Template:M46C Ammunition: Difference between revisions

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'''Punch''': 0.5
'''Punch''': 0.5


|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits or the Surplus supply crate in [[Requisitions]].
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in [[Requisitions]].
|-
|-
|[[File:M41AMK1-Wall-Piercing-mag.png]]
|[[File:M41AMK1-Wall-Piercing-mag.png]]
Line 50: Line 50:
'''Punch''': 0.5
'''Punch''': 0.5


|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.  
 
'''Not currently obtainable.'''
|-
|-
|[[File:M41AMK1-Toxin-mag.png]]
|[[File:M41AMK1-Toxin-mag.png]]
Line 67: Line 69:
'''Punch''': 0.5
'''Punch''': 0.5


|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions.


Applies 10 toxin per hit.  
Applies 10 toxin per hit.  
'''Not currently obtainable.'''
|-
|-
  |width=150|[[File:M41Amag.png]]
  |width=150|[[File:M41Amag.png]]
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'''Punch:''' 0.5
'''Punch:''' 0.5


|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits or the Surplus supply crate in [[Requisitions]].
|Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in [[Requisitions]].
  |-
  |-
  |[[File:M41A-wall-piercing-mag.png]]
  |[[File:M41A-wall-piercing-mag.png]]
Line 155: Line 159:
'''Punch:''' 0.5
'''Punch:''' 0.5


|Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.
 
'''Not currently obtainable.'''
  |-
  |-
  |[[File:M41A-toxin-mag.png]]
  |[[File:M41A-toxin-mag.png]]
Line 172: Line 178:
'''Punch:''' 0.5
'''Punch:''' 0.5


|Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources. Obtainable through modifying full standard magazines with the ammunition [[Marine_Techwebs|Techweb's]] conversion kits.
|Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.


Applies 10 toxin per hit.  
Applies 10 toxin per hit.  
'''Not currently obtainable.'''
  |}
  |}




[[Category:M46C]]
[[Category:M46C]]

Latest revision as of 08:08, 31 August 2021

Ammunition:
M41AMK1mag.png

M41A MK1 Magazine

Capacity: 95

Damage: 34.5

Max Range: 22

Fall off: 5

Penetration: 30

Punch: 0.5

A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same armour piercing calibre as the new versions.
M41AMK1-Incendiary-mag.png

M41A MK1 Incendiary Magazine

Capacity: 95

Damage: 34.5

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same Incendiary calibre as the new versions. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.
M41AMK1-Wall-Piercing-mag.png

M41A MK1 Wall Piercing Magazine

Capacity: 95

Damage: 40.25

Max Range: 22

Fall off: 5

Penetration: 50

Punch: 0.5

A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.

Not currently obtainable.

M41AMK1-Toxin-mag.png

M41A MK1 Toxin Magazine

Capacity: 95

Damage: 34.5

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

A long rectangular box of rounds that is only compatible with the older M41A MK1. Holds up to 95 rounds plus 1 in the chamber. Uses the same calibre as the new versions.

Applies 10 toxin per hit.

Not currently obtainable.

M41Amag.png

M41A Magazine

Capacity: 40

Damage: 46

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm rifle rounds.
M41A-extended-mag.png

M41A Extended Magazine

Capacity: 60

Damage: 46

Max Range: 22

Fall off: 5

Penetration: 5

Punch: 0.5

Holds sixty (60) 10x24mm rifle rounds. Holds more ammunition than the standard magazines.
M41A-AP-mag.png

M41A Armor Piercing Magazine

Capacity: 40

Damage: 34.5

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm AP rifle rounds. Has better armor penetration, but lower overall damage.
M41A-Incen-mag.png

M41A Incendiary Magazine

Capacity: 40

Damage: 34.5

Max Range: 22

Fall off: 1

Penetration: 5

Punch: 0.5

Holds forty (40) 10x24mm Incendiary rifle rounds. Will set ablaze any and all targets hit with this round. Obtainable through the Surplus supply crate in Requisitions.
M41A-wall-piercing-mag.png

M41A Wall Piercing Magazine

Capacity: 40

Damage: 40.25

Max Range: 22

Fall off: 5

Penetration: 50

Punch: 0.5

Holds forty (40) 10x24mm Wall Piercing rifle rounds. Able to penetrate through up to 6 solid non-indestructible walls and people/aliens alike.

Not currently obtainable.

M41A-toxin-mag.png

M41A Toxin Magazine

Capacity: 40

Damage: 34.5

Max Range: 22

Fall off: 5

Penetration: 40

Punch: 0.5

Holds forty (40) 10x24mm Toxin rifle rounds. Temporarily lowers alien armour through every hit with a maximum of 75 toxin applicable. Once the toxin level is above their armour, they will receive full damage from all sources.

Applies 10 toxin per hit.

Not currently obtainable.