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====Pheromones==== | ====Pheromones==== | ||
Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. '''Note that pheromones do not stack.''' | |||
Pheromones | |||
{| class="wikitable" | |||
! style="background:#C075C7" width=150|Pheromone: | |||
! style="background:#C075C7" |Description: | |||
|- | |||
![[File:Recovery_Pheromone.png|64px]]<br>Recovery | |||
|Increases heath regeneration, plasma regeneration on weeds, reduces stun times of affected Xenos. | |||
|- | |||
![[File:Warding_Pheromone.png|64px]]<br>Warding | |||
|Grants armour and damage reduction, can also slow and even prevent crit bleedout for Xenos. | |||
|- | |||
![[File:Frenzy_Pheromone.png|64px]]<br>Frenzy | |||
|Increases movement speed, damage, and tackle chance. | |||
|} | |||
<br><br> | <br><br> | ||
====Sources and Reading==== | ====Sources and Reading==== | ||
---- | ---- | ||
[http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide] | [http://www.colonial-marines.com/viewtopic.php?f=94&t=8616 The Guardian Caste Guide] |
Revision as of 20:42, 1 July 2017
Difficulty: Hard Supervisors: Queen Rank: Not defined Duties: Protect the Hive and the Queen Guides: The Guardian Caste Guide Unlock Requirements: Not available. Detailed Description: Not defined |__________| |
Playing a Praetorian
Playing as the Praetorian is similar to the Spitter, but the arsenal is boosted, along with the ability to secrete pheromones
to assist your fellow aliens (as well as yourself). Praetorians have an excellent exoskeleton that acts as armor. The spit rate is increased, which allows for a rapid spit attack, like a machine gunner. The tradeoff is that you become a slower, juicier target.
Generally, you'd want to be guarding the Hive unless ordered not to, as your abilities are made for defending and keeping watch of infected hosts. If you're fighting, remember that you're a slow target but durable and armored enough to sustain some damage. Also, the pheromones give a passive boost if activated. If you feel like you have nothing to do, just defend and support the Queen. Give her Plasma. This is your primary function.
When you are sent into combat on orders from the queen to protect the hive, remember that your acid spit is your most powerful asset and can fry marines in a couple of hits, you'll want to always be acid spitting at the marines where possible as it'll wear them down and keep them off the frontlines.
Pheromones
Pheromones scale based on what caste and upgrade tier is emitting them, aka a tier 2 xenomorph emitting pheromones will have a stronger pheromone effect then a tier 1 emitting them and as such the strongest will be used instead. If a Xeno is injured, use recovery. Also use recovery to keep the pressure up if there's a skirmish. If there's a big push or fighting on grass, use Warding. Frenzy may be most useful during an attack, trying to contain escaped hosts, or moving around the map with high plasma. Note that pheromones do not stack.