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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}} | |style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Dancer}} | ||
[[#Dancer|'''Dancer''']] | [[#Dancer|'''Dancer''']] | ||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to spit/spray acid and a hefty chunk of your armor for greatly increased speed and two new abilities: Dance and Tail Attack. Dance is an active ability that greatly buffs your speed and evasion. Tail attack is also an active ability, and has two modes: Impale, and Abduct. Impale deals direct damage and abduct stuns, then drags the targeted marine back a few tiles after a long windup. Using either of these abilities while dance is active will remove the dance buffs but buff the effect of the ability. Your screech now buffs the move speed of other xenos as well as debuffing the accuracy of nearby marines. | ||
'''Applicable Caste(s):''' [[Praetorian]] | |||
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Revision as of 16:24, 21 August 2019
Strains are variations of the xenomorph you play as, changing up their play style to something either slightly or completely different to the normal xenomorph. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Mutators verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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