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Marines: Difference between revisions

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A short narration;
''You awake from cryosleep in your Standerd Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its heavenly white walls, the Sulaco. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…''
''You awake from cryosleep in your Standerd Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its heavenly white walls, the Sulaco. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…''


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!<span style="display: none;">c</span>Easy
!<span style="display: none;">c</span>Easy
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===Standard Marine===
You’re the not-so-intelligent grunt of the group, knowing a wide variety of run and gun tactics! Your job is simple, shoot and kill. You bring the trusty arsenal of a full range of weapons. Not to mention that stylish M41A rifle and the M37 shotgun. Just follow orders from your Squad Leader and you’ll get the job done, and likely be awarded a medal.
===Combat Engineer===
You’re the super intelligent engineer of the group, knowing a wide range of construction and deconstruction methods as well as hacking techniques and schematics to assist your squad in whatever needs to be fixed! Be it a breach aboard either vessel, setting up the Singularity, or needing the Forward Operating Base to be put under your care, this is where you come in! You could also be a handyman, and repair robotic limbs! Probably shouldn’t honestly know how to set up a robot, though. That stuff is like bluespace science.
You are equipped with any tools necessary to get the job done. You get 50 sheets of metal and plasteel, a full belt of tools (You might need a multitool) and all the gear you can desire from a Robco tool maker.As a engineer you will also start with four sticks of C4 these are a priority after knowing that aliens are hostile due to the amount of access they give you in terms of different ways to enter a hive or a certain room.
===Combat Medic===
You’re the ever so important lifeline of the group, capable of treating wounds on the field and seconding authorization to evacuate yourself from the Sulaco for their own specific brand of ‘treatment’. This likely involves heavy surgery or cloning. Your job is to heal any injuries sustained on the mission, or if it cannot be healed on person, take them back to the Sulaco. It’s highly suggested that you make complete use of your supplies, as you need to be ready for anything that comes around! '''This does not include raiding the Sulaco medical bay for items'''. Speaking of the Sulaco, it should probably be the best to /not/ know how to do Surgery or any advanced chemistry. I mean, you’re a field medic.
You are equipped with a hypospray, defibrillator, syringes, an advanced first aid kid, stasis bag, body bags, a ton of pills and medihud. This will prepare you for anything that can happen on the field.
=== Combat Specialist ===
You're the specialist who is better armed than your squad since you have a handy dandy special weapons dispenser that only you can access.You have a coin to choose from an array of weapons such as the M42c Scout rifle or the M56 Smart gun!You are the heavy weapons guy that is there to either support or assault enemies with your Special weapons that you chose.But be careful since you can only choose on thing from the vendor,so choose wisely.
The weapons or equipment you could be equipped with are the:
M42C Scout Rifle,<br />
M92 Grenade Launcher,<br />
An M83 SADAR with HE or AP rockets,<br />
The M56 Smart gun or an M240 Incineration launcher.<br />
The High Tech Personal Combat Armour.<br/>
===Squad Leader===
There he or she is! The man entrusted with leading his or her squad to utter doom or brilliant success! You will lead your squad into <strike>death</strike> victory! You are the only one keeping your <s>dumb sh*t's</s> squad together, so do it right. You’re entrusted with a Command headset capable of reaching the Command channel frequency and your own squad, which means you’re able to relay all that neat information you find aboard the Nostromo. You’re also gifted a motion sensor and personal AI device, so you can not-so-blindly lead them! While you are in control of ordering where your squad is to go, you always follow the orders of the Commander or the Over watch officer.Never mutiny!
==Sulaco Jobs==
There are some jobs that are not the normal 'go and fight' marine. It may be boring but it has to be done. These jobs are (usually) essential to the progress of the game.
===Commander===
Commanders are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means, you’ll likely never get this role until you’re chosen for it out of the hat.
Well looks like your the leader of the marines, your main job will be to <s>look like a real commander</s> lead the marines to victory at all costs, you don't want to look bad, now do you?
Make sure you brief your fellow marines at the start of the mission. How you do so is '''entirely up to you'''
Commanders are the top dogs on the mission. You’re to follow all their orders and make sure that what he says is what happens. Playing as this role follows the same rule as most station-bound roles, which includes leaving the Sulaco to board the Nostromo. Don’t do it. Commanders should always remember that an act of mutiny is a legitimate RP scenario, but can be banned for if abused. This means, don’t make stupid decisions and don’t do stupid things. You’re a Commander, not a five year old with military command education.
So now go, make the marines victorious my commander!
'''''Good luck Commander.'''''
=== The Executive officer ===
This is the executive officer,the XO and the second in command.You are there to replace the commander if he/she bites the dust so you are to step up to lead the marines to victory.They are also there to reassign marnes if needed to.You also have full access to the ship so you can may fill for other duties if it is understaffed.You are above all other staff but not the Commander.
The XO is usually picked at the start of the round so have your preferences set and be lucky (or unlucky) to be picked.<br />
=== Military Police ===
So you somehow found your way into the Military Police Eh? Not to worry this isn't shitcurity as some may think.Your job is to keep the peace at all costs. This doesn't mean going around stunning all the marines because you saw them hold a gun,this means you respect the Law! The same as marines do, but if you need to take action as in arrest someone try to do it subtly.This may be a hard task due to marines being armed with guns but don't worry my friend your riot suit soaks up bullets like a sponge but this doesn't mean you wear it at all times though.
Military Police are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means, you’ll likely never get this role until you’re chosen for it out of the hat.
Military Police have the distinct duty of defending the Sulaco and keeping order amongst the Marines. They hold higher power over the squads and squad leaders but aren’t equal to LOs and Commanders. You’re equipped with a stun baton, riot shield, and riot shotgun(equipped with beanbag rounds, nonlethal) and some handcuffs for detainment. It’s usually advised to not decide to carry your own lethal weapon without confirmation of xenomorphs aboard the Nostromo. Note that brig times are gauged with a law book, and disregarding it can result in a job ban.
=== Bridge Officer ===
Think of these guys as a downgrade of a HOP if you have recently moved servers with added duties of commanding squads as well as launching supply drops or Orbital bombarding the planet.
These guys/girls are the pilots of the Sulaco (sorta) and they are here to maintain the bridge and support marines over the Over Watch consoles (and reassign the marines if needed to).They can use the Over Watch console to oversee a marine squad via messaging them without using their headsets.
For more info on how to be an Over watch officer here is a link to a guide on the forums.
http://www.colonial-marines.com/viewtopic.php?f=94&t=2972
'''(Old)'''
===Logistics Officer===
If you have recently moved from another server think of the Lo (Logistics Officer) as a HoP but with the added duties of commanding squads as well, or shoving ammo off to help marines complete their mission.Another added role will be, if the Commander is SSD or hasn't spawned or been chosen yet you will need to conduct a briefing.You can start this briefing off with something along the lines " A few days ago we received a distress call from a nearby research station called The Nostromos, we have no idea what caused the distress call but we have been hired/sent in to find out what happened on board. (Normally at this point in the briefing certain squads would be designated certain areas to go to, so keep that in mind as well) Remember marines keep me updated, Now Good luck!" Normally people will come up with a better briefing then that but I will use it as a basic example.
Logistics Officers are usually assigned at the very beginning of the round by pre-joins and proper preferences being set up. This means, you’ll likely never get this role until you’re chosen for it out of the hat.When you are chosen to be a Logistics Officer remember to take off your headset and enable all the squad channels so you can keep up to date on the <s> marine gossip</s> location of the squads and the progress they are making.
Logistics Officers, in short, are the ones who sit behind a desk all day (willingly) and assign roles to marines <s>which will lead them to their death</s> to either Sulaco jobs or marine specific roles. As well, your job is to coordinate the squads from the Sulaco. Rambo’ing down into the Nostromo is highly disadvised, since it not only makes you look like a halfwit, but may or may not earn a job-ban. Also, try not to take the Commander’s outfit! That's like, breaking so much RP (as well as that, you are not the Commander unless you have been promoted by centcomm or the other Logistics Officers and MPs elect you as the new Commander).
'''(Old)'''
===Sulaco Janitor===
You either <s>fucked up immensely</s> made the wrong kid mad or really wanted the job, but here it is: Janitor. Your job is to remain on the Sulaco and keep the vessel in top operating form. You’re heavily advised against taking weapons, since your job has absolutely NO need for them. Just mop up messes and be docile with the occasional cool kid streak, like a true custodian. Make sure no spot of the sulaco is dirty, or you will be fired. You will be fired out of a cannon into the depths of space. So clean well my janitor.
'''(Currently a bit useless)'''<br />
===Researcher===
The hippie lackey of the group. Your job is to study anything xenobiological, be it a spellblade or a carp that grew facial hair. Something unusual, basically. Be sure to maintain a high level of roleplay, as this role basically demands it. Roleplay doesn’t include:
* “Yeah, well it makes you a host for xenomorphs.”
* “Yeah, I’ve seen this before.”
* “They’re hostile. Kill them all. Don’t worry, I can tell.”
* “Just jam it in the cage and forget it exists.”
* “Guys, I can translate. Get me a recorder. I can tell it’ll work.” (Deduce it, please? Like, for fifteen minutes?)
* “I’ll go ahead and take these restraints and stun prodder and go fuck up an alien on the Nostromo that I’m not even sure exists!”
All variations of this are also pretty horribad, so don’t do it, mkay?
Most likely you wont be doing much, because as we all know, marines are trigger happy. If you do get a specimen pray to the lord almighty and thank him. Now go study that little alien, find out everything you can then inform the commander on what can help him and the marines. Please for the love of space jebus, don't meta this job.
You can also make grenades if you know your chemistry. '''Making extra frag grenades for the marines will surely get you many compliments.'''
===Sulaco Medic===
The Sulaco Medic is given a number of trusty tools to assist him or her in their duty, which is, being a medic! On the Sulaco! Yeah! These tools include:
* Two Cryo Cells
* A Chemistry department
* Two operating theatres
* One sleeper
* One body scanner
* A cloning station
* Genetics
* Two defibrillators
* A ton of medical kits!
* Psychiatric evaluation room (quite useless)
And probably a ton more unlisted, which you’ll be able to find for yourself(Psst, a 16-person-morgue!)! With these, your job(and likely with assistance of another) is to keep everyone shipped back home to be successfully treated and dealt with in a professional manner. Remember, no space drugs! That stuff is nasty bad. (Hey, some tips! If you’re dealing with unruly prisoners, 10 units of Chloral Hydrate and 5 units of Sopoforic(Sleep Toxin) can deal with that bugger pretty easily!)

Revision as of 10:50, 31 July 2015

You awake from cryosleep in your Standerd Military CS Uniform, yawning as you stretch out the rigidness that can come from staying in one position for so long. You look around, noticing you’re aboard the faithful vessel with its heavenly white walls, the Sulaco. You shake your head briefly and look around, watching as the other marines follow the same routine and march outside the sleeping quarters. Following your fellow comrades to the preparation rooms to gear up and head to briefing, you ponder what kind of grunt work they’re shoving you into you to this time…

The people of the marine corps are our protagonist's. These are the guys you call in to deal with the problems you have, maybe a band of space pirates, maybe group of PMC, or maybe even worse.

So you’ve signed up for the marines, eh? Well, lucky for you, we’re able to give the just about every single smudge of information that you should’ve learned in your basic training courses! Don’t worry, we all (apparently) forget sometimes! Just use this handy dandy guide below and you’ll be able to know all the dumb sh*t you should’ve known already!

Command

Job Role Difficulty
Marine.png
Commander
Lead your platoon and complete the mission. aVery Hard
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Executive Officer
Execute the commanders orders, fill in for any needed roles. cHard
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Bridge Officer
Provide overwatch for marine squads. cMedium
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Military Police
Enforce marine law. Detain rogue marines. cMedium
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Corporate Liaison
Ensure the interests of the corporation are advanced. cMedium

Marine

Job Role Difficulty
Marine.png
Squad Leader
Keep your team alive and lead them into battle. cHard
Marine.png
Standard Marine
Follow your superior's orders. Defend yourself, your men and your ship if needed. cMedium
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Combat Engineer
Establish and tear down fortifications, establish a forward operating base. cMedium
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Combat Medic
Treat the wounded and keep your team alive. cMedium
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Specialist
Employ the usage of advance and powerful weaponry and equipment. Hold a high degree of combat competence. cHard

Engineering

Job Role Difficulty
Marine.png
Chief Engineer
Oversee engineering, keep the ship operational. cMedium
Marine.png
Maintenance Technician
Establish the Sulaco's power and maintain the ship and its dropships against any damage. cMedium

Medical

Job Role Difficulty
Marine.png
Chief Medical Officer
Make sure patients are treated. Direct the medical teams. cMedium
Marine.png
Doctor
Heal people and deal with other ailments. Preform surgical operations as needed. cMedium
Marine.png
Researcher
Conduct research on various fields. cEasy

Miscellaneous

Job Role Difficulty
Marine.png
Requisitions Officer
Supply marines with attachments, order in additional military equipment, weapons and ammo as needed. cMedium
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Cargo Technician
Assist the RO as needed. cEasy