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! style="background-color:#A9A9A9;"|'''Description:''' | ! style="background-color:#A9A9A9;"|'''Description:''' | ||
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|style="border: 2px solid black; padding: 5px;" |2x {{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]] | |style="border: 2px solid black; padding: 5px;" |'''2x''' {{Anchor|M12 Blast Grenade}}[[File:M12_Blast_grenade.png|64px]] | ||
[[#M12 Blast Grenade|'''M12 Blast Grenade''']] | [[#M12 Blast Grenade|'''M12 Blast Grenade''']] | ||
|style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms. | |style="border: 2px solid black; padding: 5px;" |A high-explosive grenade produced for private security firms. | ||
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Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. | Sets ablaze whoever enters the phosphorus cloud with intense burning smoke. | ||
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|style="width:125px; border: 2px solid black; padding: 5px;" |2x {{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] | |style="width:125px; border: 2px solid black; padding: 5px;" |'''2x''' {{Anchor|C4 Explosive Charge}}[[File:c4.png|64px]] | ||
[[#C4 Explosive Charge|'''C4 Explosive Charge''']] | [[#C4 Explosive Charge|'''C4 Explosive Charge''']] | ||
|style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Squad Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [[The Skill System|Trained]] level of engineering can plant C4. | |style="border: 2px solid black; padding: 5px;" |C4 is typically issued to Squad Leaders, Specialists (Using the Demolitions Loadout), Engineers and Responders. C4 is primarily used for quickly breaking into secure buildings, but it's also the most effective method to destroy alien tunnels. The minimum time that can be set on a charge is 10 seconds and detonates in a 1.5 meter radius.<br>'''Squad Engineers''' and '''Squad Leaders''' start with 1 in their vendor though they can buy additional blocks for 5 points, '''Demolition Specialists''' and '''Scout Specialists''' start with 2 in their crate. Anyone with [[The Skill System|Trained]] level of engineering can plant C4. | ||
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|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Tactical Medical Pouch}}[[File:Tactical-med-pouch.png|64px]] | |||
[[#Tactical Medical Pouch|'''Tactical Medical Pouch''']] | [[#Tactical Medical Pouch|'''Tactical Medical Pouch''']] | ||
|A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection. | |A heavy pouch containing everything one needs to get themselves back on their feet. Quite the selection. | ||
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[[#Mini Fire Extinguisher|'''Mini Fire Extinguisher''']] | [[#Mini Fire Extinguisher|'''Mini Fire Extinguisher''']] | ||
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|style="width:125px; border: 2px solid black; padding: 5px;" |{{Anchor|Tactical Tool Pouch}}[[File:Tactical-tool-pouch.png|64px]] | |||
[[#Tactical Tool Pouch|'''Tactical Tool Pouch''']] | [[#Tactical Tool Pouch|'''Tactical Tool Pouch''']] | ||
|This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though. | |This particular toolkit full of sharp, heavy objects was designed for breaking into things rather than fixing them. Still does the latter pretty well, though. |
Revision as of 08:23, 29 April 2021
Overview
Marine Special Operations Command, or MARSOC for short, is the ultra-elite special operations division of the USCM responsible for carrying out clandestine tasks operating above the law, above ethics, and above standard definitions of morality. Formed of the absolute best of the best the Marine Corps has to offer, they're armed to the teeth with the best weapons and equipment that money can buy. A competent and well-trained MARSOC operative is nearly unstoppable, capable of besting even the most formidable adversaries.
Equipment
MARSOC operatives are issued limited-spec firearms developed in-house by the MARSOC weapons development group. They are far stronger (and far more expensive) than standard-issue equipment used by Marines and are only made in limited production.
MARSOC operatives are one of the very few USCM groups to be issued highly expensive Night Vision Goggles (NVGs), capable of letting them see perfectly in the dark.
Backing up a MARSOC operative's arsenal is their support equipment, a curated selection of items to give them the edge in combat. A medical pouch containing advanced medical equipment and a generous helping of medication provides their first-aid, while a tactical tools pouch provides everything they need to breach and clear an area.
Two C4 explosives, an HPDP grenade, a flashbang, stimulant injectors, and spare ammunition make up the rest of what an operative carries. Next to no space is spared for packing operatives full of almost everything they need for a majority of their missions.
Operators are given codenames according to the phonetic alphabet; every trace of their personal data and real names is wiped from all military records. Nobody remembers them by face or by name. The only one who truly knows a MARSOC operative is themself, and themself only.
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Objectives
Very few MARSOC missions are ever the same, and High Command only calls them for very specific, very risky situations.
In any case, it is up to the briefing officer - or High Command - to disclose to you what your goals are and your ultimate mission. Be it hostage retrieval, VIP escort, threat elimination, or even ridding a place of witnesses, your goal is to take your orders, protect those you are ordered to, and eliminate everyone and everything that stands in your way.
Standing Orders
As a MARSOC operative, the only superiors you have are High Command staff and any other personnel High Command instructs you to take orders from. Nothing else gets in your way; not the law, not the Commanding Officer, and not your fellow Marines. Drive them away if they become a problem, and drop them if they become a threat.
In some circumstances, even the Marines might be your enemies - and your targets.
MARSOC Roles
Role | Description |
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![]() MARSOC Operative |
A heavily armed and armoured marine commando equipped with the venerable M40-SD Pulse Rifle and fearsome MK210 tactical shotgun. |