More actions
m (Protected "The Colonial Liberation Front" ([Edit=<protect-level-Trusted>] (indefinite) [Move=<protect-level-Trusted>] (indefinite))) |
Rnager6012 (talk | contribs) (→Colonial Liberation Front Roles: Added dropbox skill tables to every role. Added CLF engineers to the section, since they can also spawn in random CLF ERTs) |
||
Line 52: | Line 52: | ||
![[File:CLF_Standard.png]]<br>Colonial Liberation Front Standard | ![[File:CLF_Standard.png]]<br>Colonial Liberation Front Standard | ||
|A CLF Militia soldier with varying degrees of equipment. Spawning in with a random selection of weaponry and equipment, what the CLF standard lacks in equipment they make up for in spirit, and numbers. Armed with either knives or assault rifles, what ever they have, they have to use it. | |A CLF Militia soldier with varying degrees of equipment. Spawning in with a random selection of weaponry and equipment, what the CLF standard lacks in equipment they make up for in spirit, and numbers. Armed with either knives or assault rifles, what ever they have, they have to use it. | ||
{| border="1" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Skills:''' | |||
| | |||
{{MarineSkills | |||
|firearms=1 | |||
|melee=1 | |||
|police=2 | |||
|fireman=2 | |||
|construction=1 | |||
|engineering=1 | |||
|medical=1 | |||
|powerloader=1 | |||
|vehicles=1 | |||
|endurance=5 | |||
|jtac=1 | |||
}} | |||
|} | |||
|- | |- | ||
![[File:CLF_Medic.png]]<br> Colonial Liberation Front Medic | ![[File:CLF_Medic.png]]<br> Colonial Liberation Front Medic | ||
|Poorly equipped CLF Militia medics compared to their USCM counter parts yet capable enough to do their job. The CLF Medic's job is to keep the enthusiastic CLF members alive that tiny bit longer. Usually armed with a pistol of sorts and if they're lucky, an SMG to dispatch any would be foes from harming your comrades. | |Poorly equipped CLF Militia medics compared to their USCM counter parts yet capable enough to do their job. The CLF Medic's job is to keep the enthusiastic CLF members alive that tiny bit longer. Usually armed with a pistol of sorts and if they're lucky, an SMG to dispatch any would be foes from harming your comrades. | ||
{| border="1" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Skills:''' | |||
| | |||
{{MarineSkills | |||
|medical=2 | |||
|surgery=2 | |||
|powerloader=1 | |||
|vehicles=1 | |||
|endurance=5 | |||
|jtac=1 | |||
|firearms=1 | |||
}} | |||
|} | |||
|- | |||
![[File:CLF_Engineer.png]]<br> Colonial Liberation Front Engineer | |||
|While lacking in the high-tech equipment so common with their USCM counterparts, that doesn't mean they are outclassed. The CLF Engineer has all the materials they need to create defenses for their comrades. As well as breaching charges and C4 to breach or destroy any hostile fortifications. Usually armed with some kind of SMG to put down anyone who tries to stop them. | |||
{| border="1" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Skills:''' | |||
| | |||
{{MarineSkills | |||
|construction=2 | |||
|engineering=2 | |||
|medical=1 | |||
|powerloader=1 | |||
|vehicles=1 | |||
|endurance=5 | |||
|jtac=1 | |||
|firearms=1 | |||
}} | |||
|} | |||
|- | |- | ||
![[File:CLF_Leader.png]]<br>Colonial Liberation Front Leader | ![[File:CLF_Leader.png]]<br>Colonial Liberation Front Leader | ||
|The CLF Militia team leader is tasked with ensuring their assault force can execute the goals of the CLF. Though the rest of the gang may have a mismatch of equipment, the CLF Militia team leader has the most "standard issued" equipment produced by the CLF. The full set of a colonial militia hauberk and a fancy beret to let your troops know who's in charge. Armed with any sort of fire arm and some C4 to punch holes into anything that stands in your way. | |The CLF Militia team leader is tasked with ensuring their assault force can execute the goals of the CLF. Though the rest of the gang may have a mismatch of equipment, the CLF Militia team leader has the most "standard issued" equipment produced by the CLF. The full set of a colonial militia hauberk and a fancy beret to let your troops know who's in charge. Armed with any sort of fire arm and some C4 to punch holes into anything that stands in your way. | ||
{| border="1" class="mw-collapsible mw-collapsed" | |||
|+ style="text-align:left;"|'''Skills:''' | |||
| | |||
{{MarineSkills | |||
|firearms=1 | |||
|engineering=2 | |||
|cqc=3 | |||
|leadership=2 | |||
|melee=1 | |||
|police=2 | |||
|fireman=3 | |||
|powerloader=1 | |||
|vehicles=1 | |||
|endurance=5 | |||
|jtac=3 | |||
|construction=2 | |||
}} | |||
|} | |||
|} | |} | ||
=See also= | =See also= | ||
[https://cm-ss13.com/viewtopic.php?f=64&t=16691#p188224 CLF do not negotiate with marines] | [https://cm-ss13.com/viewtopic.php?f=64&t=16691#p188224 CLF do not negotiate with marines] |
Revision as of 21:53, 31 March 2023
To some, the Colonial Liberation Front (Also known as Free Colonist) are the militia to keep the peace, to others they're rebels who oppose the USCM in the Neroid Sector. As a member of the CLF you fight for freedom against the United Americas, who foolishly believe that your homes belong to them.
Overview
As a CLF fighter you can expect a more guerrilla style of gameplay.
You start with non-standard weapons of varying usefulness, meaning you may have to make do with a sub-standard weapon to begin with, you also start with less good equipment overall.
Your one advantage is numbers, as the CLF can have up to eight or even more members spawn during an assault whereas most other response teams only spawn four to six members. Use speed and aggressiveness to assault the Colonial Marine forces before they realize what is going on. Consider taking civilian hostages to delay the American counterattack.
Your ultimate objective is to force out the Colonial Marine forces from your sector, depending on the circumstances you may be able to achieve this without killing the Marine forces.
Backstory
The Colonial Liberation Front or Free Colonist (approx. one-hundred and fifty-thousand fighters, active) were formed due to massive dislike towards the Americas government and the USCM forces, and the perceived lack of the USCM in being able to protect the frontier from pirates and other threats, and for a time the frontier felt a degree of safety and security due to the lack of any USCM presence.
In 2181, the situation changed as the United Americas moved the USCM Battalion, the 'Dust Raiders', and their flagship the USS Alistoun, to the sector.
There was a decent amount of death and hardship, even when the Dust Raiders were in the Neroid Sector, and as such the CLF feel the USCM can't protect them. In this regard some could call them a militia that protects their neighbouring colonies, however they also want to fight for their freedom, so they're a rebel group in that regard. Previously there was an armed insurgency against the Dust Raiders, including a suicide attack by a Cargo Freighter called the USCSS Corrinus that collided with the USS Alistoun killing a handful of Dust Raider marines along with rupturing the cyro-storage section and damaging the engines, most likely by a more radical element according to sources at the time. As a direct result of these events, the Dust Raiders used bombardments and other aggressive methods to try and quell the insurgency and restore order, however this led to a high civilian casualty rate.
Eventually by the end of 2181, the Dust Raiders, with their flagship the USS Alistoun, withdrew from the sector, with many colonists considering themselves free from governmental rule.
One year later, in 2182, the arrival of the USCM Battalion, the 'Falling Falcons', and their flagship, the USS Almayer, have reaffirmed that the United Americas considers Neroid part of their holdings.
It is up to the CLF to make them realize that they are trespassers, that the sector is no longer theirs.
Standing Orders
Repel the USCM Falling Falcons Battalion from Neroid Sector at all costs to protect our independence.