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Alien Techwebs: Difference between revisions

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= Overview =
= Overview =



Revision as of 20:00, 11 March 2021

Overview

Alien Techwebs are unlockable upgrades that improve the overall effectiveness of the aliens on the ground. In order to access them they must be purchased by the Queen. Some techs can be purchased multiple times, allowing for certain techwebs abilities to be used more than once.


How to get Points?

Currently, points will generate passively gaining 1 point every minute. Though passive point generation will increase every 20 minutes by 1. So after 20 minutes have passed, passive point gain will reach 2 points every minute and so on and so forth.

Alien Techs

Techs: Tier One

The starting techs that allow you to give the aliens an initial boost at the start of the operation.

Techwebs: Description: Unlocks:

TechWebs-Transition-Unlocked-Xeno-T1.png

Upgrade to Next Tech Tier

Progress to the next tier of techs.

Unlocks the starting set of techs to be purchased.

Costs: 0 Points

TechWebs-Unknown-Unlocked-Xeno-T1.png

Blockades

The queen gets the ability to place blockades.

Allows the Queen to spawn a temporary 3x3 reinforced resin wall on a resin tile. It has a 8 second casting time and 1 minute life span. After 30 seconds, the reinforced resin wall will become brittle, turning into resin membranes, drastically weakening the blockade. Once the 1 minute life span, the walls will delete themselves along with the resin underneath it.

Must be used in Ovipositor mode.

Purchasing it grants you two uses.

Can be bought more than once.

Costs: 5 Points

TechWebs-Temp-Overshield-T1-Xeno.png

Temporary Overshield

Give the hive overshields for protection!

Grants 200 shield to all living aliens on the battlefield.

Does not go over 200 if bought twice in a row.

Can be bought more than once

Costs: 5 Points

TechWebs-Build-Distribute-T1-Xeno.png

Build Distribution

Distribute the ability to build to all xenomorphs

Allows all xenomorphs that aren't larva to build standard resin structures slightly slower than their build castes counter parts..

Costs: 15 Points

TechWebs-Unknown-Unlocked-Xeno-T1.png

Defensive Structures

Unlock defensive structures to use to defend the hive with.

Allows 3 new types of structures to be built by building castes

Reflective Wall: A weak resin wall that deflects all bullets and projectiles back to the sender. Extremely weak to melee.

Limited to 5 per Building Caste.

Resin Spikes: A tile of 3 spikes stick out of the ground. Deals 8 damage to the one of the legs or feet of anyone walking over it.

Limited to 8 per Building Caste.

Acid Pillar: A pillar of acid that sprays acid at anyone within a 11x11 tile range.

Limited to 1 per Building Caste.

Costs: 15 Points

Techs: Tier Two

Techwebs: Description: Unlocks:

TechWebs-Transition-Unlocked-Xeno-T2.png

Upgrade to Next Tech Tier

Progress to the next tier of techs.

You must have at least purchased two permanent techs of the previous tier to unlock

Unlocks the next set of techs to be purchased.

Warning: PURCHASING THIS WILL DISABLE PREVIOUS REBUYABLE TECHS

Costs: 10 Points

TechWebs-Frenzy-Xeno-T2.png

Frenzy

The hive is put on a frenzy! Xenos move faster and more savagely rend flesh!

Temporarily increases alien movement and slashing speed.

Lasts 5 minutes.

Costs: 10 Points

TechWebs-Queen-Beacon-Xeno-T2.png

Queen Beacon

Rally the hive to a specific location.

Teleports all aliens to a selected location on weeds.

Purchasing it will grant you one Queen Beacon

Can be bought more than once

Costs: 10 Points

TechWebs-Unknown-Unlocked-Xeno-T2.png

Shielding Slash Evolution

Every time a xenomorph slashes a marine enough times, they'll get protection.

All aliens gain an internal shield build up of 160. Every slash generates 20 build up. Once it reaches over 160, the alien gains 160 shield and the internal build up is reset.

Does not stack.

Costs: 25 Points

TechWebs-Fortifying-Weeds-Xeno-T2.png

Fortifying Weeds

Actively causes weeds to reduce the damage taken by Xenomorphs by providing a light layer of armour, reducing all incoming damage by 35% as long as a xenomorph is on weeds.

Upon purchases, Fortifying Weeds will be activated, applying the light layer of armour. As long as this ability is active, ALL point generation is stalled.

Costs: 15 Points

Techs: Tier Three

Techwebs: Description: Unlocks:

TechWebs-Transition-Unlocked-Xeno-T3.png

Upgrade to Next Tech Tier

Progress to the next tier of techs.

You must have at least purchased two permanent techs of the previous tier to unlock

Unlocks the next set of techs to be purchased.

Warning: PURCHASING THIS WILL DISABLE PREVIOUS REBUYABLE TECHS

Costs: 15 Points

TechWebs-Artillery-Blob-Xeno-T3.png

Artillery Blob

The queen can fire a glob of gas to siege fortified enemies or stall attackers!

Launch a normal Boiler acid blob anywhere you have line of sight on provided the target isn't obscured by anything else.

Works with the Queen Eye ability

Purchasing it will grant you two uses.

Costs: 15 Points


TechWebs-Revival-Jelly-T3.png

Revival Jelly

The queen dispenses a special type of royal jelly, which can be given to a fallen sister to rejuvenate and revive them. The amount of jelly required depends on the caste tier. Can only be used whilst the Queen is on her ovipositor.

The Queen spawns 1 stack of 6 revival jelly for an Alien to carry and apply to a dead Alien. Revives a non-gibbed alien back to full health. Amount needed is tied to their tier.

To revive one, simply take the Revival Jelly in hand and click on a dead non-gibbed Alien body.

If the dead Alien's original owner is still in the server and in the body, they will retake their Alien.

Otherwise, the Alien is up for the taking by Observers.

Must be on Ovipositor mode to dispense.

You can not revive a Queen with this.

Costs: 15 Points

TechWebs-Acidic-Evolution-Xeno-T3.png

Acidic Evolution

Increases the damage of acidic blood, punishing close-ranged combatants.

Drastically increases the damage acid blood is spewed out causes from taking damage.

Costs: 25 Points

TechWebs-Endurance-Xeno-T3.png

Endurance

Xenomorphs become faster off weeds. Additionally, they heal very slowly as well.

As the description says, Aliens become faster off weeds and can heal slowly without the need to being on weeds.

Costs: 25 Points