you Macguyvered together from kitchen supplies.  
| description = Survive the ball game at the colony.
| difficulty = '''Very Hard'''}}
| difficulty = '''Very Hard'''}}
{{Marines
{{Marines
| name = [[File:PMC-Standard.png|64px|link=Responders]]<br>'''[[Responders]]'''
| name = [[File:PMC-Standard.png|64px|link=Responders]]<br>'''[[Responders|Reserves]]'''
| description = Try to take on both the Marines and the Aliens at the same time, and fail miserably. Have all your sweet gear looted by the Maintenance Technicians.  
| description = Answer the reserve call and help the marine team... Or make their lives worse.
| difficulty = '''Hard'''}}
| difficulty = '''Hard'''}}
{{Marines
|name = [[File:Pizza.png|64px]]<br>'''Pizza Deliveryman'''<br>
| description = Deliver pizza to the Queen, the Commander, and the Predators without dying. Be made an honorary member of the Hive. Complain to the Corporate Liason about not getting paid mileage. Fight off marines that try to steal your tips.
| difficulty = '''Impossible'''}}
|}
|}

Revision as of 08:13, 1 April 2018

You awake from cryostasis in your Standard Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its dreary grey walls, the USS Almayer. You climb out of your cryotube and immediately step away from the computer to light up a blunt. Not like anything interesting is going to happen right away anyways.

Uscm.jpg Ussalmayer.jpg


The Space Jammers of the United States Basketball Colonial Marines are our protagonist. These are the guys you call in to deal with the problems you have, maybe a band of space pirates, maybe a group of colonial rebels, or maybe even worse. In theory. In practice, it's more like a band of would-be Michael Jordans getting ready for the jam. This page is how people will play the listed positions all too often, and you should try not to emulate them!

For a quick guide on the role play standards, and knowledge, expected out of all Marine roles visit this page. For a more serious (and an effective how-to guide) version of the Marine roles visit here.


Keep in mind that this page contains some jokes, references, sarcasm and other funny related things. So it's better that you wouldn't follow it to the letter and read the actual guide linked above, have some common sense.

See Template:Marines for instructions on how to add a new job, just for laughs anyway.

Coach

The Coach Department is the "Brains" of the USS Almayer, leading and coordinating the squads and the other support staff of the ship to dunk and win against the Dunkmorphs.

Job Role Difficulty
Commander.png
Team Coach
The entire USS Almayer basketball team is under your control. Lead your small team and complete the championships for a victory of the USCM!
Note: Currently the job is whitelisted, click here to go to the application page.
Very Hard
XO.png
Vice Coach
2nd in coaching command of the Almayer basketball team. Execute any orders and score slam dunks the Team Coach gives you. Fill in for the TC if needed. Hard
BridgeOfficer.png
Staff Coach
Execute the Vice Coach's orders. Play as a basketball player like everyone else. Medium
Pilot.png
Bus Driver
Transport the players via the dropship. Make sure you bring more players in the Almayer to the ground with your dropship. Medium

Military Umpire

The Military Umpire is one of the main supports of the coach staff, they ensue that the Marine Law is followed on the ship and groundside, they do this by arresting and detaining fouling marines in the centre of the Nexus. They as well, play as regular players too and punish foul Dunkmorphs players.

Job Role Difficulty
WarrantOfficer.png
Chief Umpire
Command the Military Umpire. Uphold and Enforce Marine Law and the rules of Basketball. Medium
MilitaryPolice.png
Military Umpire
Uphold and Enforce Marine Law and the rules of Basketball. Detain anyone fouling other marine players. Defend the net from invading Dunkmorph players. Keep the crew of the Almayer safe. Medium

Marine Players

The Ground Players of the Colonial Marines are enlisted or conscripted into service. They form the main fighting force of the Almayer and are sent planetside to win all kinds of seasons throughout the Tychon's Rift Championship Games. They are divided between four squads Alpha (Red), Bravo (Yellow), Charlie(Purple) and Delta (Blue) each squad has a Centre Leader, they also have five support roles to help during the fight planetside: A Point Guard with not-so special equipment, a Shooting Guard with view of terrain, a Small Player with the equipment and know-how to help injured Marines, the Power Player to build or demolish constructions and lastly the basketball players, the main playing body against the Dunkmorph players, noted for having low intelligence.

Job Role Difficulty
SL.png
Centre Leader
Leader of all of the four basketball marine squads and follow orders from Command. Keep your squad in one piece. Hard
B18.png
Point Guard
Has access to heavier more powerful weaponry and equipment to their disposal, though not so useful anyways. Point professional, lead the squad if needed. Medium
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Small Player
Keep Marines in fighting condition from a foul, or as close as you can get them. Medevac those who need to be sent back to Autodoc for treatment. Hard
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Power Player
Build or remove fortifications on the net. Establish and maintain the Marine Nexus and Power. Rarely gain access to blocked off areas. Medium
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Shooting Guard
Has the M56 Head Mounted Sight at their disposal. Support your Squad with by assisting with every other player in the Almayer crew. Medium
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Marine Basketball Player
Follow orders from those above you. Play your game and dunk when you're needed to dunk your basketball at the net. Don't foul your other teammates in the process. Easy

Engineering Players

The Engineering Department is one of the most important roles to support the use of the Almayer, but not on the ground, they are responsible for setting up the engine and repairing any damage on the Almayer. They're also responsible for defending the net from any Dunkmorphplayers aiming for the slam dunk.

Job Role Difficulty
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Defending Chief Guard
Oversee engineering and telecomms. Manage the DGs at your disposal. Keep the Nexus Net away from Dunkmorph players. Hard
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Defending Guard
Make sure the LV-624's reactor is set up and working correctly. Repair any damage of any barracades done to the Nexus Net. Medium

Medical / Science

The Medical department is a very critical for the success of the marine players, they put injured marines to a Autodoc when their local squad medic can't fix them, the researcher is a special role with the job of playing Basketball like everyone else. Different from other roles on the Almayer, the doctors are civilian personnel and not military, meaning they don't have a rank and their authority is only over the medbay.

Job Role Difficulty
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Chief Medical Physcian
Oversee the Autodoc station and Research. Manage your medical crew. Advise the Coach staff on matters of health and wellness of the marine team. Hard
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Emergency Paramedic
Treat all patients that are hit from a foul. Transfer injured marines from the foul site to autodoc station. Medium
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Scientific Player
Conduct research on what is sent to you. Study and analyze the tactics of Dunkmorph players. Medium

Cargonia Players

The Cargonia Department is a smaller support department, their main job is to make sure to send more equipment to the marines via dropship. But they mostly play Basketball like everyone else.

Job Role Difficulty
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Cargonia Coach
Oversee the cargo area of the team. Lead your Cargonian players to victory for the USCM. Medium
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Cargonia Player
Assist the Cargonia Coach. Play as a special group of players dedicated to Cargo. Easy

Synthetic Player

The Synthetic Player is unique as the player takes control over a non-human robotic synthetic. Stronger, faster and more powerful than the average human, synthetics, however, are held back by restricting laws and rules that govern their actions.

Job Role Difficulty
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Synthetic Player
Assist the crew of the USS Almayer in game of Basketball.
Note: Currently the job is whitelisted, click here to go to the application page.
Very Hard

Non-USCM Players

This roles are not members of the United States Basketball Colonial Marines. The Liaison is the only that makes part of the Almayer while the Survivor is a colony job and the mercenaries are a Emergency Response Team.

Job Role Difficulty
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Corporate Player
Be the direct line of communication between the Almayer and Weyland Yutani by sending End of Game reports after the game. Make sure the interests of Weyland Yutani are retained. Medium
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Ground Engineer
Survive the ball game at the colony. Very Hard
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Reserves
Answer the reserve call and help the marine team... Or make their lives worse. Hard