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*'''Each Strain costs 6 points and will alter how you'll play the caste. All Strains are | *'''Each Strain costs 6 points and will alter how you'll play the caste. All Strains are permanent once chosen and can not be reverted.''' | ||
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Revision as of 13:16, 14 July 2019
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
With each Maturation (Young | Mature | Elder | Ancient) you will gain 6 points to spend on a strain of your choice. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste. Under the Alien tab you can buy strains for yourself with the Purchase Mutators verb.
Strains
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