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|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other aliens and enhanced pheromones. | |style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to transfer health to other aliens and enhanced pheromones. | ||
'''Applicable Caste(s):''' [[Drone]] | '''Applicable Caste(s):''' [[Drone]] | ||
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|style="width:125px; border: 2px solid black; border-bottom: 2px solid black; padding: 5px;" |{{Anchor|Gardener}} | |||
[[#Gardener|'''Gardener''']] | |||
|style="border: 2px solid black; border-bottom: 2px solid black; padding: 5px;"|Trade the ability to build resin structures for an ability to plant resin fruit on weeds that can be eaten by other aliens to regain health, increase regeneration, or decrease ability cooldowns. | |||
'''Applicable Caste(s):''' [[Drone]] | |||
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Revision as of 23:29, 11 January 2021
Strains are variations of the alien you play as, changing up their play style to something either slightly or completely different to the normal alien. This allows you to change your play style to experiment with.
You can pick your strain from the get go if your caste has any strains available to them. When you evolve you will lose the strain you previously picked. Each Xeno can purchase one Strain available to their caste and they are permanent. Under the Alien tab you can buy strains for yourself with the Purchase Strains verb.
Strains
- Each Strain is permanent, will alter how you'll play the caste and can not be reverted.
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