More actions
(Burrowers now dig tunnels) |
(→Abilities: Tunnel ability combined into the burrow ability.) |
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Costs 75 plasma. | Costs 75 plasma. | ||
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|Tunnel allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. Use your middle mouse button on the desired location to tunnel to. | |||
|Tunnel allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. | |||
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|[[File:Toggle_Agility.png]] | |[[File:Toggle_Agility.png]] | ||
'''Burrow''' | '''Burrow''' | ||
|Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground. | |Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground. | ||
Once underground if you press your middle mouse button on a distant tile you will start tunnelling to it. Tunnelling allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. | |||
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![[File:Dig_Tunnel.png]]<br>Dig Tunnel | ![[File:Dig_Tunnel.png]]<br>Dig Tunnel |
Revision as of 17:29, 30 September 2018
Evolves From: Drone Evolves To: N/A Role: Plant weeds to support the hive and it's members. Use your resin hole ability and work together with other castes (Boiler and the Praetorian) to ambush the marines or to defend the hive from an aggressive marine assault. Guides: No External Guides. |
General Information
- Slow
- Support focused
- Weak plasma regen
- Must be 1 tile away from another resin hole
Playing as a Burrower
- Stay in the back lines
- Always have a boiler or praetorian around to fill the resin holes
- Stay out of the fighting
- Use burrow to get out of cornered situations
Abilities
Abilities: | Description: |
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Rest |
Used to rest and get up. Xenos heal faster when resting on weeds. |
Regurgitate |
To devour, grab a host with Ctrl + Click or
Grab intent (3 in hotkey mode) then click yourself, standstill. To stop the host from getting up and running away, you can switch to an empty hand (X in hotkey mode) and keep tackling them using Disarm intent (2 in hotkey mode) when you are devouring them. Xenos with devoured humans inside them can not vent crawl but Xenos with devoured monkeys can. Hosts with boot knives can injure the Xenomorph they are inside if they are conscious. Using this ability with a host devoured will regurgitate them back up, giving a moderate stun. (Edit this template)
|
Plant Purple Sac |
Can't be planted if there is already a sac on the tile. Can be removed by one slash with harm intent for re-plant.
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Tunnel allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. Use your middle mouse button on the desired location to tunnel to. | |
Burrow |
Burrow underground and wait there for a short amount of time, either to emerge and ambush prey or to use the tunnel ability. Use the middle mouse button to start burrowing, after a short amount of time you will be underground.
Once underground if you press your middle mouse button on a distant tile you will start tunnelling to it. Tunnelling allows you to move underground regardless of any above ground barriers, the further you want to tunnel the longer it takes. |
Dig Tunnel |
Digs a tunnel which can then act as a quick travel point to get across the map quicker with multiple tunnels.
|
Place Resin Hole |
Places a resin hole on weeds. Can place a resin hole every other tile.
Both must not have any activated abilities selected! Costs 200 plasma. |