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|+ style="text-align:left;"|'''Buildable Structures:''' | |+ style="text-align:left;"|'''Buildable Structures:''' | ||
! style="background-color:# | ! style="background-color:#423042;" width=60|Structure: | ||
! style="background-color:# | ! style="background-color:#423042;" |Description: | ||
! style="background-color:# | ! style="background-color:#423042;" width=150|Stats: | ||
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Latest revision as of 09:56, 9 September 2023
Structure: | Description: | Stats: |
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Weird slime solidified into a wall. The most basic hive structure available to construct. Much stronger than the drone version. Bullet resistant but won't do well against melee hits.. | Health Points: 900
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Weird slime translucent enough to let light pass through. Allows non strain boilers to launch globs of acid over it. Much stronger than the drone version. | Health Points: 600
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A door specifically made to allow other friendly xenomorphs to pass through. Requires two walls on both sides to be able to build one. It's destroyed if nothing is supporting it on both sides. Stronger than the drone versions. | Health Points: 900
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A layer of disgusting sticky slime. Slows a host down that walks over it significantly. | Health Points: 45 |
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A layer of disgusting sleek slime. Increases a friendly xenomorph's speed as they run over it. Does not slow down hosts. | Health Points: 30 |
Weird hardened slime solidified into a fine, smooth wall. Reflects projectiles and even rockets back to the shooter. | Health Points: 300
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A small cluster of bone spikes. Ouch. Deals 8 damage to a random leg or foot when a host walks over it. | Health Points: 45 |
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A resin pillar that is oozing with acid. Fires a lane of acid against targets within a 5 tile range and extinguishes xenomorphs on fire. | Health Points: 300
Deals 41 burn damage. Range of 5 tiles. Extinguishes xenomorphs on fire. |