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An evolution of the Sentinel, the Spitter trades some of its speed for more powerful acidic abilities. Retaining the ability to spit neurotoxin in addition to blobs of burning acid, the Spitter is able to suppress groups of enemies at range.
====Playing a Spitter====
 
As a Spitter you are for all intents and purposes simply a upgraded Sentinel, however you also gain a new <code>Corrosive-Spit</code> ability that will deal burn damage to any target it hits and deal damage in a area of effect, in addition your <code>Corrosive-Acid</code> ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has a increased plasma storage pool and retains the same movement speed and melee damage of the Sentinel.
== The Hive ==
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Again unless ordered to by the Queen you should generally stay around the Hive at all times, your still a slow moving target and on open terrain you can be easily overwhelmed by any active Marines. If you do support a push you should be sure to be in a position to retreat if the battle turns against you.
 
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Building on the defensive capabilities of the Sentinel, the Spitter brings additional firepower to the xeno arsenal. While still able to disable single foes with its neurotoxin, the Spitter's ability to provide splash damage with its acid spit allows for new ways to defend against incoming foes.  
====Spitter Evolution====
 
Once your jelly progression has advanced you gain the ability to evolve into one of two unique alien roles.
A stronger corrosive acid also allows the Spitter to open up new points of access in enemy fortifications without putting the Queen herself at risk. The ability to flank enemies from previously unavailable angles can be all the advantage required to a skilled group of xenos.
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The [[Praetorian]] further builds upon your advantages and strengths, you become far tougher, greater plasma regeneration, faster spit fire rate as well as the ability to secrete pheromones to boost the performance of fellow Aliens.
== Unique Abilities ==
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Alternatively the [[Boiler]] radically moves away from a Spitters role. You become bigger, slower and weaker physically, but you gain access to the Aliens most powerful ranged attack, the <code>bombard</code> ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.  
 
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* '''Neurotoxin''': A weak ranged stun, if this attack successfully collides with a Human, and it is not blocked via a Riot Shield, it'll stun the target for a few brief seconds. The stun is not as long as a melee attack but it can be sufficient to chase down the target, or at least force them to lose their weapon.
==== Spitter Tactics ====
 
Similar tactics used by the Sentinel also work for the Spitter.
* '''Strong Corrosive Acid''': This ability is identical to the Sentinel's Corrosive Acid ability, sans it is far more effective. However it consumes more plasma to use.
* Your new corrosive-spit ability can allow you to damage Marines at range, doing this can help slow down a advance as injured Marines must retreat to get medical attention.  
 
* Your corrosive-acid ability allows you to more quickly break through fortifications than the Sentinel.
* '''Acid Spit''': When fired this will spit a slow moving projectile that, when it hits any target, will deal burning damage to the affected target and can seriously slow down an advance. ( Note, will also destroy grilles if you click on the grille directly, two shots)

Revision as of 18:21, 20 June 2016

DEFENCE
Alien-Spitter.png
Spitter
Difficulty: Hard
Supervisors: Queen
Rank: Not defined
Duties: Defend the Hive, Dissolve enemy fortifications, Provide ranged support
Guides: N/A
Unlock Requirements: Not available.
Detailed Description:
|__________|
Not defined
|__________|


Playing a Spitter

As a Spitter you are for all intents and purposes simply a upgraded Sentinel, however you also gain a new Corrosive-Spit ability that will deal burn damage to any target it hits and deal damage in a area of effect, in addition your Corrosive-Acid ability is now more powerful, allowing you to more quickly melt down walls and objects. A Spitter has a increased plasma storage pool and retains the same movement speed and melee damage of the Sentinel.

Again unless ordered to by the Queen you should generally stay around the Hive at all times, your still a slow moving target and on open terrain you can be easily overwhelmed by any active Marines. If you do support a push you should be sure to be in a position to retreat if the battle turns against you.

Spitter Evolution

Once your jelly progression has advanced you gain the ability to evolve into one of two unique alien roles.

The Praetorian further builds upon your advantages and strengths, you become far tougher, greater plasma regeneration, faster spit fire rate as well as the ability to secrete pheromones to boost the performance of fellow Aliens.

Alternatively the Boiler radically moves away from a Spitters role. You become bigger, slower and weaker physically, but you gain access to the Aliens most powerful ranged attack, the bombard ability, as well as the most powerful form of corrosive-acid, allowing you to very quickly break down fortifications.

Spitter Tactics

Similar tactics used by the Sentinel also work for the Spitter.

  • Your new corrosive-spit ability can allow you to damage Marines at range, doing this can help slow down a advance as injured Marines must retreat to get medical attention.
  • Your corrosive-acid ability allows you to more quickly break through fortifications than the Sentinel.