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Template:M4A3 Ammunition SD: Difference between revisions

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|Holds nine (9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying standard magazines with the ammunition conversion kits or the Surplus supply crate in [[Requisitions]].
|Holds nine (9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying standard magazines with the ammunition conversion kits or the Surplus supply crate in [[Requisitions]].
|-
|[[File:M4A3-Cluster-mag.png]]
[[#M4A3 Cluster Magazine|'''M4A3 Cluster Magazine''']]
|width=100|
'''Capacity''': 9
'''Damage''': 40
'''Max Range''': 22
'''Fall off''': 1
'''Penetration:''' 10
'''Punch:''' 0.5
'''Cluster Stack:''' 1.5
|Holds nine (9) 9mm pistol cluster rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Obtainable through modifying standard magazines with the ammunition conversion kits.
  |-
  |-
  |[[File:M4A3-wall-piercing-mag.png]]
  |[[File:M4A3-wall-piercing-mag.png]]
Line 86: Line 105:
'''Punch:''' 0.5
'''Punch:''' 0.5


|Holds nine (9) 9mm pistol Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition conversion kits.
|Holds nine (9) 9mm pistol Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
 
'''Not Currently Obtainable'''
  |-
  |-
  |[[File:M4A3-toxin-mag.png]]
  |[[File:M4A3-toxin-mag.png]]

Revision as of 13:26, 7 June 2021

Ammunition:

M4A3 Magazine

Capacity: 9

Damage: 41

Max Range: 22

Fall off: 1

Penetration: 10

Punch: 0.5

Holds nine (9) 9mm heavy pistol rounds.

M4A3 Armor Piercing Magazine

Capacity: 9

Damage: 25

Max Range: 22

Fall off: 1

Penetration: 31

Punch: 0.5

Holds nine (9) 9mm pistol rounds. Has better armour penetration, but lower overall damage.

M4A3 Hollow Point

Capacity: 9

Damage: 54

Max Range: 22

Fall off: 2

Penetration: 0

Punch: 0.5

Holds nine (9) 9mm pistol rounds. Has lower overall penetration but better damage. Smartgunner belts come with one magazine. More can be obtained through the Surplus Ammo Crate which can be ordered by Requisitions.

M4A3 Incendiary Magazine

Capacity: 9

Damage: 20

Max Range: 22

Fall off: 1

Penetration: 0

Punch: 0.5

Holds nine (9) 9mm pistol Incendiary rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying standard magazines with the ammunition conversion kits or the Surplus supply crate in Requisitions.

M4A3 Cluster Magazine

Capacity: 9

Damage: 40

Max Range: 22

Fall off: 1

Penetration: 10

Punch: 0.5

Cluster Stack: 1.5

Holds nine (9) 9mm pistol cluster rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Obtainable through modifying standard magazines with the ammunition conversion kits.

M4A3 Wall Piercing Magazine

Capacity: 9

Damage: 30

Max Range: 22

Fall off: 1

Penetration: 30

Punch: 0.5

Holds nine (9) 9mm pistol Wall Piercing rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.

Not Currently Obtainable

M4A3 Toxin Magazine

Capacity: 9

Damage: 25

Max Range: 22

Fall off: 1

Penetration: 0

Punch: 0.5

Holds nine (9) 9mm pistol Toxin rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Obtainable through modifying full standard magazines with the ammunition via Techwebs conversion kits.

Applies 10 toxin per hit.