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|Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round.<br>Uses the same calibre bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits. | |Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round.<br>Uses the same calibre bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits. | ||
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|[[File:L42 Cluster mag.png]] | |||
[[#L42A Cluster Magazine|'''L42A Cluster Magazine''']] | |||
|width=100| | |||
'''Capacity''': 25 | |||
'''Damage''': 45.5 | |||
'''Max Range''': 22 | |||
'''Fall off''': 0 | |||
'''Penetration''': 50 | |||
'''Punch:''' 0.5 | |||
'''Cluster stack:''' 1 | |||
|Holds twenty five (25) 10x24mm cluster rifle rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Obtainable through modifying full standard magazines with the ammunition via [[Marine_Techwebs|Techweb's]] conversion kits. | |||
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|[[File:L42-Wall-Piercing-mag.png]] | |[[File:L42-Wall-Piercing-mag.png]] | ||
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'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
|Holds twenty five (25) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.<br>Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines. | |Holds twenty five (25) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.<br>Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines. | ||
'''Not Currently Available'''. | |||
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|[[File:L42-Toxin-mag.png]] | |[[File:L42-Toxin-mag.png]] | ||
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'''Punch:''' 0.5 | '''Punch:''' 0.5 | ||
|Holds twenty five (25) 10x24mm Toxin rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. <br>Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits. | |Holds twenty five (25) 10x24mm Toxin rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. <br>Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines. Obtainable through modifying full standard magazines with the ammunition via [[Marine_Techwebs|Techweb's]] conversion kits. | ||
Applies 10 toxin per hit. | Applies 10 toxin per hit. |
Revision as of 14:19, 7 June 2021
Capacity: 25 Damage: 52 Max Range: 22 Fall off: 0 Penetration: 5 Punch: 0.2 |
Holds twenty five (25) 10x24mm rifle rounds. Uses the same calibre bullets as standard M41A magazines, so it can be refilled using bullets from standard M41A magazines. | |
Capacity: 25 Damage: 39 Max Range: 22 Fall off: 0 Penetration: 31 Punch: 0.5 |
Holds twenty five (25) 10x24mm AP rifle rounds. Has better armour penetration, but lower overall damage. Uses the same calibre bullets as armour piercing M41A magazines, so it can be refilled using bullets from armour piercing M41A magazines. | |
Capacity: 25 Damage: 39 Max Range: 22 Fall off: 0 Penetration: 0 Punch: 0.5 |
Holds twenty five (25) 10x24mm incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Uses the same calibre bullets as incendiary M41A magazines, so it can be refilled using bullets from incendiary M41A magazines. Obtainable through modifying full standard magazines with the ammunition Techweb's conversion kits. | |
Capacity: 25 Damage: 45.5 Max Range: 22 Fall off: 0 Penetration: 50 Punch: 0.5 Cluster stack: 1 |
Holds twenty five (25) 10x24mm cluster rifle rounds. Designed to attach tiny explosives to targets, to detonate all at once when more than 15 cluster bombs are attached to the target. Obtainable through modifying full standard magazines with the ammunition via Techweb's conversion kits. | |
Capacity: 25 Damage: 45.5 Max Range: 22 Fall off: 0 Penetration: 50 Punch: 0.5 |
Holds twenty five (25) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines. Not Currently Available. | |
Capacity: 25 Damage: 39 Max Range: 22 Fall off: 0 Penetration: 40 Punch: 0.5 |
Holds twenty five (25) 10x24mm Toxin rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Uses the same calibre bullets as Wall Piercing M41A magazines, so it can be refilled using bullets from Wall Piercing M41A magazines. Obtainable through modifying full standard magazines with the ammunition via Techweb's conversion kits. Applies 10 toxin per hit. |